• Title/Summary/Keyword: 3D 지도

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3D Building Modeling Using LIDAR Data and Digital Map (LIDAR 데이터와 수치지도를 이용한 3차원 건물모델링)

  • Kim, Heung-Sik;Chang, Hwi-Jeong;Cho, Woo-Sug
    • Journal of Korean Society for Geospatial Information Science
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    • v.13 no.3 s.33
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    • pp.25-32
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    • 2005
  • This paper presents a method for point-based 3D building reconstruction using Lidar data and digital map. The proposed method consists of three processes: extraction of building roof points, identification of roof types, and 3D building reconstruction. After extracting points inside the polygon of building, the ground surface, wall and tree points among the extracted points are removed through the filtering process. The filtered points are then fitted into the flat plane using ODR(Orthogonal Distance Regression) in the first place. If the fitting error is within the predefined threshold, the surface is classified as a flat roof. Otherwise, the surface is fitted and classified into a gable or arch roof through RMSE analysis. Experimental results showed that the proposed method classified successfully three different types of roof and that the fusion of LIDAR data and digital map could be a feasible method of modeling 3D building reconstruction.

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Making Method of Deterioration Map and Evaluation Techniques of Surface and Three-dimensional Deterioration Rate for Stone Cultural Heritage (석조문화유산의 손상지도 제작방법과 표면 및 3차원 손상율 평가기법)

  • Jo, Young-Hoon;Lee, Chan-Hee
    • Journal of Conservation Science
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    • v.27 no.3
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    • pp.251-260
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    • 2011
  • This study focus on the suggestion of standard legend, the process system on making method of deterioration map, the development of crack index (CI), and the evaluation techniques of surface and 3D deterioration rate for stone cultural heritage. The standard legends of deterioration forms were made using a common graphic program after crack, blistering, scaling, break-out, granular disintegration, and perforation were subdivided. The deterioration map improved accuracy and reliability on deterioration range using 3D digital restoration and high resolution photograph mapping technique. Also, quantitative deterioration evaluation of stone cultural heritage was carried out developing the crack index, and the 3D deterioration rate of a break-out part was calculated by virtual restoration modeling. As a quantitative deterioration evaluation of Magoksa Temple stone pagoda based on the results described above, the north face showed high deterioration rate of bursting crack (1.70), hair crack (1.34), scaling (20.2%) and break out (13.0%), and the 3D deterioration rate of first roof stone was 6.7%.

Dimensional Characteristics of Hydraulic Actuator Curve based on 3D Printing Filament Materials (3D 프린팅 필라멘트 재료에 따른 유압액츄에이터 커브의 치수 특성)

  • Jung, Myung-Hwi;Kong, Jeong-Ri;Kim, Hae-Ji
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.20 no.1
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    • pp.74-79
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    • 2021
  • In this paper, the 3D shape of a hydraulic actuator cover was 3D printed by applying two materials, namely PLA and ABS. Subsequently, the printed shape was scanned to analyze the material properties, dimensional change characteristics, dimensions, and scan shape as a real model. To compare and analyze material-specific 3D printing dimensions, a non-contact mobile laser scanner was used to scan a portion of the printed hydraulic actuator cover and the final alignment shape of the 3D printed part was studied on the basis of the design model.

Block Unit to Present Panoramic View in 3D Map (3차원 지도에서 파노라마 전경 표현을 위한 단위 블록 디자인에 관한 연구)

  • Kim, Sung-Kon
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.137-144
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    • 2009
  • This study aims to develop a 3D map which allows users to better understand the overall topography and to memorize the general concepts of the current location for tourists. The Map also utilizes different forms and color codes of the block units in the panoramic view. First, in preparation for making the road block unit, 28 types of roads presented in common map were defined. Based on the definitions, 12 dominant groups were formed. In designing each form, visual correlation was considered. Second, 42 types of terrain features presented in normal maps were defined for making the panoramic block unit. Then, 2 dominant groups, each contains 5 subgroups, were made according to the assemble pattern and the size of area. On the basis of the grouped units, the panoramic block units were produced with 3D pole line graphics maintaining integration. Lastly, each panoramic block units were categorized by color classes such as blue, green, gray and brown class. The overall color combination of the work was evaluated as well harmonized since the Moon&Spencer's Aesthetic measure value exceeds 0.5.

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Utilization of 3D CAD and 3D Printer and UV Curavle resin Casting Defect (3D CAD, 3D 프린터 활용과 광경화수지 주물 결함)

  • Ryu, Ki-Hyu;Seo, Jin-Hwan
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.169-176
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    • 2017
  • Casting process includes wax pattern, investment, dewaxing, curing, casting, etc., and each single process is important to achieve a good result. Since 2000, 3D printers have been developed and widely used; as more prefer UV Curavle resin method over wax method, resultant casting defects have become worse. To resolve such problem, preceding research revealed casting defects of existing wax method. In particular, defects of UV Curavle resin method showed difference in investment, dewaxing, deresinating and curing compared to the existing one. Accordingly, results were presented through casting tests; especially, a temperature rising curve only for UV Curavle resin was shown rather than one for the existing method. Lastly, this research classified those not available with direct casting and suggested mold manufacturing. This research is expected to be useful for 3D printer users or those who would conduct direct casting with UV Curavle resin.

