• Title/Summary/Keyword: 3차원적네트워크

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A Simplified 3D-Location Scheme for Wireless Sensor Networks (무선 센서 네트워크를 위한 저복잡도 3차원 무선측위 기법)

  • Hoang, Quan T.;Kim, Kwang-Yul;Shin, Yo-An
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.9C
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    • pp.573-580
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    • 2011
  • WSNs (Wireless Sensor Networks) are becoming more widely used in various fields, and improving localization performance is a crucial and essential issue for sensor network applications. In this paper, we propose a low-complexity localization mechanism for WSNs that operates in 3D (Three-Dimensional) space. The basic idea is to use aerial vehicles or flying objects that are deliberately equipped with the anchor nodes. These anchor nodes periodically broadcast beacon signals containing their current locations, and the unknown nodes receive these signals as soon as they enter the communication range of the anchors. We estimate the locations of the unknown nodes based on the proposed scheme that transforms the 3D problem into 2D computations to reduce the complexity of 3D localization. Simulated results show that our approach is an effective scheme for 3D self-positioning in WSNs.

Progressive occupancy network for 3D reconstruction (3차원 형상 복원을 위한 점진적 점유 예측 네트워크)

  • Kim, Yonggyu;Kim, Duksu
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.3
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    • pp.65-74
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    • 2021
  • 3D reconstruction means that reconstructing the 3D shape of the object in an image and a video. We proposed a progressive occupancy network architecture that can recover not only the overall shape of the object but also the local details. Unlike the original occupancy network, which uses a feature vector embedding information of the whole image, we extract and utilize the different levels of image features depending on the receptive field size. We also propose a novel network architecture that applies the image features sequentially to the decoder blocks in the decoder and improves the quality of the reconstructed 3D shape progressively. In addition, we design a novel decoder block structure that combines the different levels of image features properly and uses them for updating the input point feature. We trained our progressive occupancy network with ShapeNet. We compare its representation power with two prior methods, including prior occupancy network(ONet) and the recent work(DISN) that used different levels of image features like ours. From the perspective of evaluation metrics, our network shows better performance than ONet for all the metrics, and it achieved a little better or a compatible score with DISN. For visualization results, we found that our method successfully reconstructs the local details that ONet misses. Also, compare with DISN that fails to reconstruct the thin parts or occluded parts of the object, our progressive occupancy network successfully catches the parts. These results validate the usefulness of the proposed network architecture.

Simulation for Three-Dimensional Mobility Model in Ad Hoc Networks (애드 혹에서의 3차원 이동 모델 및 시뮬레이션)

  • 이춘길;박용진;조인휘
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.265-267
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    • 2004
  • 애드 혹 네트워크에서 이동 모델은 가장 중요한 요인 중 하나이다. 또한 실험의 어려움 때문에 시뮬레이션을 통한 성능 명가가 애드 혹 네트워크에서는 꼭 필요하다. 하지만 현재 존재하는 애드 혹 네트워크 시뮬레이션에서는 3 차원 이동 환경이 전혀 고려되지 않은 이동 모델을 사용하고 있다. 즉 현재의 시뮬레이션 이동 모델은 3차원에서 이동 하는 실제의 이동 형태를 정확하게 반영 못하고 있다. 본 논문에서는 장애물 까지 포함하는 좀더 현실적인 3차원 이동 모델을 제시하고, 그것의 시뮬레이션 방법을 제시 한다. 3DMG를 통해 3차원 이동 정보와 장애물 정보를 만들고, 그러한 정보를 Glomosim 시뮬레이션 툴에 입력하여, 3차원 이동 모델에 따른 시뮬레이션이 가능하게 만들었다. 또한 본 논문에서는 이러한 방법에 의한 예제 시뮬레이션을 보여주며, 이를 통해 3차원 이동 모델의 효과를 보여준다.

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Analysis of Number of Elastically Cross-links to Predict the Mechanical Properties of 3D Networked Poly(sodium acrylate) Gel (폴리아크릴산나트륨 3차원 네트워크 겔의 물성 예측을 위한 가교개수밀도 분석)

  • Kim, Sang Jin;Jeong, Hye-Won;Shin, Sung Gyu;Cho, Sung Woo;Jeong, Jae Hyun
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.1
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    • pp.300-308
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    • 2021
  • In this study, 3D networked poly(sodium acrylate) gel was polymerized and controlled with the crosslinking environment to evaluate the mechanical properties and swelling behavior. In general, as the degree of crosslinking in a pre-gelled solution increases, the swelling ratio of the 3D networked gel decrease while the mechanical strength of the gel increases. Interestingly, this study demonstrates that the polymerization and crosslinking efficiency in gelling process could be depended on the crosslinking environment by evaluating the number of elastically cross-links in 3D networked gel. As a result, the number of elastically corss-links would be changed with 3.6 times as varying of the crosslinking environment while keeping the degree of crosslinking. It is expected that the 3D networked gel would be optimized as an effective absorbing agent for VOCs by using the gel evaluation method based on the number of elastically cross-links.

