• Title/Summary/Keyword: 3차원 입체영상

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Making Contents of the Science Education for the Element Schoolchildren based on the AR(Augmented Reality) (증강현실 기반의 초등과학교육 콘텐츠 제작)

  • Lee, Jae-In;Choi, Jong-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.514-520
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    • 2011
  • Technological development, a diverse range of media adapting to new technology has been developing. Augmented Reality Technology provides realistic information through the stereoscopic 3D images and it has been riding a wave of learner interest as an educational media which can broaden their learning experience through direct operating activity. The biggest reason why the Augmented Reality has gained such attention is because of its unique way of suggesting learning information that unlike the existing educational media, the Augmented Reality provides additional digitalized information while its users are looking at the actual object. Based on the domestic and foreign cases of development for educational contents using the Augmented Reality Technology, this thesis suggests the utilization of Pop-up books and multi-augmented Digilog Books that are ways to maximize the educational effects of the Augmented Reality. Through the development of smartphone applications that are propagating lately at a rapid rate, users can now use the Augmented Reality educational contents in a way that is easier than ever.

Real Time 3D Indoor Tracking System with 3D Model on Mobile Device (모바일 환경에서의 입체모델을 적용한 실시간, 고속 3D 실내 추적시스템)

  • Chung, Wan-Young;Lee, Boon-Giin;Do, Kyeong-Hoon;Kim, Jong-Jin;Kwon, Tae-Ha
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.348-353
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    • 2008
  • Despite the increasing popularity of wireless sensor network, indoor positioning using low power IEEE 802.15.4 compliant radio had attracted an interest of many researchers in the last decade. Old fashionable indoor location sensing information has been presented in dull and unpleasant 2D image standard. This paper focused on visualizing high precision 3 dimensional RSSI-based (received signal strength indication) spatial sensing information in an interactive virtual reality on PDA. The developed system operates by capturing and extracting signal strength information at multiple pre-defined reference nodes to provide information in the area of interest, thus updating user's location in 3D indoor virtual map. VRML (Virtual Reality Modeling Language) which specifically developed for 3D objects modeling is utilized to design 3D indoor environment.

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Human body learning system using multimodal and user-centric interfaces (멀티모달 사용자 중심 인터페이스를 적용한 인체 학습 시스템)

  • Kim, Ki-Min;Kim, Jae-Il;Park, Jin-Ah
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.85-90
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    • 2008
  • This paper describes the human body learning system using the multi-modal user interface. Through our learning system, students can study about human anatomy interactively. The existing learning methods use the one-way materials like images, text and movies. But we propose the new learning system that includes 3D organ surface models, haptic interface and the hierarchical data structure of human organs to serve enhanced learning that utilizes sensorimotor skills.

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A Study on Visual Perception of Hologram Advertisement (홀로그램 매체를 활용한 광고의 시각인지도에 관한 연구)

  • Cho, Yong-Jae
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.261-268
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    • 2006
  • A hologram is a three-dimensional image reproduced from a pattern of interference produced by a split coherent beam of radiation. Therefore not only can it express the three dimensional properties of the object, but because of it ability to show the depth and spatial properties of the object holograms may be a more effective tool in advertising for its visual appeal. This study presents 'hologram'a three dimensional stereo imaging, as the expression technique in advertising of the next generation, and with proper understanding of 'hologram' and of all its potential applications discusses opportunities for advertisements that are distinct from the multi media advertisements of today. The basic concept of Holograms and their application methods were presented in the thesis, and by using Sales Promotion advertisement as example, discussed what elements are required in order to produce an effective advertisement using holograms.

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Accuracy Assessment of Feature Collection Method with Unmanned Aerial Vehicle Images Using Stereo Plotting Program StereoCAD (수치도화 프로그램 StereoCAD를 이용한 무인 항공영상의 묘사 정확도 평가)

