• Title/Summary/Keyword: 3D 융합

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Attention based Feature-Fusion Network for 3D Object Detection (3차원 객체 탐지를 위한 어텐션 기반 특징 융합 네트워크)

  • Sang-Hyun Ryoo;Dae-Yeol Kang;Seung-Jun Hwang;Sung-Jun Park;Joong-Hwan Baek
    • Journal of Advanced Navigation Technology
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    • v.27 no.2
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    • pp.190-196
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    • 2023
  • Recently, following the development of LIDAR technology which can detect distance from the object, the interest for LIDAR based 3D object detection network is getting higher. Previous networks generate inaccurate localization results due to spatial information loss during voxelization and downsampling. In this study, we propose an attention-based convergence method and a camera-LIDAR convergence system to acquire high-level features and high positional accuracy. First, by introducing the attention method into the Voxel-RCNN structure, which is a grid-based 3D object detection network, the multi-scale sparse 3D convolution feature is effectively fused to improve the performance of 3D object detection. Additionally, we propose the late-fusion mechanism for fusing outcomes in 3D object detection network and 2D object detection network to delete false positive. Comparative experiments with existing algorithms are performed using the KITTI data set, which is widely used in the field of autonomous driving. The proposed method showed performance improvement in both 2D object detection on BEV and 3D object detection. In particular, the precision was improved by about 0.54% for the car moderate class compared to Voxel-RCNN.

A Study on the Creation of Augmented Reality Map (증강현실 지도제작에 대한연구)

  • Kim, Tae-Eun
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.335-341
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    • 2018
  • This paper is a study on map contents to be embedded in a new type of mobile device that combines 2D information and 3D information by combining 2D information with augmented reality technology. We also describe the planning and production of a 3D map application called 'NSU AR Map' using Unity3D engine to help understand this paper. 'NSU AR Map' is a map application that enables accurate identification of user's location and real-world view through 360 View. Based on the experience gained during the process of 3D map application, this paper will present how 3D technologies and augmented reality technologies are applied to new map applications and how they can be developed in the future.

Interspecific protoplast Fusion and Sexuality in Pleurotus (느타리의 종간(種間) 원형질체(原形質體) 융합(融合) 및 유성(有性))

  • Yoo, Young-Bok;You, Chang-Hyun;Park, Yong-Hwan;Lee, Yeon-Hee;Chang, Kwon-Yawl;Peberdy, John F.
    • The Korean Journal of Mycology
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    • v.15 no.3
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    • pp.135-141
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    • 1987
  • Interspecific heterokaryons were obtained by polyethylene glycol induced fusion of protoplasts from auxotrophic mutants of P. ostreatus+P. cornucopiae, P. ostreatus+P. florida, P. ostreatus+P. sajor-caju, P. florida+P. cornucopiae, P. florida+P. sajor-caju and P. sajor-caju+P. cornucopiae protoplasts. The Fusion products of protoplasts were induced by MCM+benomyl, but segregation of sectors were not identified. Interspecific fusion products of protoplasts between incompatible strains did not form true clamp connections and did not produce fruit bodies. For induction of fertility, interspecific heterokaryons crossed with their parents by hyphal anastomosis.

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A Review of 3D Object Tracking Methods Using Deep Learning (딥러닝 기술을 이용한 3차원 객체 추적 기술 리뷰)

  • Park, Hanhoon
    • Journal of the Institute of Convergence Signal Processing
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    • v.22 no.1
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    • pp.30-37
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    • 2021
  • Accurate 3D object tracking with camera images is a key enabling technology for augmented reality applications. Motivated by the impressive success of convolutional neural networks (CNNs) in computer vision tasks such as image classification, object detection, image segmentation, recent studies for 3D object tracking have focused on leveraging deep learning. In this paper, we review deep learning approaches for 3D object tracking. We describe key methods in this field and discuss potential future research directions.

A Study on the Additive Manufacturing Process using Copper Wire-Nylon Composite Filaments (구리 와이어-나일론 복합소재 필라멘트를 이용한 적층제조 공정에 관한 연구)

  • Kim, Ye Jin;Kim, Seok;Cho, Young Tae
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.21 no.5
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    • pp.1-8
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    • 2022
  • Fused deposition modeling (FDM), based on stacking a continuous filament of polymer or composite materials, is well matured and is thus widely used in additive manufacturing technology. To advance FDM-based 3D printing technology, the mechanical properties of additively manufactured composite materials must be improved. In this study, we proposed a novel FDM 3D printing process using metal wire-polymer composites, enabling enhanced mechanical properties. In addition, we developed a new type FDM filament of copper wire wrapped in nylon material for stable 3D printing without thermal damage during the printing process. After FDM printing of the copper wire-nylon composite filament, we conducted a tensile test to investigate the mechanical behavior of the printed composite materials. The experimental results confirmed that the tensile strength of the 3D-printed metal wire-polymer composites was higher than that of the conventional single polymer material. Thus, we expect that the FDM printing process developed in this study may be promising for high-load-bearing applications.

