• Title/Summary/Keyword: 3-D MUSIC

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A Study on Music Summarization (음악요약 생성에 관한 연구)

  • Kim Sung-Tak;Kim Sang-Ho;Kim Hoi-Rin;Choi Ji-Hoon;Lee Han-Kyu;Hong Jin-Woo
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.3-14
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    • 2006
  • Music summarization means a technique which automatically generates the most importantand representative a part or parts ill music content. The techniques of music summarization have been studied with two categories according to summary characteristics. The first one is that the repeated part is provided as music summary and the second provides the combined segments which consist of segments with different characteristics as music summary in music content In this paper, we propose and evaluate two kinds of music summarization techniques. The algorithm using multi-level vector quantization which provides a repeated part as music summary gives fixed-length music summary is evaluated by overlapping ration between hand-made repeated parts and automatically generated summary. As results, the overlapping ratios of conventional methods are 42.2% and 47.4%, but that of proposed method with fixed-length summary is 67.1%. Optimal length music summary is evaluated by the portion of overlapping between summary and repeated part which is different length according to music content and the result shows that automatically-generated summary expresses more effective part than fixed-length summary with optimal length. The cluster-based algorithm using 2-D similarity matrix and k-means algorithm provides the combined segments as music summary. In order to evaluate this algorithm, we use MOS test consisting of two questions(How many similar segments are in summarized music? How many segments are included in same structure?) and the results show good performance.

A Study on the Characteristics and Symbolism of Rock Music Star's Hairstyles (20세기 록뮤직스타 헤어스타일의 특징과 상징성에 관한 연구 -1950년대에서 1970년대를 중심으로-)

  • Shin, Hae-Jung;Kuh, Ja-Myung
    • Journal of the Korean Society of Fashion and Beauty
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    • v.3 no.1 s.4
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    • pp.1-12
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    • 2005
  • The purpose of this thesis is to study the formative characteristics and symbolism shown in Rock stars' hairstyles through rock music to have influenced youth culture. There were a D.A style and a mop top style which included the youth characteristic to seek a new desire and value as the hairstyles of Rock & Roll stars, along with the characteristics of Rock & Roll music to represent the feeling of teenagers in 1950's at that time unlike the previous music due to high beats mixed with Rhythm & Blues (R & B) and Country music, and use of electronic guitars. We can see the desire for challenge and freedom against the then present regime, shouting love and peace, and resistance in the Psychedelic Rock music stars' hairstyle, which are untrimmed and disheveled, that is, natural. We can find explosiveness in Mohican and Spike style of Punk Rock stars playing fierce and aggressive music, along with words including indignation and assertion against the society's regime. The Artistic characteristic is implied in the following hairstyles: Glam Rock stars' hairstyle, a man's long-haired but a little long crew-cut style to reduce the bulky feeling and to give a bisexual, visible shock with hair dyed in orange to emphasize magnificence, and Punk Rock stars' hairstyle showing beauty in their own way with expression of anti-beauty to intentionally look ugly. Like this, the 20th Century's Rock music and youth culture are closely associated each other, and showed a new style, and played a leading role in street fashion, which became a momentum to much influence high fashion as a look of the 20th century modern fashion.

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Correlation Matrix Generation Technique with High Robustness for Subspace-based DoA Estimation (부공간 기반 도래각 추정을 위한 높은 강건성을 지닌 상관행렬 생성 기법)

  • Byeon, BuKeun
    • Journal of Advanced Navigation Technology
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    • v.26 no.3
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    • pp.166-171
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    • 2022
  • In this paper, we propose an algorithm to improve DoA(direction of arrival) estimation performance of the subspace-based method by generating high robustness correlation matrix of the signals incident on the uniformly linear array antenna. The existing subspace-based DoA estimation method estimates the DoA by obtaining a correlation matrix and dividing it into a signal subspace and a noise subspace. However, the component of the correlation matrix obtained from the low SNR and small number of snapshots inaccurately estimates the signal subspace due to the noise component of the antenna, thereby degrading the DoA estimation performance. Therefore a robust correlation matrix is generated by arranging virtual signal vectors obtained from the existing correlation matrix in a sliding manner. As a result of simulation using MUSIC and ESPRIT, which are representative subspace-based methods,, the computational complexity increased by less than 2.5% compared to the existing correlation matrix, but both MUSIC and ESPRIT based on RMSE 1° showed superior DoA estimation performance with an SNR of 3dB or more.

