• Title/Summary/Keyword: 3D 입체영상

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Integral Image Coding Method for 3D Image (3D 입체 영상을 위한 집적 영상 압축 방법)

  • Jeon, Ju-Il;Lee, Kang-San;Kang, Hyun-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.235-238
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    • 2009
  • 본 논문에서는 집적 영상을 효율적으로 압축하는 방법을 제안한다. 렌즈 어레이를 이용하여 획득되는 집적 영상은 3차원 영상을 기록하고 표현하는 기술 중에 하나이다. 3차원 영상의 복원은 각 요소영상의 해상도에 의해 많은 영향을 받음에 따라 효율적인 집적영상 압축은 매우 중요하다고 할 수 있다. 제안된 방법은 3D 이산 코사인 변환(3D-DCT)를 기반으로 하고 있다. 3D-DCT는 렌즈 어레이로 촬영된 인접 영상들 간의 교차 상관도를 이용하여 영상간 중복성을 줄여 압축 효율을 향상시킬 수 있는 방법이다. 제안방법은 인접 영상들 간의 교차 상관도를 고려하여, 동일 위치의 픽셀들로 $8{\times}8$ DCT블록을 재구성하여 3D-DCT를 수행한다. 제안 방법은 기존의 JPEG이나 기존의 3D-DCT를 이용한 방법과 비교해 더 좋은 성능을 보여준다.

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High-Quality Depth Map Generation of Humans in Monocular Videos (단안 영상에서 인간 오브젝트의 고품질 깊이 정보 생성 방법)

  • Lee, Jungjin;Lee, Sangwoo;Park, Jongjin;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.2
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    • pp.1-11
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    • 2014
  • The quality of 2D-to-3D conversion depends on the accuracy of the assigned depth to scene objects. Manual depth painting for given objects is labor intensive as each frame is painted. Specifically, a human is one of the most challenging objects for a high-quality conversion, as a human body is an articulated figure and has many degrees of freedom (DOF). In addition, various styles of clothes, accessories, and hair create a very complex silhouette around the 2D human object. We propose an efficient method to estimate visually pleasing depths of a human at every frame in a monocular video. First, a 3D template model is matched to a person in a monocular video with a small number of specified user correspondences. Our pose estimation with sequential joint angular constraints reproduces a various range of human motions (i.e., spine bending) by allowing the utilization of a fully skinned 3D model with a large number of joints and DOFs. The initial depth of the 2D object in the video is assigned from the matched results, and then propagated toward areas where the depth is missing to produce a complete depth map. For the effective handling of the complex silhouettes and appearances, we introduce a partial depth propagation method based on color segmentation to ensure the detail of the results. We compared the result and depth maps painted by experienced artists. The comparison shows that our method produces viable depth maps of humans in monocular videos efficiently.

Automated Image Alignment and Monitoring Method for Efficient Stereoscopic 3D Contents Production (스테레오스코픽 3D 콘텐츠 제작의 효율성 향상을 위한 자동 영상정렬 및 모니터링 기법)

  • Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.19 no.2
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    • pp.205-214
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    • 2014
  • Minimization of visual fatigue is important for production of high quality stereoscopic 3D contents. Vertical disparity of stereo images occurred during contents production is considered as the main factor of visual fatigue. To ensure correct stereoscopy vertical disparity needs to be eliminated. In this paper, a method for automated image alignment was proposed for Stereoscopic 3D contents generation and post-processing steps. The proposed method consists of two parts: rectification for image alignment and camera motion detection. The proposed method showed that its rectification performance was the most superior among the existing methods tested and that camera motion detection had a success rate of 98.35%. Through these evaluations, we confirmed that the proposed method can be effectively applied to 3D contents production.

3D Accuracy Analysis of Mobile Phone-based Stereo Images (모바일폰 기반 스테레오 영상에서 산출된 3차원 정보의 정확도 분석)

  • Ahn, Heeran;Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.677-686
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    • 2014
  • This paper analyzes the 3D accuracy of stereo images captured from a mobile phone. For 3D accuracy evaluation, we have compared the accuracy result according to the amount of the convergence angle. In order to calculate the 3D model space coordinate of control points, we perform inner orientation, distortion correction and image geometry estimation. And the quantitative 3D accuracy was evaluated by transforming the 3D model space coordinate into the 3D object space coordinate. The result showed that relatively precise 3D information is generated in more than $17^{\circ}$ convergence angle. Consequently, it is necessary to set up stereo model structure consisting adequate convergence angle as an measurement distance and a baseline distance for accurate 3D information generation. It is expected that the result would be used to stereoscopic 3D contents and 3D reconstruction from images captured by a mobile phone camera.

