• Title/Summary/Keyword: 3-D position

Search Result 2,275, Processing Time 0.025 seconds

Analysis of Three Dimensional Position According to Photographing Position in Close-Range Digital Photogrammetry (촬영위치에 따른 근접수치사진측량의 3차원 위치 해석)

  • Lee, Jong-Chool;Seo, Dong-Ju;Roh, Tae-Ho;Nam, Shin
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
    • /
    • 2003.10a
    • /
    • pp.181-186
    • /
    • 2003
  • As the approach close-range digital photogrammetry has a variety of merits, the application of precision requiting fields is in Increase for its scope expansion. In the meantime, in case of photographic surveying by use of films, a lot of studies on experiment analysis and theoretical forecast models about a change of the exactness as per photographing coordinates have been conducted, but experiments about approach close-range digital photogrammetry are not enough yet. In consequence, this study has made photographing respectively by changing the photographic distance, converging angle, picturing direction by use of Rollei d7 metric and d7 metric$\^$5/ that is a measurement digital camera. And also in order to minimize the errors happened at the relative orientation, we have sorted out the prototype target that the relative orientation is automatically on the programming and have calculated RMSE by carrying out the bundle adjustment. We think that such a study could be used as very important basic data necessary in deriving the optimal photographic conditions by the close-range digital photogrammetry and in judging such a degree.

  • PDF

Tracking Moving Object using Hausdorff Distance (Hausdorff 거리를 이용한 이동물체 추적)

  • Kim, Tea-Sik;Lee, Ju-Shin
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.37 no.3
    • /
    • pp.79-87
    • /
    • 2000
  • In this paper, we propose a model based moving object tracking algorithm In dynamic scenes To adapt shape change of the moving object, the Hausdorff distance is applied as the measurement of similarity between model and image To reduce processing time, 2D logarithmic search method is applied for locate the position of moving object Experiments on a running vehicle and motorcycle, the result showed that the mean square error of real position and tracking result is 1150 and 1845; matching times are reduced average 1125times and 523 times than existing algorithm for vehicle image and motorcycle image, respectively It showed that the proposed algorithm could track the moving object accurately.

  • PDF

Flow Characteristic with Distance of Inlet Port and Rotating Length of Fluid in the Double Heat Exchanger (이중관 열교환기의 유체 유입위치와 회전길이에 따른 유동특성)

  • Lee, Seung-Ha;Cha, Dong-An;Kwon, Oh-Kyung
    • Journal of Power System Engineering
    • /
    • v.17 no.4
    • /
    • pp.51-57
    • /
    • 2013
  • The length and position of the inlet port on the double tube heat exchanger is analyzed by CFX ver.11 for studying the characteristic of its flow distribution. When the boundary conditions of the inlet temperature and mass flow rate were each $20^{\circ}C$ and 10 ~ 50 kg/min, 3 models that are based on the distance between the inlet port and the center of the heat exchanger(0, 5.025, 10.05 mm) were analyzed to find the uniformity of the flow rate. Based on the flow rate, 4 lengths (23.723, 33.890, 44.057, 57.274 mm) were used to study the flow distribution according to Reynolds Number. The results show that, when the distance from the inlet to the position of the center of the heat exchanger is 10.05 mm and the length is 57.274 mm, the flow distribution is the most unified.

Analysis of Body Surface Change from 3D Scan Data of Men's Upper Bodies in Twenties - Focus on Application of Motorcycle Jacket Pattern - (3차원 인체데이터에 의한 20대 성인남성 상반신 체표변화 분석 - 모터사이클복 패턴설계시 적용을 중심으로 -)

  • Do, Wol-Hee
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.32 no.4
    • /
    • pp.530-541
    • /
    • 2008
  • The early stage of 3D anthropometry data has been used to obtain qualitative rather than quantitative information. However recent 3D body scanners as a common research tool for anthropormatric measurments have made it possible to obtain body surface data of sufficient resolution and accuracy. The purpose of this study is finally to develop motorcycle jacket for enhanced comfort and fit, to test the accuracy and reliability of 3D measurments of motorcycle riding posture, and to analyze the change in 20's adult male's body surface measurements between the standard anthropometric position and motorcycle riding posture. The results of this study were as follows: There were no significant differences between the study and Size Korea measurments in total traditional measuring items and most of measuring items, such as length, circumference antropometric items and interscye items though not waist back length and upper arm circumference. A comparison of 3D body surface measurments in the two different measuring postures, the bodysurface measurments such as waist front length, biacromion length, front interscye, arm length, underarm length in the motorcycle riding posture decreased than that in basic posture, whereas waist back length, back interscye, C.T.W length increased. The body surface measurments such as chest, bust, upper circumference in the motorcycle riding posture decreased than that in basic posture, whereas neck, waist, hip, elbow circumference increased.

3D Character Motion Synthesis and Control Method for Navigating Virtual Environment Using Depth Sensor (깊이맵 센서를 이용한 3D캐릭터 가상공간 내비게이션 동작 합성 및 제어 방법)

  • Sung, Man-Kyu
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.6
    • /
    • pp.827-836
    • /
    • 2012
  • After successful advent of Microsoft's Kinect, many interactive contents that control user's 3D avatar motions in realtime have been created. However, due to the Kinect's intrinsic IR projection problem, users are restricted to face the sensor directly forward and to perform all motions in a standing-still position. These constraints are main reasons that make it almost impossible for the 3D character to navigate the virtual environment, which is one of the most required functionalities in games. This paper proposes a new method that makes 3D character navigate the virtual environment with highly realistic motions. First, in order to find out the user's intention of navigating the virtual environment, the method recognizes walking-in-place motion. Second, the algorithm applies the motion splicing technique which segments the upper and the lower motions of character automatically and then switches the lower motion with pre-processed motion capture data naturally. Since the proposed algorithm can synthesize realistic lower-body walking motion while using motion capture data as well as capturing upper body motion on-line puppetry manner, it allows the 3D character to navigate the virtual environment realistically.

