• Title/Summary/Keyword: 3D 영화

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콘텐츠연재 / 디지털콘텐츠 제작기술 발전이 양질의 콘텐츠 개발 이끌어

  • O, Ik-Jae
    • Digital Contents
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    • no.1 s.116
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    • pp.100-103
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    • 2003
  • 디지털콘텐츠는 기획, 제작 및 유통, 구입에서 결제, 이용까지 모두 네트워크와 PC로 처리되는 전자상거래의 독자적인 분야이다. 문학, 음악, 미술, 만화, 영화, 캐릭터, 애니메이션, 컴퓨터게임, 광고 등 저작물을 디지털 방식으로 제작·처리·유통한다. 디지털콘텐츠의 제작을 위해서는 하드웨어로서의 컴퓨터 시스템, 소프트웨어로서의 운영체제와 플랫폼, 콘텐츠 유통채널로서의 디지털 방송망, 유무선 정보통신망, DVD등 패키지 미디어에 대한 기본적인 이해를 필요로 한다. 그 외 프로그래밍 언어, 2D·3D 컴퓨터그래픽 기술, 사운드 및 음악 제작기술, 다양한 콘텐츠 저작 도구 등에 대한 이해가 필요하다.

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High-Quality Global Illumination Production Using Programmable Graphics Hardware (프로그래밍 가능한 그래픽스 하드웨어를 사용한 고품질 전역 조영 생성)

  • Cha, Deuk-Hyun;Chang, Byung-Joon;Ihm, In-Sung
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.414-419
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    • 2008
  • 3D rendering is a critical process for a movie production, advertisement, interior simulation, medical and many other fields. Recently, several effective rendering methods have been developed for the photo-realistic image generation. With a rapid performance enhancement of graphics hardware, physically based 3D rendering algorithm can now often be approximated in real-time games. However, the high quality of global illumination, required for the image generation in the 3D animation production community is a still very expensive process. In this paper, we propose a new rendering method to create photo-realistic global illumination effect efficiently by harnessing the high power of the recent GPUs. Final gathering routines in our global illumination module are accelerated by programmable graphics hardware. We also simulate physically based light transport on a ray tracing based rendering algorithm with photon mapping effectively.

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The Facial Edge Detection in Creating a Stereoscopic 3D Movie (3D 영화제작을 위한 얼굴윤곽의 에지검출)

  • Shin, Seol;Ha, Seong-soo;Choi, Seong-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.1011-1013
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    • 2014
  • 2D/3D 입체영상의 변환을 위해 산업현장에서 아티스트가 경험적으로 양자화된 깊이 정보를 제작하고, 입력된 깊이 정보의 차이와 픽셀 간의 유사성을 이용하여 물체의 윤곽을 보존하는 한편, 실시간으로 평활화 과정을 수행하는 방법을 제안한다. 아티스트의 의도를 반영하기 위해 초기 입력한 깊이 정보를 바탕으로 적응적인 스무딩 파라미터를 할당함으로써 기존의 수작업을 반자동화하였다. 제안된 방법에서는 기존 방법의 평활화 단계에서 Domain Transformation 기법을 적용하고, 노이즈 제거 단계에서 양방향 필터를 적용하였다. 즉 산업 현장에서 문제점들을 해결하도록 알고리즘을 변형하여 기존 알고리즘의 성능을 개선하였다. 실험 결과는 제안된 방법이 기존의 제작 방법과 비교하여 적은 양자화 단계로 동일한 성능을 내는 것을 확인하였다.

Status and Trends of 3D Graphics Hardwares on Personal Computers (PC용 3차원 그래픽스 하드웨어 개발현황 및 전망)

  • Jeong, Gyeong-Taek;Choe, Dong-Sik;Kim, Man-Su
    • Electronics and Telecommunications Trends
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    • v.11 no.4 s.42
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    • pp.221-233
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    • 1996
  • 컴퓨터 하드웨어 기술의 발전으로 그 동안 고급의 워크스테이션급에서 수행되던 많은 응용들을 개인용 컴퓨터 (pc)에서 구별할 수 있게 되었다. 특히, CAD/CAM, 가상현실, 영화, 게임 등과 관련된 3차원 그래픽스 기술들은 pc용 3차원 영상처리 그래픽스 하드웨어의 보급과 더불어 개인 사용자들에게서 이용되기 시작하고 있다. 본 고에서는 이 시점에서 3차원 영상처리 그래픽스 시스템을 하드웨어 측면에서 그것에 대한 동향과 성능을 비교 분석한다.

The Education Methodology for the Production of Stereoscopic 3D Image Contents -Focusing on University Education (3D 입체영상 콘텐츠 제작 교육 방법론 -대학교육을 중심으로)

  • Park, SungDae;Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2045-2053
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    • 2016
  • Many research institutes have studied 3D stereoscopic images since the release of 3D stereoscopic film 'Avatar' in 2009. Universities have conducted research on and studied 3D stereoscopic image in various ways, and even university curriculums have adopted 3D stereoscopic image production courses. However, universities face many difficulties in purchasing expensive equipment including cameras and rigs for 3D stereoscopic image contents production training. This paper addresses the 3D stereoscopic image content production curriculum using software in university. A practical training course was carried out based on the theoretical contents and theories that must be dealt with in 3D stereoscopic image contents production curriculum. As a result, students could understand the principles of 3D stereoscopic image production and produce various 3D stereoscopic images using various software applications. In this parer, proper instructional methods for 3D stereoscopic image contents production in university are discussed through this production course.

