• Title/Summary/Keyword: 3-D pose

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A study on the improvement of 3D animation production productivity (3D 애니메이션 제작 생산성 향상에 관한 연구)

  • Park, Hunjin
    • Journal of Software Assessment and Valuation
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    • v.17 no.2
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    • pp.101-107
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    • 2021
  • Animation production is collaborated by many experts and gives many ideas for new and interesting video production. Interesting video production is a problem directly related to the success of the project, so it can be said that it is better to create an environment that is not burdened with technical aspects in expressing ideas. In the actual keyframe animation production environment, ideas are frequently modified to obtain better results, and techniques that are re-used so that the animation key pose data developed at the early stage of the possible stage can be rewritten without abandoning it, and functions that can temporarily change the center of gravity contribute to the productivity of animation work and greatly help the creator to improve the creative atmosphere. This study analyzes action animations implemented in computer animation software to examine the factors that hinder actual productivity, and derives the technical concepts that can contribute to the improvement of animation production productivity and the necessity of developing related tools.

Extrinsic calibration using a multi-view camera (멀티뷰 카메라를 사용한 외부 카메라 보정)

  • 김기영;김세환;박종일;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.187-190
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    • 2003
  • In this paper, we propose an extrinsic calibration method for a multi-view camera to get an optimal pose in 3D space. Conventional calibration algorithms do not guarantee the calibration accuracy at a mid/long distance because pixel errors increase as the distance between camera and pattern goes far. To compensate for the calibration errors, firstly, we apply the Tsai's algorithm to each lens so that we obtain initial extrinsic parameters Then, we estimate extrinsic parameters by using distance vectors obtained from structural cues of a multi-view camera. After we get the estimated extrinsic parameters of each lens, we carry out a non-linear optimization using the relationship between camera coordinate and world coordinate iteratively. The optimal camera parameters can be used in generating 3D panoramic virtual environment and supporting AR applications.

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Kinematic/Inverse Kinematic Analysis of Captive Trajectory Simulation System with Functional Redundancy (기능적 여유자유도를 가지는 CTS 시스템의 기구학/역기구학 해석)

  • Lee, Do Kwan;Lee, Sang Jeong
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.26 no.3
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    • pp.263-271
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    • 2017
  • A captive trajectory simulation (CTS) system is used to investigate the separation behavior of the store model by moving the model to an arbitrary pose and position based on aerodynamic data. A CTS system operated inside a wind tunnel is designed to match the structure of the wind tunnel facility. As a result, each CTS system has different kinematic structure, and inverse kinematic analysis of the system is necessary. In this study, kinematic/inverse kinematic analysis for the CTS system with functional redundancy is performed. Inverse kinematic analysis with combined numerical and analytical approach is especially proposed. The suggested approach utilizes the redundancy to improve the safety of the system, and has advantages in real time analysis.

A STUDY FOR MODELING AND ANIMATION OF A HUMAN WITH BONE STRUCTURE AND CLOTHES

  • Suzuki, Tohru;Yamamoto, Toshiyuki;Nagase, Hiroshi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.821-824
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    • 2009
  • A method to visualize human body is proposed for various human pose. The method affords three 3D-styles of the same body: firstly, one which wares clothes specified from pattern of dresses, second, body shape, lastly bone structure of body. For this objective, standard body data are prepared which is constructed from CT images. Individual body is measured by 3D body scanner. The present status of our research is limited to offer still images, though we are engaged to accommodate various poses.

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Facial Feature Extraction with Its Applications

  • Lee, Minkyu;Lee, Sangyoun
    • Journal of International Society for Simulation Surgery
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    • v.2 no.1
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    • pp.7-9
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    • 2015
  • Purpose In the many face-related application such as head pose estimation, 3D face modeling, facial appearance manipulation, the robust and fast facial feature extraction is necessary. We present the facial feature extraction method based on shape regression and feature selection for real-time facial feature extraction. Materials and Methods The facial features are initialized by statistical shape model and then the shape of facial features are deformed iteratively according to the texture pattern which is selected on the feature pool. Results We obtain fast and robust facial feature extraction result with error less than 4% and processing time less than 12 ms. The alignment error is measured by average of ratio of pixel difference to inter-ocular distance. Conclusion The accuracy and processing time of the method is enough to apply facial feature based application and can be used on the face beautification or 3D face modeling.

Development of Multi-Person Pose-Estimation and Tracking Algorithm (다중 사용자 포즈 추정 및 트래킹 알고리즘의 구현)

  • Kim, Seung-Ryeol;Ahn, So-Yoon;Seo, Young-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.215-217
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    • 2021
  • 본 논문은 3D 공간에서 사용자를 추출한 뒤, 체적 정보 분석을 통한 3D 스켈레톤(skeleton) 분석 과정을 통해 정확도 높은 다수 사용자의 위치 추적 기술에 대해 연구하였다. 이를 위하여 YOLO(You Only Look Once)를 활용하여 실시간으로 객체를 검출(Real-Time Object Detection)한 뒤 Google의 Mediapipe를 활용해 스켈레톤 추출, 스켈레톤 정규화(normalization)를 통한 스켈레톤의 크기 및 상대적 비율 계산, RGB 영상 스케일링(Scaling) 후 주요 마디 인접 영역의 RGB 색상 정보를 추출하는 방법을 통해 정확도가 개선된 높은 성능의 다중 사용자 추적 기술을 연구하였다.

