• Title/Summary/Keyword: 3-D position

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A Study on Simulation Effect Technique of C.G : Focusing on the Fire Simulation Effect (CG산업에서 Simulation 표현의 기술적 활용에 대한 연구 - 불의 표현 활용사례를 중심으로 -)

  • Kim, Yong-Kwan
    • Cartoon and Animation Studies
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    • s.17
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    • pp.188-204
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    • 2009
  • This study purpose development cg technique our nation because present Technique limit of Computer graphic R&D that the best competition of 3D Computer graphic part and present a answer of how to overcome Technique limit of Computer graphic R&D with success example of Computer graphic R&D an advanced country. if we make full of mutuality supplementation of C.T and I.T then hold a dominant position and the over the limit solution We researches on multi or group simulation of cyber character and water, fire, wind, fog Simulation System of Computer graphic and purpose development of direction Computer graphic R&D to people in Computer graphic the result of this study and introduction of project of a research institution and inflection method this time is a point of R&D time of determined and resolution instead creative part.

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Permanent Magnet Overhang Effect in Permanent Magnetic Actuator Using 3 Dimension Equivalent Magnetic Circuit network Method

  • Lim Seung-Bin;Kwon Ho;Kwon Sam-Young;Choi Seung-kil;Baek Soo-Hyun;Lee Ju
    • KIEE International Transaction on Electrical Machinery and Energy Conversion Systems
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    • v.5B no.2
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    • pp.123-128
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    • 2005
  • This paper presents an analysis of the permanent magnet overhang effect for the permanent magnetic actuator. Generally, the overhang is often used to increase the force density in permanent magnet machineries. The overhang is particularly profitable in reducing the volume after increasing the force density per volume when using the overhang effect of the permanent magnet. Therefore, the 3D Equivalent Magnetic Circuit Network Method (3D EMCN) has been used in this paper. According to the plunger position, the flux distribution per overhang length and the holding force are quantitatively compared. Furthermore, an appropriate length of the overhang has been proposed. To confirm the accuracy of the analysis method, the results of 2D FEM and 3D FEM are compared for the basic model.

Algorithmic Proposal of Optimal Loading Pattern and Obstacle-Avoidance Trajectory Generation for Robot Palletizing Simulator (로봇 팔레타이징 시뮬레이터를 위한 적재 패턴 생성 및 시변 장애물 회피 알고리즘의 제안)

  • Yu, Seung-Nam;Lim, Sung-Jin;Kim, Sung-Rak;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.11
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    • pp.1137-1145
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    • 2007
  • Palletizing tasks are necessary to promote efficient storage and shipping of boxed products. These tasks, however, involve some of the most monotonous and physically demanding labor in the factory. Thus, many types of robot palletizing systems have been developed, although many robot motion commands still depend on the teach pendant. That is, the operator inputs the motion command lines one by one. This is very troublesome and, most importantly, the user must know how to type the code. We propose a new GUI(Graphic User Interface) for the palletizing system that is more convenient. To do this, we used the PLP "Fast Algorithm" and 3-D auto-patterning visualization. The 3-D patterning process includes the following steps. First, an operator can identify the results of the task and edit them. Second, the operator passes the position values of objects to a robot simulator. Using those positions, a palletizing operation can be simulated. We chose a widely used industrial model and analyzed the kinematics and dynamics to create a robot simulator. In this paper we propose a 3-D patterning algorithm, 3-D robot-palletizing simulator, and modified trajectory generation algorithm, an "overlapped method" to reduce the computing load.

Efficient Digitizing in Reverse Engineering By Sensor Fusion (역공학에서 센서융합에 의한 효율적인 데이터 획득)

  • Park, Young-Kun;Ko, Tae-Jo;Kim, Hrr-Sool
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.9
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    • pp.61-70
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    • 2001
  • This paper introduces a new digitization method with sensor fusion for shape measurement in reverse engineering. Digitization can be classified into contact and non-contact type according to the measurement devices. Important thing in digitization is speed and accuracy. The former is excellent in speed and the latter is good for accuracy. Sensor fusion in digitization intends to incorporate the merits of both types so that the system can be automatized. Firstly, non-contact sensor with vision system acquires coarse 3D point data rapidly. This process is needed to identify and loco]ice the object located at unknown position on the table. Secondly, accurate 3D point data can be automatically obtained using scanning probe based on the previously measured coarse 3D point data. In the research, a great number of measuring points of equi-distance were instructed along the line acquired by the vision system. Finally, the digitized 3D point data are approximated to the rational B-spline surface equation, and the free-formed surface information can be transferred to a commercial CAD/CAM system via IGES translation in order to machine the modeled geometric shape.

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Numerical simulation of 3-D probabilistic trajectory of plate-type wind-borne debris

  • Huang, Peng;Wang, Feng;Fu, Anmin;Gu, Ming
    • Wind and Structures
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    • v.22 no.1
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    • pp.17-41
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    • 2016
  • To address the uncertainty of the flight trajectories caused by the turbulence and gustiness of the wind field over the roof and in the wake of a building, a 3-D probabilistic trajectory model of flat-type wind-borne debris is developed in this study. The core of this methodology is a 6 degree-of-freedom deterministic model, derived from the governing equations of motion of the debris, and a Monte Carlo simulation engine used to account for the uncertainty resulting from vertical and lateral gust wind velocity components. The influence of several parameters, including initial wind speed, time step, gust sampling frequency, number of Monte Carlo simulations, and the extreme gust factor, on the accuracy of the proposed model is examined. For the purpose of validation and calibration, the simulated results from the 3-D probabilistic trajectory model are compared against the available wind tunnel test data. Results show that the maximum relative error between the simulated and wind tunnel test results of the average longitudinal position is about 20%, implying that the probabilistic model provides a reliable and effective means to predict the 3-D flight of the plate-type wind-borne debris.

