• 제목/요약/키워드: 3-dimensional Visualization

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수치사진측량 기술을 이용한 3차원 가상도시공간정보 구축 밑 활용에 관한 연구 (A Study on the Development and Application of 3Dimensional Spatial Information of Virtual City Using Digital Photogrammetry)

  • 김상봉;조우진
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2007년도 춘계학술발표회 논문집
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    • pp.421-425
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    • 2007
  • The application of 3 dimensional virtual reality continuously pursues 3 dimensional system implementation in geographical information system, and is applied and studied in various fields like visualization, simulation, and 3 dimensional analysis. Orthoimage produced to construct basic data of virtual city is evaluated in accuracy, to fall in allowable error of the specification of image map generation. In this paper, 3 dimensional virtual city is constructed and evaluated around Bucheon University using 3 dimensional virtual reality technique and digital photogrammetry. Consequently, the constructed 3 dimensional virtual city around Bucheon University can visualize 3 dimensional reality, to help making decision. It can be substituted for existed 2 dimensional GIS in public and private sectors, and be helpful to decision makers.

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OpenFOAMⓇ을 이용한 공압출기 다이 내부 유동 모사 및 가시화에 관한 수치 연구 (Numerical study of the flow smulation and visualization in the co-extrusion die using OpenFOAMⓇ)

  • 문준호;김주현;문상호;김시조
    • 한국가시화정보학회지
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    • 제11권3호
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    • pp.5-11
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    • 2013
  • It is of great importance to obtain the uniform layer thickness in the multi-layer co-extrusion processes. In the present study, the three-dimensional numerical simulation was carried out using the open source code named OpenFOAM(R) to understand the flow characteristics in the multi-layer die. In this numerical study, Multi-thin-layers were successfully computed depending on the number of repeating units. The generation mechanism for the multi-layer was numerically verified by the flow simulation and visualization in the co-extrusion die using OpenFOAM(R). The results suggested that the multi-layer has a divided and folded mechanism similar to the stretching and folding in the chaotic flow.

3차원 공간자료 모델링 소프트웨어 개발 (3-D Spatial Data Modeling Software)

  • 이두성;김현규
    • 지구물리와물리탐사
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    • 제5권1호
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    • pp.1-5
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    • 2002
  • 본 연구에서는 2차원적으로 획득된 3차원 자료를 데이타베이스 화하고 이를 3차원적으로 분석하는데 필요한 도구인 모델링 및 시각화 소프트웨어를 ArcView환경에서 개발하였다. 본 소프트웨어는 유한개의 수평 단면으로 입력되는 자료로부터 개체의 형태를 3차원 공간상에서 구성하고 시각화한다. 프로그램은 구성된 개체로부터 임의 방향과 경사를 가진 단면을 생성할 수 있으며 단면의 수정을 통하여 해석자가 원하는 형태로 모델을 개선하는 기능을 보유하고 있다.

통합항법시스템에 적용하기 위한 3차원 해저지형의 시각화 (Three dimensional visualization of seafloor topography for the application of integrated navigation system)

  • 배문기;신형일;이대재;강일권;이유원;김광식
    • 수산해양기술연구
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    • 제42권2호
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    • pp.104-110
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    • 2006
  • The 3D visualization of seafloor topography(ST) was realized to discuss the effective use by the 3D visualization of ST on the integrated navigation system(INS) for fishing boat. The software was to actually display the 3D visualization of ST using triangular irregular network, helical hyperspatial codes and stereo projection. The INS for fishing boat which applied the 3D visualization of ST will be utilized for safety voyage and the effective fishing work on the fishing ground.

Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • 센서학회지
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    • 제16권3호
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

PIV를 사용한 2차원 원형 실린더 주위의 유동해석 (Flow Survey around Two-Dimensional Circular Cylinder using PIV Technique)

  • 박건선;곽영기
    • 한국해양공학회지
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    • 제18권3호
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    • pp.1-7
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    • 2004
  • Flaw visualization and velocity field measurement methods have practical applications in the various fluid engineering fields, such as mechanics, ships, and heat fluids. In this study, the basic principles and theoretical methods are used to establish an application technique of Particle Imae Velocimetry(abbreviated to PIV below). Accordingly, the measured results of velocity field distribution of a section inside the Circulating Water Channel (abbreviated to CWC below) are computed using the PIV is presented. The uniformity of velocity distribution of the section in CWC is confirmed, by comparing this PIV data with the existing current meter data. Also, in order to measure the flaw fields of surroundings of 2-dimensional cylinder in the CWC, the flaw visualization technique using the PIV is applied.

