• Title/Summary/Keyword: 3차원 지도

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Up scaling the National Environmental Assessment Map in Korea from 1:25,000 to 1:5,000 (대축척 국토환경성평가지도 제작 방안 연구)

  • Lee, Moung-Jin;Jeon, Seong-Woo;Lee, Chong-Soo;Hong, Hyun-jung;Kang, Byung-Jin
    • Proceedings of the KSRS Conference
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    • 2007.03a
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    • pp.283-287
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    • 2007
  • 기존 국토환경성펴가지도는 1:25,000 축적을 기본으로 하고 있어 전국이나 광역 차원의 환경성 평가나 개발 가능지 분석, 거시적인 지역의 확인 및 중첩분석시 용이하나 지역 차원의 개발계획 수립부문에서의 활용도를 높일 필요성이 제기 되었다. 본 연구의 목적은 연구지역을 선정하여 기 구축된 국토환경성평가지도의 동일 방법론 및 주제도를 활용하여 1:5,000 축적의 국토환경성평가지도를 재구축고, Vector형태 및 필지단위론 재평가를 실시하여, 1:25,000 축적의 국토환경성평가지도와의 평과 결과를 비교${\cdot}$분석하는데 있다. 연구결과, 기 구축된 연구지역의 1:25,000축적 국토환경성평가지도 등급별 면적 비율은 1등급 23.3등급 29.4%, 3등급 23.9% 4등급 11.7%, 5등급 11.8%를 보이고 있으며, 신규 구축된 연구지역의 1:5,000 축적 국토환경성평가지도 등급별 면적 비율은 1등급 29.3%, 2등급 21.7%, 3등급 17.2%, 4등급 7.1%, 5등급 24.7%이다.

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Spatial Analysis by Matching Methods using Elevation data of Aerophoto and LIDAR (항공사진과 LIDAR 표고 데이터의 매칭 기법에 의한 공간정보 분석 연구)

  • Yeon, sang-ho;Lee, Young-wook
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.449-452
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    • 2008
  • The building heights of big cities which charged with most space are 3-D information as relative vertical distance from ground control points, but they didn't know the heights using contour with maps as lose of skyline or building heights for downtown, practically continuously developed of many technology methods for implementation of 3-D spatial earth. So, For the view as stereos of variety earth form generated 3-D spatial and made terrain perspective map, 3-D simulated of regional and urban space as aviation images. In this papers, it composited geospatial informations and images by DEM generation, and developed and presented for techniques overlay of CAD data and photos captured at our surroundings uses. Particularly, The airborne LiDAR surveying which are very interesting trend have laser scanning sensor and determine the ground heights through detecting angle and range to the grounds, and then designated 3-D spatial composite and simulation from urban areas. Therefore in this papers are suggested ease selections on the users situation by compare as various simulations that its generation of 3-D spatial image by collective for downtown space and urban sub, and the implementation methods for more accurate, more select for the best images.

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The Basic Research of Road Design Simulation Using Digital Aerial Photos (수치항공사진을 이용한 도로설계시뮬레이션의 기초적 연구)

  • Oh, Il-Oh;Kang, Ho-Yun;Choi, Hyun;Kang, In-Joon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.2
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    • pp.99-105
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    • 2007
  • This research is about applying aerial photos to three-dimensional simulation of road design. Instead of existing road design approach using digital map, which inexactly represent some part of topography and landmarks, digital aerial photos are applied to three-dimensional road design to address such inexactness of the map. First of all, ortho-photos are made using aerial photos, and a digital elevation model is created by extracting DEM. Then, by applying the coordinates practically using in planar design to three-dimensional approach, this model will be much helpful in the analyses of road route and viewscape. In addition, through the use of Virtual GIS, many evaluation factors such as urban design, flora, soil, water channel or road shape, flood plan are used for examination, and the effectiveness of applying three-dimensional simulation based on such route design standard is to be reviewed. In this paper, a basic research about three-dimensional design of structures is performed, and through the three-dimensional design, some effective determination to decision-making was carried out. Hereafter, it appears some research regarding environment-friendly construction and design should be followed.

3-D Subband Filter Banks for Lossless Compression of Volumetric Images (무 손실 볼륨 영상 데이터 압축을 위한 3차원 대역분할 필터 군)

  • 홍승표;정호열;최태영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4B
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    • pp.715-724
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    • 2000
  • This Paper presents 3-D subband filter banks which are effective for progressive and lossless compression of volumetric images. For such a purpose, ORT(Overlapping Rounding Transform), applied so far to 1-D losslesssubband filter banks, is now used to implement two types of 3-D lossless subband filter banks: separable andnon-separable types. Separable fiter banks are implemented form applying 1-D lossless filter banks consecutively.Non-separable later banks are developed by expanding the 1-D ORT into 3-D one. In particular, the proposed ORT based 3-D non-separable filter banks generalizes the 3-D HINT(Hierarchical INTerpolation) algorithm.Through the experiment comparisons on various volumetric medical images, we prove that the proposedseparablefnon-separable filter banks perform better, in terms of compression ratio (first order entropy), than theother lossless compression techniques such as block based transform and conventional 3-D HINT.

