• Title/Summary/Keyword: 3D 입체영상

Search Result 617, Processing Time 0.035 seconds

A Study on the Generation of 3 Dimensional Graphic Files Using SPOT Imagery (SPOT 위성영상을 이용한 3차원 그래픽 화일 생성연구)

  • Cho, Bong-Whan;Lee, Yong-Woong;Park, Wan-Yong
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.3 no.1 s.5
    • /
    • pp.79-89
    • /
    • 1995
  • Using SPOT satellite imagery, 3 dimensional geographic information can be obtained from SPOT's oblique viewing image. Especially, SPOT provides high spatial resolution, adequate base/height ratio and stable orbit characteristics. In this paper, 3D terrain features were extracted using SPOT stereo image and also the techniques for generation of 3D graphic data were developed for the extracted terrain features. We developed computer programs to generate automatically 3D graphic files and to display geographic information on the computer screen, The results of this study may be effectively utilized for the development of 3D geographic information using satellite images.

  • PDF

Bare-hand Human Computer Interaction on the 3D sensor table (3D 센서테이블에서의 맨손을 이용한 컴퓨터와의 상호작용)

  • Lee, Jae-Seon;Park, Kyoung-Shin
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.142-147
    • /
    • 2006
  • 3D 센서테이블은 디스플레이가 내장된 테이블 위에서 사용자의 맨손이 움직일 때 그것을 감지하고 반응하는 센싱정보를 처리하도록 만든 것으로 양안시차 방식의 3 차원 입체영상에서 보여지는 가상의 오브젝트와 사람과의 인터렉션이 가능하도록 설계되었다. 본 연구에서는 3 차원 공간에서의 맨손을 이용한 사람과 컴퓨터 간의 인터렉션 방법에 중점을 두고 있는데 맨손의 위치정보와 제스처를 알기 위해서 Electric Field Sensing 기법을 이용하였다. 현재 구현된 3D 센서테이블은 테이블로부터 30cm 이내의 거리에서 움직이는 맨손의 위치와 간단한 제스처를 인식할 수 있다. 이를 통해서 기존의 마우스나 키보드가 가졌던 3 차원 공간에서 사용할 때 불편했던 점들을 해소하고, 직관적이면서도 누구나 사용하기에 쉬운 인터페이스 방법을 제시함으로써 사람과 컴퓨터와의 인터렉션 방법을 확장시킬 수 있다. 또한 기존의 많은 연구에서 맨손을 이용한 기법들이 주로 2D 기반이었던 것에 비하여 본 시스템은 2D뿐 아니라 3 차원 공간에서도 활용할 수 있다는 장점을 가진다.

  • PDF

A Study on the Generation of 3 Dimensional Graphic Files Using SPOT Imagery (SPOT위성영상정보를 이용한 3차원 그래픽 화일 생성연구)

  • Cho, Bong-Hwan;Lee, Yong-Woong;Park, Wan-Yong
    • 한국지형공간정보학회:학술대회논문집
    • /
    • 1995.10a
    • /
    • pp.121-142
    • /
    • 1995
  • Using SPOT satellite imagery, 3 dimensional geographic information can be obtained from SPOT's oblique viewing image. Especially, SPOT provides high spatial resolution, adequate base/height ratio and stable orbit characteristics. In this paper, 3D terrain features were extracted using SPOT stereo image and also the techniques for generation of 3D graphic data were developed for the extracted terrain features. We developed computer programs to generate automatically 3D graphic files and to display geographic information on the computer screen. The results of this study may be effectively utilized for the development of 3D geographic information using satellite images.

