• Title/Summary/Keyword: 3 Screen Data

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Assignment and Analysis of New Postcode using Geographic Data (지리정보 데이터를 활용한 새우편번호 부여 및 분석에 관한 연구)

  • Lee, Jeong-Hun;Eom, Bo-Yun;Kim, In-Soo;Lee, Seong-Joon
    • Journal of Korean Institute of Industrial Engineers
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    • v.38 no.3
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    • pp.227-236
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    • 2012
  • New 5-digit zone code (new postcode) will replace the current 6-digit postcode which has been used for postal automation in 2014. New postcode will be used for processing various works to distinguish location and area in the entire country. For example, it new postcode will be used to denote different administration areas, firefighting and police jurisdiction, weather forecast areas, emergency medical facility areas, social welfare institution areas, election districts, school districts, statistical areas, courier and delivery business areas, and etc. Therefore, the relevant authorities must be cosider for the feasibility and applicability of assigning the new postcode. In postal service, postal process will be affected a lot by new postcode because a postcode has been related with delivery area of a postman. Therefore, we propose assignment scheme for new postcode which will impact less to postal process. Then, we present how we used geographic data for efficient assignment and analysis of the results.

The Nondestructive Analysis of the Pigments on the Korean 12-fold scheen, Haehakbando-do (해학반도도 채색안료에 대한 비파괴 특성 분석)

  • Kim, Gyu-ho;Song, Yuo-na;Lim, Duck-su;Song, Jeong-ju
    • 보존과학연구
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    • s.28
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    • pp.121-147
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    • 2007
  • A large variety of mineral pigments has been used for Korean paintings and it has known that organic pigments have been used together on the Buddhist painting and the portrait. Haehakbando-do, which is from Honolulu Academy Museum in the United States, 12-fold screen was commissioned by Court of the late Joseon Dynasty in order to pray for the King's longevity. Therefore, it seems that all material used including pigments were selected very carefully and a great deal of technical effort was gone into its process. The purposes of this research were to estimate the pigments and the contributory elements of each color used on Haehakbando-do, in accordance with the conservation treatment carried out by Gochang Conservation Institute throughout last year. Without extracting sample, property of pigment was measured by nondestructive method, X-ray spectral analysis, and by comparing with the data about ancient pigments. In spite of the limited range of pigment analysis by nondestructive method, it should be noted that this method would not cause damage to the cultural properites. White pigment was found in all colored parts except the background, so it can be suggested that white color was used as a grounding of other color pigments. This would be flake white[$2PbCO_3{\cdot}Pb(OH)_2$] as Pb was found. Pb was the only element could be found in yellow, however, it can be organic pigment like Gamboge as same as background. Red would be Cinnabar (HgS) as hydrargyrum (Hg) was detected. For the light purple in cloud, organic pigments were probably used since any element is not detected except for Pb, which is used for background. It is possible that green color is the mixture of Malachite[$CuCO_3{\cdot}Cu(OH)_2$] and Azurite [$2CuCO_3{\cdot}Cu(OH)_2$], which share Cu as their main element. Azurite[$2CuCO_3{\cdot}Cu(OH)_2$] was used for bluish pigments. Black is carbon compound. For gold, solid gold (Au) was detected. It shows that gold was gilded on the flake white background. Red painted on the frame of screen was identified as Cinnabar (HgS) and the gold pattern was solid gold (Au). The supporting leg of folding screen was made of brass because both copper and zinc were detected. In conclusion, white pigment was used as grounding of all colors of Haehakbando-do, and specific pigments were used for each color. Additionally, result from the analysis of several pigments shows that mineral pigment and organic pigment, or different mineral pigments were mixed to make various colors.

