• Title/Summary/Keyword: 3D 스캔 데이터

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Assessment of over / under-break of tunnel utilizing BIM and 3D laser scanner (3차원 레이저 스캐너 및 BIM을 활용한 터널 과대.과소 굴착 평가)

  • Park, Jeong-Jun;Shin, Jae-Chou;Hwang, Ju-Hwan;Lee, Kang-Hyun;Seo, Hyung-Joon;Lee, In-Mo
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.14 no.4
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    • pp.437-451
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    • 2012
  • Application of 3D laser scanner to civil engineering is widely studied in various fields such as tunnel, bridge, calculation of earth volume, construction measurement, observation of rock joint, etc. Some studies on utilization of the 3D laser scanner for calculating the over-break and/or under-break of tunnels have also been carried out. However, in the previous research, the scanning data were usually compared with the 2D CAD blueprint results; although the shape of tunnel structure is relatively simple, for precise calculation of the over-break and/or under-break of tunnels, three-dimensional analysis based on BIM is needed. Therefore, in this paper, a new program that calculates the over-break and/or under-break of tunnels using the 3D laser scanner and the BIM is developed; moreover the effective and rapid process of data treatment is proposed. The accuracy of the developed program was verified by applying the new system to a real tunnels construction field.

A Facial Animation System Using 3D Scanned Data (3D 스캔 데이터를 이용한 얼굴 애니메이션 시스템)

  • Gu, Bon-Gwan;Jung, Chul-Hee;Lee, Jae-Yun;Cho, Sun-Young;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.17A no.6
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    • pp.281-288
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    • 2010
  • In this paper, we describe the development of a system for generating a 3-dimensional human face using 3D scanned facial data and photo images, and morphing animation. The system comprises a facial feature input tool, a 3-dimensional texture mapping interface, and a 3-dimensional facial morphing interface. The facial feature input tool supports texture mapping and morphing animation - facial morphing areas between two facial models are defined by inputting facial feature points interactively. The texture mapping is done first by means of three photo images - a front and two side images - of a face model. The morphing interface allows for the generation of a morphing animation between corresponding areas of two facial models after texture mapping. This system allows users to interactively generate morphing animations between two facial models, without programming, using 3D scanned facial data and photo images.

A Study on the Use of 3D Human Body Surface Shape Scan Data for Apparel Pattern Making (의류 패턴 설계를 위한 삼차원 인체 체표면 스캔 데이터 활용에 관한 연구)

  • 천종숙;서동애;이관석
    • The Research Journal of the Costume Culture
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    • v.10 no.6
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    • pp.709-717
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    • 2002
  • In the apparel industry, the technology has been advanced rapidly. The use of 3D scanning systems fur the capture and measurement of human body is becoming common place. Three dimensional digital image can be used for design, inspection, reproduction of physical objects. The purpose of this study is to develop a method that drafts men's basic bodice pattern from scanned 3D body surface shape data. In order to pursue this purpose the researchers developed pattern drafting algorithm. The 3D scanner used in this study was Cyberware Whole Body Scanner WB-4. The bodice pattern drafting algorithm from 3D body surface shape data developed in this study is as follows. First, convert geometric 3D body surface data to 3D polygonal mesh data. Second, develop algorithm to lay out 3D polygonal patches onto a plane using Auto Lisp program. The polygon meshes are coplanar, and the individual mesh is continuously in contact with next one The bodice front surface shape data in polygonal patches form was lined up in bust and waist levels. The back bodice was drafted by lining up the polygonal mesh in scapula, chest, and waist levels. in the drafts, gaps between polygons were formed into the darts.

