• Title/Summary/Keyword: 3-D Mobile

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Implementation and Analysis of 3D Fish Encyclopedia for Children Education in Mobile Environment (모바일 환경 유아교육용 3D 어류백과 시스템의 구현 및 흥미도 분석)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.2
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    • pp.355-361
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    • 2013
  • Various study for technology of agmented reality by using mobile has been progressed in aspect of advantages for mobility and popularity, recently as technology of agmented reality is developing day by day. Mobile agmented reality is technology imaginary informations are grafted into reality by using mobile. That can induce new learning experience showing high interest and interesting for infant education. This thesis is a fishes encyclopedia for infant that was made by displaying pictures as 3D fish model. 3D fish model is possible to turn on the six axis and enlarge and reduce by demand of users. Furthermore, it was made for inducing interesting about book for infant by inserting various sound effect. The resort of using system for infant shows interest and interesting over four times in case infant will learn with fishes encylopedia not previous books.

Synchronization Method of Stereoscopic Video in 3D Mobile Broadcasting through Heterogeneous Network (이종망을 통한 3D 모바일 방송에서의 스테레오스코픽 비디오 전송을 위한 동기화 방법)

  • Kwon, Ki-Deok;Yoo, Young-Hwan;Jeong, Hyeon-Jun;Lee, Gwang-Soon;Cheong, Won-Sik;Hur, Nam-Ho
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.596-610
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    • 2012
  • This paper proposes a method to provide the high quality 3D broadcasting service in a mobile broadcasting system. In this method, audio and video data are delivered through a heterogeneous network, consisting of a mobile network as well as a broadcasting network, due to the limited bandwidth of the broadcasting system. However, it is more difficult to synchronize the left and right video frames of a 3D stereoscopic service, which come through different types of networks. The proposed method suggests the use of the offset from the initial timestamp of RTP (Real Time Protocol) to determine the order of frames and to find the pair of a left and a right frame that must be played at the same time. Additionally, a new signaling method is introduced for a mobile device to request a 3D service and to get the initial RTP timestamp.

Multi-Current Distributed Folded Monopole Antenna for Triple Band Mobile Phone Handset (3중 대역 휴대폰 단말기용 다중 전류 분포 폴디드 모노폴 안테나)

  • Son, Tae-Ho;Lee, Jae-Ho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.18 no.10
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    • pp.1189-1195
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    • 2007
  • We design and fabricate, in this parer, a triple band folded monopole antenna for the folder type mobile phone handset that can be served GSM/DCS/USPCS mobile phone system. Antenna structure is modified meander shape which is obtained both extension of antenna physical length for GSM band and same directional multi-currents flowing on the antenna conductor surface for DCS/USPCS band. This antenna has as good performances as high radiation resistance and gain increment, and would be applied to mobile phone handset that is not able to be performed by internal antenna. By measurement, fabricated antenna by the press process shows under VSWR 3:1 at closed folder state and 2:1 at opened folder state over whole GSM/DCS/USPCS band, and has maximum gain as -0.02 dBi for GSM, +0.2 dBi for DCS, +0.78 dBi for USPCS band with almost omnidirectional H-plane radiation pattern.

DEM Construction and Spatial Analysis of the Planned Construction Site for Establishment of Housing Construction Planning (주택건설 사업계획 수립을 위한 공사 예정지의 DEM 구축 및 공간분석)

  • Park, Joon-Kyu;Lee, Keun-Wang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.621-626
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    • 2021
  • In this study, data on the study site for apartment construction was acquired, and the quantity of construction waste was calculated using a drone and mobile 3D laser scanner. The accuracy of the drone was 0.034 to 0.064m in the horizontal and vertical directions, respectively, and the mobile 3D Laser Scanner showed an accuracy of 0.018 to 0.049m in the horizontal direction, respectively. These results suggest that it is possible to construct spatial information using a drone and mobile 3D laser scanner with a value within the allowable accuracy of 1:1,000 digital terrain. The volume of construction waste calculated using the mobile 3D laser scanner data was 70,797㎥. It was possible to calculate the volume on the side of the building or some facilities that appeared as shaded areas in the drone outcomes. In addition, modeling was performed for view analysis of the apartments scheduled to be constructed and the terrain-based modeling results of the surrounding buildings. In the future, data construction and accuracy evaluation using mobile 3D laser scanners will be conducted. In addition, additional research comparing existing methods and work processes will be carried out, and the efficiency of mobile 3D laser scanners in the field of spatial information construction can be presented.

