• Title/Summary/Keyword: 3-D sound localization

Search Result 52, Processing Time 0.022 seconds

Headphone-based multi-channel 3D sound generation using HRTF (HRTF를 이용한 헤드폰 기반의 다채널 입체음향 생성)

  • Kim Siho;Kim Kyunghoon;Bae Keunsung;Choi Songin;Park Manho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.42 no.1
    • /
    • pp.71-77
    • /
    • 2005
  • In this paper we implement a headphone-based 5.1 channel 3-dimensional (3D) sound generation system using HRTF (Head Related Transfer Function). Each mono sound source in the 5.1 channel signal is localized on its virtual location by binaural filtering with corresponding HRTFs, and reverberation effect is added for spatialization. To reduce the computational burden, we reduce the number of taps in the HRTF impulse response and model the early reverberation effect with several tens of impulses extracted from the whole impulse sequences. We modified the spectrum of HRTF by weighing the difference of front-back spec01m to reduce the front-back confusion caused by non-individualized HRTF DB. In informal listening test we can confirm that the implemented 3D sound system generates live and rich 3D sound compared with simple stereo or 2 channel down mixing.

IIR Filter Design of HRTF for Real-Time Implementation of 3D Sound by Synthetic Stereo Method (합성 스테레오 방식 3차원 입체음향의 실시간 구현을 위한 머리전달 함수의 IIR 필터 설계)

  • Park Jang-Sik;Kim Hyun-Tae
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.6
    • /
    • pp.74-86
    • /
    • 2005
  • In this paper, we proposed an algorithm for the approximation of high order FIR filters by low order IIR filters to efficient implementing two channel 3-D surround sound systems using Head-related transfer functions(HRTFs). The algorithm is based on a concept of the balanced model reduction. The binaural sounds using the approximated HRTFs are reproduced by headphone, and serves as a cue of sound image localization. HRTFs of dummy-head are approximated from 512-order FIR filters by 32-order IIR filters and compare with each other. .Experiment of sound image are carried out for 10 participants. We perform the experiment based on computer simulation and hardware experiment with TMS320C32. The results of the experiments show that the localization using the approximated HRTFs is the same accuracy as the case of FIR filters that simulate the HRTFs.

  • PDF

Comparison of the sound source localization methods appropriate for a compact microphone array (소형 마이크로폰 배열에 적용 가능한 음원 위치 추정법 비교)

  • Jung, In-Jee;Ih, Jeong-Guon
    • The Journal of the Acoustical Society of Korea
    • /
    • v.39 no.1
    • /
    • pp.47-56
    • /
    • 2020
  • The sound source localization technique has various application fields in the era of internet-of-things, for which the probe size becomes critical. The localization methods using the acoustic intensity vector has an advantage of downsizing the layout of the array owing to a small finite-difference error for the short distance between adjacent microphones. In this paper, the acoustic intensity vector and the Time Difference of Arrival (TDoA) method are compared in the viewpoint of the localization error in the far-field. The comparison is made according to the change of spacing between adjacent microphones of the three-dimensional microphone array arranged in a tetrahedral shape. An additional test is conducted in the reverberant field by varying the reverberation time to verify the effectiveness of the methods applied to the actual environments. For estimating the TDoA, the Generalized Cross Correlation-Phase transform (GCC-PHAT) algorithm is adopted in the computation. It is found that the mean localization error of the acoustic intensimetry is 2.9° and that of the GCC-PHAT is 7.3° for T60 = 0.4 s, while the error increases as 9.9°, 13.0° for T60 = 1.0 s, respectively. The data supports that a compact array employing the acoustic intensimetry can localize of the sound source in the actual environment with the moderate reflection conditions.

Reality Enhancement Method of Virtual Reality Based Simulator by Mutual Synergy Effect between Stereoscopic Image and Three-Dimensional Sound (입체영상과 3차원음향의 상호 상승효과에 의한 가상현실기반 시뮬레이터 현실감 증대방법)

  • Yim, Jeong-Bin;Kim, Hyeon-Ra
    • Journal of Navigation and Port Research
    • /
    • v.27 no.2
    • /
    • pp.145-153
    • /
    • 2003
  • The presence-feeling enhancement method of a Virtual Reality (VR) simulator is proposed in this paper. The method is to increase realistic human feeling by mutual synergy effect between stereoscopic image and three-dimensional (3D) sound. In order to test the influence of mutual synergy effect, subject assessment with five university students is carried out using VR ship simulator having PC monitor and LCD shutter glasses. It I found that the averaged scale value of image naturalness is increased by 0.5 from $I_{nat}$=3.1 to 3.6 when blending stereoscopic images with 3D sound, and the averaged score value of sound localization is increased by 10% from $A_{SL}$ = 70~75% to $A_{SL}$ = 80~85% when blending 3D sound with stereoscopic image. In conclusion, the results show that the proposed method is able to increase the presence feeling in the VR simulator.

IIR Filter Design of HRTF for Implementation of 3D Sound (입체음향 구현을 위한 머리전달함수의 IIR필터 설계)

  • Kim Pan-Gon;Park Jang-Sik;Kim Hyun-Tae
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.05a
    • /
    • pp.341-345
    • /
    • 2005
  • In this paper, we propose an algorithm for the approximation of FIR filters by IIR filters. The algorithm is based on a concept of the balanced model reduction. Head-related transfer functions(HRTFs) of dummy-head are approximated by 32-order IIR filters. The binaural sounds using the approximated HRTFs are reproduced by headphone, and serves as a cue of sound image localization. Experiment of sound image are carried out for 10 participants with computer simulation and DSP board respectively. The results of the experiments show that the localization using the approximated HRTFs by IIR filters is the same accuracy as the case of FIR filters that simulate the HRTFs.