  • PDF

Design and Tolerance Analysis of 3-D Stereoscopic Display Modules with Alternating Illumination Angles (조명각 변조 방식의 3차원 입체영상 표시장치설계 및 공차분석)

  • Jeong, Woo-Chul;Ha, Sang-Woo;Park, Hun-Yang;O, Beom-Hwan;Park, Se-Geun;Lee, El-Hang;Lee, Seung-Gol;Park, Sun-Ryoung;Jo, Sung-Min
    • Korean Journal of Optics and Photonics
    • /
    • v.16 no.3
    • /
    • pp.201-208
    • /
    • 2005
  • In order to realize a 3-D stereoscopic display module with alternating illumination angles, several conditions required for a lenticular lens sheet were established, and then both the lens specification and the module structure were designed. Also the performance of the stereoscopic module and its tolerance characteristics were evaluated by simulating the intensity distribution on the observation plane with a finite-ray tracing technique. From the evaluation, it was known that an intersection area between two adjacent lenses should not be filled and that the lateral mismatch between a planar liquid crystal shutter and a lens sheet should be minimized.

A Study on 3D Autostereoscopic Display System Using Optical Grating Film and Collimating Lens (광학 격자 필름과 평행 렌즈를 이용한 무안경 3D 디스플레이 시스템 연구)

  • Han, Hyeon-Ho;Hong, Yeong-Pyo;Lee, Sang-Hun
    • Proceedings of the KAIS Fall Conference
    • /
    • 2011.05a
    • /
    • pp.25-28
    • /
    • 2011
  • 본 논문은 광학 격자 필름과 평행 렌즈를 이용하여 무안경 3D 디스플레이 시스템을 구현한 연구이다. 기존 패럴랙스 배리어 시스템에서는 시점에 따라 크로스토크가 발생하는 영역과 역 입체시 영역을 갖게 되는데 이는 시청자가 정확한 3D영상을 볼 수 없도록 한다. 이를 평행 렌즈를 이용하여 좌, 우안에 해당하는 영상을 평행하게 이동시켜 설계된 격자 필름의 위치에 맺힐 수 있게 하고 격자 필름으로 빛을 굴절시켜 각 눈에 해당하는 영상만 볼 수 있는 영역을 갖게 하였다. 제안하는 방법을 이용해 크로스토크를 회피하여 보다 정확한 3D영상을 볼 수 있도록 한다.

  • PDF

Design and Implementation of Multi-View 3D Video Player (다시점 3차원 비디오 재생 시스템 설계 및 구현)

  • Heo, Young-Su;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
    • /
    • v.16 no.2
    • /
    • pp.258-273
    • /
    • 2011
  • This paper designs and implements a multi-view 3D video player system which is operated faster than existing video player systems. The structure for obtaining the near optimum speed in a multi-processor environment by parallelizing the component modules is proposed to process large volumes of multi-view image data at high speed. In order to use the concurrency of bottleneck, we designed image decoding, synthesis and rendering modules in a pipeline structure. For load balancing, the decoder module is divided into the unit of viewpoint, and the image synthesis module is geometrically divided based on synthesized images. As a result of this experiment, multi-view images were correctly synthesized and the 3D sense could be felt when watching the images on the multi-view autostereoscopic display. The proposed application processing structure could be used to process large volumes of multi-view image data at high speed, using the multi-processors to their maximum capacity.

Real-Time 3-D Ultrasound Imaging Method using a 2-D Curved Array (이차원 곡면 어레이를 이용한 실시간 3차원 초음파 영상화 기법)

  • 김강식;한호산;송태경
    • Journal of Biomedical Engineering Research
    • /
    • v.23 no.5
    • /
    • pp.351-364
    • /
    • 2002
  • Conventional 3D ultrasound imaging using mechanical ID arrays suffers from poor elevation resolution due to the limited depth-of-focus (DOF). On the other hand, 3D imaging systems using 2D phased arrays have a large number of active channels and hence require a very expensive and bulky beamforming hardware. To overcome these limitations, a new real-time volumetric imaging method using curved 2-D arrays is presented, in which a small subaperture, consisting of 256 elements, moves across the array surface to scan a volume of interest. For this purpose, a 2-D curved array is designed which consists of 90$\times$46 elements with 1.5λ inter-element spacing and has the same view angles along both the lateral and elevation directions as those of a commercial mechanical 1-D array. In the proposed method, transmit and receive subapertures are constructed by cutting the four corners of a rectangular aperture to obtain a required image qualify with a small number of active channels. In addition the receive subaperture size is increased by using a sparse array scheme that uses every other elements in both directions. To suppress the grating lobes elevated due to the increase in clement spacing, fold-over array scheme is adopted in transmit, which doubles the effective size of a transmit aperture in each direction. Computer simulation results show that the proposed method can provide almost the same and greatly improved resolutions in the lateral and elevation directions, respectively compared with the conventional 3D imaging with a mechanical 1-D array.

