• Title/Summary/Keyword: 3-D position

Search Result 2,275, Processing Time 0.034 seconds

Research on the Visual Elements of VR game (VR 게임 <엘더 스크롤 V : 스카이 림 VR>의 시각 요소 연구)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.18 no.12
    • /
    • pp.507-512
    • /
    • 2020
  • In recent years, various virtual reality games are becoming commercialized. A variety of large 3D online games popular with users has begun to transform into VR games. < the Elder Scrolls V: skyrim VR > as a derivative of large-scale 3D online games < the Elder Scrolls V: skyrim special edition >, Since its launch on the steam game platform in April 2018, because of its original UI design, maximizes the user's immersive experience and firmly maintains the leading position of VR games. Although the visual similarities between < the Elder Scrolls V: Skylim VR > and < the Elder Scrolls V: Skylim Special Edition > are high, but the visual elements in the UI are quite different. This paper studies characters, scenes, operating interfaces, colors and fonts five visual UI elements that enhance the immersion in game. It provided a unique interface design reference to immersive experience of new VR games in the future.

Reproduction of 3D Virtual Wear of Sleeve-expanded Power Shoulder Jacket (소매확장 파워숄더 재킷의 3D 가상착의 재현)

  • Jeongah Park;Jeongran Lee
    • Fashion & Textile Research Journal
    • /
    • v.25 no.5
    • /
    • pp.593-602
    • /
    • 2023
  • This study aimed to facilitate the use of virtual technologies such as sewing, appearance, and material expression in 3D virtual wear programs. For product production and education, we expounded how to express the shoulder shape and silhouette of sleeve-expanded power shoulder jackets. Two designs of sleeve-expanded power shoulder jackets were selected, and virtual jackets were produced using a virtual avatar based on the body dimensions of female subjects in their 20s. The essential purpose of a 3D virtual power shoulder jacket is to express the shoulder angle rise and shoulder width, which are much wider than the avatar's shoulder. Therefore, the virtual pad values were adjusted for the collision and rendering of each thickness. In addition, the position and angle of the virtual pads were controlled through simulation. Appearance similarity was evaluated using photographic data and the virtual jackets. For the set-in sleeve virtual power shoulder jacket, the wrinkle expressions of the torso and sleeve were rated as moderate, and material expression was slightly insufficient. The similarity of some ease and width items of the torso was tightly expressed, and the overall appearance, positions of lines, and details of jackets were rated high, especially at the neck and sleeve shapes. In the case of the kimono virtual power shoulder jacket, the expressions of the torso wrinkles and buttons were slightly lower; however, the overall similarity, basic lines, ease, shoulder and neck details, and material expression of the virtual jackets were highly evaluated.

The Extract of 3D Road Centerline Using Video Camera (비디오 카메라를 이용한 3차원 도로중심선 추출)

  • Seo Dong-Ju;Lee Jong-Chool
    • International Journal of Highway Engineering
    • /
    • v.8 no.1 s.27
    • /
    • pp.65-75
    • /
    • 2006
  • According to development of computer technology, the utilization of the fourth generation of digital photogrammetry progresses favorable. Especially the method of using digital video camera is very practicable and has an advantage such as a profitability for the amateur. In road field which if centrical facilities of national industry, this method was utilized to acquire road information for the safety diagnosis or maintenance. In this study, 3-dimensional position information of road centerline was extracted using digital video camera which has practicality and economical efficiency. This data could be a basic source in road information project.

  • PDF

Helicopter Pilot Metaphor for 3D Space Navigation and its implementation using a Joystick (3차원 공간 탐색을 위한 헬리콥터 조종사 메타포어와 그 구현)

  • Kim, Young-Kyoung;Jung, Moon-Ryul;Paik, Doowon;Kim, Dong-Hyun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.3 no.1
    • /
    • pp.57-67
    • /
    • 1997
  • The navigation of virtual space comes down to the manipulation of the virtual camera. The movement of the virtual cameras has 6 degrees of freedom. However, input devices such as mouses and joysticks are 2D. So, the movement of the camera that corresponds to the input device is 2D movement at the given moment. Therefore, the 3D movement of the camera can be implemented by means of the combination of 2D and 1D movements of the camera. Many of the virtual space navigation browser use several navigation modes to solve this problem. But, the criteria for distinguishing different modes are not clear, somed of the manipulations in each mode are repeated in other modes, and the kinesthetic correspondence of the input devices is often confusing. Hence the user has difficulty in making correct decisions when navigating the virtual space. To solve this problem, we use a single navigation metaphore in which different modes are organically integrated. In this paper we propose a helicopter pilot metaphor. Using the helicopter pilot metaphore means that the user navigates the virtual space like a pilot of a helicopter flying in space. In this paper, we distinguished six 2D movement spaces of the helicopter: (1) the movement on the horizontal plane, (2) the movement on the vertical plane,k (3) the pitch and yaw rotations about the current position, (4) the roll and pitch rotations about the current position, (5) the horizontal and vertical turning, and (6) the rotation about the target object. The six 3D movement spaces are visualized and displayed as a sequence of auxiliary windows. The user can select the desired movement space simply by jumping from one window to another. The user can select the desired movement by looking at the displaced 2D movement spaces. The movement of the camera in each movement space is controlled by the usual movements of the joystick.

