• Title/Summary/Keyword: 3차원 형태복원

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A study on artificial intelligence algorithm for imagery through 3D pagoda voxelization (3D 탑 복셀화를 통한 형상화 인공지능 알고리즘에 대한 연구)

  • Beom-Jun kim;Byong-Kwon Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.323-324
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    • 2023
  • 본 논문에서는 다양한 복원 인공지능 알고리즘 중 하나인 3차원 복원 기술은 실제로 존재하는 물체의 2차원적인 픽셀을 3차원의 형태로 구현하여 형상화한다. 정확한 3차원 정보 처리가 요구됨에 따라 포인트 클라우드로 표현되는 데이터를 통해 정확한 쿨체의 크기 정보나 좌표 정보를 표시할 수 있다. 데이터의 픽셀을 분석하여 3차원의 형태로 구현할 것을 정의하는 복셀화(Voxelization) 알고리즘 전처리 과정을 통해 3차원 복원 기술 3D-GAN 활용으로 3차원 형태 형상화를 하였다. 본 논문에서는 3차원 복원 알고리즘 통하여 2차원 포인트 클라우드를 분석해 3차원 형태로 복원하는 기술에 대한 설명한다.

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Geometry Reconstruction Using Dictionary Learning of 3D Shape Features (3차원 형태 특징의 사전 학습을 이용한 기하 복원)

  • Hwang, Jung-Min;Yoon, Yeo-Jin;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.1
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    • pp.57-65
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    • 2017
  • In this paper, we present a dictionary learning method for reducing errors in point cloud models and reconstructing their geometry. For this, 3D feature information is extracted from the models which have a similar shape characteristic as the target model. Then a dictionary is constructed and the geometry is reconstructed using the dictionary. The presented method in this paper consists of the following three steps. First, a geometric patch is constructed from a similar model. Second, a morphological 3D feature of the acquired patch is learned. Third, a geometry reconstruction is performed using the learned dictionary. Finally, the error between the original model and the reconstruction result is calculated, and the accuracy of the reconstruction result is checked.

3D Shape Reconstruction using the Focus Estimator Value from Multi-Focus Cell Images (다초점 세포 영상으로부터 추정된 초점 값을 이용한 3차원 형태 복원)

  • Choi, Yea-Jun;Lee, Dong-Woo;Kim, Myoung-Hee;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.4
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    • pp.31-40
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    • 2017
  • As 3D cell culture has recently become possible, it has been able to observe a 3D shape of cell and volume. Generally, 3D information of a cell should be observed with a special microscope such as a confocal microscope or an electron microscope. However, a confocal microscope is more expensive than a conventional microscope and takes longer time to capture images. Therefore, there is a need for a method that can reconstruct the 3D shape of cells using a common microscope. In this paper, we propose a method of reconstructing 3D cells using the focus estimator value from multi-focal fluorescence images of cells. Initially, 3D cultured cells are captured with an optical microscope by changing the focus. Then the approximate position of the cells is assigned as ROI (Region Of Interest) using the circular Hough transform in the images. The MSBF (Modified Sliding Band Filter) is applied to the obtained ROI to extract the outlines of the cell clusters, and the focus estimator values are computed based on the extracted outlines. Using the computed focus estimator values and the numerical aperture (NA) of the microscope, we extract the outline of the cell cluster considering the depth and reconstruct the cells into 3D based on the extracted outline. The reconstruction results are examined by comparing with the combined in-focus portions of the cell images.

A study on 3D restoration using disparity map matching of wavelet image (웨이블릿상의 disparity map 매칭을 이용한 3차원복원에 관한 연구)

  • 임양인;남궁재찬
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11a
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    • pp.171-174
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    • 2003
  • 인간 시각이 감지하는 영상정보는 깊이정보가 있는 3차원형태의 정보이다. 이러한 영상정보를 획득하기 위해 2차원의 스테레오영상으로부터 3차원정보를 추출하는 방법이 연구되어왔다. 본 논문에서는 웨이블릿(wavelet) 영역에서의 영역기반 스테레오 매칭(stereo matching)을 통하여 3차원정보를 추출하고 복원하는 것을 제안한다.

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Modeling Improvement Algorithm for 3D Volume Refinement Using Octree (옥트리를 이용한 3차원 물체 추출에서의 모델링 향상 기법)

  • Lim, Suk-Hyun;Han, Chang-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10a
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    • pp.231-234
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    • 2000
  • 옥트리(octree)는 3차원 물체를 복원함에 있어서 간편함으로 팥이 이용되어지는 방법이다. 하지만 물체의 형태가 복잡해지고 물체 내부에 구멍이 뚫어져 있는 경우 옥트리로 표현된 결과만으로는 형태를 파악하기 어려운 경우가 발생한다. 본 논문은 옥트리를 이용하여 3차원 물체의 형태를 복원하는데 있어서 나타나는 문제점을 옥트리의 계층적 구조를 증가시키지 않고 현실감이 떨어지는 부분에 대해서 CSG모델을 이용하여 해결하는 방안을 제시한다. 옥트리로 만들어진 결과물과 3차원 물체와의 차이가 나는 부분에 대하여 좀 더 현실감을 주기 위하여 CSG모델을 이용하여 기본도형을 만들고, 만들어진 도형을 다시 CSG모델을 이용하여 옥트리로 만들어진 물체에 결합시키는 형태로 문제를 해결한다. 본 논문에서는 실험을 위하여 3차원 물체를 만들고, 이를 옥트리를 이용하여 문제점을 확인하고, 이를 본 논문에서 주장한 방법을 이용하여 해결하는 방안을 제시한다.

