• Title/Summary/Keyword: 3 차원 조각

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p-Adaptive Analysis by Three Dimensional Hierarchical Hexahedral Solid Element (3차원 계층적 육면체 고체요소에 의한 p-적응적 해석)

  • Woo, Kwang-Sung;Jo, Jun-Hyung;Shin, Young-Sik
    • Journal of Korean Association for Spatial Structures
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    • v.8 no.4
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    • pp.81-90
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    • 2008
  • This paper presents a finite element formulation for the three-dimensional hierarchical solid element using Integrals of Legendre polynomials. The proposed hexahedral solid element is composed of four different modes including vertex, edge, face, and internal mode, respectively. The eigenvalue and patch test have been carried out to confirm the zero-energy mode and constant strain condition. In addition to these, a posteriori error estimation has been studied for the p-adaptive finite element analysis that is based on a smoothing technique to compute a post-processed solution from the finite element solution. The uniform p-refinement and non-uniform p-refinement are compared in terms of convergence rate as the number of degree of freedom is increased. The simple cantilever beam is tested to show the performance of the proposed solid element.

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Development of 2D Tight-fitting Pattern from 3D Scan Data (3D 스캔 데이터를 활용한 밀착 패턴원형 개발)

  • Jeong, Yeon-Hee;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.1 s.149
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    • pp.157-166
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    • 2006
  • The human body, which is composed of concave and convex curvatures, makes it difficult to transfer into 2D patterns directly from 3D data. In previous studies. Jeong, et al.(2004) suggested the block method was fester and easier when dealing with the triangular patches of male's upper dress form. Although the block method is useful to make a pattern, the information(area, length, etc.) from a 2D pattern would be different depending on the direction of the block method. As a result horizontal and diagonal block methods were suggested as optimal methods for 2D tight-fitting patterns. These block methods were closer to the original area of the 3D scan data than the vertical block method. The total area of the 2D pattern obtained by the horizontal and diagonal block methods showed little differences. In case of the horizontal and diagonal block methods, the total error of the 2D pattern area ranged from $0.01\%\~0.25\%$. In comparing the length of the 2D pattern with that of the 3D scan data, the obtained 2D pattern was $0.1\~0.2cm$ shorter than the 3D scan data, which was within the acceptable range of errors in making clothes. 3D space distribution images between the body surface and the experimental clothing were also measured and $3\%$ enlargement of the original pattern was verified as the adequate adjustment.

Digital Reproduction of Mobiles (모빌의 디지털 재현)

  • Lee, Dong-Chun;Lee, Nam-Kyeong;Jung, Dae-Hyun;Kim, Chang-Tae;Lee, Dong-Kyu;Bae, Hee-Jung;Baek, Nakhoon;Lee, Jong-Won;Ryu, Kwan-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.9
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    • pp.415-423
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    • 2001
  • Recently, there are many attempts to reproduce real world fine art pieces in digital forms. The digital representations are convenient to store and/or transmit. In contrast, mobiles, or moving sculptures, such as those designed by Alexander Calder cannot to reproduced realistically by usual reproduction techniques. Since mobiles are originally designed to generate motions in response to external forces applied to it, people could not fully enjoy them through photographs or static images. We present a virtual mobile system where use can easily control the mobile and can feel the impressions that the artist originally intended to provide. A real-world mobile is reconstructed in a three-dimensional physically-based model. and then virtual wind is generated to give motions to it. The motions of the mobile are generated by constraint dynamics and impulse dynamics techniques, which are modified to fully utilize the characteristics of the mobile, and finally give interactive displays on the PC platforms. The techniques presented can easily be extended to simulate other interactive dynamics systems.

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Building Roof Reconstruction in Remote Sensing Image using Line Segment Extraction and Grouping (선소의 추출과 그룹화를 이용한 원격탐사영상에서 건물 지붕의 복원)

  • 예철수;전승헌;이호영;이쾌희
    • Korean Journal of Remote Sensing
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    • v.19 no.2
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    • pp.159-169
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    • 2003
  • This paper presents a method for automatic 3-d building reconstruction using high resolution aerial imagery. First, by using edge preserving filtering, noise is eliminated and then images are segmented by watershed algorithm, which preserves location of edge pixels. To extract line segments between control points from boundary of each region, we calculate curvature of each pixel on the boundary and then find the control points. Line segment linking is performed according to direction and length of line segments and the location of line segments is adjusted using gradient magnitudes of all pixels of the line segment. Coplanar grouping and pplygonal patch formation are performed per region by selecting 3-d line segments that are matched using epipolar geometry and flight information. The algorithm has been applied to high resolution aerial images and the results show accurate 3D building reconstruction.

Modern Package Design Factors Hidden in Traditional Korean Wrapping Cloth (한국전통 보자속에 은유된 현대 포장디자인 요소)

  • Kwon, Il-Hyun;Nam, Young-Hyun
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.1-12
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    • 2007
  • In this study, the use of wrapping cloth was studied by examining documents and drawings from the past that reflect the life of people of the time with a focus on "minbo" (a wrapping cloth used by civilians) and "gungbo" (a wrapping cloth used by the ruling class). Unlike the bag culture of industrialized society, wrapping cloth has diversity, dynamic and receptiveness to changes as well as coexistence of 2 and 3-dimension. Environment-friendliness of recyclability of the cloth used for making wrapping cloth is not found in any other traditional transportation device cultures of the world. Such polysemous elements converge into a various functions with the development of technology and raw material and allow a package design from a new perspective. This study analyzes the above factors from a package design perspective to suggest an innovative modern package design that has fusional, diverse features.

