• Title/Summary/Keyword: 3D Based

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3D Affordance Field based Crowd Agent Behavior Simulation (3D 행동 유도장 기반 대규모 에이전트 행동 시뮬레이션)

  • Ok, Sooyol;Han, MyungWoo;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.629-641
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    • 2021
  • Crowd behavior simulations have been studied to further accelerated and refined by parallelism by inducing agent-interacting forces into the image field representing the forces of attraction and repulsion. However, it was difficult to consider rapidly changing environments such as fire situations in buildings because texture images must be generated in advance simulation starts and simulations can only be performed in 2D spaces. In this paper, we propose a crowd agent behavior simulation method based on agent's 3D affordance field for flexible agent behavior in variable geomorphological environments in 3D space. The proposed method generates 3D affordance field related to agents and sensors in 3D space and defines the agent behavior in 3D space for the crowd behavior simulation based on an image-inducing field to a 3D space. Experimental results verified that our method enables the development of large-scale crowd behavior simulations that are flexible to various fire evacuation situations in 3D virtual spaces.

Development of 3D MLS-based variable-node elements for easy meshing (요소망 구성이 편리한 3 차원 MLS 기반 변절점요소 개발)

  • Cho, Young-Sam;Park, Jong-Youn
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1633-1637
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    • 2008
  • In this study, we developed 3D MLS-based variable-node elements for easy meshing. These elements should be derived from 2D MLS-based variable-node elements and would be utilized as key elements of easy meshing technique we proposed. Using developed 3D MLS-based variable-node elements, we demonstrated several examples having complex configuration compared with conventional meshing technique. Moreover, we compared with the stress results of our model and conventional one.

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Difference of GUI Efficiency based on 3D and 2D Graphic -Imaginary 3D IPTV Interface Development Using Virtual Reality Theory- (2D와 3D Graphic 기반으로 구성된 GUI의 효율성의 차이 -가상현실이론을 활용한 가상 3D IPTV 인터페이스 개발-)

  • Sung, Jung-Hwan;Lee, Dae-Young;Kim, Hyung-Koo
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.87-95
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    • 2007
  • On this study, we researched differences between 2D and 3D with principle of GUI with the estimate that the user interface will be changed to 3D and we figured out the special feature of 3d-GUI through 3 ways, Autonomy, Interaction and Presence. Based on this theory research, we also had a survey with difference of 3d and 2d GUI to forecast the possibility of 3d-GUI for the main user interface of the future media contents and finally found out its marketability as an ideal interface.

Development of 3D Mapping System for Web Visualization of Geo-spatial Information Collected from Disaster Field Investigation (재난현장조사 공간정보 웹 가시화를 위한 3차원 맵핑시스템 개발)

  • Kim, Seongsam;Nho, Hyunju;Shin, Dongyoon;Lee, Junwoo;Kim, Hyunju
    • Korean Journal of Remote Sensing
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    • v.36 no.5_4
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    • pp.1195-1207
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    • 2020
  • With the development of GeoWeb technology, 2D/3D spatial information services through the web are also has been used increasingly in the application of disaster management. This paper is suggested to construct a web-based 3D geo-spatial information mapping platform to visualize various spatial information collected at the disaster site in a web environment. This paper is presented a web-based geo-spatial information mapping service plan for the various types of 2D/3D spatial data and large-volume LiDAR point cloud data collected at the disaster accident site using HTML5/WebGL, web development standard technology and open source. Firstly, the collected disaster site survey 2D data is constructed as a spatial DB using GeoServer's WMS service and PostGIS provided an open source and rendered in a web environment. Secondly, in order to efficiently render large-capacity 3D point cloud data in a web environment, a Potree algorithm is applied to simplifies point cloud data into 2D tiles using a multi-resolution octree structure. Lastly, OpenLayers3 based 3D web mapping pilot system is developed for web visualization of 2D/3D spatial information by implementing basic and application functions for controlling and measuring 3D maps with Graphic User Interface (GUI). For the further research, it is expected that various 2D survey data and various spatial image information of a disaster site can be used for scientific investigation and analysis of disaster accidents by overlaying and visualizing them on a built web-based 3D geo-spatial information system.

A 3.3V 8-bit 500MSPS Nyquist CMOS A/D Converter Based on an Interpolation Architecture (Interpolation 기법을 이용한 3.3V 8-bit 500MSPS Nyquist CMOS A/D Converter의 설계)

  • 김상규;송민규
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.8
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    • pp.67-74
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    • 2004
  • In this paper, a 3.3V 8-bit 500MSPS based on an interpolation architecture CMOS A/D converter is designed. In order to overcome the problems of high speed operation, a novel pre-amplifier, a circuit for the Reference Fluctuation, and an Averaging Resistor are proposed. The proposed Interpolation A/D Converter consists of Track & Hold, four resistive ladders with 256 taps, 128 comparators, and digital blocks. The proposed A/D Converter is based on 0.35um 2-poly 4-metal N-well CMOS technology. The A/D Converter dissipates 440 mW at a 3.3 Volt single power supply and occupies a chip area of 2250um x 3080um.

A Image-based 3-D Shape Reconstruction using Pyramidal Volume Intersection (피라미드 볼륨 교차기법을 이용한 영상기반의 3차원 형상 복원)

  • Lee Sang-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.127-135
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    • 2006
  • The image-based 3D modeling is the technique of generating a 3D graphic model from images acquired using cameras. It is being researched as an alternative technique for the expensive 3D scanner. In this paper, I propose the image-based 3D modeling system using calibrated camera. The proposed algorithm for rendering 3D model is consisted of three steps, camera calibration, 3D shape reconstruction and 3D surface generation step. In the camera calibration step, I estimate the camera matrix for the image aquisition camera. In the 3D shape reconstruction step, I calculate 3D volume data from silhouette using pyramidal volume intersection. In the 3D surface generation step, the reconstructed volume data is converted to 3D mesh surface. As shown the result, I generated relatively accurate 3D model.

