• Title/Summary/Keyword: 3 차원 복원

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A Study on the 3D Digital Restoration Technology Using a Shard of a Joseon Dynasty White Porcelain Water Dropper (조선시대 백자 연적 편(片)을 활용한 3차원 디지털 복원 기술 연구)

  • Shin, Woocheol;Kim, Kyungjoong;Wi, Koangchul
    • Conservation Science in Museum
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    • v.22
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    • pp.85-96
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    • 2019
  • The restoration of ceramics excavated in fragments is limited by the difficulty of inferring the overall shape of the original object. However, recent innovations in digital technology can help to overcome the limits of conventional restoration using handwork. This study explored the potential of digital technology by digitally restoring a shard from a white porcelain water dropper excavated at a kiln site at Sindae-ri. In order to complete the digital restoration, 3D scanning was applied to obtain scan data, and 3D modeling and texture mapping were performed. In this way, three-dimensional data with patterns and color information was acquired and the original form of the water dropper could be ascertained based on the shard. The study found that the data acquired from digital restoration can be used for various purposes, including for obtaining data on cross-sections or missing portions of a relic.

Adaptive Regularized Enhancement of Wavelet Compressed Video (웨이블릿 압축 동영상의 정칙화 기반 적응적 개선에 관한 연구)

  • 정정훈;기현종;이성원;백준기
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.4
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    • pp.39-44
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    • 2004
  • The three-dimensional (3D) wavelet transform with motion compensation is suitable for very high quality video coding due to both spatial and temporal decorrelations. However, it still suffers from image degradation such as ringing artifact and afterimage because of the loss of high frequency components by quantization. This paper proposes an iterative regularized enhancement of the motion-compensated 3D wavelet coded video. We also propose the adaptive implementation of the constraints for the regularization. It selectively suppresses the high frequency component along only the corresponding edge direction.

3D Mesh Simplification from Range Image Considering Texture Mapping (Texture Mapping을 고려한 Rang Image의 3차원 형상 간략화)

  • Kong, Changhwan;Kim, Changhun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.23-28
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    • 1997
  • We reconstruct 3D surface from range image that consists of range map and texture map, and simplify the reconstructed triangular mesh. In this paper, we introduce fast simplification method that is able to glue texture to 3D surface model and adapt to real-time multipled level-of detail. We will verify the efficiency by applying to the scanned data of Korean relics.

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A Study on Restoration and Utilization of Recorded Archaeological Data (기록화된 고고자료의 복원과 활용방안에 대한 연구)

  • Heo, Ui-Haeng
    • Journal of Digital Contents Society
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    • v.18 no.4
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    • pp.723-731
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    • 2017
  • The restoration of archaeological data was carried out using photographs and drawings left as past records. It can be divided into ruins and artifacts. The restoration of the ruins was performed by modeling the individual parts and parts left by the photographs, aligning them and synthesizing them, and reconstructing them three-dimensionally as one object. Restoration of artifacts was performed on both photographs and drawings. After the modeling work is prioritized through the photographs, there is a method of restoring the original image by modifying the texture image of the damaged part of the modeled artifact, or restoring the original image by modeling and synthesizing the deleted part in the artifact. The restoration of the artifacts through the drawings was carried out by three - dimensional modeling and reconstruction through real mapping of images. The reconstructed archaeological data can be used in various directions. In particular, it is possible to verify and compare the results of the numerical analysis and interpretation of the past 2D data, and to provide a more accurate analysis plan in the future.

Development of Hydraulic Analysis and Assessment Models for the Restoration of Ecological Connectivity in Floodplains Isolated by Levees (하천 제방에 의하여 차단된 홍수터에서 생태적 연결성 회복을 위한 수리분석 및 평가모형 개발)

  • Chegal, Sun Dong;Cho, Gil Je;Kim, Chang Wan
    • Ecology and Resilient Infrastructure
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    • v.3 no.4
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    • pp.307-314
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    • 2016
  • River restoration has recently been performed not only for the improvement of the artificial parts in the past but also for the restoration of abandoned river reaches which were blocked and isolated. For the restoration of abandoned river reaches, it is important to recover the hydraulic and ecological connectivity in the isolated space by longitudinal structures like levees. But because the assessment tools to determine whether the river restoration is performed properly are so rare at present, we aim to provide a tool for assessing ecological connectivity in a target river in this study. In the first step, one-dimensional numerical model for rainfall-runoff and channel routing was developed and then applied to the watershed of the Cheongmi Stream. In this step, a numerical model was developed to assess the restoration of connectivity. The model consists of two parts: one part is to convert the results of one-dimensional channel routing into two-dimensional spatial distribution. The other is to calculate the habitat suitability index according to time steps by using two-dimensional hydraulic features. The model was applied to a restoration area of the Cheongmi Stream. The advantage of this study is that two-dimensional hydraulic analysis can be easily obtained from one-dimensional hydraulic analysis without a complex and time-consuming two-dimensional analysis. HHS (Hydraulic Habitat Suitablility) by sections of target reaches and target species can be easily obtained using the results of this study.

A Study on Stress Recovery Analysis of Dimensionally Reducible Composite Beam Structure with High Aspect Ratio using VABS (VABS를 이용한 높은 세장비를 가진 복합재료 보 구조의 차원축소 및 응력복원 해석기법에 대한 연구)

  • Ahn, Sang Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.29 no.5
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    • pp.405-411
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    • 2016
  • This paper presented the theory related to a two dimensional linear cross-sectional analysis, recovery relationship and a one-dimensional nonlinear beam analysis for composite beam with initial twist and high aspect ratio. Using VABS including related theory, preceding research data of the composite wing structure has been modeled and compared. Cross-sectional analysis was performed and 1-D beam was modeled at cutting point including all the details of real geometry and material. The 3-D strain distribution and margin of safety at recovery point was calculated based on the global behavior of the 1-D beam analysis and visualize numerical results.