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An Efficient 3D Terrain Reconstruction Method Using Feature Points in Contour Map (등고선 지도의 특징점을 이용한 효율적인 3차원 지형 복원)

  • 이동규;임원규;한경숙
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.653-655
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    • 1998
  • 본 논문은 3차원 지형을 현실감 있고 효율적으로 구축하기 위하여, 등고선 데이터로부터 지형의 특징점을 추출하고 이를 이용하여 3차원 지형 데이터를 복원하는 방법을 제안한다. 래스터 기반의 거리변환기법 알고리즘을 사용하여 2차원의 등고선 데이터로부터 3차원 지형을 생성하며, 생성된 3차원 지형정보로부터 지형의 특징점을 추출한다. 복원된 3차원 지형을 격자망 형태로 시각화하는데, 이때 특징점의 높이정보를 이용함으로써 지형을 표시하는데 요구되는 정보의 크기를 감소시킨다. 제안한 방법은 사용자가 상호대화식으로 수행할 수 있는 프로그램으로 윈도우 환경의 PC상에서 구현되었다. 이 프로그램의 실험결과는, 기존의 방법보다 적은 데이터양으로 3차원 지형을 시각화할 수 있음을 보여준다.

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implementation of 3D Reconstruction using Multiple Kinect Cameras (다수의 Kinect 카메라를 이용한 3차원 객체 복원 구현)

  • Shin, Dong Won;Ho, Yo Sung
    • Smart Media Journal
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    • v.3 no.4
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    • pp.22-27
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    • 2014
  • Three-dimensional image reconstruction allows us to represent real objects in the virtual space and observe the objects at arbitrary view points. This technique can be used in various application areas such as education, culture, and art. In this paper, we propose an implementation method of the high-quality three-dimensional object using multiple Kinect cameras released from Microsoft. First, We acquire color and depth images from triple Kinect cameras; Kinect cameras are placed in front of the object as a convergence form. Because original depth image includes some areas where have no depth values, we employ joint bilateral filter to refine these areas. In addition to the depth image problem, there is an color mismatch problem in color images of multiview system. In order to solve it, we exploit an color correction method using three-dimensional geometry. Through the experimental results, we found that three-dimensional object which is used the proposed method is more naturally represented than the original three-dimensional object in terms of the color and shape.

A Image-based 3-D Shape Reconstruction using Pyramidal Volume Intersection (피라미드 볼륨 교차기법을 이용한 영상기반의 3차원 형상 복원)

  • Lee Sang-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.127-135
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    • 2006
  • The image-based 3D modeling is the technique of generating a 3D graphic model from images acquired using cameras. It is being researched as an alternative technique for the expensive 3D scanner. In this paper, I propose the image-based 3D modeling system using calibrated camera. The proposed algorithm for rendering 3D model is consisted of three steps, camera calibration, 3D shape reconstruction and 3D surface generation step. In the camera calibration step, I estimate the camera matrix for the image aquisition camera. In the 3D shape reconstruction step, I calculate 3D volume data from silhouette using pyramidal volume intersection. In the 3D surface generation step, the reconstructed volume data is converted to 3D mesh surface. As shown the result, I generated relatively accurate 3D model.

3D Object's shape and motion recovery using stereo image and Paraperspective Camera Model (스테레오 영상과 준원근 카메라 모델을 이용한 객체의 3차원 형태 및 움직임 복원)

  • Kim, Sang-Hoon
    • The KIPS Transactions:PartB
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    • v.10B no.2
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    • pp.135-142
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    • 2003
  • Robust extraction of 3D object's features, shape and global motion information from 2D image sequence is described. The object's 21 feature points on the pyramid type synthetic object are extracted automatically using color transform technique. The extracted features are used to recover the 3D shape and global motion of the object using stereo paraperspective camera model and sequential SVD(Singuiar Value Decomposition) factorization method. An inherent error of depth recovery due to the paraperspective camera model was removed by using the stereo image analysis. A 30 synthetic object with 21 features reflecting various position was designed and tested to show the performance of proposed algorithm by comparing the recovered shape and motion data with the measured values.

A Study on the Present Condition and Prospect of Architectural Cultural Heritage Content Applied to 3D Digital Technology (3차원 디지털기술 적용 건축문화재 콘텐츠 현황분석 및 전망에 관한 연구)

  • Jung, Sung Ju;Lee, Tae Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.188-198
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    • 2021
  • Digital data was collected using modern three-dimensional digital technology. Current content-specific technologies were investigated through domestic and foreign cases so that three-dimensional digital technology could be applied to the utilization of various contents. First, the use of three-dimensional digital technology of architectural cultural assets has been changing from the restoration of cultural assets. Second, some of the contents produced were found to be underutilized. Third, the type of content has been changing in experience and exhibition, but the online approach was small. Fourth, digital restoration using domestic IT technology has been used as a technology to restore overseas cultural heritage. The fifth analysis of the relationship between the content types and 3D digital technologies shows the use of currently limited technologies. This study analyzed the status of digital architecture and the application of three-dimensional digital technologies to lay the foundation for the active development and utilization of content. Subsequent studies on various layers and digital technologies will be needed to revitalize digital architectural cultural assets in the future.