• 제목/요약/키워드: 3-D map

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Point-level deep learning approach for 3D acoustic source localization

  • Lee, Soo Young;Chang, Jiho;Lee, Seungchul
    • Smart Structures and Systems
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    • 제29권6호
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    • pp.777-783
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    • 2022
  • Even though several deep learning-based methods have been applied in the field of acoustic source localization, the previous works have only been conducted using the two-dimensional representation of the beamforming maps, particularly with the planar array system. While the acoustic sources are more required to be localized in a spherical microphone array system considering that we live and hear in the 3D world, the conventional 2D equirectangular map of the spherical beamforming map is highly vulnerable to the distortion that occurs when the 3D map is projected to the 2D space. In this study, a 3D deep learning approach is proposed to fulfill accurate source localization via distortion-free 3D representation. A target function is first proposed to obtain 3D source distribution maps that can represent multiple sources' positional and strength information. While the proposed target map expands the source localization task into a point-wise prediction task, a PointNet-based deep neural network is developed to precisely estimate the multiple sources' positions and strength information. While the proposed model's localization performance is evaluated, it is shown that the proposed method can achieve improved localization results from both quantitative and qualitative perspectives.

문경지역에서 3차원 지반특성 분석연구 (3 Dimensional Geo-Information at Munkyeong area)

  • 이병주;황재홍;이창원
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2010년도 추계 학술발표회
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    • pp.423-427
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    • 2010
  • To develope SOC(social overhead capita) which constructs the railroad, highway etc., the geo-technical foundation have to be well understood for the safety works. In this paper, we selected Moonkyung area for the study area, which has various geological units and geological structure including the big thrust and fold. By this reason one of the geo-technical information is the engineering geology map. To make the map, lithology and soil distribution with drilling data are important elements. Three dimensional geo-infomation is established by fence diagram which is several geological cross sections and/or computer software 3D Geomodeller, EarthVision, GSI3D, Gocad.

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Effect of Packaging Method on the Lipid Oxidation, Protein Oxidation, and Color in Aged Top Round from Hanwoo (Korean Native Cattle) during Refrigerated Storage

  • Kang, Sun Moon;Kang, Geunho;Seong, Pilnam;Park, Beomyoung;Cho, Soohyun
    • 한국축산식품학회지
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    • 제34권3호
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    • pp.273-279
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    • 2014
  • The objective of this study was to investigate the effects of the packaging method on the lipid and protein oxidation, and color in aged top round from Hanwoo (Korean native cattle) for 14 d at $4^{\circ}C$. Catalase activity was the highest (p<0.05) in vacuum packaging (VP) treatment during storage, and was higher (p<0.05) in 50% Ox-MAP and 50% Ox-MAP+vacuum skin packaging (VSP) treatments than in other treatments at d 14. Superoxide dismutase activity was higher (p<0.05) in VP, 50% Ox-MAP, and 50% Ox-MAP+VSP treatments than in other treatments at d 14. During storage, total antioxidant activity was the highest (p<0.05) in VP treatment and was higher (p<0.05) in 50% Ox-MAP+VSP treatment than in 80% Ox-MAP treatment. TBARS value was the lowest (p<0.05) in VP treatment during storage and was lower (p<0.05) in 50% Ox-MAP and Ox-MAP+VSP treatments than in 80% Ox-MAP and Ox-MAP treatments, respectively. Carbonyl content was the lowest (p<0.05) in VP treatment from 10 d. From 7 d, the $a^*$ value was the highest (p<0.05) in VP treatment and was higher (p<0.05) in 50% Ox-MAP and 50% Ox-MAP+VSP treatments than in other treatments. The $b^*$ value was the highest (p<0.05) in VP treatment from 3 d, and was higher (p<0.05) in 80% Ox-MAP+VSP, 50% Ox-MAP, and 50% Ox-MAP+ VSP treatments than in 80% Ox-MAP treatment at d 14. Therefore, VP improved the oxidation and red color stabilities in stored-aged top round compared with Ox-MAP. In addition, 50% Ox-MAP improved the lipid oxidation and red color stabilities compared with 80% Ox-MAP, and its inhibitory effect on lipid oxidation was enhanced by combination with VSP.