Multimodal Curvature Discrimination of 3D Objects

  • Kim, Kwang-Taek;Lee, Hyuk-Soo
    • Journal of the Institute of Convergence Signal Processing
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    • v.14 no.4
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    • pp.212-216
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    • 2013
  • As virtual reality technologies are advanced rapidly, how to render 3D objects across modalities is becoming an important issue. This study is therefore aimed to investigate human discriminability on the curvature of 3D polygonal surfaces with focusing on the vision and touch senses because they are most dominant when explore 3D shapes. For the study, we designed a psychophysical experiment using signal detection theory to determine curvature discrimination for three conditions: haptic only, visual only, and both haptic and visual. The results show that there is no statistically significant difference among the conditions although the threshold in the haptic condition is the lowest. The results also indicate that rendering using both visual and haptic channels could degrade the performance of discrimination on a 3D global shape. These results must be considered when a multimodal rendering system is designed in near future.

A case study of ceramic design that combines 3D printing technology (3D 프린팅 기술을 융합한 도자디자인 사례 연구)

  • Choi, Jung-Hwa;Kim, Won-Seok
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.309-317
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    • 2019
  • The purpose of this study is to review the influence of 3D printing technology on the formability and artistic value of ceramic works through a theoretical review of 3D printing technology and a case study of ceramic works that incorporate them creatively. Thus, the following conclusions were drawn from the analysis of the ceramic works of seven artists and two design teams. First, digital production that incorporates 3D printing technology into works can be applied to data applications and changes, unlike the existing manual methods, and the artist's unique creative artwork is possible. Second, a new paradigm has emerged that expresses the new material, method, advanced digital technology, and more stereoscopic and colorful sculptures out of the traditional ceramic concepts. In the future, I hope to find new methodology that meets the developing digital technology through continuous research and utilization of 3D printing and realizing new value of ceramic design.

Mix Design Process for Securing Extrudability of Concrete Containing Coarse Aggregates for 3D Printing (3D 프린팅을 위한 굵은 골재가 포함된 콘크리트의 압출성 확보를 위한 배합설계 프로세스)

  • Yoon Jung Lee;Sun-Jin Han;Sang-Hoon Lee;SuMin Yoon;Kang Su Kim
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.28 no.1
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    • pp.24-31
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    • 2024
  • Mortar has been applied in most previous studies on 3D concrete printing. In such cases, however, the economic efficient cannot help decreasing due to higher binder contents and larger amount of fine aggregates. In order to enhance the applicability of 3D printing technology to construction industry, therefore, 3D concrete printing technology utilizing coarse aggregates needs to be developed further. This study aims at proposing the mix design process of concrete containing coarse aggregates for 3D printing. Based on extensive literature review and experimental studies, the mix proportion suitable for 3D printing has been derived, and the extrudability of concrete with coarse aggregates has been verified through 3D printing tests. The primary variable of the extrudability tests was the contents of viscosity modifying agent (VMA), and the extrudability was quantitatively evaluated by measuring dimensions, distribution of aggregates, and surface quality of 3D-printed filaments. The test results showed that the dimensional suitability and surface quality were improved as the VMA contents were larger, and the coarse aggregates were evenly distributed in the section of filament regardless of the VMA contents. Based on the test results, the mix design process for concrete containing coarse aggregates for 3D printing has been proposed.

기획특집 (3)_3D 디스플레이 산업의 동향 - 3D 영상 관련 장비 기술 및 업체 현황

  • Lee, Seung-Hyeon
    • The Optical Journal
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    • s.126
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    • pp.34-38
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    • 2010
  • 최근 할리우드를 중심으로 디지털 3D 시네마가 일반화되고 있으며, 삼성, LG를 비롯한 국내외 기업들이 적극적으로 3D 시장에 뛰어들기 시작했다. 3D는 단순히 영상분야 뿐만이 아닌 전 분야에 걸쳐 파급효과가 있는 융합형 IT 산업임에 틀림없다. 본 고에서는 이러한 3D 영상 촬영을 위한 장비 기술과 업체 현황에 대해 소개하고자 한다.

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A Study on Signaling for Providing DVB T2 Based Fixed and Mobile Hybrid 3DTV Services (DVB T2 기반 고정 및 이동 방송 융합형 3DTV 서비스 제공을 위한 시그널링 연구)

  • Lee, Jooyoung;Kim, Sung-Hoon;Kim, Hui Yong;Choi, Jin Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.21-22
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    • 2014
  • 3D 방송서비스를 위해 다양한 방식이 제안되어 왔으며 최근에는 주파수 효율성을 극대화한 방식인 고정 및 이동 방송 융합형 3DTV 방송 방식이 북미 표준으로 채택되었다. 고정 및 이동 방송 융합형 3DTV 방송 방식은 기존의 고정 방송 및 이동 방송망을 활용하여 좌안 영상과 우안 영상 스트림을 전송하는 방식이며, 3D 방송서비스 제공을 위해 별도의 주파수 할당을 할 필요가 없으므로 높은 주파수 효율성을 제공할 수 있다. 본 논문에서는 ATSC의 고정 및 이동 방송 규격과 DVB T2의 고정 및 이동 방송 규격의 차이를 시그널링 정보 전송 관점에서 분석하고 고정 및 이동 방송 융합형 3DTV 서비스를 DVB T2 방송환경에서 제공하기 위한 시그널링 방식을 제안한다.

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