Development of Wavelet-Based 3D Compression Scheme and Navigation System for Interactive Visualization of Very Large Volume Data (방대한 볼륨 데이터의 인터렉티브 가시화를 위한 웨이블릿 기반 3차원 압축 기법과 네비게이션 시스템의 개발)

  • 박상훈
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.114-119
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    • 1998
  • 방대한 볼륨 데이터의 가시화는 상당히 많은 계산 비용과 메모리 공간을 필요로 하는 작업이다. 본 논문에서는 방대한 볼륨 데이터를 효과적으로 압축할 수 있는 웨이블릿에 기반을 둔 3차원적인 압축 기법을 제안하고, 이 기법으로 압축된 데이터를 인터렉티브하게 가시화할 수 있는 네비게이션 시스템의 구현에 대해 설명한다. 본 압축 기법은 방대한 볼륨 데이터를 효과적으로 압축함으로써, 64∼128MByte 정도의 제한된 메인 메모리를 갖는 목표로 한다. 따라서, 개발된 압축 스킴은 데이터 전체에 대한 복원없이 가시화가 필요한 부분의 데이터만을 빠르게 복원할 수 있는 랜덤 액세스가 가능하도록 설계되었으며, 적은 계산 비용으로 복원이 가능하다는 장점을 갖는다. 개발된 네비게이션 시스템은 가시화 속도 향상을 위한 여러 가지 효과적인 렌더링 모듈과 사용자 인터페이스 모듈로 구성되며, 현재 성능 향상을 위한 연구가 계속 진행되고 있다.

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Optical Implementation of Incoherent Holographic 3D Display System using Modified Triangular and Mach-Zehender Interferometer (변형된 삼각 및 마하젠더 간섭계 기반의 인코히어런트 홀로그래픽 3D 디스플레이 시스템의 광학적 구현)

  • 김승철;구정식;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.4C
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    • pp.524-532
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    • 2004
  • In this paper, an incoherent holographic 3D imaging and display system based on the modified triangular and Mach-Zehnder interferometers is optically implemented and some experiments are carried out. Incoherent hologram of a 3D object is generated by using the hologram input system of modified triangular interferometer. Then this complex hologram is reconstructed by using the hologram output system of modified Mach-Zehnder interferometer in which two LCD spatial light modulators and a waveplate are inserted. From the experiment with two point sources having a depth difference of 100 mm each other, it is revealed that each point source can be independently reconstructed at its own focal position from the complex hologram, while both of the bias and conjugate image are simultaneously eliminated at the same time. And in the experiment with the real 3D object of two dices having a depth difference of 30 mm each other, it is also conformed that the bias and conjugate image can be effectively eliminated from the hologram pattern and each 3D dice can be also successfully reconstructed at its own focal position from the complex hologram. These experiment results finally suggest a possibility of implementing a new incoherent holographic 3D imaging and display system using the modified triangular and Mach-Zehender interferometers.

Authentication Mechanism Using Three-Dimensional Optical Memory (3차원 광메모리를 이용한 인증 기법)

  • Park, CheolYong;Ryou, JaeCheol
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.6
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    • pp.1361-1373
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    • 2016
  • Recently the need for user authentication with increasing, there are a variety of mechanisms, such as password, graphic authentication, token, biometrics and multiple authentication. in particular, the data of the 2-dimensional(2D) factors such as password, graphic authentication, biometrics is used because of the convenience. The stored information is problematic in that additional data recording needs to be performed whenever authentication data is updated. Furthermore, this storage method is problematic in that the time it takes to perform authentication increases because the time it takes to compare storage data with authentication data increases in proportion to an increase in the amount of the storage data. Accordingly, authentication through the rapid comparison of storage data with authentication data is a very important factor in data recording and authentication technology using memory. Using the three-dimensional(3D) optical memory by variously changing the recoding elements during recoding of data constitutes the way that multiple recoding different data storage. This enables high-density recoding in this way, and by applying the possible parallel processing at the time of recording and restoring method, provided that it is possible to quickly record and restore the data. In addition, each time to solve problems that require additional data recorded by a combination of the stored data record in the old data using a combination of the authentication. The proposed mechanism is proposed an authentication method using scheme after the recoding data in 3D optical memory to apply the conditions corresponding to the recoding condition when restoring the recorded data and through the experiment it was confirmed possible application as an authentication mechanism.

A Study on 3D reconstruction of 2D image by using Volume Carving Method (볼륨카빙 기법을 활용한 평면 이미지의 3 차원 형상 복원 방법 연구)

  • Ha, Tae-Yoon;Kim, Han-Byeol;Jung, Gui-Young;Kim, Ji-In;Lee, Sang-Eun;Koh, Seok-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.951-954
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    • 2014
  • 본 논문에서는 3 차원 이미지 시장은 현재 영상 산업, 게임 산업 등 그래픽 분야에서 상당히 주목 받고 있다. 인력과 시간을 낭비하지 않는 3 차원 복원 이론 중 볼륨 카빙의 새로운 기법을 제안하여, 그 성능을 분석하고 다른 여러 이론과의 차이점과 시장 접목 가능성, 효율성을 고찰해 보고자 한다.