관심맵과 에지 모델링을 이용한 2D 영상의 3D 변환 (Generation of Stereoscopic Image from 2D Image based on Saliency and Edge Modeling)

  • 김만배
    • 방송공학회논문지
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    • 제20권3호
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    • pp.368-378
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    • 2015
  • 2D영상의 3D변환 기술은 3D 디스플레이 및 3DTV에 기본적으로 장착된 기술로 꾸준히 연구 및 상업화가 진행된 기술이다. 이 기술은 3D 입체영상 콘텐츠 부족을 해결할 수 있다는 장점이 있다. 3D변환은 정지영상으로부터 다양한 깊이단서를 이용하여 깊이맵을 추출한 후에, DIBR(Depth Image Based Rendering)로 입체영상을 생성한다. 특정 영상이외에는 영상에서 신뢰성 있는 단서가 있는 경우는 많지 않다. 따라서 3D변환 기술은 일반 영상에서도 우수하고, 일관된 입체영상이 생성하는 것이 중요하다. 이러한 관점에서 본논문에서는 상기 조건을 만족할 수 있는 3D변환 방법을 제안한다. 주 기술로 최근 다양한 분야에서 활용되는 관심맵과 에지를 활용한 다. 깊이맵을 생성하기 위해서 기하적 투영, 근접 모델 및 바이노믹 필터를 활용한다. 실험에서는 제안한 방법을 24개의 2D 비디오 콘텐츠에 적용하였고, 입체감 및 시각적 피로도 등의 주관적 평가를 통해 3D 콘텐츠의 우수한 만족도를 확인하였다.

3D-Lidar 기반 도로 반사도 지도와 IPM 영상을 이용한 위치추정 (Localization Using 3D-Lidar Based Road Reflectivity Map and IPM Image)

  • 정태기;송종화;임준혁;이병현;지규인
    • 제어로봇시스템학회논문지
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    • 제22권12호
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    • pp.1061-1067
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    • 2016
  • Position of the vehicle for driving is essential to autonomous navigation. However, there appears GPS position error due to multipath which is occurred by tall buildings in downtown area. In this paper, GPS position error is corrected by using camera sensor and highly accurate map made with 3D-Lidar. Input image through inverse perspective mapping is converted into top-view image, and it works out map matching with the map which has intensity of 3D-Lidar. Performance comparison was conducted between this method and traditional way which does map matching with input image after conversion of map to pinhole camera image. As a result, longitudinal error declined 49% and complexity declined 90%.

깊이맵 변환을 이용한 3D 입체감 개선 방법 (Improvement of 3D Stereoscopic Perception Using Depth Map Transformation)

  • 장성은;정다운;서주하;김만배
    • 방송공학회논문지
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    • 제16권6호
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    • pp.916-926
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    • 2011
  • 3D 영화 콘텐츠처럼 고해상도로 만들어진 입체영상은 저해상도 영상에서는 동일한 3D 깊이감을 느낄 수가 없다는 단점이 있다. 본 논문에서는 공간적 복잡도을 이용하여 깊이맵을 변환하여 입체감을 개선할 수 있는 방법을 제안한다. 제안 방법에서는 깊이맵의 히스토그램을 분석한 후에, 깊이맵을 다수의 깊이평면으로 분할한 다음에 깊이 평면을 변환한다. 마지막으로 변환된 깊이평면을 통합하여 최종 깊이맵을 생성한다. 주관적 평가 실험에서는 입체감 개선 및 이에 따라 발생하는 시각적 피로도를 검증하였다. 실험에서는 입체감의 개선이 증명되었으며, 영상 해상도가 낮아져도, 입체감은 유지되는 것을 보여주었다. 또한 얻어진 입체영상의 시각적 피로도 검증을 통해서 생성된 입체영상은 피로도가 증가하지 않는 것을 보여주었다.