A Study on 3D Character Animation Production Based on Human Body Anatomy (인체 해부학을 바탕으로 한 3D 캐릭터 애니메이션 제작방법에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.17 no.2
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    • pp.87-94
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    • 2004
  • 3D character animation uses the various entertainment factors such as movie, advertisement, game and cyber idol and occupies an important position in video industry. Although character animation makes various productions and real expressions possible, it is difficult to make character like human body without anatomical understanding of human body. Human body anatomy is the basic knowledge which analyzes physical structure anatomically, gives a lot of helps to make character modeling and make physical movement and facial expression delicately when character animation is produced. Therefore this study examines structure and proportion of human body and focuses on character modeling and animation production based on anatomical understanding of human body.

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Family and Society Revealed from the Film (영화 <기생충>을 통해 본 가족과 사회)

  • Yook, Jung-Hak
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.37-48
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    • 2020
  • The film handles some happenings based on the story that a poor family sponges off a rich family. Junho Bong, a film director, has won the Palme d'Or in Cannes Film Festival and received a Academy Award for best picture, best original screen play, best international film and best director. The film has accomplished the cinematic achievements, but it seems that the implications the film aims to show might not be seriously appreciated to the public. The film has an unusual synopsis, which demonstrates that a deprived family is parasitic to a wealthy family. The storyline specifies how great the gap between the rich and the poor in Korea is. Accordingly, this article investigates some implications of the house, family, and society in the film .Consequently, three families (Kitaek's house, Park's luxury house, and maid's hidden basement) explicitly reveal distinctive social hierarchy. The common features found in two families are like this: the lower classes are willing to help one another but have no conscience and morality. The social implications in the film are closely associated with the class system based on the gap between the rich and the poor, the symbols of stone, and tragic ending. From the ending of the film, it is expected that the extreme social imbalance precedes the gap between the wealthy and the poor.

Technical Trend and Market Prospects of 3D Display (3차원 입체 디스플레이 기술동향 및 시장전망)

  • Yu, Y.S.
    • Electronics and Telecommunications Trends
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    • v.16 no.6 s.72
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    • pp.75-82
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    • 2001
  • 차원 입체 디스플레이는 시각 정보를 디스플레이에 전달하여, 화면에 표시되는 영상을 시청자로 하여금 3차원적으로 인식하게 하는 디스플레이 장치이다. 이는 현재 상용화가 진행중인 HDTV와 함께 차세대 디스플레이로 주목되었고, 이에 따르는 의료, 광고, 방송, 군사, 영화 등 인접산업으로의 폭넓은 파급효과가 기대되어 일본, 미국, 유럽 등을 중심으로 많은 연구가 진행되어 왔다. 본 고에서는 이러한 3차원 입체 디스플레이의 국내외 기술개발과 시장 동향을 통해, 국내 업계가 관련 원천기술을 확보하고 주력해야 할 분야에 대해 고찰하고자 한다.

Real 3-D Shape Restoration using Lookup Table (룩업 테이블을 이용한 물체의 3-D 형상복원)

  • Kim, Kuk-Se;Lee, Jeong-Gi;Song, Gi-Beom;Kim, Choong-Won;Lee, Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1096-1101
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    • 2004
  • The 3-D shape use to effect of movie, animation, industrial design, medical treatment service, education, engineering etc.... But it's not easy to make 3-D shape from the information of 2-D image. There are two methods in restoring 3-D video image through 2-D image; First the method of using a laser; Secondly the method of acquiring 3-D image through stereo vision. Instead of doing two methods with many difficulties, I figure out the method of simple 3-D image in this research paper. We present here a simple and efficient method, called direct calibration, which doesn't require any equations at all. The direct calibration procedure builds a lookup table(LUT) linking image and 3-D coordinates by a real 3-D triangulation system. The LUT is built by measuring the image coordinates of a grid of known 3-D points, and recording both image and world coordinates for each point; the depth values of all other visible points are obtained by interpolation.

Research about a game image 3D versification (3D 게임영상 작성법에 관한 연구)

  • Lee Dong-Lyeor
    • Journal of Game and Entertainment
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    • v.1 no.1
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    • pp.31-38
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    • 2005
  • Correct flow of various game manufacture among the justice which is used at the game development. and The understanding about the manufacture regards we making rather correct game. We justice understanding which we are correct in the image manufacture to become the reason air control of the game and We put the center in a 3B game image manufacture understanding. we are marked in maneuvered the game in actual game good. The image of the back of Cut Scene which is inserted at an opeuning incomparableness event time, we have been produced in this method. The thing which a 3D game image is utilized in a special effectiveness image though it is different from the game in the theater movie, we are the graphic which a game manufacture o'clock must be considered. The reason air control which the game player Is rather correct, we are regarded we offer the reason to immerse with his game.

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