  • Lee, Jae One;Kim, Doo Pyo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.40 no.2
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    • pp.257-264
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    • 2020
  • Vectorization is currently the main method in feature collection (extraction) during digital mapping using UAV-Photogrammetry. However, this method is time consuming and prone to gross elevation errors when extracted from a DSM (Digital Surface Model), because three-dimensional feature coordinates are vectorized separately: plane information from an orthophoto and height from a DSM. Consequently, the demand for stereo plotting method capable of acquiring three- dimensional spatial information simultaneously is increasing. However, this method requires an expensive equipment, a Digital Photogrammetry Workstation (DPW), and the technology itself is still incomplete. In this paper, we evaluated the accuracy of low-cost stereo plotting system, Menci's StereoCAD, by analyzing its three-dimensional spatial information acquisition. Images were taken with a FC 6310 camera mounted on a Phantom4 pro at a 90 m altitude with a Ground Sample Distance (GSD) of 3 cm. The accuracy analysis was performed by comparing differences in coordinates between the results from the ground survey and the stereo plotting at check points, and also at the corner points by layers. The results showed that the Root Mean Square Error (RMSE) at check points was 0.048 m for horizontal and 0.078 m for vertical coordinates, respectively, and for different layers, it ranged from 0.104 m to 0.127 m for horizontal and 0.086 m to 0.092 m for vertical coordinates, respectively. In conclusion, the results showed 1: 1,000 digital topographic map can be generated using a stereo plotting system with UAV images.

Lip and perioral soft tissue changes after bracket bonding using 3-D laser scanner (브라켓의 접착 전후 입술 주위 연조직의 3차원적 변화)

  • Lee, Won-Je;Lee, Kee-Joon;Yu, Hyung-Seog;Baik, Hyoung-Seon
    • The korean journal of orthodontics
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    • v.41 no.6
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    • pp.411-422
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    • 2011
  • Objective: The aim of this study was to evaluate the lip and perioral soft tissue changes after bracket bonding. Methods: The soft tissue changes in 45 adult patients (age greater than 18 years and less than 29 years) without severe skeletal discrepancy were evaluated using three-dimensional images acquired with a laser scanner before and after bracket bonding was performed using 4 types of labial orthodontic brackets. Results: Among the statistically significant changes in distance observed for the landmarks, the biggest change was observed in forward movement. The landmarks on the lateral sides also showed significant changes. While the landmarks on the upper lip showed significant upward movement, those on the lower lip showed significant downward movement. However, the changes were smaller for the landmarks on the upper lip (average, 0.87 mm) than for the landmarks on the lower lip (average, 1.21 mm). The type of bracket used did not significantly affect the soft tissue changes. Conclusions: These findings will help predict soft tissue changes after bracket bonding for orthodontic treatment.

Determination of Stereotactic Target Position with MR Localizer (자기공명영상을 이용한 두개부내 표적의 3차원적 위치결정)

  • 최태진;김옥배;주양구;서수지;손은익
    • Progress in Medical Physics
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    • v.7 no.2
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    • pp.67-77
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    • 1996
  • Purpose: To get a 3-D coordinates of intracranial target position was investicated in axial, sagittal and coronal magnetic resonance imaging with a preliminary experimented target localizer. Material and methods : In preliminal experiments, the localizer is made of engineering plastic to avoid the distrubance of magnetic field during the MR image scan. The MR localizer displayed the 9 points in three different axial tomogram. The bright signal of localizer was obtjained from 0.1~0.3% of paramagnetic gadolinium/DTPA solution in T1WI or T2WI. In this study, the 3-D position of virtual targets were examined from three different axial MR images and the streotactic position was compared to that of BRW stereotactic system in CT scan with same targets. Results: This study provided the actual target position could be obtained from single scan with MRI localizer which has inverse N-typed 9 bars. This experiment was accomplished with shimming test for detection of image distortion in MR image. However we have not found the image distortion in axial scan. The maximum error of target positions showed 1.0 mm in axial, 1.3 mm for sagittal and 1.7 mm for coronal image, respectivelly. The target localization in MR localizer was investicated with spherical virtual target in skull cadaver. Furthermore, the target position was confirmed with CRW stereotactic system showed a 1.3 mm in discrepancy. Summary : The intracranial target position was determined within 1.7 mm of discrepancy with designed MR localizer. We found the target position from axial image has more small discrepancy than that of sagittal and coronal image.

