• Title/Summary/Keyword: 3-D position

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종합병원관리 전산화 System-MEDIOS

  • 이승훈
    • Journal of Biomedical Engineering Research
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    • v.3 no.1
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    • pp.55-58
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    • 1982
  • In this paper, a method for camera position estimation in gaster using elechoendoscopic image sequence is proposed. In order to obtain proper image sequences, the gaster in divided into three sections. It is presented that camera position modeling for 3D information extraction and image distortion due to the endoscopic lenses is corrected.The feature points are represented with respect to the reference coordinate system belpw 10 percents error rate. The faster distortion correction algorithm is proposed in this paper. This algorithm uses error table which is faster than coordinate transform method using n-th order polynomials.

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Position Control of 3 D.O.F. Cylinder Systems Using ER Valve Aetuators (ER밸브 작동기를 이용한 3자유도 실린더 시스템의 위치제어)

  • 조명수;조명수;김재환;정재천
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.565-568
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    • 1995
  • This paper presents the position control of a closed-loop cylinder system using ER(electro-rheological)valve actuators. Following the field-dependent pressure analysis of the ER valve actuators on the basis of Bingham model of ER fluids, a 3 d.o.f. close-loop sylinder system having the heave, roll and pitch motions is proposed. The governing equations of motion are derived using Lagrange's equation, and a control model is established by considering system uncertain parameters such as load conditions. A sliding mode controller which has inherent robustness to system uncertainties is adopted to achieve robust tracking control performance. Tracking control results for sinusoidal trajectory were presented in order to demonstrate the effectiveness of the proposed control system.

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Real-time Visualization of Ship and Buoy Motions Coupled with Ocean Waves in a Ship Handling Simulator (선박 운항 시뮬레이터에서 해양파와 연동된 선박 및 부표 운동의 실시간 가시화)

  • Yeo, Dong-Jin;Cha, Moo-Hyun;Mun, Du-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.227-235
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    • 2011
  • Ship handling simulator should have capabilities of calculating ship motions (heave, pitch, and roll) at given sea state and displaying the calculated motions through a real-time 3D visualization system. Motion solver of a ship handling simulator generally calculates those motions in addition to position for an own ship, a main simulation target, but provides only position information for traffic ships. Therefore, it is required to simulate real-time traffic ship and buoy motions coupled with ocean waves in a ship handling simulator for the realistic visualization. In the paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motions calculation module.

A Study on the Ball-Bar Artifact for the Volumetric Error Calibration of Machine Tools (Machine Tools 공간오차 분석을 위한 Bal1-bar Artifact 연구)

  • Lee, Eung-Suk;Koo, Sang-Seo;Park, Dal-Gun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.7
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    • pp.986-991
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    • 2004
  • For volumetric error measurement and calibration for machine tools, manufacturing machine or coordinate measuring machine (CMM), are studied using a Ball-bar artifact. A design of the Ball-bar is suggested manufactured by Invar, which is a low thermal expansion material, and precision steel balls. The uncertainty for the artifact method is discussed. A method of the Ball-bar artifact for obtaining 3-D position errors in CMM is proposed. The method of error vector measurement is shown using the Ball-bar artifact. Finally, the volumetric error is calculated from the error vectors and it can be used for Pitch error compensation in conventional NC machine and 3-D position Error map for calibration of NC machine tools.

3-D Localization of an Autonomous Underwater Vehicle Using Extended Kalman Filter (확장칼만필터를 이용한 무인잠수정의 3차원 위치평가)

  • 임종환;강철웅
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.7
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    • pp.130-135
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    • 2004
  • This paper presents a 3-D localization of an autonomous underwater vehicle(AUV). Conventional methods of localization, such as LBL or SBL, require additional beacon systems, which reduces the flexibility and availability of the AUV We use a digital compass, a pressure sensor, a clinometer and ultrasonic sensors for localization. From the orientation and velocity information, a priori position of the AUV is estimated based on the dead reckoning. With the aid of extended Kalman filter algorithm, a posteriori position of the AUV is estimated by using the distance between the AUV and a mother ship on the surface of the water together with the water depth information from the pressure sensor. Simulation results show the possibility of practical application of the method to autonomous navigation of the AUV.

Implementation of Developement System of Education Contents Utilizing 3D VR (3D VR 기반의 교육 콘텐츠 개발 시스템 구현)

  • Bae, Sungsill;Lee, Jeongmin;Ahn, Sungsoo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.97-106
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    • 2016
  • 3D virual reality technique develop rapidly such as parts of education, health, national defense, etc. This paper implements an education contents utilizing 3D virtual reality based on HMD. In this paper, contents make up Changdeokgung Palace using to 3Dmax and Unity program, it shows on implemented Helmet Mounted Display. HMD obtain dynamic image from the target source of smart phone. Also, contents consist of service senerio through divided palace position and King's a day's journey especially. Above all, this paper indicate improving performance according to reduced cybersickness and immersion enlargement. And memory capacity reduced by various technique such that file type, compressed file, minimized resource. Proposed technique can obtain dynamic 3D image by HMD implementation at real time basis so that it is possible to use simultaneously multi-source. From the various and practical experiment, it is confirm that proposed 3D VR education system is useful for experience of virtual reality practically.