Stereo Image Blind Watermarking Scheme based-on Discrete Wavelet Transform and adaptive Disparity Estimation (웨이블릿 변환과 적응적 변이 추정을 이용한 스테레오 영상 블라인드 워터마킹)

  • Ko Jung-Hwan;Kim Sung-Il;Kim Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.2C
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    • pp.130-138
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    • 2006
  • In this paper, a new stereo image watermarking scheme based-on adaptive disparity estimation algorithm is proposed. That is, a watermark image is embedded into the right image of a stereo image pair by using the DWT and disparity information is extracted from this watermarked right image and the left image. And then, both of this extracted disparity information and the left image are transmitted to the recipient through the communication channel. At the receiver, the watermarked right image is reconstructed from the received left image and disparity information through an adaptive matching algorithm. a watermark image is finally extracted from this reconstructed right image. From some experiments using CCETT's 'Manege' and 'Friends' images as a stereo image and English alphabet '3DRC' as a watermark image, it is found that the PSNRs of the watermarked image from the reconstructed right images through the adaptive matching algorithm & DWT is improved 2.03 dB, 3.03 dB and robusted against various attacks. These experimental results also suggest a possibility of practical implementation of an adaptive matching also-rithm-based stereo imagewatermarking scheme proposed in this paper.

Electronic Signal Processing for OCT (OCT를 위한 신호처리계)

  • 이병하;최은서;나지훈;이창수
    • Proceedings of the Optical Society of Korea Conference
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    • 2003.02a
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    • pp.292-293
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    • 2003
  • 최근 생체의 단층영상 촬영기법으로 각광을 받고 있는 OCT (Optical Coherence Tomography)는 백색광 간섭계를 근간으로 하여 생체의 깊이 정보를 얻어낸다. 2-D 또는 3-D의 입체영상을 얻기 위해서는 1축 또는 2축의 횡방향 스캔이 필요하다. 횡방향 스캔 기법은 SEM (Scanning electron microscope)이나 공초점현미경 (Confocal microscope) 등에서 널리 사용되고 있으므로 기술적인 흥미는 적으나 축방향 (깊이 방향)의 정보 취득 방법은 OCT만의 특징으로 아직 기술적으로 해결 되어야될 부분이 많다. (중략)

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Validity of midsagittal reference planes constructed in 3D CT images (전산화단층사진을 이용한 3차원 영상에서 정중시상기준평면 설정에 관한 연구)

  • Jeon, Ye-Na;Lee, Ki-Heon;Hwang, Hyeon-Shik
    • The korean journal of orthodontics
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    • v.37 no.3 s.122
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    • pp.182-191
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    • 2007
  • Objective: The purpose of this study was to evaluate the validity of midsagittal reference (MSR) planes constructed in maxillofacial 3D images. Methods: Maxillofacial computed tomography (CT) images were obtained in 36 normal occlusion individuals who did not have apparent facial asymmetry, and 3D images were reconstructed using a computer software. Six MSR planes (Cg-ANS-Ba, Cg-ANS-Op, Cg-PNS-Ba, Cg-PNS-OP, FH${\perp}$(Cg, Ba), FH${\perp}$(Cg, Op)) were constructed using the landmarks located in the midsagittal area of the maxillofacial structure, such as Cg, ANS, PNS, Ba and Op, and FH plane constructed with Po and Or. The six pairs of landmarks (Z, Fr, Fs, Zy, Mx, Ms), which represent right and left symmetry in the maxillofacial structure, were selected. Statistically significant differences of the right and the left measurements were examined through t-test, and the difference of the right and the left measurement was compared among the six MSR planes. Results: The distances from the right and the left landmarks in each pair to each MSR plane did not show a statistically significant difference. The reproducibility of the landmark identification was excellent. Conclusion: All the six planes constructed in this study can be used as a MSR plane in maxillofacial 3D analysis, particularly, the planes including Cg and ANS.

