• Title/Summary/Keyword: 3-D coordinate system

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A Study on the 3D Location Estimation in 2.45GHz Band RTLS (2.45GHz 대역 RTLS에서 3차원 위치추정에 관한 연구)

  • Jeong Seung-Hee;Lee Hyun-Jae;Oh Chang-Heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.957-960
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    • 2006
  • In this paper, we studied the location estimation algorithm of a spatial 3 dimension which extend the location estimation algorithm of a plane 2 dimension in 2.45GHz band RTLS(Real time location system). We used TDOA scheme which need not a time of transmission information of the tag and estimated 3 dimension coordinates. Also, estimated intersection of hyperbolic curve to X, Y coordinate of the tag at 2D coordinates searching area, $300m\times300m$ and LOS propagation environments. And, we estimated Z coordinate ultimately using X, Y coordinate. The location estimation algorithm of a spatial 3 dimension satisfies the RTLS specification requirement, 3m radius accuracy. From the result, we confirm that the location of tag which similar to actual coordinate in the case to an ideal received offset. However, we verified that the location of tag which escapes from a radius 3m within error range when received offset increased. Therefore, as the future work we are consider enhanced location accuracy of a spatial 3 dimension in RTLS system which using the decrease scheme of reader offset or the discriminate scheme of the estimation location.

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Implementing a set of Direct3D Functions on OpenGL (OpenGL을 이용한 Direct3D 기능의 구현)

  • Do, Joo-Young;Baek, Nak-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.19-27
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    • 2011
  • In this paper, we present an emulation library for the essential features and their API function calls provided by Direct3D, the most actively used API for computer game-related application programs on the MS-Windows-based desktop's, with OpenGL library in the Linux environment. In typical Linux-based systems, only the X window system and OpenGL graphics library are available. There are lots of needs for this kind of emulation library to convert the Direct3D-based game applications and user interfaces on these systems. Through carefully selecting the essential API functions from the DirectX version 9.0, we obtained the prototype implementation of that emulation library, to finally get the final full-scale DirectX implementation. Our implementation currently covers 3D coordinate transformations, light and material processing, texture mapping, simple animation features and more. We showed its feasibility through successfully executing a set of Direct3D demonstration programs including a real-world game character animation on our implementation.

The Determination of Resolution on the Improved FBP Tomographic Algorithm (개선된 FBP 토모그라픽 알고리즘에서 분해능의 결정)

  • Koo, Kil-Mo;Hwang, Ki-Hwan;Park, Chi-Seong;Ko, Duck-Young
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.1
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    • pp.21-28
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    • 2005
  • In this paper, we studied resolution to the FBP(Filtered Back-Propagation) tomographic image reconstruction algorithms. In order to analyze the resolution to the tomographic images, we derived ambiguity function to this algorithm which can be reconstructed from the improved FBP image reconstruction algorithm by using fixed coordinate system practically. Through simulation using this function, we determined the lateral and depth resolution quantitively and then analyzed respectively. Simulation results show that the lateral and depth resolution to the improved FBP image reconstruction algerian was determined $0.27\lambda\;and\;0.70\lambda$ at the 3dB, and also $0.89\lambda\;and\;0.96\lambda$ at the 6dB respectively. This results proved that improved FBP reconstruction algorithms for diffraction tomography of incident planar wave is useful to developed the tomographic image system, analyze the resolution to the tomographic images, we derived ambiguity function to this algerian which can be reconstructed from the improved FBP image reconstruction algorithm by using fixed coordinate system.

A Qualitative Study about Coordination system of 3D Virtual Model (외모(外貌)에 있어서 가상(假想) 3D 패션 코디네이션에 대(對)한 질적(質的) 연구(硏究))

  • Shin, Hyo-Jung;Kim, Hyo-Sook;Choi, Chang-Seok
    • Journal of Fashion Business
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    • v.7 no.2
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    • pp.143-155
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    • 2003
  • The purpose of this study were to investigate 1) Values placed upon born hereditary appearance and a made up appearance, 2)examined for points of body and clothing and 3)discrepancy in opinions about Coordination system of 3D Virtual Model This study chose qualitative research approach in-depth interviews were from December 12, 2002, to February 20, 2003. The subjects of the study were 12 women aged in twenties 12 women aged over forty. The results of this study were as follows. 1. Women aged in their twenties defined appearance as follows. there are important a made up appearance, Appearance is looking at point of view from body shape to face, makeup, hair style, body image, cosmetic surgery, clothing and is looking at the whole point of view from hair to tiptoe. This seems to include attitude, personality, behavior, images, and feeling. 2. Regarding body image Women aged in their twenties prefer a slender figure. Women aged in their twenties exerts all possible efforts to have an attractive body through dress well. 3. Regarding body image Women aged in their twenties prefer coordinate to system of 3D virtual model.

New Method of Visual Servoing using an Uncalibrated Camera and a Calibrated Robot

  • Morita, Masahiko;Shigeru, Uchikado;Yasuhiro, Osa
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.41.4-41
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    • 2002
  • In this paper we deal with visual servoing that can control a robot arm with a camera using information of images only, without estimating 3D position and rotation of the robot arm. Here it is assumed that the robot arm is calibrated and the camera is uncalibrated. Here we consider two coordinate systems, the world coordinate system and the camera coordinate one and we use a pinhole camera model as the camera one. First of all, the essential notion can be show, that is, epipolar geometry, epipole, epipolar equation, and epipolar constrain. And these plays an important role in designing visual servoing in the later chapters. Statement of the problem is giver. Provided two a priori...

