• Title/Summary/Keyword: 3-D City Model

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A Study on the Development of Indoor Spatial Data Model Using CityGML ADE (CityGML ADE를 이용한 실내공간 데이터모델 개발에 관한 연구)

  • Kang, Hye Young;Hwang, Jung Rae;Lee, Ji Yeong
    • Spatial Information Research
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    • v.21 no.2
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    • pp.11-21
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    • 2013
  • W ith the recent increasing build and application for 3D spatial information, the importance of management and application for spatial information based on indoor space has been increased. Especially, Due to the increasing of the scale and complexity of the building according to the development of construction technologies several studies have been conducted to provide the services based on indoor space such as indoor navigation for disaster. Therefore, to efficient manage and service for information of complicated indoor space, it is necessary to extend and develop 3D spatial model and services that have been developed for outdoor space. In this paper, Indoor Spatial Data Model(ISDM) is developed to support building spatial information for complicated indoor space and location based services through topological information. ISDM contains a feature model which is a CityGML Application Domain Extension(ADE) model and a topology model that refers the IndoorGML.

A Study on the Photo-realistic 3D City Modeling Using the Omnidirectional Image and Digital Maps (전 방향 이미지와 디지털 맵을 활용한 3차원 실사 도시모델 생성 기법 연구)

  • Kim, Hyungki;Kang, Yuna;Han, Soonhung
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.253-262
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    • 2014
  • 3D city model, which consisted of the 3D building models and their geospatial position and orientation, is becoming a valuable resource in virtual reality, navigation systems, civil engineering, etc. The purpose of this research is to propose the new framework to generate the 3D city model that satisfies visual and physical requirements in ground oriented simulation system. At the same time, the framework should meet the demand of the automatic creation and cost-effectiveness, which facilitates the usability of the proposed approach. To do that, I suggest the framework that leverages the mobile mapping system which automatically gathers high resolution images and supplement sensor information like position and direction of the image. And to resolve the problem from the sensor noise and a large number of the occlusions, the fusion of digital map data will be used. This paper describes the overall framework with major process and the recommended or demanded techniques for each processing step.

Driving altitude generation method with pseudo-3D building model for unmanned aerial vehicles

  • Hyeon Joong Wi;In Sung Jang;Ahyun Lee
    • ETRI Journal
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    • v.45 no.2
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    • pp.240-253
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    • 2023
  • Spatial information is geometrical information combined with the properties of an object. In city areas where unmanned aerial vehicle (UAV) usage demand is high, it is necessary to determine the appropriate driving altitude considering the height of buildings for safe driving. In this study, we propose a data-provision method that generates the driving altitude of UAVs with a pseudo-3D building model. The pseudo-3D building model is developed using high-precision spatial information provided by the National Geographic Information Institute. The proposed method generates the driving altitude of the UAV in terms of tile information, including the UAV's starting and arrival points and a straight line between the two points, and provides the data to users. To evaluate the efficacy of the proposed method, UAV driving altitude information was generated using data of 763 551 pseudo-3D buildings in Seoul. Subsequently, the generated driving altitude data of the UAV was verified in AirSim. In addition, the execution time of the proposed method and the calculated driving altitude were analyzed.

Adjustment of texture image for construction of a 3D virtual city (3D 가상도시 구축을 위한 건물 텍스쳐 이미지의 왜곡보정)

  • Kim, Sung-Su;Kim, Byung-Guk
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.2 s.20
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    • pp.49-56
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    • 2002
  • Many users of 3D virtual city are Utilize a texture image for the cognition of real object. In this study, building's facet images were achieved by a digital camera and adjusted its distortion by use of the 2D projective transformation method. After then, Images are mapped to a 3D building model by means of the OpenGL. Application program is able to offer an automation solution to construction process of the 3D virtual city.

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The Interactive Modeling Method of Virtual City Scene Based on Building Codes

  • Ding, Wei-long;Zhu, Xiao-jie;Xu, Bin;Xu, Yan;Chen, Kai;Wan, Zang-xin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.74-89
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    • 2021
  • For higher-level requirements of urban planning and management and the recent development of "digital earth" and "digital city", it is urgent to establish protocols for the construction of three-dimensional digital city models. However, some problems still exist in the digital technology of the three-dimensional city model, such as insufficient precision of the three-dimensional model, not optimizing the scene and not considering the constraints of building codes. In view of those points, a method to interactively simulate a virtual city scene based on building codes is proposed in this paper. Firstly, some constraint functions are set up to restrict the models to adhere to the building codes, and an improved directional bounding box technique is utilized to solve the problem that geometric objects may intersect in a virtual city scene. The three-dimensional model invocation strategy is designed to convert two-dimensional layouts to a three-dimensional urban scene. A Leap Motion hardware device is used to interactively place the 3D models in a virtual scene. Finally, the design and construction of the three-dimensional scene are completed by using Unity3D. The experiment shows that this method can simulate urban virtual scenes that strictly adhere to building codes in a virtual scene of the city environment, but also provide information and decision-making functions for urban planning and management.