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Development of Men Slacks Pattern Using 3D Scan Data (3차원 인체형상 스캔데이터를 이용한 남자 바지패턴 설계)

  • Sohn, Boo-Hyun
    • Journal of the Korean Home Economics Association
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    • v.46 no.9
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    • pp.137-146
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    • 2008
  • This study was conducted in order to spread out lower body 3D scan data of men in their twenties. The aim was to achieve slacks pattern with ease allowance through comparison with existing flat patterns. For conversion of 3D scan data into 20 pattern, reference lines were established by using Rapid Foam in 3D shape analysis software. 2C-AN program and Yuka CAD were used to convert 20 pattern earned with straight posture of 3D scan data into slacks pattern by using Triangle Simplification & Runge-Kutta Method. In order to achieve this we needed to set a line 9cm below the hip line, to array vertex of each block to crease line while maintaining the horizontal line. And then we needed to set ease allowance in back crotch and to set waist circumference or hip circumference ease allowance in side seam of slacks. Results showed that long front crotch length can be achieved if 3D scan data is compared with 20 existing flat pattern. Slacks pattern that raise front crotch by about 1.5cm compared to back crotch and also possess ease allowance in back crotch area are great in appearance evaluation.

A Study on Foot Shape by 3D Data of Female High School Students (3차원 데이터에 의한 여고생의 발 형태에 관한 연구)

  • Lee, Jeong-Eun;Do, Wol-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.38 no.4
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    • pp.572-583
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    • 2014
  • This study analyzes the foot shape of female high school students using 3D foot scan data based on a comparison with adult women (20s'-30s'). Data were collected from the foot anthropometry of 199 female high school students in Gwangju and Jeollanam-do. The right foot was measured indirectly by 3D laser scanner. There are 16 items in the foot anthropometric measurements. The $6^{th}$ Size Korea (measured by 3D scan data) is used for women's foot data. The results of the 3D measurements data investigation show that the foot length and foot width became longer and wider as the age increased. It is classified by three types after analyzing foot shape. Type 1 (28.1%) represented the shortest foot length, the narrowest foot width as well as the thick foot and long ankle shape. Type 2 (4.3%) represented the wide foot width such as the wide lateral ball width and semi-thickness shape. Type 3 (67.7%) referred to the widest foot width, flat foot and short ankle shape.

4-way Search Window for Improving The Memory Bandwidth of High-performance 2D PE Architecture in H.264 Motion Estimation (H.264 움직임추정에서 고속 2D PE 아키텍처의 메모리대역폭 개선을 위한 4-방향 검색윈도우)

  • Ko, Byung-Soo;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.6
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    • pp.6-15
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    • 2009
  • In this paper, a new 4-way search window is designed for the high-performance 2D PE architecture in H.264 Motion Estimation(ME) to improve the memory bandwidth. While existing 2D PE architectures reuse the overlapped data of adjacent search windows scanned in 1 or 3-way, the new window utilizes the overlapped data of adjacent search windows as well as adjacent multiple scanning (window) paths to enhance the reusage of retrieved search window data. In order to scan adjacent windows and multiple paths instead of single raster and zigzag scanning of adjacent windows, bidirectional row and column window scanning results in the 4-way(up. down, left, right) search window. The proposed 4-way search window could improve the reuse of overlapped window data to reduce the redundancy access factor by 3.1, though the 1/3-way search window redundantly requires $7.7{\sim}11$ times of data retrieval. Thus, the new 4-way search window scheme enhances the memory bandwidth by $70{\sim}58%$ compared with 1/3-way search window. The 2D PE architecture in H.264 ME for 4-way search window consists of $16{\times}16$ pe array. computing the absolute difference between current and reference frames, and $5{\times}16$ reusage array, storing the overlapped data of adjacent search windows and multiple scanning paths. The reference data could be loaded upward and downward into the new 2D PE depending on scanning direction, and the reusage array is combined with the pe array rotating left as well as right to utilize the overlapped data of adjacent multiple scan paths. In experiments, the new implementation of 4-way search window on Magnachip 0.18um could deal with the HD($1280{\times}720$) video of 1 reference frame, $48{\times}48$ search area and $16{\times}16$ macroblock by 30fps at 149.25MHz.