Three-dimensional analysis of facial asymmetry after zygomaticomaxillary complex fracture reduction: a retrospective analysis of 101 East Asian patients

  • Cho, Jakwang;Kim, Youngjun;Choi, Youngwoong
    • Archives of Craniofacial Surgery
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    • v.22 no.3
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    • pp.148-153
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    • 2021
  • Background: The zygomaticomaxillary complex (ZMC) has a protruded, convex shape and plays a vital role in determining the contour by affecting the width of the middle face. This study aimed to evaluate the efficiency of ZMC fracture reduction and explore detailed directions for outcome improvement. Methods: We conducted a retrospective study of patients diagnosed with unilateral ZMC fracture who underwent ZMC reduction surgery at a single hospital between January 2015 and May 2020. The primary outcome variable was facial asymmetry using the difference in the bilateral malar eminence (ME) position measured by computed tomography scan. The 3-dimensional distance (IA, asymmetry index) and the distance in each dimension, Dx (anteroposterior distance), Dy (mediolateral distance), and Dz (superoinferior distance) were compared. Results: A total of 101 patients with ZMC fractures and 54 non-fracture patients were enrolled in the study. The mean age of the study sample was 43.49 years (control sample, 43.35 years), and the male-to-female ratio was 66.3:33.7 (control sample, 64.8:35.2). There were 53 and 48 patients with right and left ZMC fractures, respectively. The IA was not statistically different between the two groups. In terms of position in each dimension, only Dx was significantly different between the two groups. Conclusion: The results show that overall facial asymmetry was recovered after ZMC reduction, but in certain dimension significant difference in ME position has still remained. For further improvement, treatment should be performed to relieve malar depression in the anteroposterior dimension.

A Selection of Building Registration Method to Construct the Three Dimensional Information Cadastral Map (3차원정보지적도 모형 구축을 위한 건물등록 방법 선정)

  • Yang In Tae;Oh Yi Kyun;Yu Young Geol;Chun Gi Sun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.22 no.3
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    • pp.245-251
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    • 2004
  • Recently, in a field of cadastre, a computerization of cadastral map is in progress with great growth of GSIS field. Also, the needs fer the integration of land and building information are widely increasing for integral-management and its application of various land related information. Through a revision of cadastral laws to replace the existing 2D-Cadastre with the 3D-Cadastre, a legal basis to register the position of buildings and facilities is prepared in the governmental or civil fields. This paper presented 3D-Cadastre theory that has been studied on Europe and surveyed building position directly with Totalstation at cadastral control point after choosing pilot test area, Also, the most efficient surveying method of registering building in a cadastral map is presented with comparing and analyzing building position after surveying digital orthophoto and digital map. And it is constructed a 3D information cadastral map model that can make the integral management of land, building, connecting land recorders, building management ledgers, building titles, building pictures, and related attribute information.

An Improved Approach for 3D Hand Pose Estimation Based on a Single Depth Image and Haar Random Forest

  • Kim, Wonggi;Chun, Junchul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.8
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    • pp.3136-3150
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    • 2015
  • A vision-based 3D tracking of articulated human hand is one of the major issues in the applications of human computer interactions and understanding the control of robot hand. This paper presents an improved approach for tracking and recovering the 3D position and orientation of a human hand using the Kinect sensor. The basic idea of the proposed method is to solve an optimization problem that minimizes the discrepancy in 3D shape between an actual hand observed by Kinect and a hypothesized 3D hand model. Since each of the 3D hand pose has 23 degrees of freedom, the hand articulation tracking needs computational excessive burden in minimizing the 3D shape discrepancy between an observed hand and a 3D hand model. For this, we first created a 3D hand model which represents the hand with 17 different parts. Secondly, Random Forest classifier was trained on the synthetic depth images generated by animating the developed 3D hand model, which was then used for Haar-like feature-based classification rather than performing per-pixel classification. Classification results were used for estimating the joint positions for the hand skeleton. Through the experiment, we were able to prove that the proposed method showed improvement rates in hand part recognition and a performance of 20-30 fps. The results confirmed its practical use in classifying hand area and successfully tracked and recovered the 3D hand pose in a real time fashion.

Real-Time 3D Display Scheme with Viewer-Position Tracking Capability (관찰자의 위치 추적에 따른 3차원(3D) 디스플레이의 실시간 제어)

  • Huh, Kyung-Moo
    • Proceedings of the KIEE Conference
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    • 1997.07b
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    • pp.555-557
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    • 1997
  • 3차원 디스플레이에 있어서 여러 사람이 동시에 입체감 있게 3차원 영상을 볼 수 있게 하는 문제와, 관찰자가 움직이더라도 그 위치 변화를 추적하여 그에 따른 입체 영상의 변화를 반영함으로써 계속 양질의 3차원 영상을 볼 수 있도록 하는 문제들은 앞으로 해결해야 할 어려운 문제로 남아 있다. 본 논문에서는 이러한 문제들을 해결할 수 있는 방법을 제시하고 그에 따른 문제점 등을 살펴본다.

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