Automatic 3D Symbol Mapping Techniques for Construction of 3D Digital Map

  • Park, Seung-Yong;Lee, Jae-Bin;Yu, Ki-Yun;Kim, Yong-Il
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume I
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    • pp.106-109
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    • 2006
  • Over the years, many researches have been performed to create 3D digital maps. Nevertheless, it is still time-consuming and involves a high cost because a large part of 3D digital mapping is conducted manually. To compensate this limitation, we propose methodologies to represent 3D objects as 3D symbols and locate these symbols into a base map automatically. First of all, we constructed the 3D symbol library to represent 3D objects as 3D symbols. In the 3D symbol library, the attribute and geometry information are stored, which defines factors related to the types of symbols and related to the shapes respectively. These factors were used to match 3D objects and 3D symbols. For automatic mapping of 3D symbols into a base map, we used predefined parameters such as the size, the height, the rotation angle and the center of gravity of 3D objects which are extracted from Light Detection and Ranging (LIDAR) data and 2D digital maps. Finally, the 3D map in urban area was constructed and the mapping results were tested using aerial photos as reference data. Through this research, we can identify that the developed the algorithms can be used as effective techniques for 3D digital cartographic techniques

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가상 환경에서의 효과적인 네비게이션을 위한 도구 분석 (Effective Navigation Aids in Virtual Environments)

  • 임동관;한성호;류종현;선미선
    • 대한인간공학회지
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    • 제23권1호
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    • pp.23-38
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    • 2004
  • This study examines different types of navigation aids when a navigator performs target search tasks in Virtual Environments. The factors manipulated in this study include target information (None/Landmark). navigational difficulty (Easy/Difficult). and map types (None/2D Map/3D Map). Navigation performance was measured by using task completion time and the number of target locations that was remembered by the navigator. In addition, user satisfaction on the navigation aids was also measured by using a 7-point Likert's scale. The results showed that the user satisfaction on the landmark was high when the 3D Map was provided. The task completion time shortened when navigational difficulty was set at "easy." The number of remembered target locations was large when there was no landmark. It was also large with an easy navigation task. or a map (20 or 3D) provided. Guidelines for selecting navigation aids were proposed based on the results.

드론을 이용한 가상 현실 및 증강 현실 기반 3D 캠퍼스 지도 'SNUT MAP' (VR AR-based campus map using Drone 'SNUT MAP')

  • 김수빈;김은주;이은비;김동호
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2020년도 추계학술대회
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    • pp.370-372
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    • 2020
  • 가상 현실을 이용한 다양한 응용기술이 등장함에 따라, 그를 이용한 서비스와 상용 애플리케이션이 개발되고 있다. VR, AR 사용자가 증가하고, 주위에서도 쉽게 이러한 기술을 접할 수 있게 되었다. 이에 본 논문은 2D로 표현되는 기존의 지도 사용을 어려워하는 사람들의 문제점을 해결하기 위하여 VA과 AR-based 3D를 통합할 수 있는 지도를 연구하고 'SNUT MAP'을 개발하였다. 'SNUT MAP'을 개발하는 데 Unity 3D와 Dronedeploy, Blender, Vuforia, AR+GPS location, Google maps API를 사용하였다.

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깊이영상 해상도 조절에 따른 3 차원 비디오 부호화 성능 분석 (Analysis of Depth Map Resolution for Coding Performance in 3D Video System)

  • 이도훈;양윤모;오병태
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2015년도 하계학술대회
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    • pp.452-454
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    • 2015
  • 본 논문에서는 다시점 깊이영상 기반 3 차원 영상시스템에서 깊이영상의 해상도에 따른 압축성능을 비교 실험한다. 다시점 깊이영상 시스템에서 깊이영상은 중간시점 합성을 위해 사용되며, 깊이영상은 중간영상의 화질에 큰 영향을 미치게 된다. 본 논문에서는 3 차원 영상시스템에서 깊이영상 해상도에 따른 중간영상의 화질변화를 분석하고, dilation filter 로 인한 성능변화를 비교 분석한다.

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