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Developing Interactive Game Contents using 3D Human Pose Recognition (3차원 인체 포즈 인식을 이용한 상호작용 게임 콘텐츠 개발)

  • Choi, Yoon-Ji;Park, Jae-Wan;Song, Dae-Hyeon;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.619-628
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    • 2011
  • Normally vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment. On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part. In this paper, we describe a development of interactive game contents using pose recognition interface that using 3D human body joint information. Our system was proposed for the purpose that users can control the game contents with body motion without any additional equipment. Poses are recognized comparing current input pose and predefined pose template which is consist of 14 human body joint 3D information. We implement the game contents with the our pose recognition system and make sure about the efficiency of our proposed system. In the future, we will improve the system that can be recognized poses in various environments robustly.

Estimation of 3D Rotation Information of Animation Character Face (애니메이션 캐릭터 얼굴의 3차원 회전정보 측정)

  • Jang, Seok-Woo;Weon, Sun-Hee;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.49-56
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    • 2011
  • Recently, animation contents has become extensively available along with the development of cultural industry. In this paper, we propose a method to analyze a face of animation character and extract 3D rotational information of the face. The suggested method first generates a dominant color model of a face by learning the face image of animation character. Our system then detects the face and its components with the model, and establishes two coordinate systems: base coordinate system and target coordinate system. Our system estimates three dimensional rotational information of the animation character face using the geometric relationship of the two coordinate systems. Finally, in order to visually represent the extracted 3D information, a 3D face model in which the rotation information is reflected is displayed. In experiments, we show that our method can extract 3D rotation information of a character face reasonably.

Real-time 3D Volumetric Model Generation using Multiview RGB-D Camera (다시점 RGB-D 카메라를 이용한 실시간 3차원 체적 모델의 생성)

  • Kim, Kyung-Jin;Park, Byung-Seo;Kim, Dong-Wook;Kwon, Soon-Chul;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.25 no.3
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    • pp.439-448
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    • 2020
  • In this paper, we propose a modified optimization algorithm for point cloud matching of multi-view RGB-D cameras. In general, in the computer vision field, it is very important to accurately estimate the position of the camera. The 3D model generation methods proposed in the previous research require a large number of cameras or expensive 3D cameras. Also, the methods of obtaining the external parameters of the camera through the 2D image have a large error. In this paper, we propose a matching technique for generating a 3D point cloud and mesh model that can provide omnidirectional free viewpoint using 8 low-cost RGB-D cameras. We propose a method that uses a depth map-based function optimization method with RGB images and obtains coordinate transformation parameters that can generate a high-quality 3D model without obtaining initial parameters.

Convert 2D Video Frames into 3D Video Frames (2차원 동영상의 3차원 동영상 변화)

  • Lee, Hee-Man
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.6
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    • pp.117-123
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    • 2009
  • In this paper, An algorithm which converts 2D video frames into 3D video frames of parallel looking stereo camea is proposed. The proposed algorithm finds the disparity information between two consecutive video frames and generates 3D video frames from the obtained disparity maps. The disparity information is obtained from the modified iterative convergence algorithm. The method of generating 3D video frames from the disparity information is also proposed. The proposed algorithm uses coherence method which overcomes the video pattern based algorithms.

Thermally induced three dimensional orientation change of oriented PTN films by temperature-controlled polarized FTIR-ATR (Temperature-controlled polarized FTIR-ATR를 이용한 배향된 PTN필름의 열에 의한 3차원적 배향구조 변화)

  • 양영일;김영호;이한섭
    • Proceedings of the Korean Fiber Society Conference
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    • 2003.10b
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    • pp.207-208
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    • 2003
  • 일반적으로 결정성 고분자에 공정에 있어서 배향 및 결정화 거동은 두 가지 중요한 공정 프로세스로써 고분자의 모폴로지 및 결정구조형성에 매우 큰 영향을 미치며 최종적으로 고분자의 거시적인 물성에 영향을 준다. 고분자 물질의 물리적 특성을 정확하게 이해하여 최적의 물성을 나타내는 내부 구조를 제시하기 위하여서는 고분자 물질의 배양분석에 있어서 분자의 2차원적 배향 상태뿐만 아니라 전체적인 3차원 배향 상태에 관한 정보가 필수적이다. (중략)

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Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.