• Title/Summary/Keyword: 3D물체

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A Study on Assembly Part Recognition Using Part-Based Superquadric Model (부품 기반한 수퍼쿼드릭 모델을 이용한 기계부품 인식에 관한 연구)

  • 이선호;홍현기;최종수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4B
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    • pp.734-742
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    • 2000
  • This paper presents a new volumetric approach to 3D object recognition by using PBSM (part-based superquadric model). The assembly part object can be constructed with the set of volumetric primitives and the relationships between them. We describe volumetric characteristics of the model object with superquadric parameters. In addition, our model base has the relationships between volumetric primitives as well as the surface information : the surface type, the junction type between neighboring surfaces. These surface properties and relationships between parts are effectively used in recognition process. Our integrated method is robust to recognition of the identity, position, and orientation of randomly oriented assembly parts. Furthermore, we can reduce the effects of self-occlusion and non-linear shape changes according to viewpoint. In this paper, we show that our integrated method is robust to recognition of the identity, position, and orientation of randomly oriented assembly parts through experimental results.

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Analyses of Dipole-Dipole IP Responses over Dipping Structures (경사구조에 대한 쌍극자 IP 응답의 해석)

  • Kim, Hee Joon
    • Economic and Environmental Geology
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    • v.17 no.1
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    • pp.49-55
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    • 1984
  • This paper describes three-dimensional (3-D) standard curves for conductive dipping buried bodies in induced polarization (IP) method. Dipole-dipole IP responses for the dipping bodies are calculated by the numerical modeling technique using an integral equation solution. Dip angles of the bodies are 0, 20, 45, 70 and 90 degrees, respectively. The horizontal (0-degree dip) and vertical (90-degree dip) bodies produce symmetrical patterns of IP responses. The dipping bodies of 20, 45 and 70 degrees, however, produce asymmertical patterns, with the highest IP contours dipping in the direction opposite to the bodies in pseudo-sections. The most remarkable asymmetrical pattern appears in the model of 20-degree dip. It is difficult to distinguish the body of 70-degree dip from that of 90-degree dip on the basis of dipole-dipole IP data. The IP pattern in pseudo-sections varies when the line moves away from the center of the body along strike, with the anomaly deeper and smaller in amplitude. IP maps seem to be more useful than IP pseudo-sections in predicting the location of target.

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Optical Implementation of Incoherent Holographic 3D Display System using Modified Triangular and Mach-Zehender Interferometer (변형된 삼각 및 마하젠더 간섭계 기반의 인코히어런트 홀로그래픽 3D 디스플레이 시스템의 광학적 구현)

  • 김승철;구정식;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.4C
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    • pp.524-532
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    • 2004
  • In this paper, an incoherent holographic 3D imaging and display system based on the modified triangular and Mach-Zehnder interferometers is optically implemented and some experiments are carried out. Incoherent hologram of a 3D object is generated by using the hologram input system of modified triangular interferometer. Then this complex hologram is reconstructed by using the hologram output system of modified Mach-Zehnder interferometer in which two LCD spatial light modulators and a waveplate are inserted. From the experiment with two point sources having a depth difference of 100 mm each other, it is revealed that each point source can be independently reconstructed at its own focal position from the complex hologram, while both of the bias and conjugate image are simultaneously eliminated at the same time. And in the experiment with the real 3D object of two dices having a depth difference of 30 mm each other, it is also conformed that the bias and conjugate image can be effectively eliminated from the hologram pattern and each 3D dice can be also successfully reconstructed at its own focal position from the complex hologram. These experiment results finally suggest a possibility of implementing a new incoherent holographic 3D imaging and display system using the modified triangular and Mach-Zehender interferometers.

Non Photorealistic Rendering for 3D Animation (3차원 애니메이션을 위한 비사실적 렌더링)

  • 이효근;윤경현
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.712-714
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    • 2002
  • 애니메이션에서 가장 중요하게 고려해야 할 문제는 프레임간 유사성을 어떻게 유지하느냐 이다. 각 프레임간 영상의 유사성이 없으면 프레임이 바뀔 때 좋지 못한 영상을 보여주기 때문이다. 또한 3차원 애니메이션을 위한 비사실적 렌더링에서는 프레임간 유사성뿐 아니라 렌더링을 수행하는 방법도 중요하다. 본 논문에서는 프레임간 유사성을 유지하기 위하여 파티클 시스템을 사용한다. 파티클을 물체의 실제 크기에 따라 분포시킴으로써 적절한 파티클의 수를 유지한다. 이때, 물체가 확대, 축소될 경우에는 화면상에서의 물체의 크기에 따라 동적으로 파티클의 수를 조정하게된다. 그리고 비사실적 렌더링을 위하여 붓의 터치를 표현할 스트로크를 사용하는데 스트로크의 방향, 색, 크기 등을 결정하기 위하여 참조 영상을 사용하는 렌더링 방법을 소개한다. 이렇게 결정된 스트로크들의 속성들은 붓 모양의 텍스쳐를 이용하여 렌더링 된다.

