• Title/Summary/Keyword: 3D 시뮬레이터

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A Study on Construction and Application of Nuclear Grade ESF ACS Simulator (원자력등급 ESF 공기정화계통 시뮬레이터 제작 및 활용에 관한 연구)

  • Lee, Sook-Kyung;Kim, Kwang-Sin;Sohn, Soon-Hwan;Song, Kyu-Min;Lee, Kei-Woo;Park, Jeong-Seo;Hong, Soon-Joon;Kang, Sun-Haeng
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.8 no.4
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    • pp.319-327
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    • 2010
  • A nuclear plant ESF ACS simulator was designed, built, and verified to perform experiment related to ESF ACS of nuclear power plants. The dimension of 3D CAD model was based on drawings of the main control room(MCR) of Yonggwang units 5 and 6. The CFD analysis was performed based on the measurement of the actual flow rate of ESF ACS. The air flowing in ACS was assumed to have $30^{\circ}C$ and uniform flow. The flow rate across the HEPA filter was estimated to be 1.83 m/s based on the MCR ACS flow rate of 12,986 CFM and HEPA filter area of 9 filters having effective area of $610{\times}610mm^2$ each. When MCR ACS was modeled, air flow blocking filter frames were considered for better simulation of the real ACS. In CFD analysis, the air flow rate in the lower part of the active carbon adsorber was simulated separately at higher than 7 m/s to reflect the measured value of 8 m/s. Through the CFD analyses of the ACSes of fuel building emergency ventilation system, emergency core cooling system equipment room ventilation cleanup system, it was confirmed that all three EFS ACSes can be simulated by controlling the flow rate of the simulator. After the CFD analysis, the simulator was built in nuclear grade and its reliability was verified through air flow distribution tests before it was used in main tests. The verification result showed that distribution of the internal flow was uniform except near the filter frames when medium filter was installed. The simulator was used in the tests to confirm the revised contents in Reg. Guide 1.52 (Rev. 3).

Development and Verification of OGSFLAC Simulator for Hydromechanical Coupled Analysis: Single-phase Fluid Flow Analysis (수리-역학적 복합거동 해석을 위한 OGSFLAC 시뮬레이터 개발 및 검증: 단상 유체 거동 해석)

  • Park, Chan-Hee;Kim, Taehyun;Park, Eui-Seob;Jung, Yong-Bok;Bang, Eun-Seok
    • Tunnel and Underground Space
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    • v.29 no.6
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    • pp.468-479
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    • 2019
  • It is essential to comprehend coupled hydro-mechanical behavior to utilize subsurface for the recent demand for underground space usage. In this study, we developed a new simulator for numerical simulation as a tool for researching to consider the various domestic field and subsurface conditions. To develop the new module, we combined OpenGeoSys, one of the scientific software package that handles fluid mechanics (H), thermodynamics (T), and rock and soil mechanics (M) in the subsurface with FLAC3D, one of the commercial software for geotechnical engineering problems reinforced. In this simulator development, we design OpenGeoSys as a master and FLAC3D as a slave via a file-based sequential coupling. We have chosen Terzaghi's consolidation problem related to single-phase fluid flow at a saturated condition as a benchmark model to verify the proposed module. The comparative results between the analytical solution and numerical analysis showed a good agreement.

Signal Transmission Characteristics Improvement of Serial Advanced Technology Attachment Connector (SATA 커넥터의 신호 전달 특성 개선)

  • Yang, Jeong-Kyu;Kim, Moon-Jung
    • Proceedings of the KAIS Fall Conference
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    • 2012.05b
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    • pp.800-803
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    • 2012
  • 본 논문에서는 SATA(Serial Advanced Technology Attachment) 커넥터의 차동 임피던스를 정합하여 신호 전달 특성을 개선한다. 3차원 FEM(Finite Elements Method) 전자기장 시뮬레이터를 이용하여 SATA 커넥터의 차동 모드 S-파라미터를 추출하고, 신호 전달 특성을 분석한다. SATA 커넥터의 반사 손실 ($S_{dd11}$)은 5 GHz 까지 20 dB 이하의 값을 나타내고, 삽입 손실($S_{dd21}$)은 0.1 dB 이하의 값을 나타낸다. 또한 인덕턴스, 커패시턴스, 상호 인덕턴스, 상호 커패시턴스를 추출하여 차동 임피던스를 계산한다. SATA 커넥터의 차동 임피던스는 107.3 ${\Omega}$으로 부정합이다. 차동 임피던스를 정합하기위해서 커넥터 신호 핀을 dx 방향으로 설계 변경한다. $d_x$ 방향으로 0.04 mm 증가 시켰을 때 차동 임피던스가 99.5 ${\Omega}$으로 최적으로 정합되었다. 또한 반사 손실은 1.5 GHz 에서 11 dB 개선되고, 삽입 손실은 최대 약 0.05 dB 개선되었다.

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Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

Development of Prototype VR Ship Simulator System Using HMD (HMD를 사용한 가상현실 선박 시뮬레이터 시스템의 프로토타입 개발)

  • 임정빈;공길영;구자영
    • Journal of the Korean Institute of Navigation
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    • v.24 no.3
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    • pp.133-140
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    • 2000
  • The paper deals with the implementation of prototype Ship Simulator system (VRSS) by Virtual Reality techniques with Head Mounted Display (HMD) device. The prototype VRSS was consists of PC-based human sensors, object oriented operating system. In addition, two kinds of databases arranged from Head Related Transfer Functions and 3D object models were used to create 3D sea sound, and to construct virtual world, respectively. Using the prototype system, we carried out some simulation tests for the overtaking situation to prevent collisions at sea, and discussed on the usability of the system. As results from simulations, the prototype VRSS can provide multisensory and interactive display environment. The results gave rise to the user interaction with 3D objects that give realistic reproduction of navigational environments under a given scenario. Thus, we found that the prototype VRSS should be one of the next-generation ship simulation system.

