• Title/Summary/Keyword: 3-D display system

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Alignment System Development for producing OLED using Fourth-Generation Substrate

  • Park, Jae-Yong;Han, Seok-Yoon;Lee, Nam-Hoon;Choi, Jeong-Og;Shin, Ho-Seon
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.873-878
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    • 2008
  • Doosan Mecatec has developed alignment system for Organic Light-Emitting Diode (OLED) display production using large size substrate. In the present article, The alignment system between the substrate and the mask, which is a core technology for producing the OLED product using the fourth-generation substrate with $730{\times}920mm^2$ or more, will be described by dividing into a substrate loader, a magnet unit, a CCD camera, etc. The substrate loader is optimized through the simulation where the central portion of the substrate droops by about 1.5mm by clamping each of a long side (920mm direction) and a short side (730mm direction) thereof by 6 point and 4 point. A magnet unit using a sheet type of rubber magnet is constituted and a CCD camera model with the specifications capable of minimizing the errors between a clear image and the same image is selected. The system to which an upward evaporation technique of small molecular organic materials will be applied has been developed so that repeatability and position accuracy becomes ${\pm}1{\mu}m$ or less using an UVW type of stage. Also, the vision accuracy of the CCD camera becomes ${\pm}1{\mu}m$ or less and the align process TACT becomes 30sec. or less so that the final alignment accuracy between the substrate and the mask becomes ${\pm}3{\mu}m$ or less. In order to meet an extra-large glass substrate, an evaporation system using an extra-large AMOLED substrate has been developing through a vertical type of an alignment system.

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Development of 32-Channel Image Acquisition System for Thickness Measurement of Retina (망막 두께 측정을 위한 32채널 영상획득장치 개발)

  • 양근호;유병국
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2003.06a
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    • pp.110-113
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    • 2003
  • In this paper, the multi-channel high speed data acquisition system is implemented. This high speed signal processing system for 3-D image display is applicable to the manipulation of a medical image processing, multimedia data and various fields of digital image processing. In order to convert the analog signal into digital one, A/D conversion circuit is designed. PCI interface method is designed and implemented, which is capable of transmission a large amount of data to computer. In order to, especially, channel extendibility of images acquisition, bus communication method is selected. By using this bus method, we can interface each module effectively. In this paper, 32-channel A/D conversion and PCI interface system for 3-dimensional and real-time display of the retina image is developed. The 32-channel image acquisition system and high speed data transmission system developed in this paper is applicable to not only medical image processing as 3-D representation of retina image but also various fields of industrial image processing in which the multi-point realtime image acquisition system is needed.

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Synthesis method of elemental images from Kinect images for space 3D image (공간 3D 영상디스플레이를 위한 Kinect 영상의 요소 영상 변환방법)

  • Ryu, Tae-Kyung;Hong, Seok-Min;Kim, Kyoung-Won;Lee, Byung-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.162-163
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    • 2012
  • In this paper, we propose a synthesis method of elemental images from Kinect images for 3D integral imaging display. Since RGB images and depth image obtained from Kinect are not able to display 3D images in integral imaging system, we need transform the elemental images in integral imaging display. To do so, we synthesize the elemental images based on the geometric optics mapping from the depth plane images obtained from RGB image and depth image. To show the usefulness of the proposed system, we carry out the preliminary experiments using the two person object and present the experimental results.

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Building a Stereoscopic Display System for 3-D Spatial Data Analysis (3차원 공간 자료 분석을 위한 입체형 시각화 시스템 구축)

  • Lee, Doo-Sung
    • Geophysics and Geophysical Exploration
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    • v.7 no.2
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    • pp.105-108
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    • 2004
  • Immersive virtual reality has been used in areas of oil and gas exploration for visualization and analysis of various spatial data, such as wireline logs, 3-dimensional seismic data volume, formational boundaries, fault, and some other reservoir characteristics. Although virtual reality is a valuable tool in this area, in most cases, it requires a large budget. This paper describes the construction of a single screen, passive stereo, virtual reality, display system based on commodity, or otherwise, low-cost components. The core elements of the system are a PC with a two-channel 3-D graphics, two projects, and a polarized stereo. There are many options available for the major elements of such a system, and the basic system can be modified or adapted to many different styles of use.

Keyboard for Virtual Reality Head Mounted Display using Electro-oculogram (EOG를 사용한 가상현실 HMD용 키보드 구현)

  • Kim, Byeong-Jun;Kwon, Ki-Chul;Yang, Young-Man;Kim, Nam
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.1-9
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    • 2018
  • A keyboard system for hands-free virtual reality head mounted display using electrooculogram (EOG) signal which occurs during the eye-blinking is proposed. This system consists of display device, gyroscope sensor, gravity sensor and electro-encephalogram (EEG) sensor, and it is implemented with Unity3D engine for system control and graphic processing. If the input language of proposed keyboard system is Korean, i.e. Hangul, the Chonjiin keyboard method is utilized; but for the English spelling, numbers or special characters, $3{\times}4$ keyboard method is used in order to solve the spatial problem. By the implemented method, it can be verified that the user can handle the keyboard input of virtual reality head mounted display with only neck movement and EOG, instead of using hands.