The Application of Internet 3D Technologies using Java3D and GL4Java (Java3D 및 GL4Java로 구현한 인터넷 3D기술 응용)

  • 김병수;강병익
    • Journal of Korea Multimedia Society
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    • v.5 no.2
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    • pp.222-230
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    • 2002
  • Various virtual reality methods are examined on the internet. In this paper, 3D implementations on the internet are discussed using Java3D and GL4Java which are based on the Java. 3D shoppingmall, real time 3D renderings, and various objects are implemented using Java3D and GL4Java, respectively. Especially with Java3D, the file formats of VRML97, OBJ, and 3DS are implemented using Java3D loader, which shows that object implementation in Java3D is better than other methods. Also, the comparisons between Java3D and GL4Java are discussed.

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Excess Noise Map for Environmental Standard and Assessment of Noise with Using GIS Data (GIS 자료를 이용한 초과소음지도 작성과 소음 평가)

  • Ko, Joon-Hee;Lee, Byung-Chan;Lim, Jae-Serk;Park, Su-Jin;Chang, Seo-Il
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.10
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    • pp.1075-1082
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    • 2009
  • Using GIS data of C-si as basic data when making noise map of road traffic, we estimated exactly the noise excess areas and consequently suggested the population and the area exposed to road traffic noise accurately. We made 3D noise map to assess regional distribution of noise quantitatively. The noise map consists of noise prediction model based on data base such as traffic volume and speed changes for estimating quantitatively the noise and 3D urban space model which includes locations of noise sources, 3D buildings, topography and roads. We made noise standard map according to land use conditions and compared this map to road traffic noise map, and consequently made excess noise map. Using excess noise map, we assessed areas which exceed environmental noise level standards and noise guidelines quantitatively and effectively through GIS spatial analysis, and consequently more accurate noise exposed area and noise exposed population could be estimated. To show buildings' outer walls noise exposure, we analyzed 3D urban noise distributions using 3D-analysis of GIS.

A study on convergence of 2D and 3D animation : Focused on character and expression technique (2D 애니메이션과 3D 애니메이션의 융합: 캐릭터와 제작 기법을 중심으로)

  • Kim, Min-Jung;Kwak, No-Jun
    • Cartoon and Animation Studies
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    • s.48
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    • pp.45-67
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    • 2017
  • Many of the modern animations have 3D technology, and as time goes by, their production technology becomes more diverse and sophisticated. When John Alan Lasseter insisted on studying CG animation technology, he might have taken our jobs to the computer in the near future, as many people were worried about. It may be premature to worry that an unstable future may become a reality at this point, but I do not think there will be any difference in the fact that many animations are being produced using 3D technology. Since the Toy Story was screened in 1995, the 3D animation production technology has started to develop rapidly and now it has been elaborately developed so that it can not distinguish the part where computer graphics technology is applied from the live film. On the other hand, Disney's 2D animation part falls into the decline path because the appearance of 3D animation was perceived as a new expression technique at that time, and the efficiency of the work process was superior to the 2D animation in addition to receiving the attention from the audience. Is it necessary to accept the retrogression of 2D animation technology, reflecting the environment of the animation industry that 3D animation production technology has become mainstream in the first 20 years since the first theatrical works appeared? Since 2D animation technology has a long history and is still attractive to the audience, it is not hard to find an attempt to combine 2D and 3D animation technology. In this paper, I want to study 2D hand - drawn character in 3D animation. Through this, it is hoped that animation convergence technology will be applied more actively in the future.

A Characterisitc Analysis Study of Android based Stereoscopic 3D Technology (안드로이드기반 스테레오스코픽 3D 기술 특성분석 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.8 no.2
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    • pp.68-73
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    • 2013
  • In recent years, the developments in 3D technologies have initiated the commercialization of 3D services on mobile devices. For this purpose, stereoscopic 3D technology is used, which enables 3D TV on mobile devices including smartphone with glasses-free 3D viewing. As a result, the issues related with stereo imaging have been spotlighted greatly. Especially, three MPEG coding standards are provided for mobile 3D services, namely H.264/AVC with and without SEI message and H.264/MVC. In this respect, this paper presents an overview of developments in stereoscopic technologies for mobile devices to gain some perspective on the changes and progress. in this paper, we verified the availability of android based stereoscipic 3D technology related with mobile 3D TV and Smartphone with special emphasis on 3D video format and 3D features by various technollogy characteristics analysis.

3D Contents Based Work Process Simulation Development (3D 콘텐츠 기반 작업 프로세스 시뮬레이션 개발)

  • Kim, Gui-Jung;Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.30-37
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    • 2011
  • In this paper we implemented 3D contents based work process simulation for 3D view contents. For this the method of 3D view technique is explained. The automobiles and PC assembly processes according to the virtual scenario showed the technique which assists workers through 3D view. Also for 3D information visualization, max script of contents modeling functions using 3D MAX was developed. The functions are designed to customize coordinate, material edit on modeling, rendering, and 3D object files with max script.