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Development of Off-line Simulator for Robots with Auto-teaching (자동교시기능을 갖는 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 신행봉;정동연;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.04a
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    • pp.319-326
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    • 2003
  • We propose a unmaned integrating control system based-on Windows XP version Off-Line Programming System which can simulate a Robot model in 3D Graphics space in this paper. The industrial robot with 4 and 6 axes modeled SM5 and AMI respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off-line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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3D Simulation of Maze Solver Micromouse using MEL Script (MAYA의 MEL Script로 구현한 미로찾기로봇 3D시뮬레이션)

  • Kim, Min-soo;Lee, Im-geun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.201-202
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    • 2014
  • 본 논문에서는 3차원 공간을 시각적으로 표현이 가능한 MAYA의 MEL Script를 통해 미로 찾기 로봇을 3D시뮬레이션으로 구현하는 방법을 제안한다. MAYA에서는 생성된 개체에 대해 X-Y-Z 좌표정보를 적용하고 이 수치를 개체의 속성 값으로 제공한다. 이를 이용하여 랜덤한 미로 맵을 완성하기 위한 규칙으로 행렬을 생성하고 이 행렬의 인덱스와 값에 따라 X-Y-Z 좌표정보를 적용하여 개체를 생성하면 랜덤한 미로 맵이 완성된다. 그 후 길을 찾기 위한 규칙에 의해 이동하는 로봇의 X-Z좌표정보를 각 프레임 별로 저장하여 재생 시키면 미로 찾기 로봇 시뮬레이션을 눈으로 확인 가능하다. 사람이 직접 번거롭게 임의의 미로 맵 을 생성하지 않고 로봇이 없어도 간편하게 미로 찾기를 구현해 볼 수 있는 방법을 제시한다. 본 시뮬레이터는 미로 찾기 알고리즘을 테스트하는데 유용할 것이다.

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Shipboard Active Phased Array Antenna System for Satellite Communications (위성 통신용 선박 탑재 능동 위상배열 안테나 시스템)

  • 전순익;채종석;오승엽
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.13 no.10
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    • pp.1089-1097
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    • 2002
  • In this paper, the novel shipboard Active Phased Array Antenna(APAA) system for maritime mobile satellite communications is introduced. The antenna uses novel technologies like wide range hybrid tracking, single antenna elements with both of Rx and Tx, asymmetrical array structure, interference isolation between Rx and Tx, and error correction method from frequency scan effect. The antenna has single aperture for both of Rx and Tx with 32 $\times$ 4 two-dimensional array. The antenna has two beams. Its frequencies are 7.25 ~ 7.75 GHz for Rx and 7.9 ~ 8.4 GHz for Tx. The antenna gains are 35.4 dBi for Rx and 35.7 dBi for Tx, those are 54 % of efficiency. The electrically steering ranges are $\pm$35$^{\circ}$ of elevation direction and $\pm$4$^{\circ}$ of azimuth direction. The mechanical control ranges at hybrid tracking capability are continuous 360$^{\circ}$ of azimuth direction and $\pm$10$^{\circ}$ of elevation direction. The antenna has 2.2$^{\circ}$ of 3 dB beamwidth, -14 dB of sidelobe level, and 21 dB of cross-pol suppression. The antenna performance was measured by near field measurement set. Its system performance was tested on the ship motion simulator and with the satellite transponder simulator. The test result showed that its tracking error was within -3 dB from its peak gain under motion condition. The antenna system was tested by real modulated Direct Broadcasting Satellite(DBS) signals to check its communication processing function.

3D sound reproduction system for A/V. (A/V용 고음질 입체음향 재생기 개발.)

  • 이신렬;성굉모
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.185-188
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    • 2000
  • 본 논문은 인간이 양귀로 3차원 공간상의 음의 위치를 파악하는 원리를 이용하여 만들어진 입체음향을 청취자의 안귀에 가장 효과적으로 재생시킴으로써 완벽한 입체음향을 재현하는 장치로 3차원 게임, 가상현실 시뮬레이터, 놀이공원에서 사용될 수 있는 A/V용 입체음향 재생기 구현 기법이다. 본 개발 품은 전방 30도에 스피커를 배치하는 기존 제품에 비해 안정된 정면 음상 정위와 후면 음상 정위가 가능하고, 청취자의 머리 움직임에 따른 입체음향 효과의 저하를 막을 수 있으며, 인지적 특성을 고려한 역 필터링으로 과도한 신호처리로 인한 음질 저하를 개선할 수 있고, 다중 사용자에게 동일한 음질을 골고루 전달할 수 있어 카 오디오나 영화관에서도 사용되어질 수 있다.

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The Marine Safety Judgment Management System for Scientific Investigation and Analysis of Marine Accidents (해양사고의 과학적인 수사 및 분석을 위한 해양안전심판관리 시스템)

  • Kim, Jeong-Rok;Jong, Jae-Yong;Im, Nam-Kyun;Kim, Chol-Seong
    • Proceedings of KOSOMES biannual meeting
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    • 2006.11a
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    • pp.9-13
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    • 2006
  • In the marine accidents judgment, investigation of truth of matters is one of important process to find out the reason of ship collision accidents. In this paper, reproduce system of ship collision accidents using ship manoeuvirng simulator technique will be introduced with which marine accidents can be easily reproduced in visual display at the case of marine accidents trial. In this system if the users select the type of ship and location of accidents, the process of ship collision will be provided in 2D and 3D display. The system also provides environmental visualizationdisplay such as fog whether and day-night view including various view angle that can be helpful to find out the reason of accidents.

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