Design and Implementation of a Stereoscopic Image Control System based on User Hand Gesture Recognition (사용자 손 제스처 인식 기반 입체 영상 제어 시스템 설계 및 구현)

  • Song, Bok Deuk;Lee, Seung-Hwan;Choi, HongKyw;Kim, Sung-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.3
    • /
    • pp.396-402
    • /
    • 2022
  • User interactions are being developed in various forms, and in particular, interactions using human gestures are being actively studied. Among them, hand gesture recognition is used as a human interface in the field of realistic media based on the 3D Hand Model. The use of interfaces based on hand gesture recognition helps users access media media more easily and conveniently. User interaction using hand gesture recognition should be able to view images by applying fast and accurate hand gesture recognition technology without restrictions on the computer environment. This paper developed a fast and accurate user hand gesture recognition algorithm using the open source media pipe framework and machine learning's k-NN (K-Nearest Neighbor). In addition, in order to minimize the restriction of the computer environment, a stereoscopic image control system based on user hand gesture recognition was designed and implemented using a web service environment capable of Internet service and a docker container, a virtual environment.

An egornomic study on visual accomodation and pupil functions during the observation of binocular 3-D images (이안식 입체영상 관찰자 조절과 공동기능에 관한 인간공학적인 연구)

  • Cho, Am
    • Journal of the Ergonomics Society of Korea
    • /
    • v.11 no.1
    • /
    • pp.3-12
    • /
    • 1992
  • To put the binocular 3-D images system into practical use, it is required to investigate the relationship between the system and men and to make ergonomic evaluation of the system. In this study, we perform a comparative analysis of the changes in the accommodation and pupil functions before and afer observing binocular 3-D images a sthe visual distance varies. From the experiment, we obtained the following results: (1) The discordance in the distance informatioons on the accommodation and pupil functions when obwerving 3-D images is compensated by the miosis and altering the focal depth. (2) From the consideration of the effect of the visual distance condition on the visual functions, it is thoughth that the visual functions are stabilized at the dark focus in the sense that the changes in the tension and relazation afer observing the 3-D images are minimized.

  • PDF

입체영상과 평면영상의 원격조작성 비교

  • 이용범;이남호;박순용;조재완;최영수
    • Proceedings of the Korean Nuclear Society Conference
    • /
    • 1997.10a
    • /
    • pp.381-386
    • /
    • 1997
  • 본 논문에서는 개발된 편광방식 스테레오 모니터링(KAERI-PSM) 시스템의 성능을 평가하기 위해 6 D.O.F.의 퓨마 로보트를 이용한 원격조작 실험을 수행하였다. 카메라의 관측각도를 달리하는 3가지 원격조작실험은 6명의 실험자가 힘반향 조이스틱을 사용하여 로보트 암을 (1)직접 (2)일반 평면모니터 및 (3)개발된 편광방식 스테레오 영상 모니터를 통하여 보면서 6가지의 조합된 방법으로 총 36번 수행하여 걸린 평균시간과 평균 에러 발생 수를 비교하는 것이다. 실험 결과 스테레오 영상 모니터를 사용한 경우 일반 평면모니터를 이용했을 때 보다 훨씬 짧은 시간에 정확히 원격작업을 수행할 수 있었으며, 물체 이동에 대한 카메라의 각도가 실험의 주요한 변수가 됨을 알 수 있었다.

  • PDF