• Title/Summary/Keyword: 2D-DCT

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3D Image Coding Using DCT and Hierarchical Segmentation Vector Quantization (DCT와 계층 분할 벡터 양자화를 이용한 3차원 영상 부호화)

  • Cho Seong Hwan;Kim Eung Sung
    • Journal of Internet Computing and Services
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    • v.6 no.2
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    • pp.59-68
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    • 2005
  • In this paper, for compression and transmission of 3D image, we propose an algorithm which executes 3D discrete cosine transform(DCT) for 3D images, hierarchically segments 3D blocks of an image in comparison with the original image and executes finite-state vector quantization(FSVQ) for each 3D block. Using 3D DCT coefficient feature, a 3D image is segmented hierarchically into large smooth blocks and small edge blocks, then the block hierarchy informations are transmitted. The codebooks are constructed for each hierarchical blocks respectively, the encoder transmits codeword index using FSVQ for reducing encoded bit with hierarchical segmentation information. The new algorithm suggested in this paper shows that the quality of Small Lobster and Head image increased by 1,91 dB and 1.47 dB respectively compared with those of HFSVQ.

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A Study on Fast 2-D DCT Using Hadamard Transform (Hadamard 변환을 이용한 고속 2차원 DCT에 관한 연구)

  • 전중남;최원호;최성남;박규태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.15 no.3
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    • pp.221-231
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    • 1990
  • In this paper, A new 2-D DCT algorithm is proposed to reduce the computational amount of transform operation using the distribution of the motion compensated error signal and the bit allocation table. In the this algorithm, 2-D Walsh-Hadamard transform is directly computed and then multiplied by a constant matrix. Multiplications are concentrated on the final stage in thie algorithm, thus the computational amount is reduced in proportion to the number of transform coefficients that are excluded from quatization. The computational amount in computing only the DCT coefficients allocated to the bit allocation table is calculated. As the result, the number of multiplications is less thn the algorithm known to have the fewest number of computations when less than 0.6 bits per pixel are allocated to tranform coding for the motion compensated error image in the case of the proposed algorithm. Thus, it shows that the proposed algorithm is valid in reducing the computational loads of transform coding.

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A fast DCT algorithm with reduced propagation error in the fixed-point compuitation (고정 소수점 연산시 오차의 전파를 줄이는 고속 이산 여현 변환 알고리즘)

  • 정연식;이임건;최영호;박규태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.9A
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    • pp.2365-2371
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    • 1998
  • Discrete cosine transform (DCT) has wide applications in speech and image coding. In this paper, we propose a novel fast dCT scheme with the property of reduced multiplication stages and the smaller number of additions and multiplications. This exploits the symmetry property of the DCT kernel to decompose the N-point dCT to N/2 point, and can be generally applied recursively to $2^{m}$-point. The proposed algorithm has a structure that most of multiplications tend to be performed at final stage, and this reduces propagation of truncation error which could occur in the fixed-point computation. Also the minimization of the multiplication stages further decreases the error.

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MPEG-2 Video Watermarking in Quantized DCT Domain (양자화된 DCT 영역에서의 MPEG-2 비디오 워터마킹)

  • Im, Yong-Soon;Kang, Eun-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.81-86
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    • 2011
  • Watermarking is one of the methods that insist on a copyright as it append digital signals in digital informations.(image, video, ets) In this paper, we proposed a digital watermarking algorithm which improved Gradient of DCT Coefficient. This method targets MPEG-2 TM5 system and watermarking process is to be performed during Quantization DCT. Watermark was inserted on Y components of each frames. The PSNR difference between the compressed images with and without watermarking was only 0..23dB. In each case that the resulting image was reusable the normalized correlation between the extracted watermark and the original one was above 0.99.

