• Title/Summary/Keyword: 3차원 충돌회피

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A Study on the Evaluation of Driver's Collision Avoidance Maneuver based on GMDH (GMDH를 이용한 운전자의 충돌 회피 행동 평가에 관한 연구)

  • Lee, Jong-Hyeon;Oh, Ji-Yong;Kim, Gu-Yong;Kim, Jong-Hae
    • Journal of IKEEE
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    • v.22 no.3
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    • pp.866-869
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    • 2018
  • This paper presents the analysis of the human driving behavior based on the expression as a GMDH technique focusing on the driver's collision avoidance maneuver. The driving data are collected by using the three dimensional driving simulator based on CAVE, which provides stereoscopic immersive vision. A GMDH is also introduced and applied to the measured data in order to build a mathematical model of driving behavior. From the obtained model, it is found that the longitudinal distance between cars($x_1$), the longitudinal relative velocity($x_2$) and the lateral displacement between cars($x_4$) play important roles in the collision avoidance maneuver under the 3D environments.

A fuzzy control application to the collision avoidance problem of a robot (퍼지 집합이론을 이용한 실린더형 로보트의 3차원 공간상에서의 충돌 회피 운동 계획 시스템)

  • 구관모;이범희;고명삼
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.149-153
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    • 1989
  • This paper investigates the possibility of applying fuzzy algorithms to the collision avoidance problem of a cylindrical robot moving in a 3-dimensional workspace. The displacement information from the end-effector to the points via which the robot can avoid collisions is given by the human operator. Then this uncertain information is adopted for the fuzzy inference system for robot movements. The robot movement is simulated to verify the effectiveness of the proposed fuzzy algorithm.

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A Simulation of 3-D Navigation System of the Helicopter based on TRN Using Matlab

  • Kim, Eui-Hong;Lee, Hong-Ro
    • Spatial Information Research
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    • v.15 no.4
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    • pp.363-370
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    • 2007
  • This study has been carried for the development of the basic algorithm of helicopter navigation system based on TRN (Terrain Referenced Navigation) with information input from the GPS. The helicopter determines flight path due to Origination-Destination analysis on the Cartesian coordinate system of 3-D DTM. This system shows 3-D mesh map and the O-D flight path profile for the pilot's acknowledgement of the terrain, at first. The system builds TCF (terrain clearance floor) far the buffer zone upon the surface of ground relief to avid the ground collision. If the helicopter enters to the buffer zone during navigation, the real-time warning message which commands to raise the body pops up using Matlab menu. While departing or landing, control of the height of the body is possible. At present, the information (x, y, z coordinates) from the GPS is assumed to be input into the system every 92.8 m of horizontal distance while navigating along flight path. DTM of 3" interval has been adopted from that which was provided by ChumSungDae Co., Ltd..

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An Otimal Path Determination in 3D Sensor Networks (3차원 무선 센서네트워크에서 최적경로 선정)

  • Kim, Kyung-Jun;Park, Sun;Kim, Chul-Won;Park, Jong-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.9
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    • pp.1931-1938
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    • 2012
  • A by-pass path in wireless sensor networks is the alternative path which be able to forward data when a routing path is being broken. One reason of depleting energy is occurred by the path. The method for solving prior to addressed the problem is proposed. However, this method may deplete radio resource. The best path has advantage that network lifetime of sensor nodes is prolonged; on the contrary, in order to maintain the best path it have to share their information between the entire nodes. In this paper, we propose the best path searching algorithm in the distributed three dimensional sensor networks. Through the neighboring informations sharing in the proposed method, the proposed algorithm can decide the best k-path as well as the extension of network lifetime.

An Agent-based System for Character Motion Animation Control (캐릭터 동작 애니메이션 제어를 위한 에이전트 시스템)

  • Kim, Ki-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.467-474
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    • 2001
  • When user wants to animate more than one character, some unexpected motion animation like a collision between characters may occur. Therefore, this problem must be resolved using a proper control mechanism. Therefore, this problem must be resolved using a proper control mechanism. This paper proposes an agent-based system that controls the motion animation of the character for representing animation scenario reflecting user\`s intention. This system provides a method that coordinates a type of motion and avoids collision between characters according to the moving path of a character in three-dimensional space. Agent communicates with others for motion synchronization. Agent is extended into several intelligent agents that coordinate character\`s motion. Agent system enables not only an intended motion animation, but also the scheduling of motion to an entire character animation. It designs automata model using Petri-net analysis tool for the agent\`s interaction as a method that passes the agent\`s information and infers the current state of agents. We implement this agent system to control the motion of character using agent technology and show an example of controlling the motion of human character model to prove the possiblity of motion control.

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A Seamless N-Screen Service Technology for Disseminating Disaster Informations (재해정보 확산을 위한 끊김없는 N-스크린 서비스 기술)

  • Kim, Kyungjun;Park, Jonghoon;Kim, Chulwon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.587-595
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    • 2015
  • A by-pass path in wireless sensor networks is the alternative path which be able to forward data when a routing path is being broken. One reason of depleting energy is occurred by the path. The method for solving prior to addressed the problem is proposed. However, this method may deplete radio resource. The best path has advantage that network lifetime of sensor nodes is prolonged; on the contrary, in order to maintain the best path it have to share their information between the entire nodes. In this paper, we propose the best path searching algorithm in the distributed three dimensional sensor networks. Through the neighboring informations sharing in the proposed method, the proposed algorithm can decide the best k-path as well as the extension of network lifetime.

Prediction of the Available Time for the SBAS Navigation of a Drone in Urban Canyon with Various Flight Heights (도심 지역에서의 드론 운용을 위한 비행 고도별 SBAS 보강항법 가용 시간 예측)

  • Seok, Hyo-Jeong;Park, Byung-Woon
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.1
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    • pp.133-148
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    • 2016
  • Voices demanding a revision of the aviation law on the operating drones are continuously rising high with the increase of their applicability in various industry fields. According to the current regulations, drones are permitted to fly under very strict conditions, which include limited places and the line-of-sight visibility from pilots. Because of the strict regulations, it is almost impossible for drones to be used in many industries such as parcel delivery services. To improve the business value of drones, we have to improve the accuracy of drones' positions and provide the proper protection levels in order to detect and avoid any risks including the collisions with the other drones. SBAS(Satellite Based Augmentation System) can support the aviation requirements with the accuracy and integrity so as to reduce the position errors and to calculate the protection levels of drones. In this paper, we assign the flight heights of drones according to the decision heights as per LAAS(Local Area Augmentation System) landing categories and conduct a simulation to predict the SBAS available time of the day.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.