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Facade Texture Inpainting for 3D City Reconstruction (3차원 도시 복원을 위한 Facade 텍스처 인페인팅)

  • Oh, Seon-Ho;Jung, Soon-Ki
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.388-390
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    • 2012
  • 도시 지역의 영상에서는 가로수, 행인, 자동차 등 3차원 대상이 아닌 전경 물체가 빈번하게 나타남에 따라 건물 모델의 텍스처 생성에 어려움이 있다. 따라서 본 논문은 건물 영상에서 전경 물체에 의한 가림이 제거된 정명평행 텍스처를 생성하는 방법을 제안한다. 제안하는 방법은 사용자 조작을 이용하여 반자동으로 전경 물체에 의해 가려진 영역을 찾고, 이를 인페인팅 기법을 통해 채워넣음으로서 facade에 대한 텍스처를 생성한다.

A Study on the Effect Analysis Influenced on the Advanced System of Moving Object (이동물체가 정밀 시스템에 미치는 영항분석에 관한 연구)

  • Shin, Hyeon-Jae;Kim, Soo-In;Choi, In-Ho;Shon, Young-Woo;An, Young-Hwan;Kim, Dae-Wook;Lee, Jae-Soo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.21 no.8
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    • pp.87-95
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    • 2007
  • In this paper, we analyzed the mr detection and the stability of the object tracking system by an adaptive stereo object hacking using region-based MAD(Mean Absolute Difference) algorithm and the modified PID(Proportional Integral Derivative)-based pan/tilt controller. That is, in the proposed system, the location coordinates of the target object in the right and left images are extracted from the sequential stereo input image by applying a region-based MAD algorithm and the configuration parameter of the stereo camera, and then these values could effectively control to pan/tilt of the stereo camera under the noisy circumstances through the modified PID controller. Accordingly, an adaptive control effect of a moving object can be analyzed through the advanced system with the proposed 3D robot vision, in which the possibility of real-time implementation of the robot vision system is also confirmed.

Biomimetic approach object detection sensors using multiple imaging (다중 영상을 이용한 생체모방형 물체 접근 감지 센서)

  • Choi, Myoung Hoon;Kim, Min;Jeong, Jae-Hoon;Park, Won-Hyeon;Lee, Dong Heon;Byun, Gi-Sik;Kim, Gwan-Hyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.91-93
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    • 2016
  • From the 2-D image extracting three-dimensional information as the latter is in the bilateral sibeop using two camera method and when using a monocular camera as a very important step generally as "stereo vision". There in today's CCTV and automatic object tracking system used in many medium much to know the site conditions or work developed more clearly by using a stereo camera that mimics the eyes of humans to maximize the efficiency of avoidance / control start and multiple jobs can do. Object tracking system of the existing 2D image will have but can not recognize the distance to the transition could not be recognized by the observer display using a parallax of a stereo image, and the object can be more effectively controlled.

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Volume Mesh Parameterization for Topological Solid Sphere Models (구형 위상구조 모델에 대한 볼륨메쉬 파라메터화)

  • Kim, Jun-Ho;Lee, Yun-Jin
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.106-114
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    • 2010
  • Mesh parameterization is the process of finding one-to-one mapping between an input mesh and a parametric domain. It has been considered as a fundamental tool for digital geometric processing which is required to develop several applications of digital geometries. In this paper, we propose a novel 3D volume parameterization by means that a harmonic mapping is established between a 3D volume mesh and a unit solid cube. To do that, we firstly partition the boundary of the given 3D volume mesh into the six different rectangular patches whose adjacencies are topologically identical to those of a surface cube. Based on the partitioning result, we compute the boundary condition as a precondition for computing a volume mesh parameterization. Finally, the volume mesh parameterization with a low-distortion can be accomplished by performing a harmonic mapping, which minimizes the harmonic energy, with satisfying the boundary condition. Experimental results show that our method is efficient enough to compute 3D volume mesh parameterization for several models, each of whose topology is identical to a solid sphere.

The Change of the Accommodative Amplitude in Accordance with the Color of the Spectacle Lens or Object (안경 렌즈 및 물체의 색상에 따른 최대 조절력 변화)

  • Oh, Byung Ha;Lee, Jae Ho;Jung, Sea Hun;Park, Mijung
    • Journal of Korean Ophthalmic Optics Society
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    • v.13 no.1
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    • pp.119-124
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    • 2008
  • Purpose: To determine whether the accommodation of amplitude (AA) was changed by the color of the spectacle lens or object. Methods: AA was measured in forty subjects in their 20s when they viewed different targeton-background color combination with achromatic, gray, brown or green lens. Minus-lens procedures were used for the estimation of AA. Results: When subjects viewed the black-on-white, red-on-white and green-on-white targets, AA under tinted lens tended to be increased compared with AA under achromatic lens. Especially, the green lens significantly increased AA whatever the color of target was. Furthermore, as subjects viewed the green target, AA was the highest irrespective of the color of lens. AA was also changed depending on the color of background, so AA on the red background was lower than on the white background. On the contrary, AA on the green background was higher than on the red or white backgrounds. Of tinted lens, the gray lens increased AA the lowest, but the green lens did the highest. The number of subjects, whose AA were measured more than 9 D, reached to 12.5% with the gray lens, 21.3% with the brown lens, 22.5% with the green lens on the green background, but 5%, 6.5% and 6.5% on the red background, respectively. Conclusions: This results showed that AA varied depending on the color of spectacle lens, objects or background, and the eye fatigue could be decreased with proper color of spectacle lens accordingly.

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