3D-GIS Network Modeling for Optimal Path Finding in Indoor Spaces (건물 내부공간의 최적경로 탐색을 위한 3차원 GIS 네트워크 모델링)

  • Park, In-Hye;Jun, Chul-Min;Choi, Yoon-Soo
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.3
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    • pp.27-32
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    • 2007
  • 3D based information is demanded increasingly as cities grow three dimensionally and buildings become large and complex. The use of 3D GIS is also getting attention as fundamental data for ubiquitous computing applications such as location-based guidance, path finding and emergency escaping. However, most 3D modeling techniques are focused on the visualization of buildings or terrains and do not have topological structures required in spatial analyses. In this paper, we introduce a method to incorporate topological relationship into 3D models by combining 2D GIS layers and 3D model. We divide indoor spaces of a 3D model into discrete objects and then define the relationship with corresponding features in 2D GIS layers through database records. We also show how to construct hallways network in the 2D-3D integrated building model. Finally, we test different cases of route finding situations inside a building such as normal origin-destination path finding and emergency evacuation.

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Style Synthesis of Speech Videos Through Generative Adversarial Neural Networks (적대적 생성 신경망을 통한 얼굴 비디오 스타일 합성 연구)

  • Choi, Hee Jo;Park, Goo Man
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.11
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    • pp.465-472
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    • 2022
  • In this paper, the style synthesis network is trained to generate style-synthesized video through the style synthesis through training Stylegan and the video synthesis network for video synthesis. In order to improve the point that the gaze or expression does not transfer stably, 3D face restoration technology is applied to control important features such as the pose, gaze, and expression of the head using 3D face information. In addition, by training the discriminators for the dynamics, mouth shape, image, and gaze of the Head2head network, it is possible to create a stable style synthesis video that maintains more probabilities and consistency. Using the FaceForensic dataset and the MetFace dataset, it was confirmed that the performance was increased by converting one video into another video while maintaining the consistent movement of the target face, and generating natural data through video synthesis using 3D face information from the source video's face.

3D Adjacency Spatial Query using 3D Topological Network Data Model (3차원 네트워크 기반 위상학적 데이터 모델을 이용한 3차원 인접성 공간질의)

  • Lee, Seok-Ho;Park, Se-Ho;Lee, Ji-Yeong
    • Spatial Information Research
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    • v.18 no.5
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    • pp.93-105
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    • 2010
  • Spatial neighborhoods are spaces which are relate to target space. A 3D spatial query which is a function for searching spatial neighborhoods is a significant function in spatial analysis. Various methodologies have been proposed in related these studies, this study suggests an adjacent based methodology. The methodology of this paper implements topological data for represent a adjacency via using network based topological data model, then apply modifiable Dijkstra's algorithm to each topological data. Results of ordering analysis about an adjacent space from a target space were visualized and considered ways to take advantage of. Object of this paper is to implement a 3D spatial query for searching a target space with a adjacent relationship in 3D space. And purposes of this study are to 1)generate adjacency based 3D network data via network based topological data model and to 2)implement a 3D spatial query for searching spatial neighborhoods by applying Dijkstra's algorithms to these data.

Stereo Video Coding with Spatio-Temporal Scalability for Heterogeneous Collaboration Environments (이질적인 협업환경을 위한 시공간적 계위를 이용한 스테레오 비디오 압축)

  • Oh Sehchan;Lee Youngho;Woo Woontack
    • Journal of KIISE:Software and Applications
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    • v.31 no.9
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    • pp.1150-1160
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    • 2004
  • In this paper, we propose a new 3D video coding method for heterogeneous display systems and network infrastructure over enhanced Access Grid (e-AG) using spatio-temporal scalability defined in MPEG-2. The proposed encoder produces several bit-streams for providing temporally and spatially scalable 3D video service. The generated bit-streams can be nelivered with proper spatio-temporal resolution according to network bandwidths and processing speeds, visualization capabilities of client systems. The functionality of proposed spatio-temporal scalability can be exploited for construction of highly scalable 3D video service in heterogeneous distributed environments.

Energy Efficient Data Transmission Algorithms in 2D and 3D Underwater Wireless Sensor Networks (2차원 및 3차원 수중 센서 네트워크에서 에너지 효율적인 데이터전송 알고리즘)

  • Kim, Sung-Un;Park, Seon-Yeong;Cheon, Hyun-Soo;Kim, Kun-Ho
    • Journal of Korea Multimedia Society
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    • v.13 no.11
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    • pp.1657-1666
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    • 2010
  • Underwater wireless sensor networks (UWSN) need stable efficient data transmission methods because of environmental characteristics such as limited energy resource, limited communication bandwidth, variable propagation delay and so on. In this paper, we explain an enhanced hybrid transmission method that uses a hexagon tessellation with an ideal cell size in a two-dimensional underwater wireless sensor network model (2D) that consists of fixed position sensors on the bottom of the ocean. We also propose an energy efficient sensing and communication coverage method for effective data transmission in a three-dimensional underwater wireless sensor network model (3D) that equips anchored sensors on the bottom of the ocean. Our simulation results show that proposed methods are more energy efficient than the existing methods for each model.

Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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