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Evaluation of shape similarity for 3D models (3차원 모델을 위한 형상 유사성 평가)

  • Kim, Jeong-Sik;Choi, Soo-Mi
    • The KIPS Transactions:PartA
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    • v.10A no.4
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    • pp.357-368
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    • 2003
  • Evaluation of shape similarity for 3D models is essential in many areas - medicine, mechanical engineering, molecular biology, etc. Moreover, as 3D models are commonly used on the Web, many researches have been made on the classification and retrieval of 3D models. In this paper, we describe methods for 3D shape representation and major concepts of similarity evaluation, and analyze the key features of recent researches for shape comparison after classifying them into four categories including multi-resolution, topology, 2D image, and statistics based methods. In addition, we evaluated the performance of the reviewed methods by the selected criteria such as uniqueness, robustness, invariance, multi-resolution, efficiency, and comparison scope. Multi-resolution based methods have resulted in decreased computation time for comparison and increased preprocessing time. The methods using geometric and topological information were able to compare more various types of models and were robust to partial shape comparison. 2D image based methods incurred overheads in time and space complexity. Statistics based methods allowed for shape comparison without pose-normalization and showed robustness against affine transformations and noise.

3-D Indoor Navigation and Autonomous Flight of a Micro Aerial Vehicle using a Low-cost LIDAR (저가형 LIDAR를 장착한 소형 무인항공기의 3차원 실내 항법 및 자동비행)

  • Huh, Sungsik;Cho, Sungwook;Shim, David Hyunchul
    • The Journal of Korea Robotics Society
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    • v.9 no.3
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    • pp.154-159
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    • 2014
  • The Global Positioning System (GPS) is widely used to aid the navigation of aerial vehicles. However, the GPS cannot be used indoors, so alternative navigation methods are needed to be developed for micro aerial vehicles (MAVs) flying in GPS-denied environments. In this paper, a real-time three-dimensional (3-D) indoor navigation system and closed-loop control of a quad-rotor aerial vehicle equipped with an inertial measurement unit (IMU) and a low-cost light detection and ranging (LIDAR) is presented. In order to estimate the pose of the vehicle equipped with the two-dimensional LIDAR, an octree-based grid map and Monte-Carlo Localization (MCL) are adopted. The navigation results using the MCL are then evaluated by making a comparison with a motion capture system. Finally, the results are used for closed-loop control in order to validate its positioning accuracy during procedures for stable hovering and waypoint-following.

Lower Body Type Classification of Women Aged 20-30 for the Development of Riding Breeches (승마바지 개발을 위한 20~30대 성인여성의 하반신 유형 분류)

  • Lee, Ji-Eun;Kwon, Young-Ah
    • Journal of the Korean Society of Clothing and Textiles
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    • v.37 no.8
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    • pp.1075-1094
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    • 2013
  • This study analyzed the lower body type of women aged 20 to 30 to understand their respective characteristics. The research method was restricted to the use of direct measurements data and 3D measurements data of the Sixth Size Korea. Factor analysis, cluster analysis, ANOVA, Duncan's test, discriminant analysis, t-test, and ${\chi}^2$-test were performed for the statistical analysis of the data using SPSS Win 20.0 program. The results of this study are as follows. Lower body type based on 3D measurements were classified into 3 types (obese lower body, long lower body, and small lower body). Lower body type based on direct measurements were classified into 3 types (obese lower body, thick and long lower body, and small lower body). Lower body type based on the direct measurement of sitting pose were classified into 3 types (obese lower body, long and thin lower body, and short lower body). The age differences in the lower body types could be analyzed by an evaluation of the 3D simulation of the lower body.

A Study on Estimating Smartphone Camera Position (스마트폰 카메라의 이동 위치 추정 기술 연구)

  • Oh, Jongtaek;Yoon, Sojung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.6
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    • pp.99-104
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    • 2021
  • The technology of estimating a movement trajectory using a monocular camera such as a smartphone and composing a surrounding 3D image is key not only in indoor positioning but also in the metaverse service. The most important thing in this technique is to estimate the coordinates of the moving camera center. In this paper, a new algorithm for geometrically estimating the moving distance is proposed. The coordinates of the 3D object point are obtained from the first and second photos, and the movement distance vector is obtained using the matching feature points of the first and third photos. Then, while moving the coordinates of the origin of the third camera, a position where the 3D object point and the feature point of the third picture coincide is obtained. Its possibility and accuracy were verified by applying it to actual continuous image data.