• Title/Summary/Keyword: 3-D Digital Map

Search Result 305, Processing Time 0.028 seconds

Implementation of an open platform for 3D spatial information based on WebGL

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
    • /
    • v.41 no.3
    • /
    • pp.277-288
    • /
    • 2019
  • VWorld is run by the Ministry of Land, Infrastructure, and Transport of South Korea and provides national spatial information, such as aerial images, digital elevation models, and 3D structural models. We propose herein an open platform for 3D spatial information based on WebGL using spatial information from VWorld. WebGL is a web-based graphics library and has the advantage of being compatible with various web browsers. Our open platform is also compatible with various web browsers. Accordingly, it is easily accessible via the VWorld site and uses the three-dimensional (3D) map program. In this study, we describe the proposed platform configuration, and the requests, management, and visualization approaches for VWorld spatial information data. Our aim is to establish an approach that will provide a stable rendering speed even on a low-end personal computer without a graphics processing unit based on a quadtree structure. We expect that users will be able to visualize 3D spatial information through the VWorld open platform, and that the proposed platform will become the basis for various applications.

3-Dimensional Terrain Model of Ruins Distribution Using GIS (GIS를 이용한 유적분포 3차원 지형모델)

  • 곽영주;장용구;강영신;강인준
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
    • /
    • 2004.04a
    • /
    • pp.455-460
    • /
    • 2004
  • Recently, As a part of NGIS project, cultural-assets digital map is produced by cultural properties administration and local autonomous entities. Cultural-assets unified GIS(Geographical Information System) is essential to cultural properties managers and other organizations which is executing land related business for appling it at planning stage. With explosive national land developments, it has been obligated to implement surface survey by the cultural properties protection Art(clause 2, Atr 74). In this paper, the author used the district of Sachon city and made 3D terrain model using digital map which is made of It5000 scale. moreover, the author improved to RDBMS(Relational Database Management System) structure and remodeled the existing DB design in detail. The author suggest to realize shape and kind of remains which have 3D information of accuracy and actualization from surface survey to excavation.

  • PDF

Extraction of 3D Objects Around Roads Using MMS LiDAR Data (MMS LiDAR 자료를 이용한 도로 주변 3차원 객체 추출)

  • CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.20 no.1
    • /
    • pp.152-161
    • /
    • 2017
  • Making precise 3D maps using Mobile Mapping System (MMS) sensors are essential for the development of self-driving cars. This paper conducts research on the extraction of 3D objects around the roads using the point cloud acquired by the MMS Light Detection and Ranging (LiDAR) sensor through the following steps. First, the digital surface model (DSM) is generated using MMS LiDAR data, and then the slope map is generated from the DSM. Next, the 3D objects around the roads are identified using the slope information. Finally, 97% of the 3D objects around the roads are extracted using the morphological filtering technique. This research contributes a plan for the application of automated driving technology by extracting the 3D objects around the roads using spatial information data acquired by the MMS sensor.

A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.15 no.4
    • /
    • pp.178-184
    • /
    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

Fast Digital Hologram Generation Using True 3D Object (실물에 대한 디지털 홀로그램 고속 생성)

  • Kang, Hoon-Jong;Lee, Gang-Sung;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.34 no.11B
    • /
    • pp.1283-1288
    • /
    • 2009
  • In general, a 3D computer graphic model is being used to generate a digital hologram as theinput information because the 3D information of an object can be extracted from a 3D model, easily. The 3D information of a real scene can be extracted by using a depth camera. The 3D information, point cloud, corresponding to real scene is extracted from a taken image pair, a gray texture and a depth map, by a depth camera. The extracted point cloud is used to generate a digital hologram as input information. The digital hologram is generated by using the coherent holographic stereogram, which is a fast digital hologram generation algorithm based on segmentation. The generated digital hologram using the taken image pair by a depth camera is reconstructed by the Fresnel approximation. By this method, the digital hologram corresponding to a real scene or a real object could be generated by using the fast digital hologram generation algorithm. Furthermore, experimental results are satisfactory.

Extracting 3D Geospatial Information Using SPOT 5 HRG Stereo Imagery (SPOT 5 HRG 스테레오 영상을 이용한 3차원 지형정보 추출)

  • Lee Jin-Duk;Jeong Tae-Sik;Yeon Sang-Ho
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.11a
    • /
    • pp.335-339
    • /
    • 2005
  • Digital elevation models(DEM) were generated from SPOT-5 HRG supermode imagery through photogrammetric processing. The reference DEMs were obtained from digital topographic maps of 1/5000 scaleas for analyzing the accuracy of the generated DEMs. The DEMs extracted from HRG stereo image data were compared with digital topograpic map DEMs on several test sections. And digital surface models(DSM) and 3D building model was produced.