  • PDF

An Efficient Camera Calibration Method for Head Pose Tracking (머리의 자세를 추적하기 위한 효율적인 카메라 보정 방법에 관한 연구)

  • Park, Gyeong-Su;Im, Chang-Ju;Lee, Gyeong-Tae
    • Journal of the Ergonomics Society of Korea
    • /
    • v.19 no.1
    • /
    • pp.77-90
    • /
    • 2000
  • The aim of this study is to develop and evaluate an efficient camera calibration method for vision-based head tracking. Tracking head movements is important in the design of an eye-controlled human/computer interface. A vision-based head tracking system was proposed to allow the user's head movements in the design of the eye-controlled human/computer interface. We proposed an efficient camera calibration method to track the 3D position and orientation of the user's head accurately. We also evaluated the performance of the proposed method. The experimental error analysis results showed that the proposed method can provide more accurate and stable pose (i.e. position and orientation) of the camera than the conventional direct linear transformation method which has been used in camera calibration. The results of this study can be applied to the tracking head movements related to the eye-controlled human/computer interface and the virtual reality technology.

  • PDF

Visual Servoing of a Mobile Manipulator Based on Stereo Vision

  • Lee, H.J.;Park, M.G.;Lee, M.C.
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2003.10a
    • /
    • pp.767-771
    • /
    • 2003
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the position of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. However, color information is useful for simple recognition in real-time visual servoing. In this paper, we refer to about object recognition using colors, stereo matching method, recovery of 3D space and the visual servoing.

  • PDF

Design of Digital Servo Controller for Hybrid Linear Pulse Motor (하이브리드형 선형 펄스모터의 디지털 서보 제어기 설계)

  • Bae D.K.;Ahn J.Y.;Kim K.H.
    • Proceedings of the KIPE Conference
    • /
    • 2003.07a
    • /
    • pp.389-392
    • /
    • 2003
  • A use of micro processor having H-com functions is gradually increased, and this paper describes the digital servo controller applied to linear pulse motor The TMS320LF2407, made by TI(Texas Instruments Co.), is used as a arithmetic unit in control circuit, designed f3r motor drive and available for the implement of high performance and miniaturization. Also, it can allow the sufficient debugging and downloading into control board for independent operation. A current control in order to carry out a position control is of a digital current control mode, and its implement confirmed the servo control performance of position control.

  • PDF

Dimensional Analysis for the Front Chassis Module in the Auto Industry (자동차 프런트 샤시 모듈의 좌표 해석)

  • 이동목;양승한
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.21 no.8
    • /
    • pp.50-56
    • /
    • 2004
  • The directional ability of an automobile has an influence on driver directly, and hence it must be given most priority. Alignment factors of automobile such as the camber, caster and toe directly affect the directional ability of a vehicle. The above mentioned factors are determined by the pose of interlinks in the assembly of an automobile front chassis module. Measuring the position of center point of ball joints in the front lower arm is very difficult. A method to determine this position is suggested in this paper. Pose estimation for front chassis module and dimensional evaluation to find the rotational characteristics of front lower arm were developed based on fundamental geometric techniques. To interpret the inspection data obtained for front chassis module, 3-D best fit method is needed. The best fit method determines the relationship between the nominal design coordinate system and the corresponding feature coordinate system. The least squares method based on singular value decomposition is used in this paper.

Position Recognition and Indoor Autonomous Flight of a Small Quadcopter Using Distributed Image Matching (분산영상 매칭을 이용한 소형 쿼드콥터의 실내 비행 위치인식과 자율비행)

  • Jin, Taeseok
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.23 no.2_2
    • /
    • pp.255-261
    • /
    • 2020
  • We consider the problem of autonomously flying a quadcopter in indoor environments. Navigation in indoor settings poses two major issues. First, real time recognition of the marker captured by the camera. Second, The combination of the distributed images is used to determine the position and orientation of the quadcopter in an indoor environment. We autonomously fly a miniature RC quadcopter in small known environments using an on-board camera as the only sensor. We use an algorithm that combines data-driven image classification with image-combine techniques on the images captured by the camera to achieve real 3D localization and navigation.

Human-Tracking Behavior of Mobile Robot Using Multi-Camera System in a Networked ISpace (공간지능화에서 다중카메라를 이용한 이동로봇의 인간추적행위)

  • Jin, Tae-Seok;Hashimoto, Hideki
    • The Journal of Korea Robotics Society
    • /
    • v.2 no.4
    • /
    • pp.310-316
    • /
    • 2007
  • The paper proposes a human-following behavior of mobile robot and an intelligent space (ISpace) is used in order to achieve these goals. An ISpace is a 3-D environment in which many sensors and intelligent devices are distributed. Mobile robots exist in this space as physical agents providing humans with services. A mobile robot is controlled to track a walking human using distributed intelligent sensors as stably and precisely as possible. The moving objects is assumed to be a point-object and projected onto an image plane to form a geometrical constraint equation that provides position data of the object based on the kinematics of the intelligent space. Uncertainties in the position estimation caused by the point-object assumption are compensated using the Kalman filter. To generate the shortest time trajectory to track the walking human, the linear and angular velocities are estimated and utilized. The computer simulation and experimental results of estimating and trackinging of the walking human with the mobile robot are presented.

  • PDF