• 제목/요약/키워드: 3차원 패턴 전개

검색결과 19건 처리시간 0.027초

Grid method에 의한 성인 여성 3차원 형상의 상반신 앞판에 대한 평면전개 기준 연구 (Surface Flattening criterion of Female's Upper Front Shell Using Grid Method)

  • 최영림;남윤자;최경미;최명해;한설아
    • 한국의류학회지
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    • 제32권12호
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    • pp.1825-1836
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    • 2008
  • 3차원 인체 형상에 적합한 의복 패턴을 제작하기 위하여 인체 형상을 평면전개하여 체표패턴을 얻기 위한 다양한 연구들이 진행되고 있다. 본 연구는 Grid method를 이용한 여성 상반신 앞면의 평면전개를 위하여 최적 그리드 기준을 결정하는 것을 목적으로 하였다. Grid method는 인체 형상의 표면에 커브를 생성하고 각 커브의 길이를 플로팅하는 원리에 의하여 3차원 형상을 평면전개 방법이다. 첫째, Young 모델과 Adult 모델에 해당하는 두 개의 3차원 바디들을 사이즈코리아데이타에 기초하여 모델링하였다. 둘째, 각각의 모델을 3차원 특징점에 의하여 shell과 block으로 세분화하였다. 셋째, 각각의 block은 다양한 그리드수의 조합에 의하여 평면전개되었다. 마지막으로, 가장 효율적인 조합을 선정하여 평면전개의 기준으로 제시하였다.

3D 레플리카를 이용한 여성용 밀착 상의의 패턴 전개 방법 (Development of a Fitted Bodice Pattern Using a 3D Replica of Women's Upper Body)

  • 이희란;홍경희
    • 한국의류학회지
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    • 제29권7호
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    • pp.1008-1017
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    • 2005
  • When we develop 2D pattern from replica of human body with small pieces, it is inevitable to have some replica pieces overlapped or departed. In this study, the optimized method of 2D pattern development from the 3D replica pieces was investigated using dress-form. Among six arrangement methods, anchoring two vertexes of a replica to neighboring vertexes of a next replica induces the optimized 2D pattern by evenly distributing stress across the 3D replica pieces. Anchoring neighboring vertexes resulted in automatic widening k overlapping (W & O) the interspaces among replicas of dress-form, thereby stress was distributed more evenly than any other method. W&O arrangement method was verified to be the best by examining the 3D space distribution images between body surface and twelve experimental garments.

3차원 인체 형상을 이용한 20대 여성의 하반신 전개패턴에 관한 연구 (2D Lower Body Flat Pattern of the Women in Their Twenties Using 3D Scan Data)

  • 윤미경;남윤자;최경미
    • 한국의류학회지
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    • 제31권5호
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    • pp.692-704
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    • 2007
  • Recently, Basic patterns with excellent body fitness and automation availability are required to be developed in order to automate the patterns of women's clothes. In this study, this reference points, reference lines and segments were fixed onto 3D scan data for the lower body the women in their twenties, they were directly spread out to be 2D flat pattern to facilitate development into the design of slacks adhered closely to the human body such as special and highly-functional clothes, and then slacks 2D pattern was developed for the purpose of seeking scientific approach to the development into basic form slacks and 3d emotional pattern. For conversion of 3D pattern into 2D flat pattern, reference points and segments were created by using Rapid Form of 3D shape analysis software, and triangle mesh of the body surface of the created shape was developed with Auto CAD 2005. The correspondence between slacks and human body was examined by the fixation of major reference lines. Specially, the wearing characteristics of slacks were considered by the fixation of side lines in consideration of posture. As a result of using the way of development to constantly maintain the length while 3D triangle mesh is converted into 2D flat mesh, the shape was shown to be excellently reproduced, and the area of flat pattern was increased compared to the shape of parting plane. Also, the sunk-in curve like the brief line of front crotch length needed a cutting line when it was closely adhered, when mesh was overlapped, and the pattern area was smaller compared to the actual shape.