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Quasi-3D analysis of Axial Flux Permanent Magnet Rotating Machines using Space Harmonic Methods (공간고조파법을 이용한 축 자속 영구자석 회전기기의 준(準)-3D 특성 해석)

  • Choi, Jang-Young
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.60 no.5
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    • pp.942-948
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    • 2011
  • This paper deals with characteristic analysis of axial flux permanent magnet (AFPM) machines with axially magnetized PM rotor using quasi-3-D analysis modeling. On the basis of magnetic vector potential and a two-dimensional (2-D) polar-coordinate system, the magnetic field solutions due to various PM rotors are obtained. In particular, 3-D problem, that is, the reduction of magnetic fields near outer and inner radius of the PM is solved by introducing a special function for radial position. And then, the analytical solutions for back-emf and torque are also derived from magnetic field solutions. The predictions are shown in good agreement with those obtained from 3-D finite element analyses (FEA). Finally, it can be judged that analytical solutions for electromagnetic quantities presented in this paper are very useful for the AFPM machines in terms of following items : initial design, sensitivity analysis with design parameters, and estimation of control parameters.

Development of 2.5D Photon Dose Calculation Algorithm (2.5D 광자선 선량계산 알고리즘 개발)

  • 조병철;오도훈;배훈식
    • Progress in Medical Physics
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    • v.10 no.2
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    • pp.103-114
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    • 1999
  • In this study, as a preliminary study for developing a full 3D photon dose calculation algorithm, We developed 2.5D photon dose calculation algorithm by extending 2D calculation algorithm to allow non-coplanar configurations of photon beams. For this purpose, we defined the 3d patient coordinate system and the 3d beam coordinate system, which are appropriate to 3d treatment planning and dose calculation. and then, calculate a transformation matrix between them. For dose calculation, we extended 2d "Clarkson-Cunningham" model to 3d one, which can calculate wedge fields as well as regular and irregular fields on arbitrary plane. The simple Batho's power-law method was implemented as an inhomogeneity correction. We evaluated the accuracy of our dose model following procedures of AAPM TG#23; radiation treatment planning dosimetry verifications for 4MV of Varian Clinac-4. As results, PDDs (percent depth dose) of cubic fields, the accuracy of calculation are within 1% except buildup region, and $\pm$3% for irregular fields and wedge fields. And for 45$^{\circ}$ oblique incident beam, the deviations between measurements and calculations are within $\pm$4%. In the case of inhomogeneity correction, the calculation underestimate 7% at the lung/water boundary and overestimate 3% at the bone/water boundary. At the conclusions, we found out our model can predict dose with 5% accuracy at the general condition. we expect our model can be used as a tool for educational and research purpose.. purpose..

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Three Degrees of Freedom Global Calibration Method for Measurement Systems with Binocular Vision

  • Xu, Guan;Zhang, Xinyuan;Li, Xiaotao;Su, Jian;Lu, Xue;Liu, Huanping;Hao, Zhaobing
    • Journal of the Optical Society of Korea
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    • v.20 no.1
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    • pp.107-117
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    • 2016
  • We develop a new method to globally calibrate the feature points that are derived from the binocular systems at different positions. A three-DOF (degree of freedom) global calibration system is established to move and rotate the 3D calibration board to an arbitrary position. A three-DOF global calibration model is constructed for the binocular systems at different positions. The three-DOF calibration model unifies the 3D coordinates of the feature points from different binocular systems into a unique world coordinate system that is determined by the initial position of the calibration board. Experiments are conducted on the binocular systems at the coaxial and diagonal positions. The experimental root-mean-square errors between the true and reconstructed 3D coordinates of the feature points are 0.573 mm, 0.520 mm and 0.528 mm at the coaxial positions. The experimental root-mean-square errors between the true and reconstructed 3D coordinates of the feature points are 0.495 mm, 0.556 mm and 0.627 mm at the diagonal positions. This method provides a global and accurate calibration to unity the measurement points of different binocular vision systems into the same world coordinate system.

A Study on the Development of General Purpose Program for the Analysis of 3-D Fluid Flow by Using a General non-Orthogonal Grid System (일반 비직교좌표계를 사용하는 3차원 범용 유동해석 프로그램의 개발)

  • 허남건;조원국;김광호
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.12
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    • pp.3345-3356
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    • 1994
  • A general purpose program, TURBO-3D, for the analysis of 3-D fluid flow in complex geometry has been developed, which employs a standard $k-\varepsilon$ turbulence model and a general nonorthogonal grid system. For the purpose of verification of the program and testing the applicability, turbulent flows in an S-shaped diffuser and turbulent flows over an backward facing step are solved and compared with the earlier results. Comparison with the results by the STAR-CD program has been also made for the same flow configuration and grid structure. The agreements are excellent and hence the program has been verified. Since the present program is applicable only on limited flow phenomena and lacks the pre-and post processor, further improvements toward these directions are being made.

A Study on the recognition of moving objects by segmenting 2D Laser Scanner points (2D Laser Scanner 포인트의 자동 분리를 통한 이동체의 구분에 관한 연구)

  • Lee Sang-Yeop;Han Soo-Hee;Yu Ki-Yun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.177-180
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    • 2006
  • In this paper we proposed a method of automatic point segmentation acquired by 2D laser scanner to recognize moving objects. Recently, Laser scanner is noticed as a new method in the field of close range 3D modeling. But the majority of the researches are pointed on precise 3D modeling of static objects using expensive 3D laser scanner. 2D laser scanner is relatively cheap and can obtain 2D coordinate information of moving object's surface or can be utilized as 3D laser scanner by rotating the system body. In these reasons, some researches are in progress, which are adopting 2D laser scanner to robot control systems or detection of objects moving along linear trajectory. In our study, we automatically segmented point data of 2D laser scanner thus we could recognize each of the object passing through a section.

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