DEVELOPMENT OF AUGMENTED 3D STEREO URBAN CITY MODELLING SYSTEM BASED ON ANAGLYPH APPROACH

  • Kim, Hak-Hoon;Kim, Seung-Yub;Lee, Ki-Won
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.98-101
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    • 2006
  • In general, stereo images are widely used to remote sensing or photogrametric applications for the purpose of image understanding and feature extraction or cognition. However, the most cases of these stereo-based application deal with 2-D satellite images or the airborne photos so that its main targets are generation of small-scaled or large-scaled DEM(Digital Elevation Model) or DSM(Digital Surface Model), in the 2.5-D. Contrast to these previous approaches, the scope of this study is to investigate 3-D stereo processing and visualization of true geo-referenced 3-D features based on anaglyph technique, and the aim is at the prototype development for stereo visualization system of complex typed 3-D GIS features. As for complex typed 3-D features, the various kinds of urban landscape components are taken into account with their geometric characteristics and attributes. The main functions in this prototype are composed of 3-D feature authoring and modeling along with database schema, stereo matching, and volumetric visualization. Using these functions, several technical aspects for migration into actual 3-D GIS application are provided with experiment results. It is concluded that this result will contribute to more specialized and realistic applications by linking 3-D graphics with geo-spatial information.

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Characterization of mechanical and photocatalytic performance on cement-based materials with TiO2 particles for binder jet 3D printing (바인더젯 3D 프린팅을 위한 TiO2 입자를 함유한 시멘트 기반 재료의 기계적 성능 및 광촉매 특성 분석)

  • Liu, Jun-Xing;Li, Pei-Qi;Bae, Sung-Chul
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.11a
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    • pp.69-70
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    • 2023
  • The development of advanced 3D printing technologies has opened up new opportunities for customized digital designs in the construction industry. Using nano- and micro-scale additives is expected to improve the performance of cement-based materials in 3D printing. TiO2 particles have been widely used as reinforcing additives in cement-based materials. Therefore, this study aims to investigate the application of cement-based materials containing multi-size TiO2 particles in binder jet 3D printing and the effect of different-size TiO2 particles on the performance of printed samples. TiO2 particles exhibit an excellent filling effect, which increases the density of the printed samples and promotes hydration, thereby improving the compressive strength of the samples. In addition, larger TiO2 particles exert more pronounced filling and photocatalytic effects on the resulting samples.

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Potential Use of 3D Course Material as a Pedagogical Tool for Laboratory Courses with respect to Assembly/Disassembly of the Combustion Chamber in Vocational High Schools (항공고등학교 실습교육에서 연소실 분해 조립을 중심으로 고찰한 3D 학습 자료의 활용 방안)

  • Lee, Tae-gyoon;Kim, Jong-Seong
    • Journal of Internet Computing and Services
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    • v.17 no.3
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    • pp.33-43
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    • 2016
  • In this study, 3D-image based course material has been suggested as a potential pedagogical tool for laboratory courses for aviational maintenance in vocational high schools. With a special focus on assembly/disassembly of the combustion chamber, 3D contents described here are created by Soildworks 2014 based on the textbook widely used in aviational high schools. By analyzing several textbooks currently adopted at various schools, we have clearly shown that the current text-based teaching method is far from being effective regarding providing adequate learning environment for high school students who study aviational maintenance. From the analysis of the conventional textbooks, it is seen that it is urgent that we should come up with more effective and efficient way of teaching methods for these topics at vocational high schools. Using Solidworks, we have developed very vivid 3D image-based course material for topics related to a combustion chamber in the airplane. Newly developed 3D material is seen to clearly show step by step procedures of assembly and disassembly of the combustion chamber which has crucial importance in the aviational laboratory courses. Especially the transparent feature in Solidworks could make it possible to observe the parts covered by outer casing, which can not be seen even in any laboratory class with real objects. 3D animated views could provided unprecedented learning environment for students to acquire core knowledge with ease for the maintenance of a combustion chamber. In order to provide easy access for students to this 3D-based course material, the exclusive viewer is also developed using MS office powerpoint 2007. An example of a learning plan using 3d course material is suggested as well.

A STUDY ON 3D BRAIN TOPOGRAPHY BASED ON PC (PC에 기반한 3차원 TOPOGRAPHIC 매핑 시스템에 관한 연구)

  • Kim, K.H.;Kwon, J.H.;Lee, D.H.;Lee, Y.H.;Kim, S.I.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.05
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    • pp.362-365
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    • 1997
  • To visualize electrical activities in the cerebral cortex, we develop the 3D topographic mapping system based on PC. For this work, we utilize OpenGL tool and an optimized interpolation method known as 3D barycentric algotithm, which has a little computational complexity. OpenGL processes the 3D coordinates, and 3D barycentric algotithm interpolates to get overall EEGs with EEGs measured from finite electrodes on 3D. To prove validity of this algorithm on the PC-based system, we developped Windows-based 3D topographic mapping program using the Barycentric algorithm. The result showed that the performance of this system is comparable to that of workstation in terms of speed and precision. Also, the result of clinical test was the same as that of a EEG technician's analysis.

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