3차원 인체형상 스캔데이터를 이용한 남자 바지패턴 설계 (Development of Men Slacks Pattern Using 3D Scan Data)

  • 손부현
    • 대한가정학회지
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    • 제46권9호
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    • pp.137-146
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    • 2008
  • This study was conducted in order to spread out lower body 3D scan data of men in their twenties. The aim was to achieve slacks pattern with ease allowance through comparison with existing flat patterns. For conversion of 3D scan data into 20 pattern, reference lines were established by using Rapid Foam in 3D shape analysis software. 2C-AN program and Yuka CAD were used to convert 20 pattern earned with straight posture of 3D scan data into slacks pattern by using Triangle Simplification & Runge-Kutta Method. In order to achieve this we needed to set a line 9cm below the hip line, to array vertex of each block to crease line while maintaining the horizontal line. And then we needed to set ease allowance in back crotch and to set waist circumference or hip circumference ease allowance in side seam of slacks. Results showed that long front crotch length can be achieved if 3D scan data is compared with 20 existing flat pattern. Slacks pattern that raise front crotch by about 1.5cm compared to back crotch and also possess ease allowance in back crotch area are great in appearance evaluation.

동작시 3D 정보를 이용한 2D 패턴 전개 및 신축성 원단의 신장률을 고려한 사이클 팬츠 개발 (Development of 2D Patterns for Cycling Pants using 3D Data of Human Movement and Stretch Fabric)

  • 정연희;홍경희
    • 한국생활과학회지
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    • 제19권3호
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    • pp.555-563
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    • 2010
  • With recent advances in 3D scanning technology, three-dimensional (3D) patternmaking is becoming a powerful way to develop garments pattern. This technology is now applicable to the made to measure (MTM) system of both ordinary and tightly fitting garments. Although the pattern of fitted clothing has been developed using 3D human data, it is still interesting to develop cycling pants by considering while-cycling body posture and fabric elasticity. This study adopted the Garland's triangle simplification method in order to simplify data without distorting the original 3D scan. Next, the Runge-Kutta method (2C-AN program) was used to develop a 2D pattern from the triangular pixels in the 3D scanned data. The 3D scanned data of four male, university students aged from 21 to 25, was obtained using Whole body scanner (Model WB4, Cyberware, Inc., USA). Results showed the average error of measurement was $4.58cm^2$ (0.19%) for area and 0~0.61cm for the length between the 3D body scanned data and the 2D developed pattern data. This is an acceptable range of error for garment manufacture. Additionally, the 2D pattern developed, based on the 3D body scanned data, did not need ease for comfort or ease of movement when cycling. This study thus provides insights into how garment patterns may be developed for ergonomic comfort in certain special environments.

Grid method에 의한 3차원 형상의 평면전개를 위한 optimal matrix 표준화 연구 -$18{\sim}24$세 여성 Upper Front Shell을 중심으로- (Optimal Matrix Standardization for Pattern Flattening Using Grid Method -Focused on Young Women's Upper Front Shell-)

  • 최영림;남윤자;최경미
    • 한국의류학회지
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    • 제30권8호
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    • pp.1242-1252
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    • 2006
  • Many applications in computer graphics require complex, highly detailed models. However, to control processing time, it is often desirable to use approximations in place of excessively detailed models. Therefore, we have developed the notion of an optimal matrix to simplify the model surface which can then rapidly obtain high quality 2D patterns by flattening the 3D surface. Firstly, the woman's 3D body was modeled based on Size Korea data. Secondly, the 3D model was divided by shell and block for the pattern draft. Thirdly, each block was flattened by the grid and bridge method. Finally, we select the optimal matrix and demonstrate it's efficiency and quality. The proposed approach accommodates surfaces with darts, which are commonly utilized in the clothing industry to reduce the deformation of surface forming and flattening. The resulting optimal matrix could be an initiation of standardization for pattern flattening. This can facilitate much better approximations, in both efficiency and exactness.

3차원 정보가 반영된 브래지어 패턴 설계 -Ruled surface의 활용- (Brassiere Pattern Design Using the 3D Information - Application of Ruled Surface-)

  • 이예진;홍경희
    • 한국의류학회지
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    • 제28권11호
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    • pp.1536-1543
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    • 2004
  • Garment is made by a 2D pattern and should be fitted to a human body which has 3D characteristics. Therefore, to design a pattern more effectively, the use of 3D information of a human body and the investigation of relationship between the 3D garment and 2D pattern are necessary. In this work, ruled surface method was used to reflect the 3D information of a human body for a pattern design. The images of the brassiere line on the woman's dress form were captured by phase-shifting projection moire system and the 3D information on the design line was obtained. 2D patterns on the various parts of the brassiere were developed directly from the 3D data by the ruled surface method. In addition, design line, the area and the amount of dart were quantified. And then we verify the appropriateness of the ruled surface method to the 2D pattern development by measuring the distribution of the space between women's figure and segmented clothing item. It was found that the ruled surface method is useful to transform the 3D design line to the 2D pattern, if we followed the steps suggested in this paper.