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A Fast Algorithm for Korean Text Extraction and Segmentation from Subway Signboard Images Utilizing Smartphone Sensors

  • Milevskiy, Igor;Ha, Jin-Young
    • Journal of Computing Science and Engineering
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    • v.5 no.3
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    • pp.161-166
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    • 2011
  • We present a fast algorithm for Korean text extraction and segmentation from subway signboards using smart phone sensors in order to minimize computational time and memory usage. The algorithm can be used as preprocessing steps for optical character recognition (OCR): binarization, text location, and segmentation. An image of a signboard captured by smart phone camera while holding smart phone by an arbitrary angle is rotated by the detected angle, as if the image was taken by holding a smart phone horizontally. Binarization is only performed once on the subset of connected components instead of the whole image area, resulting in a large reduction in computational time. Text location is guided by user's marker-line placed over the region of interest in binarized image via smart phone touch screen. Then, text segmentation utilizes the data of connected components received in the binarization step, and cuts the string into individual images for designated characters. The resulting data could be used as OCR input, hence solving the most difficult part of OCR on text area included in natural scene images. The experimental results showed that the binarization algorithm of our method is 3.5 and 3.7 times faster than Niblack and Sauvola adaptive-thresholding algorithms, respectively. In addition, our method achieved better quality than other methods.

The Design of Abstract Layer for Motion Capture System (모션캡처 시스템을 위한 추상레이어의 설계)

  • Lee, Hee-Man
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.1 s.45
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    • pp.25-32
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    • 2007
  • In this paper, the abstract layer for motion capture system is designed and implemented to meet the various hardware and different capturing method. The abstract layer can offer the unified programming by providing device independent API(Application Programming Interface). The device drivers of the optical system and mechanical system are emulated to verify the designed abstract layer. The optical system employs the AOA Ole while the mechanical system uses BVH file. An application program is written to call the abstract layer functions to drive both optical and mechanical drivers and receive the frame data, simulated motion data, that are displayed sequentially on the computer screen by utilizing Direct3D.

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National Data Analysis of General Radiography Projection Method in Medical Imaging (영상의학검사 일반촬영 분야의 촬영기법에 대한 분석)

  • Kim, Jung-Su;Kim, Jung-Min;Lee, Young-Han;Seo, Deok-Nam;Choi, In-Seok;Nam, So-Ra;Yoon, Yong-Su;Kim, Hyun-Ji;Min, Hye-Lim;Her, Jea;Han, Seong-Gyu
    • Journal of radiological science and technology
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    • v.37 no.3
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    • pp.169-175
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    • 2014
  • According to database of medical institutions of health insurance review & assessment service in 2013, 1118 hospitals and clinics have department of radiology in Korea. And there are CT, fluoroscopic and general radiographic equipment in those hospitals. Above all, general radiographic equipment is the most commonly used in the radiology department. And most of the general radiographic equipment are changing the digital radiography system from the film-screen types of the radiography system nowadays. However, most of the digital radiography department are used the film-screen types of the radiography system. Therefore, in this study, we confirmed present conditions of technical items for general radiography used in hospital and research on general radiographic techniques in domestic medical institutions. We analyzed 26 radiography projection method including chest, skull, spine and pelvis which are generally used in the radiography department.

Analysis of Cooling Air Current and Efficiency of Air Conditioning in the Underground Subway Station with Screen-Door Opening and Closing (도시철도 역사 스크린 도어 개폐에 따른 냉방 기류 해석 및 효율 비교 분석)

  • Jang, Yong-Jun;Ryu, Ji-Min;Jung, Ho-Sung
    • Journal of the Korean Society for Railway
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    • v.17 no.5
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    • pp.328-335
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    • 2014
  • Numerical prediction methods were applied to investigate the turbulent air currents and air-conditioning efficiency in an underground subway station, and the results compared to experimental data. The Shin-gumho Station($8^{th}$ floor underground and 43.6m in depth) in Seoul was selected for the analysis. The entire station was covered for simulation and the ventilation mode was ordinary. The ventilation diffusers were modeled as 95 square shapes of $0.6m{\times}0.6m$ in the lobby and as 222 square shapes in the platform. Cooling air of $47,316m^3/h$ was supplied and the returned air of $33,980m^3/h$ is exhausted in the lobby and the cooling air of $33,968m^3/h$ is supplied and the returned air of $76,190m^3/h$ was exhausted in the platform which is the same as the experimental data. The cases of the screen-door-closed and open were respectively investigated. A total of 7.5million grids were generated and the whole domain divided into 22 blocks for MPI efficiency of calculation. Large eddy simulation (LES) was applied to solve the momentum and energy equation.