The Transmission Electron Microscopic Study on the Alteration of Filtration Barrier in Aged Rat Kidney (흰쥐 콩팥여과관문의 노화 변화에 관한 투과전자현미경적 연구)

  • Lee, Se-Jung;Lim, Hyoung-Soo;Lim, Do-Seon;Hwang, Douk-Ho
    • Applied Microscopy
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    • v.38 no.2
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    • pp.107-115
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    • 2008
  • The filtration barrier of kidney consists of endothelial cell, glomerular capillary, glomerular basement membrane, mesangial matrix, and podocyte. In aged rats, the morphological changes were shown in various parts, including the glomerulus. These changes were thickening of basement membrane and mesangial matrix, crescent formation of glomerular capillary, deformity of foot processes, glomerular sclerosis and obsolescence. But these glomerular morphologies are partial images or few serial images analysis. In this study, we examined the morphological alteration of glomerulus in the young and aged rats by light microscopy, transmission electron microscopy and three dimensional reconstruction. We were found in aged rat glomerulus, expansion of urinary space and mesangial matrix, thickening and degrading of glomerular basement membrane, decreasing in podocyte foot processes, fragmentation of podocytic nucleus membrane. These observations indicate that may provide useful data for investigating the pathogenesis of age-related dysfunction of kidney.

Spray Modeling: An Augmented Reality Based Tangible 3D Modeling Interface (스프레이 모델링: 증강현실 기반의 실체적인 3차원 모델링 인터페이스 제안)

  • Jung, Hee-Kyoung;Nam, Tek-Jin
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.119-128
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    • 2005
  • This paper presents an intuitive 3D modeling interlace based on a field study and prototype development. The process and tools of modeling were observed in workshops of professional design model making, day modeling, wood caning and glass crafting. The Spray Modeling interlace was developed from the observational analysis of the field study. It is a 3D modeling interface which combines particle spraying and day modeling in Virtual or Augmented Reality space. Virtual volume particles are sprayed on frames in Augmented Reality space as day modeling. It adopts a real air spay gun as a tangible interface device which provides coherent sound and air-force feedback. The prototype development and a user study showed that the interface supports new patterns of form development and expression. Control interfaces and requirements of auxiliary devices were found to be improved. This study examines the potential of the new interlace for designers working in 3D virtual and augmented reality. The new spraying interface is also expected to be used as an alternative interface in 3D computer workspace, games, education software and media art.

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Triangular Mesh Segmentation Based On Surface Normal (표면 법선 기반의 삼각형 메쉬 영역화 기법)

  • Kim, Dong-Hwan;Yun, Il-Dong;Lee, Sang-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.2
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    • pp.22-29
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    • 2002
  • This paper presents an algorithm for segmentation of 3D triangular mesh data. The proposed algorithm uses iterative merging of adjacent triangle pairs based on the orientation of triangles. The surface is segmented into patches, where each patch has a similar normal property Thus, each region can be approximated to planar patch and its boundaries have perceptually important geometric information of the entire mesh model. The experimental results show that the Proposed algorithm is peformed efficiently.

Curve Tracing Algorithm for Surface/Surface Intersection Curves in 3D Geomtric Modeling (3차원 기하 모델링에서 곡면간의 교차곡선 추적 알고리즘)

  • Park, Chul-Ho;Hong, Sung-Soo;Sim, Je-Hong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.8
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    • pp.2163-2172
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    • 1997
  • SSI(Surface/Surface Intersection)is a fundamental geometric operation which is used in solid and geometric modeling to support trimmed surface and Boolean operations. In this paper, we suggest a new algorithm for tracing along the intersection curve of two regular surfaces. Thus, in this paper, we present a simplicity of computing and second degree continunity. Given a point of intersection curve, it is traced to entire curve of a intersection curve as the initial point of its and the initial point of each of a intersection curve is detected to DFS(Depth First Search) method in the Quadtree and is naturally presented a continuous form.

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A prediction of Ring Frame Composite Properties Using Discretization Method (이산화 기법을 이용한 링프레임 복합재의 기계적 물성 예측)

  • Jeon, Yong Un;Kim, Yong Ha;Kim, Pyung Hwa;Kim, Hwi yeop;Park, Jung Sun
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2017.05a
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    • pp.939-941
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    • 2017
  • The use of composites is increasing for lightweight aerospace structures. Among these structures, the ring frame and the parts of the projectile body are mainly made of a fiber reinforced composite material which is less susceptible such as delamination to structural damage. As the use of fiber reinforced composites increases, interest in modeling efficient methods of stiffness and strength is increasing. This paper predict the mechanical strength according to the repeating unit cell(RUC) of the 2-D triaxial braided composites of fiber reinforced composites. Yarn slice definition, incremental approach and stiffness reduction model were used as strength prediction. Finally, the results of strength prediction are verified by comparing with experimental data of 2-D triaxial braided composites specimens.

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