A study on a real-time 3D Viewer using the stereo X-ray Search device (스테레오 X-선 검색장치를 이용한 실시간 3D Viewer에 관한 연구)

  • Lee, Seung-Min;Cho, Han-Jin
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.1335-1336
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    • 2015
  • 스테레오 X-선 검색장치에서 취득된 2장의 영상을 통하여 얻어질 수 있는 3차원 정보의 한계를 극복하기 위하여 취득된 영상에 대하여 간단한 전처리 및 시점을 변환하여 실시간으로 3D 출력하여 관측자로 하여금 상당한 입체감을 느낄 수 있게 할 수 있는 기법을 제시하였으며, 본 연구의 결과는 실시간 스테레오 X-선 검색장치의 효율을 높이는데, 주요하게 활용될 수 있을 것으로 예상된다. 따라서, 본 연구에서는 기존 좌, 우 프레임 병합 출력을 연속 프레임 120Hz 출력으로 개선하고, 입체감 인지 시간을 줄이기 위하여 초기 영상을 제공하였다.

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Correlations between Stereoscopic Perception and Colour Attributes in Graphic Images (그래픽 영상에서 입체감과 색채 속성의 연관성 관련 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.19-24
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    • 2019
  • Digital technologies in the digital image field are developing and changing rapidly while creating various forms of media environments. In particular, broadcasting image-processing technologies provide more realistic images through the development of multimedia technology. Consequently, the needs of flat image quality have been nearly met, leading to technological saturation. Currently, flat images possess the advantages of popularity and freedom from visual fatigue over three-dimensional stereoscopic images. A complementary technology for flat images is the stereoscopic perception improvement technology. To examine correlations between stereoscopic perception and colour attributes for graphic images on flat displays, we have conducted experiments related to stereoscopic perception and analysed the results. In these experiments, the colour attributes of hue, value, and chroma were applied at different levels. Next, the factors that provide the highest stereoscopic perception and their interactions were analysed through analysis of variance. Finally, this study defines the significance of colour factors related to stereoscopic perception by analysing the experimental results, and proposes a colour adjustment method for improved stereoscopic perception in graphics image processing.

Multi-View Video Composition and Multi-View Viewer (다시점 비디오와 컴퓨터 그래픽스 합성 및 다시점 비디오 뷰어)

  • Kwon, Jun-Sup;Hwang, Won-Young;Kim, Man-Bae;Choi, Chang-Yeol
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2007.02a
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    • pp.3-8
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    • 2007
  • 최근, 실감 영상에 대한 관심과 요구가 증가하면서 신개념 서비스인 3차원 다시점(Multi-view) 방송에 대한 연구가 다양하게 진행되고 있다. 이와 더불어 광고와 게시를 목적으로 입체 영상과 입체 디스플레이 장치의 수요가 증가하고 있어, 앞으로 다시점 영상 콘텐츠와 디스플레이 장치가 활발하게 보급될 전망이다. 다시점 영상 콘텐츠는 제작 단계에서 컴퓨터 그래픽스 객체를 합성하면 보다 목적에 부합하는 콘텐츠를 제작할 수 있다. 본 논문에서는 다시점 카메라로부터 얻은 RGB 텍스쳐 데이터와 깊이 테이터에 컴퓨터 그래픽스 객체를 합성하여 다시점 합성 영상을 생성하는 방법을 제안한다. 또한, 제작된 다시점 합성 영상을 검증하고 재생하는 다시점 비디오 뷰어를 설계, 구현 한다. 가상의 다시점 영상에 그래픽스 객체를 합성하는 방법은 후 합성 기반으로, 임의의 그래픽스 객체 모델을 생성하여 깊이 정보를 부여하고, 가상 시점 영상의 생성과 동일한 방법으로 그래픽스 객체의 각 시점별 영상을 생성한다. 끝으로 깊이정보를 사용하여 가상 시점 영상의 적절한 좌표공간으로 그래픽스 객체를 삽입한다. 그래픽스 합성의 정확성 검증을 위해 다시점 그래픽스 합성 영상을 디스플레이하는 뷰어는 2D 및 입체를 모두 지원하고, view switching, frozen moment, view sweeping 등의 interactive special effect기법과 다양한 포맷의 저장이 가능하다. 또한, 입체 영상의 실험에서는 그래픽 객체의 입체감 조절을 위해 실제 카메라 시점 간에 필요한 중간시점영상의 개수를 결정할 수 있다.

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