Comparative Analysis of Building Models to Develop a Generic Indoor Feature Model

  • Kim, Misun;Choi, Hyun-Sang;Lee, Jiyeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.5
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    • pp.297-311
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    • 2021
  • Around the world, there is an increasing interest in Digital Twin cities. Although geospatial data is critical for building a digital twin city, currently-established spatial data cannot be used directly for its implementation. Integration of geospatial data is vital in order to construct and simulate the virtual space. Existing studies for data integration have focused on data transformation. The conversion method is fundamental and convenient, but the information loss during this process remains a limitation. With this, standardization of the data model is an approach to solve the integration problem while hurdling conversion limitations. However, the standardization within indoor space data models is still insufficient compared to 3D building and city models. Therefore, in this study, we present a comparative analysis of data models commonly used in indoor space modeling as a basis for establishing a generic indoor space feature model. By comparing five models of IFC (Industry Foundation Classes), CityGML (City Geographic Markup Language), AIIM (ArcGIS Indoors Information Model), IMDF (Indoor Mapping Data Format), and OmniClass, we identify essential elements for modeling indoor space and the feature classes commonly included in the models. The proposed generic model can serve as a basis for developing further indoor feature models through specifying minimum required structure and feature classes.

A Study on Construction Site of Virtual Desktop Infrastructure (VDI) System Model for Cloud Computing BIM Service

  • Lee, K.H.;Kwon, S.W.;Shin, J.H.;Choi, G.S.;Moon, D.Y.
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.665-666
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    • 2015
  • Recently BIM technology has been expanded for using in construction project. However its spread has been delayed than the initial expectations, due to the high-cost of BIM infrastructure development, the lack of regulations, the lack of process and so forth. In construction site phase, especially the analysis of current research trend about IT technologies, virtualization and BIM service, data exchange such as drawing, 3D model, object data, properties using cloud computing and virtual server system is defined as a most successful solution. The purpose of this study is enable the cloud computing BIM server to provide several main function such as edit a model, 3D model viewer and checker, mark-up, snapshot in high-performance quality by proper design of VDI system. Concurrent client connection performance is a main technical index of VDI. Through test-bed server client, developed VDI system's multi-connect control will be evaluated. The performance-test result of BIM server VDI will effect to development direction of cloud computing BIM service for commercialization.

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A Study on 3D Tunnel Data Model for Integrated Map of Underground Spaces (지하공간통합지도의 3차원 터널 데이터 모델에 관한 연구)

  • Lee, Ji Yeon;Ryu, Ji Hui;Jeong, Da Woon;Ahn, Jong Wook
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.371-380
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    • 2021
  • This study aims to design a tunnel part model for underpass and subway lines that correspond to tunnel sector among the underground facilities(structure types) covered in the integrated map of underground spaces. For this purpose, we compared and reviewed the characteristics of international standards related to tunnel data models. As a result, it was found that CityGML 3.0 - Tunnel module was the most suitable for designing a 3D tunnel data model. Afterwards we reviewed the legal and institutional regulations to derive the standard elements of the 3D tunnel data model. Then we conducted a demand survey targeting experts in related fields to derive standard elements for addition and extension of underpasses and subway lines. Based on the above process, we designed and presented a 3D tunnel data model using UML. This study is expected to be meaningful as a basic study to improve the utilization of tunnel model in the integrated map of underground spaces.

DEVELOPMENT OF AUGMENTED 3D STEREO URBAN CITY MODELLING SYSTEM BASED ON ANAGLYPH APPROACH

  • Kim, Hak-Hoon;Kim, Seung-Yub;Lee, Ki-Won
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.98-101
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    • 2006
  • In general, stereo images are widely used to remote sensing or photogrametric applications for the purpose of image understanding and feature extraction or cognition. However, the most cases of these stereo-based application deal with 2-D satellite images or the airborne photos so that its main targets are generation of small-scaled or large-scaled DEM(Digital Elevation Model) or DSM(Digital Surface Model), in the 2.5-D. Contrast to these previous approaches, the scope of this study is to investigate 3-D stereo processing and visualization of true geo-referenced 3-D features based on anaglyph technique, and the aim is at the prototype development for stereo visualization system of complex typed 3-D GIS features. As for complex typed 3-D features, the various kinds of urban landscape components are taken into account with their geometric characteristics and attributes. The main functions in this prototype are composed of 3-D feature authoring and modeling along with database schema, stereo matching, and volumetric visualization. Using these functions, several technical aspects for migration into actual 3-D GIS application are provided with experiment results. It is concluded that this result will contribute to more specialized and realistic applications by linking 3-D graphics with geo-spatial information.

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Reproduction of Flood Inundation in Marine City, Busan During the Typhoon Chaba Invasion Using ADCSWAN and FLOW-3D Models (ADCSWAN과 FLOW-3D 모델을 이용한 태풍 차바 내습 시 부산 마린시티의 침수범람 재현)

  • Choi, Heung-Bae;Um, Ho-Sik;Park, Jong-Jib;Kang, Taeuk
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.26 no.7
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    • pp.881-891
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    • 2020
  • In recent years, large-scale development of coastal areas has caused the loss of many lives and extensive property damage in coastal areas, due to wave overtopping caused by high-wave invasion and strong typhoons. However, coastal inundation studies considering the characteristics of domestic coastal areas are insufficient. This study is a methodology study that aimed to reproduce inundation of surge and wave complex elements by applying the ADCSWAN (ADCIRC+SWAN) and FLOW-3D models. In this study, the boundary data (sea level, wave) of the FLOW-3D model was extracted using the ADCSWAN (ADCIRC+SWAN) model and applied as the input value of the FLOW-3D model and a reproduction was created of the Flooding due to surge and overtopping in Busan Marine City when the typhoon Chaba passed. In addition, the existing overtopping empirical equation and the overtopping calculated by the FLOW-3D model were compared, and for coastal inundation, a qualitative verification was performed using the Inundation Trace Map of Land and Geospatial Informatrix Corporation, and the effectiveness of this study was reviewed.