Music Teachers' Perceptions of the Music Therapy Curriculum in Special Education Schools (특수학교 음악교과의 운영과 음악치료적 접근에 대한 교사인식)

  • Gu, Sin-Sil;Hwang, Soon-Young
    • Journal of Music and Human Behavior
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    • v.16 no.1
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    • pp.89-117
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    • 2019
  • The purpose of this study was to explore and better understand special education music teachers' perceptions of their music curriculum. For this purpose, we conducted a focus group interview with seven special education music teachers. During the interview, four major themes and 14 sub-themes were identified. The main themes were the following: (a) types of applied activities and the goals of music classes (e.g., activities to be applied in various ways depending on the characteristics of the disability and intended outcome), (b) difficulty in implementing the music curriculum (e.g., lack of fit between textbook and students' chronological ages, lack of time and focus, self-evaluation of performance as a music teacher, (c) therapeutic experiences during music classes (e.g., expectation for positive effects through music therapy, joy of witnessing changes in students, and sense of togetherness), and (d) obstacles to the therapeutic approach of music classes and need for support (e.g., lack of professional knowledge regarding therapeutic approaches and problems with administrators and school environment). Based on these results, problems in implementing the music therapy approach as part of the music curriculum in special education schools are discussed and practical solutions for educators are offered.

A Meta-Analysis of Intervention Studies on Cancer Pain (암환자의 통증에 적용한 중재효과의 메타분석)

  • Min, Young-Chun;Oh, Pok-Ja
    • Asian Oncology Nursing
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    • v.11 no.1
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    • pp.83-92
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    • 2011
  • Purpose: This study was to analyze the characteristics and effect size of intervention studies in reference to cancer pain. Methods: In order to conduct a meta-analysis, a total of 208 studies were retrieved from search engine. And 29 studies published from 2000 to 2010 were selected upon their satisfaction with the inclusion criteria. The data was analyzed by the RevMan 5.0 program of Cochrane library. Results: 1) Intervention studies included 7 studies on reflexology (24.1%), 5 for pain management education (17.2%), 3 studies for each music therapy, spiritual care and hand massage (10.3%, respectively), and 2 studies for each hospice and horticultural therapy (6.7%, respectively). 2) The effect size of the intervention studies were high in hand massage (d=-0.98), reflexology (d=-0.74), spiritual care (d=-0.72), pain management education (d=-0.66), music therapy (d=-0.41), and horticultural therapy (d=-0.32). Conclusion: This study suggest that non-drug therapy can reduce the levels of cancer pain intensity, even though the numbers of intervention studies and randomized controlled trials are very rare.

The Effect of Stress Reduction of Human Body by the Vibroacoustic Equipment (음향진동장치에 의한 인체의 스트레스 저감효과)

  • Moon, D.H.;Kim, Y.W.;Kang, H.J.;Choi, M.S.
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.1063-1068
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    • 2007
  • The present study describes the effects of music and vibroacoustic stimuli to the relaxation of human body. We have carried out the experiment on 6 human subjects of which are composed 3men and 3women. We have investigated the electroencephalogram(EEG) of all subjects before and after the stimuli of which are made a strong noise or the meditatiom music and the acoustic vibration. The vibroacoustic device has transmitted meditation music as vibration between 20Hz and 250Hz to the body. From the experimental results, we made sure the effects that the meditation music and vibroacoustic stimuli influenced the stress reduction of human body for good as alpha-wave was increased continuously during the good stimuli and after that.