Mobile Fashion Fitting Service System using I-phone (아이폰을 이용한 모바일 패션 피팅 서비스 시스템)

  • Tak, Myung-Ja;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.355-356
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    • 2012
  • Recently, Digital clothing techniques using computer graphics to reappear clothes are activated in fashion area and Researches incorporating fashion flows and 3D techniques are frequently progressed. In fashion industry, Using smartphone can make successful result by catching a change of trend and adding an emotional factor. Conventional 3D fitting services are only provided in store or internet sites installed avatar system, virtual mirror. This study suggests a fashion fitting service system saving time and oneself by using I-phone in consumers' position. In this system, Companies can market their product easily to consumers, consumers can choose various product and check their fitness.

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Mesh Simplification Algorithm Considering Volume Conservation (체적 보존을 고려한 메쉬 간략화 알고리듬)

  • 김종영;장태정
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.5
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    • pp.51-58
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    • 2004
  • In this paper, a mesh simplification algorithm is proposed which considers the conservation of the volume of a 3D model. In General, most of mesh simplification algorithm use a distance metric. The distance metric is very efficient to measure geometric error, but it causes volume changes between the original model and the simplified model. In this paper a mesh simplification algorithm which conserves the volume of the original model is suggested. A new vertex resulting from an edge contraction, takes a position which conserves the volume of the 3D model using the proposed algorithm. Although the new algorithm needs more time than the QEM algorithm, it is shown that it conserves the original volumn of the 3D model during the simplification.

A Study m Camera Calibration Using Artificial Neural Network (신경망을 이용한 카메라 보정에 관한 연구)

  • Jeon, Kyong-Pil;Woo, Dong-Min;Park, Dong-Chul
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1248-1250
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    • 1996
  • The objective of camera calibration is to obtain the correlation between camera image coordinate and 3-D real world coordinate. Most calibration methods are based on the camera model which consists of physical parameters of the camera like position, orientation, focal length, etc and in this case camera calibration means the process of computing those parameters. In this research, we suggest a new approach which must be very efficient because the artificial neural network(ANN) model implicitly contains all the physical parameters, some of which are very difficult to be estimated by the existing calibration methods. Implicit camera calibration which means the process of calibrating a camera without explicitly computing its physical parameters can be used for both 3-D measurement and generation of image coordinates. As training each calibration points having different height, we can find the perspective projection point. The point can be used for reconstruction 3-D real world coordinate having arbitrary height and image coordinate of arbitrary 3-D real world coordinate. Experimental comparison of our method with well-known Tsai's 2 stage method is made to verify the effectiveness of the proposed method.

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Object Detection and Localization on Map using Multiple Camera and Lidar Point Cloud

  • Pansipansi, Leonardo John;Jang, Minseok;Lee, Yonsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.422-424
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    • 2021
  • In this paper, it leads the approach of fusing multiple RGB cameras for visual objects recognition based on deep learning with convolution neural network and 3D Light Detection and Ranging (LiDAR) to observe the environment and match into a 3D world in estimating the distance and position in a form of point cloud map. The goal of perception in multiple cameras are to extract the crucial static and dynamic objects around the autonomous vehicle, especially the blind spot which assists the AV to navigate according to the goal. Numerous cameras with object detection might tend slow-going the computer process in real-time. The computer vision convolution neural network algorithm to use for eradicating this problem use must suitable also to the capacity of the hardware. The localization of classified detected objects comes from the bases of a 3D point cloud environment. But first, the LiDAR point cloud data undergo parsing, and the used algorithm is based on the 3D Euclidean clustering method which gives an accurate on localizing the objects. We evaluated the method using our dataset that comes from VLP-16 and multiple cameras and the results show the completion of the method and multi-sensor fusion strategy.

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Developing of slacks clothing pattern for the elderly men using a 3D virtual garment simulation system (3D 가상착의 시스템을 활용한 노년 남성의 슬랙스 원형 설계 )

  • Jiyoung Lim
    • The Research Journal of the Costume Culture
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    • v.31 no.5
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    • pp.627-639
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    • 2023
  • This study seeks to increase the satisfaction of elderly men when purchasing and wearing ready-to-wear clothes by designing a slacks pattern suitable for their body type, which is determined by analyzing their lower bodies using virtual avatars and 3D virtual simulation system. The study found the following. First, based on virtual visualization of the comparison slacks pattern, the waistline position was consistently the lowest scored question among the evaluation survey items. Interpretation of this dissatisfaction suggests that, because the front waistline falls below the abdomen, the lower body, and especially the abdominal shape, is unpleasantly emphasized. Second, by using a virtual simulation system, the study developed a new slacks pattern that considered the concerns of elderly men. The primary measurement changes were as follows: front waist girth W/4+1.5cm+0.5cm, back waist girth W/4+1.5cm-0.5cm, front hip girth H/4+2.5cm-0.5cm, back hip girth H/4+2.5cm+0.5cm. Third, the new slacks pattern's appearance was evaluated more highly than the comparison pattern, confirming the new pattern's appropriateness for elderly men. This study demonstrates how slacks and other clothing patterns designed in a 3D virtual garment simulator can be used to design more appealing clothing for elderly men, increasing the satisfaction of wearing ready-made clothes at older ages.