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Site-Suitability Analysis Using Spatial Information Analysis (공간정보 분석기법을 이용한 적지분석)

  • Han, Seung-Hee;Kim, Sung-Gil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.12
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    • pp.5207-5215
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    • 2010
  • Selecting proper location for complex facility with special purpose need comprehensive consideration on the condition and surrounding environment. Especially, in case of living space for human, lighting, ventilation, efficiency in land use, etc. are important elements. Diverse 3D analysis through 3D topography modeling and virtual simulation is necessary for this. Now, it can be processed with relatively inexpensive cost since high resolution satellite image essential in topography modeling is provided with domestic technology through Arirang No. 2 satellite (KOMPSAT2). In this study, several candidate sites is selected for complex planning with special purpose and analysis on proper location was performed using the 3D topography modeling and land information. For this, land analysis, land price calculation, slope analysis and aspect analysis have been carried out. As a result of arranging the evaluation index for each candidate site and attempting the quantitative evaluation, proper location could be selected efficiently and reasonably.

Analysis of Levee Breach Mechanism using Drone 3D Mapping (드론 3D 매핑을 통한 제방붕괴 메커니즘 분석)

  • Ko, Dongwoo;Kim, Jeonghyeon;Lee, Changhun;Kim, Jongtae;Kang, Joongu
    • Proceedings of the Korea Water Resources Association Conference
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    • 2020.06a
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    • pp.349-349
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    • 2020
  • 기후변화로 인한 돌발홍수와 같은 집중적인 강우현상은 노후화된 제방의 안정성 저하 및 붕괴 등을 야기시킨다. 향후 홍수량이 증가함에 따라 하천의 통수면적이 부족하여 침수 및 범람의 위험성이 증가할 것으로 생각된다. 계획규모 이상의 홍수가 발생하여 홍수위가 제방고보다 높을 때 월류에 의한 제방붕괴로 이어지며, 이러한 월류에 의한 제방붕괴는 가장 전형적인 것이다. 지금까지 월류에 의한 제방붕괴에 관한 연구는 연구자의 다양한 관점 및 방법을 통해 진행되고 있다. 실제 제방붕괴를 관측하는 것은 불가능하므로 기존의 소규모 수리실험 및 모델링을 통한 제방붕괴 메커니즘 분석에는 사실상 한계가 있다. 이러한 점에서 실규모 수리실험을 통한 월류에 의한 제방붕괴 메커니즘을 3차원으로 분석할 필요가 있다. 본 연구에서는 드론 영상을 이용하여 제방붕괴 메커니즘 분석 연구를 수행하였다. 제방은 시간의 흐름에 따라 붕괴양상이 발전한다는 점 등에서 매우 복잡한 물리적 특성이 있다. 드론의 오토촬영 기법을 통한 제방이 붕괴되는 순간을 촬영하기는 쉽지 않기 때문에 셔터스피드촬영 기법을 적용하였다. 특히, 짧은 시간에 변화되는 제방의 붕괴양상을 구체적으로 표현하기 위해 두 대의 드론을 횡·종 방향으로 동시에 비행하여 분석 시 3차원 입체감을 최대화하였다. 이후 횡·종 방향에서 동 시간대 수집된 드론 이미지를 분류하여 PIX4D 매핑 기법을 활용한 최소 정합을 통하여 드론을 활용한 제방붕괴 메커니즘 분석의 활용 가능성을 제시하였다. 향후 스마트 시대의 물산업 경쟁력을 제고함에 있어, 폭이 좁은 하천에 효율적이며 고해상도 시공간 자료를 확보할 수 있는 드론을 활용한 스마트 하천재해 예측 및 관리기술 개발을 통한 하천 원격탐사의 경쟁력을 확보하는 것이 중요하다고 사료된다.

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A Case Study on Application of Realistic Content to Space Design (실감형콘텐츠의 공간디자인 적용사례연구)

  • Kang, Jae-Shin
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.369-376
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    • 2017
  • In a digital multimedia environment with various experiences and communication, We live in an age where it is possible to experience from imagination to reality realizable by imagination. The remarkable technology based on ICT has been attracting attention as next generation video service technology from 3DTV, UHD TV, and hologram. These media, combined with space design, are able to offer us amazing and diverse experiences. In addition, now, there is a demand for more differentiated contents using human five senses recognition technology. We analyzed the application of realistic contents to space design. As a result, we have come to the conclusion that creative production which can express more fun and convenient will be an important issue.