• Title/Summary/Keyword: 3-D object modeling

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3D Building Model Texture Extraction from Multiple Spatial Imagery for 3D City Modeling (3차원 도시모델 생성을 위한 다중 공간영상 기반 건물 모델 텍스쳐 추출)

  • Oh, Jae-Hong;Shin, Sung-Woong;Park, Jin-Ho;Lee, Hyo-Seong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.4
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    • pp.347-354
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    • 2007
  • Since large portal service providers started web services for 3D city models around the world using spatial imagery, the competition has been getting intense to provide the models with the higher quality and accuracy. The building models are the most in number among the 3D city model objects, and it takes much time and money to create realistic model due to various shapes and visual appearances of building object. The aforementioned problem is the most significant limitation for the service and the update of the 3D city model of the large area. This study proposed a method of generating realistic 3D building models with quick and economical texture mapping using multiple spatial imagery such as aerial photos or satellite images after reconstructed geometric models of buildings from building layers in digital maps. Based on the experimental results, the suggested method has effectiveness for the generation of the 3D building models using various air-borne imagery and satellite imagery quickly and economically.

A Study on Building Object Change Detection using Spatial Information - Building DB based on Road Name Address - (기구축 공간정보를 활용한 건물객체 변화 탐지 연구 - 도로명주소건물DB 중심으로 -)

  • Lee, Insu;Yeon, Sunghyun;Jeong, Hohyun
    • Journal of Cadastre & Land InformatiX
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    • v.52 no.1
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    • pp.105-118
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    • 2022
  • The demand for information related to 3D spatial objects model in metaverse, smart cities, digital twins, autonomous vehicles, urban air mobility will be increased. 3D model construction for spatial objects is possible with various equipments such as satellite-, aerial-, ground platforms and technologies such as modeling, artificial intelligence, image matching. However, it is not easy to quickly detect and convert spatial objects that need updating. In this study, based on spatial information (features) and attributes, using matching elements such as address code, number of floors, building name, and area, the converged building DB and the detected building DB are constructed. Both to support above and to verify the suitability of object selection that needs to be updated, one system prototype was developed. When constructing the converged building DB, the convergence of spatial information and attributes was impossible or failed in some buildings, and the matching rate was low at about 80%. It is believed that this is due to omitting of attributes about many building objects, especially in the pilot test area. This system prototype will support the establishment of an efficient drone shooting plan for the rapid update of 3D spatial objects, thereby preventing duplication and unnecessary construction of spatial objects, thereby greatly contributing to object improvement and cost reduction.

A Development of Simulator for Autonomous Navigation System of UUV (무인잠수정의 자율운항시스템을 위한 시뮬레이터 개발)

  • Lee, Young-Il;Min, Jong-Soo;Song, Jin-Kook;Kim, Yong-Gi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.3
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    • pp.581-589
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    • 2008
  • The goal of a simulator is to provide for the testing of new technologies and to facilitate the eventual transfer of these technologies to the applications. In the Development Step, Simulation can provide a cost effective alternative to expensive and hazardous field testing. In this paper, a 3D simulator is developed to test UUV navigation system bated on RVC model. The simulation system consists of a environment manager, objects and a 3D viewer. Objects are modeling all physical elements such as map, obstacle and UUV which reside in a underwater environment. Those objects are created and initialized by environment manager. The environment manager plays the role of intermediator which allows created objects to interact with each other, and transmits information on the objects to 3D viewer. The 3D viewer analyzes the received information and visualizes 3D graphic by using OpenGL primitives.

The Development of Fashion Design with Korean Images Using Digital Media - 3D Modeling Based On Maya (Qualoth) Program - (디지털 매체를 활용한 한국적 이미지 패션 디자인 개발 - Maya(Qualoth) 프로그램을 활용한 3차원 모델링 -)

  • Lee, Yoon-Kyung;Kim, Min-Ja
    • Journal of the Korean Society of Costume
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    • v.58 no.6
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    • pp.42-53
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    • 2008
  • This study is about the development of Fashion Design using of Korean Motive applied Digital Medium. With rapid change during the 21st century, digital media has emerged as the most important communication tool to facilitate speedy and interactive conversation. The recent emergence of 'Mass Customization' is a good reflection of digital transition's interactive features, realizing product variation and customization through flexibility and immediate responsiveness. In this so-called digital era, fashion is a tool that facilitates the use of digital media, while acting as the object, or the purpose, where digital media can be applied. This study looked at the development situations and future utilization method regarding digital fashion, which was recreated through digital media. In this study, a new design process was developed through digital media and actually manufactured Korean image clothing to reflect the motif of plant found in Korean folk paintings. Three-Dimensional(3D) digital shape was dressed in virtual clothing for comparison, thereby adding some features of textile design to three-Dimensional(3D) shape. Through the process, the study can provide various potential accesses to future development of fashion design utilizing digital media.

Exterior Design of Electric Vehicle Using Web Based Human Sensibility Assessment (Web 기반의 감성평가를 활용한 전기자동차 익스테리어 디자인)

  • Jang, Phil-Sik;Choi, Chool-Heon
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.4
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    • pp.63-69
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    • 2006
  • Consumer satisfaction and feelings with form play an essential role in determining the success of a product. However, contemporary industrial design processes typically employ designer driven, intuitive methods for generating and evaluating form concepts. This paper describes the implementation process of web based design support system that helps assess customer's feelings or sensibilities of forms created in each stages of design process. The present web based approach provides designers with fast and various feedbacks about their design in each stage by using assessment with object VR and web 3D as well as ordinary 2D images. Practical application for exterior design of electric vehicle was illustrated and the further refinement of the design support system was discussed.