Classification of adult male torso shapes using 3D body scan data (3D 스캔 데이터에 의한 성인 남성의 체간부 형태 유형화)

  • Hong, Eun-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.4
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    • pp.165-179
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    • 2019
  • This study used 3D body scan data to classify body shapes according to the torso shape of adult males aged 20-75 years. This data will be provided so that the apparel industry can make apparel products corresponding to body characteristics by age. The study used 1,796 adult males between the ages of 20 and 75 and the 3D body shape data of the '5th Research on National Standard Anthropometry'. For data analysis, the program SPSSWIN Ver. 17.0 was used to calculate the mean and frequency allowing for a factor analysis, cluster analysis, analysis of variance, and Duncan test. To classify body shape according to the torso shape of adult males, this study considered nine factors: 'horizontal size of torso,' 'vertical size of body,' 'curve of torso and waist-abdomen flatness ratio,' 'length of torso,' 'shape of neck area,' 'degree of lateral curve,' 'difference between front and back interscye length,' 'shoulder armscye shape,' and 'chest flatness ratio.' Based on the results of the factor analysis, the torso shapes of adult males were classified into five types. Type 1 is "upright body with flat, curvy shape", Type 2 is "curve sway back body type", Type 3 is "flat, abdominally obese body", Type 4 is "obese, crooked body" and Type 5 is "thick sway front body type." named.

Creation of the dental virtual patients with dynamic occlusion and its application in esthetic dentistry (심미치의학 영역에서 동적 교합을 나타내는 가상 환자의 형성을 통한 전치부 보철 수복 증례)

  • An, Se-Jun;Shin, Soo-Yeon;Choi, Yu-Sung
    • The Journal of Korean Academy of Prosthodontics
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    • v.60 no.2
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    • pp.222-230
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    • 2022
  • Digital technology is gradually expanding its field and has a great influence on various fields of dentistry. Recently in digital dentistry, the importance of superimposing various 3-dimensional (3D) image data is emerging, in order to utilize gathered data effectively for diagnosis and prosthesis fabrication. Integrating data from facial scans, intraoral scans, and mandibular movement recordings can create a virtual patient. A virtual patient is formed by integrating digital 3D diagnostic data such as intraoral and extraoral soft tissues, residual dentition, and dynamic occlusion, and the results of prosthetic treatment can be evaluated virtually. The patients in this case report were a 37-year-old female whose chief complaint is that the appearance of the existing prosthesis was distorted and a 55-year-old female patient whose anterior prosthesis needed to be refabricated after the endodontic treatment. 3D facial scans were obtained from each patient, and the patient's mandibular movements were recorded using ARCUS Digma 2 (KaVo Dental GmbH, Biberach an der Riss, Germany). The collected data were integrated on computer-aided design (CAD) software (Exocad dental CAD; exocad GmbH, Darmstadt, Germany) and transferred to a virtual articulator to create a digital virtual patient. The temporary fixed prostheses were designed, restored, and evaluated, and it was reflected into the final restorations. With the aid of the virtual dental patient, accuracy and predictability could be increased throughout treatment, simplifying the occlusal adjustment and clinical evaluation with improved esthetic outcomes.

Development of Bodice Dress Forms by Body Types for Women in Thirties Applying 3D Body Scan Data (3D 인체 스캔 데이터를 활용한 체형별 인대모형 개발에 관한 연구)

  • Suh, Dong-Ae;Oh, Seol-Yong
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.136-145
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    • 2012
  • This research proposes a pattern making method for women's bodice by the characters of body types and develops bodice dress forms on their body shapes applying 3D body scan data. 515 women's body scan data was collected and analyzed factor and cluster analysis. Three body types were characterized in normal, obese, and slim group. In each group, 10 subjects were selected. 20 parts in 3D anthropometric data were measured using Autocad program. The amount of waist dart was calculated and three types of basic bodice pattern were developed using the calculated darts data. The amount and the position of front dart and side dart were different at obese group in comparison of normal and thin group. The three types of basic bodice model were made by the basic bodice pattern, and each model was scanned by 3D scanner to make 3D bodice dress forms. Three types of bodice dress forms were rendered using 3D max program. Bodice dress forms had the dart lines and were useful to draft patterns to fit their body shape.