  • PDF

Near-field Target Localization Using Bottom-mounted Linear Sensor Array in Multipath Environment (다중경로환경에서 바닥고정형 선배열센서를 이용한 근거리표적의 위치추정기법)

  • 이수형;류창수;이균경
    • The Journal of the Acoustical Society of Korea
    • /
    • v.19 no.7
    • /
    • pp.7-14
    • /
    • 2000
  • In this paper, we propose a near-field target localization algorithm using a bottom-mounted linear sensor amy in a multipath environment. In a multipath environment, the conic angles of a target signals through each path are different, and the position of the target can be estimated using these conic angles and the time difference of these signals. We derive equations on the relation of time-difference of signals and conic angles estimates under the far-field assumption, and estimate the position of target by simultaneously solving these equations. For a certain geometry of a target and the sensor array, there exist cases when the conic angles are very close. In such a case, we estimate the position of the target using an additional 1-D search.

  • PDF

Acoustic Amenity Factor of Urban Environmental Sound for the Ecological Soundscape (도시 환경음의 쾌적성 평가요인에 관한 연구)

  • Kook, Chan;Song, Min-Jeong;Shin, Hoon;Jang, Gil-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
    • /
    • v.16 no.4 s.109
    • /
    • pp.428-436
    • /
    • 2006
  • The assessment of an urban site depends on the way whether it responds to multiple needs such as functionality, aesthetic and complex comfort of acoustic, thermal, lighting and air quality etc. This study aims to investigate the assessment of various urban soundscapes in the sense of acoustic amenity by the questionnaires. As a result, acoustic amenity assessment was influenced by the non-acoustic factors such as environment assessment of visual, thermal, air quality etc. In the sense of sound quality, urban environmental sound was interpreted as 3 factors of strength, evolution of time, spacial localization. So these factors would be considered in the new assessment method for acoustic amenity. And it was shown that the subjects tend to perceive the noise level less than $3{\sim}5dB\;L_{eqA}$ according to the urban landscapes under the similar noise exposure level.

3-D Sound Source Localization using Energy-Based Region Selection and TDOA (에너지 기반 영역 선택과 TDOA에 의한 3차원 음원 위치 추정)

  • Yiwere, Mariam;Rhee, Eun Joo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.2
    • /
    • pp.294-300
    • /
    • 2017
  • This paper proposes a method for 3-D sound source localization (SSL) using region selection and TDOA. 3-D SSL involves the estimation of an azimuth angle and an elevation angle. With the aim of reducing the computation time, we compare signal energies to select one out of three regions. In the selected region, we compute only one TDOA value for the azimuth angle estimation. Also, to estimate the vertical angle, we choose the higher energy signal from the selected region and pair it up with the elevated microphone's signal for TDOA computation and elevation angle estimation. Our experimental results show that the proposed method achieves average error values of $0.778^{\circ}$ in azimuth and $1.296^{\circ}$ in elevation, which is similar to other methods. The method uses one energy comparison and two TDOA computations therefore, the total processing time is reduced.

A Tracking of Head Movement for Stereophonic 3-D Sound (스테레오 입체음향을 위한 머리 움직임 추정)

  • Kim Hyun-Tae;Lee Kwang-Eui;Park Jang-Sik
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.11
    • /
    • pp.1421-1431
    • /
    • 2005
  • There are two methods in 3-D sound reproduction: a surround system, like 3.1 channel method and a binaural system using 2-channel method. The binaural system utilizes the sound localization principle of a human using two ears. Generally, a crosstalk between each channel of 2-channel loudspeaker system should be canceled to produce a natural 3-D sound. To solve this problem, it is necessary to trace a head movement. In this paper, we propose a new algorithm to correctly trace the head movement of a listener. The Proposed algorithm is based on the detection of face and eye. The face detection uses the intensity of an image and the position of eyes is detected by a mathematical morphology. When the head of the listener moves, length of borderline between face area and eyes may change. We use this information to the tracking of head movement. A computer simulation results show That head movement is effectively estimated within +10 margin of error using the proposed algorithm.

  • PDF

Modeling of distance localization using by an extended auditory parallax model (확장폭주각 모델을 이용한 음상거리정위의 모델화)

  • KIM Hae-Young;SUZUKI Yoiti;TAKANE Shouichi;SONE Toshio
    • Proceedings of the Acoustical Society of Korea Conference
    • /
    • spring
    • /
    • pp.141-146
    • /
    • 1999
  • This study aims at establishing an digital signal processing technique to control 3-D sound localization, especially focusing our eyes on the role of information provided by Head-Related Transfer Function(HRTF). In order to clarify the cues to control the auditory distance perception, two conventional models named Hirsch-Tahara model and auditory parallax model were examined. As a result, it was shown that both models have limitations to universally explain the auditory distance perception. Hence, the auditory parallax model was extended so as to apply in broader cases of auditory distance perception. The results of the experiment by simulating HRTFs based on the extented parallax model showed that the cues provided by the new model were almost sufficient to control the perception of auditory distance from an actual sound source located within about 2 m.

  • PDF