• Title/Summary/Keyword: 3D 물체

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A Study on artificial lighting source using X3D (X3D를 이용한 인공조명에 관한 연구)

  • Park, Gyung-Bae;Kang, Kyung-In
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.3
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    • pp.111-119
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    • 2010
  • An artificial light source has a character that a light emits from a point to all directions with many radial and straight ray shapes. It is very difficult and complex to render those emitting lights. Also, users have difficulty in expressing exactly 3D objects because of colors varying with changing of a light and having many parameters. In this paper, to solve those problems we design an artificial light source using X3D to create a model that represents easily many radial and straight ray shapes and propose the online system that each factors of colors to be reflected by a light is separated and then users can control them to detect object's colors by a mouse. Various light sources with reality can be easily created using proposed system.

3D Object Recognition with Hierarchical Feature Learning (계층적 특징 학습을 이용한 3차원 물체 인식)

  • Kim, Joo-Hee;Kim, Dong-Ha;Kim, In-Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.762-765
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    • 2015
  • 본 논문에서는 물체의 모양 정보를 나타내는 물체 표면의 법선 벡터 데이터와 컬러 영상으로부터, 강한 표현력을 갖도록 학습을 통해 특징을 추출하는 효과적인 물체 인식 시스템을 제안한다. 본 논문에서 제안하는 물체 인식 시스템에서는 입력되는 깊이 영상을 물체 표면의 법선 벡터로 변환하여, 단순한 거리 측정치를 물체 인식에 유리한 표면 모양 정보로 활용하였을 뿐 아니라 센서 위치나 방향에 대한 의존성을 감소시켰다. 또한, 본 시스템에서는 실세계의 수많은 물체들의 고유한 특성들을 잘 표현해 줄 수 있도록, 다계층 학습을 통하여 특징을 추출하였다. 워싱턴 대학의 RGB-D 물체 데이터 집합을 이용하여 다양한 성능 분석 실험을 수행하였고, 이를 통해 본 논문에서 제안하는 물체 인식 시스템의 높은 성능을 확인할 수 있었다.

An Analysis of 3-D Object Characteristics Using Locally Linear Embedding (시점별 형상의 지역적 선형 사상을 통한 3차원 물체의 특성 분석)

  • Lee, Soo-Chahn;Yun, Il-Dong
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.81-84
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    • 2009
  • This paper explores the possibility of describing objects from the change in the shape according to the change in viewpoint. Specifically, we sample the shapes from various viewpoints of a 3-D model, and apply dimension reduction by locally linear embedding. A low dimensional distribution of points are constructed, and characteristics of the object are described from this distribution. Also, we propose two 3-D retrieval methods by applying the iterative closest point algorithm, and by applying Fourier transform and measuring similarity by modified Housdorff distance, and present experimental results. The proposed method shows that the change of shape according to the change in viewpoint can describe the characteristics of an object.

Shape Measurement and Representation of 3-D Curved Objects using Simple Back-Projection algorithm (단순역투영법을 이용한 3차원 곡면물체의 형상계측 및 표현)

  • 최종수;김덕수
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.22 no.1
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    • pp.61-67
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    • 1985
  • The new computer vision system which can reconstruct contours of parallel fault planes with horizon of 3-D curved objects has been developed. With the system, the shape of 3-D objects was measured by Simple Back-Projection algorithm which is a fundamental one in C.T.(Computed Tomography). And, the curvature in differential geometry characterizes any curve. Devising it, the method to represent each contour of 3-D curved objects with the system is described in this paper.

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The 3-D Object Recognition Using the Shape from Stereo Algorithm (스테레오 기법의 형태정보를 이용한 3차원 물체 인식)

  • 박성만;곽윤식;이대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.8B
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    • pp.1500-1505
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    • 1999
  • In this paper, we presented the stereo algorithm for 3-D object recognition. In order to solve the problem for matching time in existed methods, we proposed the method which used the moving direction vector. On the other hand, after we extracted the moving vectors by moving direction of objects, rotated object was matched on axis of it. Using the Hough transform, we obtained the 2-D synthesed image as reference images corresponding to the rate of moving, and then compared with the unknown input images.