A Study on Real-Time Defect Detection System Using CNN Algorithm During Scaffold 3D Printing (CNN 알고리즘을 이용한 인공지지체의 3D프린터 출력 시 실시간 출력 불량 탐지 시스템에 관한 연구)

  • Lee, Song Yeon;Huh, Yong Jeong
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.125-130
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    • 2021
  • Scaffold is used to produce bio sensor. Scaffold is required high dimensional accuracy. 3D printer is used to manufacture scaffold. 3D printer can't detect defect during printing. Defect detection is very important in scaffold printing. Real-time defect detection is very necessary on industry. In this paper, we proposed the method for real-time scaffold defect detection. Real-time defect detection model is produced using CNN(Convolution Neural Network) algorithm. Performance of the proposed model has been verified through evaluation. Real-time defect detection system are manufactured on hardware. Experiments were conducted to detect scaffold defects in real-time. As result of verification, the defect detection system detected scaffold defect well in real-time.

An Efficient Integration of 3D User Interface Device with Tiled Display System in PC Cluster Environment (3차원 사용자 인터페이스 장비와 PC 클러스터 환경 타일 가시화 시스템의 효율적인 연동)

  • Oh, Min-Hwan;Kim, Kwang-Sik;Choi, Yun-Hyuk;Yang, Jin-Oh;Cho, Jin-Yeon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.2
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    • pp.185-194
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    • 2008
  • In this paper, an efficient technique is proposed to integrate the 3D user interface with the tiled display system in PC cluster environment. In the developed 3D user interface software, various menus are provided to increase the user friendliness of the interface, including the several model-control-commands. To eliminate the noise produced from the 3D user interface devices, the box filtering algorithm is employed. Further, a communication splitting algorithm, which is a kind of asynchronous communication method, is proposed to reduce the motion delay between the 3D interface and the tiled display system, and its efficiency is validated through the benchmarking tests.

A Study on Projective Calibration for Arbitrary Display Surface using Digital Moire Method. (Digital Moire를 이용한 임의의 영사면에 대한 투영보정에 관한 연구)

  • 유원재;김도훈;강영준;백성훈
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.292-295
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    • 2003
  • Moire topography method is a well-known non-contacting 3-D measurement method. the automatic 3-D measurement by moire topography has been required since the method was frequently applied to the engineering and medical fields. 3-D measurement using digital projection moire topography is very attractive because of its high measuring speed and high sensitivity. In this study, digital two-wavelength phase shilling moire is applied to the entertainment fields. recently. as promoting the growth of the VR-Game, display devices which attract public attention such as HMD or Projector are being appeared in order to deliver effectively the absorption sense. this study realized the Auto-calibrating system for arbitrary display surface using digital moire method which satisfied the shape measurement of display surface and the request of FOV(Field of View) output. also when large screen wasn't prepared, this auto-calibrating system was applied to enjoy games or movies at home with a projector and walls

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Development of Cooperative Viewer System Technology Running on the Scalable High-Resolution Tiled Display System (확장형 초고해상도 타일드 디스플레이 시스템에서 동작하는 협업용 뷰어 시스템 기술 개발)

  • Kim, Min-Young;Lee, Bin-Na-Ra;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.841-848
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    • 2010
  • A tiled display can present a high resolution image or real-sized 3D objects. It can be used fot effective collaboration by allowing multiple users to allocate their own spaces, which are used privately or shared with others. In this research, a collaborative viewer system, which allows manipulating 3D models, images and movie clips, was constructed on a distributed platform. This allows multiple users to manipulate different contents separately with various input devices. This paper describes an architecture and a prototype system built with the viewer.

Curved Projection Integral Imaging Using an Additional Large-Aperture Convex Lens for Viewing Angle Improvement

  • Hyun, Joo-Bong;Hwang, Dong-Choon;Shin, Dong-Hak;Lee, Byung-Gook;Kim, Eun-Soo
    • ETRI Journal
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    • v.31 no.2
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    • pp.105-110
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    • 2009
  • In this paper, we propose a curved projection integral imaging system to improve the horizontal and vertical viewing angles. The proposed system can be easily implemented by additional use of a large-aperture convex lens in conventional projection integral imaging. To obtain the simultaneous display of 3D images through real and virtual image fields, we propose a computer-generated pickup method based on ray optics and elemental images, which are synthesized for the proposed system. To show the feasibility of the proposed system, preliminary experiments are carried out. Experimental results indicate that our system improves the viewing angle and displays 3D images simultaneously in real and virtual image fields.

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