3D Visualization for Extremely Dark Scenes Using Merging Reconstruction and Maximum Likelihood Estimation

  • Lee, Jaehoon;Cho, Myungjin;Lee, Min-Chul
    • Journal of information and communication convergence engineering
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    • 제19권2호
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    • pp.102-107
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    • 2021
  • In this paper, we propose a new three-dimensional (3D) photon-counting integral imaging reconstruction method using a merging reconstruction process and maximum likelihood estimation (MLE). The conventional 3D photon-counting reconstruction method extracts photons from elemental images using a Poisson random process and estimates the scene using statistical methods such as MLE. However, it can reduce the photon levels because of an average overlapping calculation. Thus, it may not visualize 3D objects in severely low light environments. In addition, it may not generate high-quality reconstructed 3D images when the number of elemental images is insufficient. To solve these problems, we propose a new 3D photon-counting merging reconstruction method using MLE. It can visualize 3D objects without photon-level loss through a proposed overlapping calculation during the reconstruction process. We confirmed the image quality of our proposed method by performing optical experiments.

웹 환경에서의 입체적 가시화를 위한 3-D 가상현실 기법의 적용 (STUDY ON 3-D VIRTUAL REALITY FOR STEREOSCOPIC VISUALIZATION ON THE WEB)

  • 이장훈;박인철;김정훈;김병수
    • 한국전산유체공학회지
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    • 제16권1호
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    • pp.30-35
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    • 2011
  • In this paper, our effort to apply 3-D Virtual Reality system for stereoscopic visualization of mesh data on the web is briefly described. This study is an extension of our previous and on-going research efforts to develop an automatic grid generation program specialized for wing mesh, named as eGWing. The program is developed by using JAVA programming language, and it can be used either as an application program on a local computer or as an applet in the network environment. In this research advancing layer method(ALM) augmented by elliptic smoothing method is used for the structured grid generation. And to achieve a stereoscopic viewing capability, two graphic windows are used to render its own viewing image for the left and right eye respectively. These two windows are merged into one image using 3D monitor and the viewers can see the mesh data visualization results with stereoscopic depth effects by using polarizing glasses. In this paper three dimensional mesh data visualization with stereoscopic technique combined with 3D monitor is demonstrated, and the current achievement would be a good start-up for further development of low-cost high-quality stereoscopic mesh data visualization system which can be shared by many users through the web.

수치영상을 이용한 도로 3차원 시각화 기법(Poster) (The 3D Visualization Method of Roads Using Digital Imagery)

  • 이종출;이영도;김남식;서동주
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2003년도 춘계학술발표회 논문집
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    • pp.365-368
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    • 2003
  • In this study, we get a digital imagery about the objective road and visualize it as three dimensional so called 3D. That is to say that we manage the road trough computerized data or 3D and we can expect to get efficiency of the human resources and economical, timely efficiency which is needed to maintain and manage the road.

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에어 스포일러 장착에 따른 자동차 후류 3차원 와 구조의 변화 (A Change of Three-Dimensional Vortical Structures by an Air Spoiler in the Wake of a Road Vehicle)

  • 김진석;성재용;김성초;김정수
    • 한국가시화정보학회지
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    • 제4권1호
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    • pp.56-61
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    • 2006
  • A change of three-dimensional vortical structures on the wake behind a road vehicle has been investigated according to the existence of an air spoiler. To reconstruct the three-dimensional velocity fields, two-dimensional PIV(particle image velocimetry) measurements were performed for lots of the x-y, y-z and z-x planes. Since the isovorticity surface does not represent exactly the vortical structures within the recirculation region due to strong shear flows, the velocity component normal to the x-y plane is obtained by interpolating those velocities in the z-x plane. Then, the ${\lambda}_2-definition$ is applied to visualize the vortices in the recirculation region. As a result, it is found that the air spoiler weakens C-pillar vortices and produces strong wing-tip vortices. Inside the recirculation region, the height and volume of coherent vortices are increased relatively when an air spoiler is equipped. On the other hand, two small coherent vortices are observed in case that an air spoiler is absent.

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