Abstract of digital motion capture system and 3D game character animation application (디지털 모션캡쳐(Digital Motion Capture)시스템의 개요 및 3D게임 캐릭터 애니메이션 적용)

  • Choi, Tae-Jun;Lee, Dong-Lyeor;Sohn, Jong-Nam;kim, Tae-Yul
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.257-263
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    • 2006
  • Nowadays, 3-D(Three-dimensions) is used in various field such as Games, Movies, Animations etc. Especially the Role of 3-D computer graphic is being generalized by turnover of Screen from '2-dimensional' to '3-dimensional'. There are not enough data about 'Motion Capture' even though it plays main function in 3-dimensional movement. 'Motion Capture' could be also unfamiliar for people. And as a matter of fact, the use of this equipment is limited due to its high cost. Therefore, I studied the outline of Digital Motion Capture system and its application to 3-D game Character Animation. And I checked the movement of 3-D Character after transplanting the Motion Data to the 3-D Character. I acquired Motion Data by Optical Motion Capture Equipment which we possess and transplanted it into the 3-D Character then Implemented it as walking, running and hitting which are the basic motions of Expression.

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Estimation of Bus Travel Time Using Detector for in case of Missed Bus Information (버스정보 결측시 검지기 자료를 통한 버스 통행시간의 산정)

  • Son Young-Tae;Kim Won-Ki
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.4 no.3 s.8
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    • pp.51-59
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    • 2005
  • To improve the quality of bus service, providing bus ravel time information to passenger through station screen. Generally, bus travel time information predict by using previous bus data such as neural network, Kalman filtering, and moving average algorithms. However, when they got a difficulty about bus travel time information because of the missing previous bus data, they use pattern data. Generally, nevertheless the difference of range is big. Hence in this research to calculate the bus travel time information when the bus information is missed, use queue detector's data which set up in link. The application of several factors which influence in bus link travel time, we used CORSIM Version 5.1 simulation package.

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Fast Query Recovery for Multimedia CE Devices (멀티미디어 CE 기기를 위한 빠른 질의 복구 기법)

  • Jin, Hee-Gyu;Lee, Ki-Yong;Woo, Kyoung-Gu
    • Journal of KIISE:Databases
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    • v.35 no.3
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    • pp.286-295
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    • 2008
  • Multimedia consumer electronics(CE) devices, such as MP3 players, PMPs, and digital cameras, are electronic equipments used to record, play or create multimedia data. Most multimedia CE devices provide uses with the ability to search multimedia stored in the device and browse the search results. One of the unique requirements in multimedia CE devices is that the search results displayed in the screen must be restored quickly when the device powers off and later back on. For this purpose, the existing methods (1) re-execute the original search query, and (2) move the cursor to the original position in the search results. However, this approach may be inefficient when the number of records in the result set is large. In this paper, we propose an efficient method for multimedia CE devices that can quickly restore the search results displayed in the screen when the device powers off and later back on. The proposed method can retrieve the original search results in the screen quickly by saving and loading some information about the query evaluation plan. Though the performance evaluation, we show that the proposed method provides excellent performance regardless of the number of records in tile result set or the original cursor position.

Research on Touch Function capable of Real-time Response in Low-end Embedded System (저사양 임베디드 시스템에서의 실시간 응답이 가능한 터치 기능 연구)

  • Lee, Yong-Min;Han, Chang Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.37-41
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    • 2021
  • This paper presents a study to implement a touch screen capable of real-time response processing in a low-end embedded system. This was done by introducing an algorithm using an interpolation method to represent real-time response characteristics when a touch input is performed. In this experiment, we applied a linear interpolation algorithm that estimates random data by deriving a first-order polynomial from 2-point data. We also applied a Lagrange interpolation algorithm that estimates random data by deriving a quadratic polynomial from 3-point data. As a result of the experiment, it was found that the Lagrange interpolation method was more complicated than the linear interpolation method, and the processing speed was slow, so the text was not smooth. When using the linear interpolation method, it was confirmed that the speed displayed on a screen is 2.4 times faster than when using the Lagrange interpolation method. For real-time response characteristics, it was confirmed that smaller size of the executable file of the algorithm is more advantageous than the superiority of the algorithm itself. In conclusion, in order to secure real-time response characteristics in a low-end embedded system, it was confirmed that a relatively simple linear interpolation algorithm performs touch operations with better real-time response characteristics than the Lagrange interpolation method.