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A Portable 3D Scanner using Single Point Laser (포인터 레이저를 이용한 휴대용 3D 스캐너)

  • Lee, Kyungme;Jang, Hyunsoo;Yoo, Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.11a
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    • pp.135-137
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    • 2013
  • 본 논문은 포인터 레이저를 이용한 3D 스캔방식을 제안한다. 3D 스캔이란 물체의 3차원 정보(x, y, z)를 추정하는 기술이다. 3D 스캔 기술은 과거에서부터 많은 연구가 진행 되었으며 스테레오 카메라, 패턴 인식 등 다양한 방식으로 3파원 정보를 추정 한다. 기존의 방식들은 물체의 표면 정보를 정확하게 스캔하는 장점을 가졌지만, 스캐너의 비용이 비싸고, 그 부피가 크다는 단점 때문에 상용화에 어려움이 많다. 본 논문은 기존 방법보다 부피가 작고 가벼우며 시스템 비용이 적은 포인터 레이저를 이용하여 3차원 정보를 추정하는 방법에 대하여 설명한다. 물체의 깊이 정보(z)에 따른 포인터 레이저의 영상에서의 위치 변화를 통하는 방식으로 3차원 정보 추정을 구현 하였다. 실험을 통하여 포인터 레이저만으로 3차원 정보가 추정 되는 것을 확인한다. 위 방법은 3D 스캐너의 부피가 최소화 되므로 다양한 제품에 부착되어 3D 스캐너의 상용화를 기대한다.

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Marker-based Tangible Interfaces for 3D Reconstruction (3차원 재구성을 위한 마커 기반 탠저블 인터페이스)

  • Jung, Kyung-Boo;Park, Jong-Il;Choi, Byung-Uk
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.71-81
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    • 2012
  • In order to support simple authoring an application of augmented reality for diverse users, the process for the object registration comprised of tracking and recognizing the object should be accomplished intuitively and simple. Although many 3D reconstruction methods to be applied to the object registration have been developed, the methods have not beyond the experimental level yet. In this paper, we proposed a novel marker-based tangible interfaces for various users to manipulate the object with intuitive and simple approaches during an authoring applications fo augmented reality. The proposed method make use of marker as intuitive interface to obtain 3D geometric information of 3D reconstruction. 3D geometric information of an object surface is acquired by touching the object directly with the proposed tangible interfaces. The tangible interfaces not only support 3D reconstruction for graphical modeling but also offer features information which is used for augmented reality. Finally, we verify efficiency of the proposed method with demonstration of an augmented reality application using the proposed method.

3D Shape Reconstruction based on Superquadrics and Single Z-buffer CSG Rendering (Superquadric과 Z-버퍼 CSG 렌더링 기반의 3차원 형상 모델링)

  • Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.363-369
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    • 2008
  • In this paper, we have proposed 3D shape reconstruction using superquadrics and single z-buffer Constructive Solid Geometry (CSG) rendering algorithm. Superquadrics can obtain various 3D model using 11 parameters and both superquadrics and deformed-superquadrics play a role of primitives which are consisted of CSG tree. In addition, we defined some effective equations using z-buffer algorithm and stencil buffer for synthesizing 3D model. Using this proposed algorithm, we need not to consider the coordinate of each 3D model because we simply compare the depth value of 3D model.

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Segment-based Foreground Extraction Dedicated to 3D Reconstruction (3차원 복원을 위한 세그멘트 기반의 전경물체 추출)

  • Kim, Jeong-Hwan;Park, An-Jin;Jeong, Gi-Cheol
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.625-630
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    • 2009
  • Researches of image-based 3D reconstruction have recently produced a number of good results, but they assumed that the accurate foreground to be reconstructed is already extracted from each input image. This paper proposes a novel approach to extract more accurate foregrounds by iteratively performing foreground extraction and 3D reconstruction in a manner similar to an EM algorithm on regions segmented in an initial stage, called segments. Here, the segments should preserve foreground boundaries to compensate for the boundary errors generated by visual hull, simple 3D reconstruction to minimize the computational time, and should also be composed of the small number of sets to minimize the user input. Therefore, we utilize image segmentation using the graph-cuts method, which minimizes energy function composed of data and smoothness terms, and the two methods are iteratively performed until the energy function is optimized. In the experiments, more accurate results of the foreground, especially in boundaries, were obtained, although the proposed method used a simple 3D reconstruction method.

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Shading Algorithm Evaluation based on User Perception (사용자 인지 실험 기반 쉐이딩 알고리즘 평가)

  • Byun, Hae-Won;Park, Yun-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.106-115
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    • 2011
  • In this paper, we evaluate the effectiveness of previous shading algorithms in depicting shape of 3d objects. We perform a study in which people are shown an image of one of ten 3D objects shaded with one of eight styles and asked to orient a gauge to coincide with the surface normal at many positions on the object's surface. The normal estimates are compared with each other and with ground truth data provided by a registered 3D surface model to analyze accuracy and precision. Our experiments suggest that people interpret certain shape differently depending on shading of 3d object. This paper offers substantial evidence that current computer graphics shading algorithms can effectively depict shape of 3d objects where the algorithms have the properties of lots of tone steps and uniformly distributed tone steps. This type of analysis can guide the future development of new CG shading algorithms in computer graphics for the purpose of shape perception.