Multiple Camera Calibration for Panoramic 3D Virtual Environment (파노라믹 3D가상 환경 생성을 위한 다수의 카메라 캘리브레이션)

  • 김세환;김기영;우운택
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.41 no.2
    • /
    • pp.137-148
    • /
    • 2004
  • In this paper, we propose a new camera calibration method for rotating multi-view cameras to generate image-based panoramic 3D Virtual Environment. Since calibration accuracy worsens with an increase in distance between camera and calibration pattern, conventional camera calibration algorithms are not proper for panoramic 3D VE generation. To remedy the problem, a geometric relationship among all lenses of a multi-view camera is used for intra-camera calibration. Another geometric relationship among multiple cameras is used for inter-camera calibration. First camera parameters for all lenses of each multi-view camera we obtained by applying Tsai's algorithm. In intra-camera calibration, the extrinsic parameters are compensated by iteratively reducing discrepancy between estimated and actual distances. Estimated distances are calculated using extrinsic parameters for every lens. Inter-camera calibration arranges multiple cameras in a geometric relationship. It exploits Iterative Closet Point (ICP) algorithm using back-projected 3D point clouds. Finally, by repeatedly applying intra/inter-camera calibration to all lenses of rotating multi-view cameras, we can obtain improved extrinsic parameters at every rotated position for a middle-range distance. Consequently, the proposed method can be applied to stitching of 3D point cloud for panoramic 3D VE generation. Moreover, it may be adopted in various 3D AR applications.

Characterization of a Magnetron Sputtering Cathode by a 3D Particle Model (3차원 입자 모델을 이용한 마그네트론 스퍼터링 음극의 특성 분석)

  • Joo, Jung-Hoon
    • Journal of Surface Science and Engineering
    • /
    • v.41 no.5
    • /
    • pp.205-213
    • /
    • 2008
  • A 3D particle code is developed to analyze electron behavior in a planar magnetron sputtering cathode either in balanced or unbalanced configuration. Three types of collisions are included; electron - neutral elastic, excitation to a metastable state and ionization. Flight path is calculated by a 4-th order Runge-Kutta method with a time step of 10 ps. Effects of electron starting position, magnetic field intensity and configuration were analyzed. For a more efficient and accurate modeling, multithreading technique is considered for multicore CPU computers. Under an assumption of cold ion approach, target erosion profiles are predicted for a flat target surface.

The Discontinuities Extraction and Analysis of Rock Slope by 3D Image (3차원영상에 의한 암반사면의 불연속면 추출 및 분석)

  • 강준묵;김위현;박준규
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
    • /
    • 2003.10a
    • /
    • pp.163-167
    • /
    • 2003
  • As digital photogrammetry can acquire much three-dimensional data quickly and exactly in equal accuracy, and it has advantage that can use this in modelling, it's practical use possibility is increased in various field by collection method of data for GIS. In this study, it was intended to create 3D image that has coordinate system, and use in acquisition of position information for object. And, it was applied to discontinuities extraction and measurement of rock slope for practical use of three-dimensional image and examination of measurement accuracy. Through this, it is inspected the possibility of three-dimensional image creation and the acquisition of space information.

  • PDF

NURBS Interpolation Algorithm for CNC Machines (CNC 공작기계의 NURBS 보간 알고리즘에 관한 연구)

  • Hong, Won-Pyo;Yang, Min-Yang
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.17 no.12
    • /
    • pp.115-120
    • /
    • 2000
  • Increasing demands on precision machining of free-form surface have necessitated that the tool to move not only position error as small as possible, but also with smoothly varying feedrates. This paper presents new algorithm for high precision 3D(3-dimensional) NURBS(Non-Uniform Rational B-Spline) interpolation in the reference-pulse technique. Based o the minimum path error strategy, interpolation algorithm was designed to follow the NURBS curve. Using this algorithm a real-time 3D NURBS interpolator was developed in software. The algorithm implemented in a PC showed promising results in interpolation error and speed performance. It is expected that this can be applied to the CNC systems for the high precision machining of complex shapes.

  • PDF

Geometric Feature Recognition Directly from Scanned Points using Artificial Neural Networks (신경회로망을 이용한 측정 점으로부터 특징형상 인식)

  • 전용태;박세형
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.17 no.6
    • /
    • pp.176-184
    • /
    • 2000
  • Reverse engineering (RE) is a process to create computer aided design (CAD) models from the scanned data of an existing part acquired using 3D position scanners. This paper proposes a novel methodology of extracting geometric features directly from a set of 3D scanned points, which utilizes the concepts of feature-based technology and artificial neural networks (ANNs). The use of ANN has enabled the development of a flexible feature-based RE application that can be trained to deal with various features. The following four main tasks were mainly investigated and implemented: (1) Data reduction; (2) edge detection; (3) ANN-based feature recognition; (4) feature extraction. This approach was validated with a variety of real industrial components. The test results show that the developed feature-based RE application proved to be suitable for reconstructing prismatic features such as block, pocket, step, slot, hole, and boss, which are very common and crucial in mechanical engineering products.

  • PDF