One-man Mobile Casual Game Production Using Unity 3D (Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작)

  • Jung, Seo-Won;Kim, Jin-Mo
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.501-512
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    • 2014
  • Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.

Actual Condition and Issues for Mobile Security System

  • Sakurai, Kouichi;Fukushima, Kazuhide
    • Journal of Information Processing Systems
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    • v.3 no.2
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    • pp.54-63
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    • 2007
  • The high-speed mobile Internet has recently been expanded, many attractive services are provided. However, these services require some form of security-related technology. This paper outlines Japanese mobile services and exposits some mobile security topics including mobile spam, mobile malware, mobile DRM system, mobile WiMAX security, and mobile key management.

Visual Tracking of Moving Target Using Mobile Robot with One Camera (하나의 카메라를 이용한 이동로봇의 이동물체 추적기법)

  • 한영준;한헌수
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.12
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    • pp.1033-1041
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    • 2003
  • A new visual tracking scheme is proposed for a mobile robot that tracks a moving object in 3D space in real time. Visual tracking is to control a mobile robot to keep a moving target at the center of input image at all time. We made it possible by simplifying the relationship between the 2D image frame captured by a single camera and the 3D workspace frame. To precisely calculate the input vector (orientation and distance) of the mobile robot, the speed vector of the target is determined by eliminating the speed component caused by the camera motion from the speed vector appeared in the input image. The problem of temporary disappearance of the target form the input image is solved by selecting the searching area based on the linear prediction of target motion. The experimental results have shown that the proposed scheme can make a mobile robot successfully follow a moving target in real time.

Depth sensitivity of stereoscopic displays

  • Choi, Byeong-Hwa;Choi, Dong-Wook;Lee, Ja-Eun;Lee, Seung-Bae;Kim, Sung-Chul
    • Journal of Information Display
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    • v.13 no.1
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    • pp.43-49
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    • 2012
  • Depth sensitivity is considered one of the factors influencing 3D displays the most. In this paper, the perceptual 3D depth was quantitatively measured to compare the depth difference among the display devices. No difference was found in the typical display performance among the devices, but the subjective evaluation of the depth sensitivity where the disparity was varied showed that the organic light emitting diode (OLED) had the highest performance, mainly due to its almost 0% crosstalk, one of the features of OLED. Crosstalk is a form of image superposition that greatly affects the depth sensitivity. The experiment results showed that the quantitative depth sensitivity varies due to geometric factors such as disparity, viewing distance, and subjective sensitivity, depending on the display image characteristics, such as crosstalk and contrast.

Development of Mobile Social Network Game by using Web Service

  • An, Syoungog;Kang, ManJe;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.10
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    • pp.81-86
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    • 2018
  • In the field of mobile games, social network games are steadily increasing in market scale and public interest every year. This paper proposes a method to design a social network game, which is one of the most successful genres in mobile games. The method uses Unity3D, the most commonly used engine for mobile game development. NGUI, a versatile developmental tool of Unity3D, is used to create shops and battle UIs. This paper particularly focuses on how to use the web hosting service to search and operate the necessary data from the database in the server. In addition, the proposed social network game is easy to implement real-time battle using Animator and Raycast, and is characterized by efficient battle implementation through time delay using Coroutine function.

A Design of 3D Graphics Geometry Processor for Mobile Applications (휴대 단말기용 3D Graphics Geometry Processor 설계)

  • Lee, Ma-Eum;Kim, Ki-Chul
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.917-920
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    • 2005
  • This paper presents 3D graphics geometry processor for mobile applications. Geometry stage needs to cope with the large amount of computation. Geometry stage consists of transformation process and lighting process. To deal with computation in geometry stage, the vector processor that is based on pipeline chaining is proposed. The performance of proposed 3D graphics geometry processor is up to 4.3M vertex/sec at 100 MHz. Also, the designed processor is compliant with OpenGL ES that is widely used for standard API of embedded system. The proposed structure can be efficiently used in 3D graphics accelerator for mobile applications.

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