  • PDF

Study about the Applicable Plan of GIS on Range of Magnetic Field Emitted from 60 Hz Powerline (60Hz 고압 송전선로의 자기장 발생범위에 대한 GIS 적용 방안에 대한 연구)

  • Hong, Seung Cheol;Choi, Seong Ho;Kim, Yoon Shin;Park, Jae Young
    • Journal of Environmental Impact Assessment
    • /
    • v.15 no.4
    • /
    • pp.271-277
    • /
    • 2006
  • In this study, we investigated the applicable plan of GIS on the environmental impact assessment of 60 Hz Powerline. So we assessed distance data based on calculations by use of 2D and 3D Geographical information systems(GIS) and distance data based on measurements on 1: 5000 maps accord with on site distance measurements to use input data for calculating magnetic field. One hundred eight of the on site measured addresses were selected from residences. The data were achieved by measuring the distance between residence and power line on maps with scales of 1: 5000. The digital map was obtained from National Geographic Information Institute with scales of 1: 5000, and we made 2D and 3D map. Correlation analyses were performed for statistical analyses. For the 3D GIS versus on site comparison of different exposure categories, 70 of 108 measurements were assigned to the correct category. Similarly for 2D GIS versus on site comparison, 71 of 108 were correctly categorized. When comparing map measurement with on site measurement, 62 of 108 were correctly categorized. When the correlation analysis was performed, best correlation was found between 3D GIS and on site measurements with r = 0.84947 (p<0.0001). The correlation between map and on site measurement yielded an r of 0.76517 (p<0.0001). Since the GIS measurements and map measurement were made from the center point in the building and the on site measurements had to be made from the closest wall on the building, this might introduce and additional error in urban areas. The difference between 2D and 3D calculations were resulted from the height of buildings.

Fast Generation Methods for Computer-Generated Hologram Using a Modified Recursive Addition Algorithm

  • Choi, Hyun-Jun
    • Journal of information and communication convergence engineering
    • /
    • v.11 no.4
    • /
    • pp.282-287
    • /
    • 2013
  • A real-time digital holographic display is the core technology for the next-generation 3DTV. Holographic display requires a considerably large amount of calculation. If generating a large number of digital holograms is intended, the amount of calculation and the time required increase exponentially. This is a significant obstacle in a real-time hologram service. This paper proposes an algorithm that increases the speed of generating a Fresnel hologram by using a recursive addition operation covering the entire coordinate array of a digital hologram. The 3D object designed to calculate the digital hologram uses a depth-map image produced by computer graphics. The proposed algorithm is a technique that performs the computer-generated holography (CGH) operation with only recursive addition of all of the hologram's coordinates by analyzing the regularity between the 3D object and the digital hologram coordinates. The experimental results show that the proposed algorithm increases the operation speed by 70% over the technique using the conventional CGH equation and by more than 30% over the previously proposed recursive technique.

Analysis of Forest Fire Damage Using LiDAR Data and SPOT-4 Satellite Images (LiDAR 자료 및 SPOT-4 위성영상을 활용한 산불피해 분석)

  • Song, Yeong Sun;Sohn, Hong Gyoo;Lee, Seok Woo
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.26 no.3D
    • /
    • pp.527-534
    • /
    • 2006
  • This study estimated the forest damage of Kangwon-Do fire disaster occurred April 2005. For the estimation, the delineation of fire damaged area was performed using SPOT-4 satellite image and DSM (Digital surface model)/DTM (Digital Terrain Model) was generated by airborne and ground LiDAR data to calculate forests height. The damaged amount of money was calculated in forest area using stand volume formula, combining the canopy height from forest height model and digital stock map. The total forest damage amounted to 3.9 billion won.

A Study on depth analysis for S3D animation (S3D 애니메이션 제작을 위한 입체 값 분석 기술)

  • Kim, Sang-hoon;hwan, Moon suk
    • Journal of Digital Contents Society
    • /
    • v.16 no.4
    • /
    • pp.645-650
    • /
    • 2015
  • In this paper, we propose the method for creating a stable stereoscopic 3D contents with the production guidelines by removing the excessive depth value and scene changes for high quality. We have developed a three-dimensional depth analysis tool for detecting the scene changes out of the production guidelines and the depth value changes excessively. The Scenes detected by depth analysis tool can be modified at the post production and it helps to make a stable stereoscopic 3D contents.