여성용 바지 패턴 설계를 위한 3차원 밀착 패턴 여유량 부가와 레플리카 조합 방법 (Methods of Merging a 3D Replica and Ease Distribution for Woman's Pant Patterns)

  • 오염군;홍경희
    • 한국의류학회지
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    • 제36권4호
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    • pp.443-455
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    • 2012
  • In this research, a woman matched to the average Korean standard size specification of 21-24 years of age was scanned using Cyberware. Rapidform 2004 was used to separate the body zone into fit zone, action zone and design zone, depending on the function of the lower body. Each divided body zone expanded radially using 'offset' by 1.60mm at the cross section of the waist, and 6.36mm at the hip level. Resultant ease values were 1cm and 4cm along the waistline and hipline (respectively), as recommended in previous research. 2C-AN program and Yuka CAD was used to develop a pant pattern from the enlarged 3D body surface blocks. A total of five pants were constructed using conventional fabrics for light weight formal pants. The appearance of the experimental pants were evaluated by five clothing-major evaluators using a questionnaire that consisted of 21 questions. In addition, functional aspects of the experimental pants were also evaluated by wearer while performing five postures for the measurement of ease of movement. It was found that, the method of regional offset and suggested 3D to 2D pattern development generate reasonably good pant patterns. Among the pattern block arrangements, the method B was evaluated as the best way to generate formal pants from the tight-fit pattern, which fit smoothly over the lower body for maintaining ease of movement.

Triangle Simplification에 의한 3D 인체형상분할과 삼각조합방법에 의한 2D 패턴구성 (Method of 3D Body Surface Segmentation and 2D Pattern Development Using Triangle Simplification and Triangle Patch Arrangement)

  • 정연희;홍경희;김시조
    • 한국의류학회지
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    • 제29권9_10호
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    • pp.1359-1368
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    • 2005
  • When we develop the tight-fit 2D pattern from the 3D scan data, segmentation of the 3D scan data into several parts is necessary to make a curved surface into a flat plane. In this study, Garland's method of triangle simplification was adopted to reduce the number of data point without distorting the original shape. The Runge-Kutta method was applied to make triangular patch from the 3D surface in a 2D plane. We also explored the detailed arrangement method of small 2D patches to make a tight-fit pattern for a male body. As results, minimum triangle numbers in the simplification process and efficient arrangement methods of many pieces were suggested for the optimal 2D pattern development. Among four arrangement methods, a block method is faster and easier when dealing with the triangle patches of male's upper body. Anchoring neighboring vertices of blocks to make 2D pattern was observed to be a reasonable arrangement method to get even distribution of stress in a 2D plane.

가상 의복 제작 프로세스 활성화를 위한 드레스의 모델링과 정밀 패턴의 설계 및 검증 (3D dress modeling and Its 2D pattern development to activate the use of 3D virtual design process)

  • 이지영;홍경희
    • 감성과학
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    • 제14권1호
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    • pp.39-48
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    • 2011
  • 3D스캔-인체 및 의복 모델링-시뮬레이션-패턴 제작 및 검증의 전체 3D 의복제작 프로세스를 원활히 활용할 수 있도록 하기 위하여 3D 그래픽과 CAD 시스템 그리고 3D-2D 직접 패턴 전개 시스템을 이용해야 하는 데 이 때 장애가 되는 것은 3D 시뮬레이션한 가상의복으로부터 정확한 패턴을 추출하는 것이 어렵고, 전반적 과정의 호환이 쉽지 않다는 것이다. 이에 본 연구에서는 인체에 정확히 밀착된 부분과 드레이프가 있는 비대칭형 드레스를 대상으로 전체 프로세스를 원활하게 구동할 수 있는 방법을 모색하였다. 연구 방법으로는 3D 스캔 데이터를 이용하여 Maya로 범용성 3D 인체 모델을 만들고 이 3D 바디 모델에 맞는 3D 드레스를 디자인하고 모델링한 후, Rapidform, 2C-AN 프로그램과 YukaCAD를 이용하여 정확한 2D 패턴을 제작하는 과정의 호환성을 해결하며 진행하였다. 이 과정에서 도출한 패턴을 실제 의상으로 제작하여 착의 시킨 후 3D 의복 모델과의 여유분 분포를 3차원 측정 기술로 검증하였고 실물 드레스의 드레이프의 모양과 시뮬레이트된 드레스의 모양을 검토하였다. 그 결과 제시한 방법을 활용하면 전반적으로 만족스럽게 정량적인 3D 의복 제작 프로세스를 운영할 수 있음을 확인하였다.

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