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The Learning and Teaching of Transcendental Functions through Sound and Music

  • Choi, Jong-Sool;Kim, Hyang-Sook
    • Research in Mathematical Education
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    • v.7 no.3
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    • pp.191-209
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    • 2003
  • In this paper, we present a new environment of learning and teaching of trigonometric, exponential and logarithmic functions, the most difficult parts for students to learn among functions, through sound and music, students like the most. First, by using sound and music, we try to arouse student's interest. Second, we let students see and hear properties of transcendental functions so that students can understand and remember them easily. Finally we encourage students to compose their favorite song using transcendental functions so that they can experience the practicality of transcendental functions.

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음성인식 기반 인터렉티브 미디어아트의 연구 - 소리-시각 인터렉티브 설치미술 "Water Music" 을 중심으로-

  • Lee, Myung-Hak;Jiang, Cheng-Ri;Kim, Bong-Hwa;Kim, Kyu-Jung
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.354-359
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    • 2008
  • This Audio-Visual Interactive Installation is composed of a video projection of a video Projection and digital Interface technology combining with the viewer's voice recognition. The Viewer can interact with the computer generated moving images growing on the screen by blowing his/her breathing or making sound. This symbiotic audio and visual installation environment allows the viewers to experience an illusionistic spacephysically as well as psychologically. The main programming technologies used to generate moving water waves which can interact with the viewer in this installation are visual C++ and DirectX SDK For making water waves, full-3D rendering technology and particle system were used.

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The Effects of Recording Distance and Viewing Distance on Presence, Perceptual Characteristics, and Negative Experiences in Stereoscopic 3D Video

  • Lee, Sanguk;Chung, Donghun
    • Journal of Broadcast Engineering
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    • v.24 no.7
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    • pp.1189-1198
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    • 2019
  • The study explores the effects of recording and viewing distances in stereoscopic 3D on presence, perceptual characteristics, and negative experiences. Groups of 20 participants were randomly assigned to each of the three viewing distances, and all participants were exposed to five versions of the stereoscopic 3D music video that differs in recording distance. The results showed that first, viewers felt a higher experience of presence and had a better perception of objects positioned near the cameras. Second, viewers felt a greater perception of screen transmission as the viewing distance increased. Finally, viewers felt a greater negative experiences due to the joint effects of recording and viewing distance. As investigating the influence of stereoscopic 3D content and viewing environments on psychological factors, the study expects to provide a guideline of human factors in 3D.

A Study for management of rendition in MPV's implementation of CE products (CE(Consumer Electric) 제품으로의 MPV(MusicPhotoVideo) 적용에 있어서 연출자(Rendition) 관리에 대한 연구)

  • Kim, Du-Il;Kim, Young-Yoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.3-6
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    • 2003
  • MPV(MultiPhotoVideo 또는 MusicPhotoVideo)는 디지털 기기간의 상호-연동성(Inter-operability)를 향상시키고, 사용자의 컨텐츠 관리를 용이하게 하기 위해서 제안되고 있는 표준안이다. MPV 에서는 사용자의 편의를 위해서 데이터 부분에 해당하는 컨텐츠를 직접 관리하지 않고 XML 포맷으로 형성되는 메타데이터(Metadata)를 통하여 관리하며, 저작자의 의도가 하드웨어 환경에 구애받지 않고 재생될 수 있도록 연출자(Rendition)를 정의하고 있으나, IT 제품에 비하여 하드웨어 자원이 절대적으로 빈약한 CE 제품에 상기 표준 MPV 를 적용하는 것은 많은 어려움이 따르게 된다. 본 논문은 CE 제품에서 상기 MVP 표준에 따른 멀티미디어 컨텐츠를 효율적으로 관리하기 위한 멀티미디어 컨텐츠 배치 방법 및 컨텐츠 검색 속도 향상 방법을 제안한다.

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