A Study on a Quantified Structure Simulation Technique for Product Design Based on Augmented Reality (제품 디자인을 위한 증강현실 기반 정량구조 시뮬레이션 기법에 대한 연구)

  • Lee, Woo-Hun
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.85-94
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    • 2005
  • Most of product designers use 3D CAD system as a inevitable design tool nowadays and many new products are developed through a concurrent engineering process. However, it is very difficult for novice designers to get the sense of reality from modeling objects shown in the computer screens. Such a intangibility problem comes from the lack of haptic interactions and contextual information about the real space because designers tend to do 3D modeling works only in a virtual space of 3D CAD system. To address this problem, this research investigate the possibility of a interactive quantified structure simulation for product design using AR(augmented reality) which can register a 3D CAD modeling object on the real space. We built a quantified structure simulation system based on AR and conducted a series of experiments to measure how accurately human perceive and adjust the size of virtual objects under varied experimental conditions in the AR environment. The experiment participants adjusted a virtual cube to a reference real cube within 1.3% relative error(5.3% relative StDev). The results gave the strong evidence that the participants can perceive the size of a virtual object very accurately. Furthermore, we found that it is easier to perceive the size of a virtual object in the condition of presenting plenty of real reference objects than few reference objects, and using LCD panel than HMD. We tried to apply the simulation system to identify preference characteristics for the appearance design of a home-service robot as a case study which explores the potential application of the system. There were significant variances in participants' preferred characteristics about robot appearance and that was supposed to come from the lack of typicality of robot image. Then, several characteristic groups were segmented by duster analysis. On the other hand, it was interesting finding that participants have significantly different preference characteristics between robot with arm and armless robot and there was a very strong correlation between the height of robot and arm length as a human body.

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Visualization of The Three Dimensional Information Using Stereo Camera (스테레오 카메라를 이용한 3차원 정보의 가시화)

  • Lee, Nam-Oh;Park, Soon-Yong;Lee, Seung-Min
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.4
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    • pp.15-20
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    • 2010
  • The three dimensional information is extracted and visualized using by stereo images of the object and the method for a 3D stereoscopic image is presented by the vergence control algorithm. The matching, which is applied a undistortion of lens and the energy function, is executed for the efficient extraction three dimensional information. Especially, applying the optimized method of matched line to the multi direction of the disparity imges. The disadvantages of multi directional method and reliability expansion method is collected. The matched interesting range of the three dimensional information is visualized using by VRML and more 3D stereoscopic image is visualized through the vergence control according to distance of the object. more improved three dimensional information is provided to observer by visualizing both of them at the same time.

Tolerance Analysis of 3-D Object Modeling Errors in Model-Based Camera Tracking (모델 기반 카메라 추적에서 3 차원 객체 모델링의 허용 오차 범위에 대한 분석)

  • Rhee, Eun Joo;Seo, Byung-Kuk;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.415-416
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    • 2012
  • 모델 기반 카메라 추적에서 추적을 위한 3 차원 객체 모델의 정확도는 매우 중요하다. 하지만 3 차원 객체의 실측 모델링은 일반적으로 정교한 작업을 요구할 뿐 아니라, 오차 없이 모델링 하기가 매우 어렵다. 반면에 오차를 포함하고 있는 객체 모델을 이용하더라도 실제 추적 환경에서 사용자가 느끼는 성공적인 추적의 허용 오차는 실제 추적 오차와 다를 수 있다. 따라서, 본 논문에서는 모델 기반 카메라 추적에서 모델링 오차에 따른 모델과 영상 정보 간의 실제 정합 오차와 육안으로 판단되는 정합의 허용 오차를 사용자 평가를 통해 비교 분석하고, 3 차원 객체 모델링의 허용 오차 범위에 대해 논의한다.

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A Methodology of Optimal Design for Solar Heating and Cooling System Using Simulation Tool

  • Lee, Dongkyu;Nam, Hyunmin;Lee, Byoungdoo
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.540-543
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    • 2015
  • Solar energy is one of the most important alternative energy sources which have been shown to meet high levels of heating and cooling demands in buildings. However, the efficiencies to satisfy these demands using solar energy significantly vary based on the characteristics of individual building. Therefore, this paper is focused on developing the methodology which can help to design optimal solar system for heating and cooling to be in cooperated within the existing buildings according to their load profiles. This research has established the Solar Heating and Cooling (SHC) system which is composed of collectors, absorption chiller, boiler and heat storage tank. Each component of SHC system is analyzed and made by means of Modelica Language and Pistache tool is verified the results. Sequential approximate optimization (SAO) and meta-models determined to 15 design parameters to optimize SHC system. Finally, total coefficient of performance (COP) of the entire SHC system is improved approximately 7.3% points compared to total COP of the base model of the SHC system.

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A Study on the development of Construction Field Management Model based on BIM (BIM기반 건설현장 관리모델 개발에 관한 연구)

  • Jun, Young-Woong;Lee, Myoung-Sik
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.3
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    • pp.69-76
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    • 2009
  • The importance of efficient construction site management has been growing as the amount of construction information increases which is used in the growing construction site. Accordingly in this study, we are trying to find out the application situation and possibility of BIM through theoretical examination and domestic & overseas case study of BIM and we are trying to suggest the way of efficient construction site management formulation through implementation phase-oriented and cooperation entity-oriented analysis in the construction site. We found out that it was possible to minimize time loss and financial loss by visualizing 2D drawings through 3D modeling of target building by applying BIM and that it was possible to improve accuracy of budget planning with quantitative information of 3D model, to plan construction process with more confidence due to accurate architectural information of drawings and quantitative information, and to manage cost and quality through process management based on construction information acquired by BIM including object information by part. It is concluded that we can improve efficiency of construction management between field and each cooperating entity by integrating and linking BIM information through this process.

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