Point Cloud Video Codec using 3D DCT based Motion Estimation and Motion Compensation (3D DCT를 활용한 포인트 클라우드의 움직임 예측 및 보상 기법)

  • Lee, Minseok;Kim, Boyeun;Yoon, Sangeun;Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.680-691
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    • 2021
  • Due to the recent developments of attaining 3D contents by using devices such as 3D scanners, the diversity of the contents being used in AR(Augmented Reality)/VR(Virutal Reality) fields is significantly increasing. There are several ways to represent 3D data, and using point clouds is one of them. A point cloud is a cluster of points, having the advantage of being able to attain actual 3D data with high precision. However, in order to express 3D contents, much more data is required compared to that of 2D images. The size of data needed to represent dynamic 3D point cloud objects that consists of multiple frames is especially big, and that is why an efficient compression technology for this kind of data must be developed. In this paper, a motion estimation and compensation method for dynamic point cloud objects using 3D DCT is proposed. This will lead to switching the 3D video frames into I frames and P frames, which ensures higher compression ratio. Then, we confirm the compression efficiency of the proposed technology by comparing it with the anchor technology, an Intra-frame based compression method, and 2D-DCT based V-PCC.

The implementation of an 8*8 2-D DCT using ROM-based multipliers (ROM 방식의 곱셈기를 이용한 8*8 2차원 DCT의 구현)

  • 이철동;정순기
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.11
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    • pp.152-161
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    • 1996
  • This paper descrisbes the implementation of a 20D DCT that can be used for video conference, JPEG, and MPEG-related applications. The implemented DCT consists of two 1-D DCTs and a transposed memory between them, and uses ROM-based multipliers instead of conventional ones. As the system bit length, the minimum bit length that satisfies the accuracy specified by the ITU standard H.261 was chosen through the simulations using the C language. The proposed design uses a dual port RAM for the transposed memory, and processes two bits of input-pixel data simultaneously t ospeed up addition process using two sets of ROMs. The basic system architecture was designed using th Synopsys schematic editor, and internal modules were described in VHDL and synthesized to logic level after simulation. Then, the compass silicon compiler was used to create the final lyout with 0.8um CMOS libraries, using the standard cell approach. The final layout contains about 110, 000 transistors and has a die area of 4.68mm * 4.96mm, and the system has the processing speed of about 50M pixels/sec.

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Image Coding Using DCT and Block Hierarchical Segmentation Finite-State Vector Quantization (DCT와 블록 계층 분할 유한상태 벡터 양자화를 이용한 영상 부호화)

  • Jo, Seong-Hwan;Kim, Eung-Seong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.1013-1020
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    • 2000
  • In this paper, we propose an algorithm which segments hierarchically blocks of image using discrete cosine transform(DCT) and execute finite-state vector quantization (FSVQ) for each block. Using DCT coefficient feature, image is segmented hierarchically to large smooth block and small edge block, then the block hierarchy informations are transmitted. The codebooks are respectively constructed for each hierarchical blocks, the encoder transmits codeword index using FSVQ for reducing encoded bit with hierarchical segmentation. Compared with side match VQ(SMVQ) and hierarchical FSVQ(HFSVQ) algorithm, about Zelda and Boat image, the new algorithm shows better picture quality with 1.97dB and 2.85 dB difference as to SMVQ, 1.78dB and 1.85dB diffences as to HFSVQ respectively.

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An Efficient Array Algorithm for VLSI Implementation of Vector-radix 2-D Fast Discrete Cosine Transform (Vector-radix 2차원 고속 DCT의 VLSI 구현을 위한 효율적인 어레이 알고리듬)

  • 신경욱;전흥우;강용섬
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.12
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    • pp.1970-1982
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    • 1993
  • This paper describes an efficient array algorithm for parallel computation of vector-radix two-dimensional (2-D) fast discrete cosine transform (VR-FCT), and its VLSI implementation. By mapping the 2-D VR-FCT onto a 2-D array of processing elements (PEs), the butterfly structure of the VR-FCT can be efficiently importanted with high concurrency and local communication geometry. The proposed array algorithm features architectural modularity, regularity and locality, so that it is very suitable for VLSI realization. Also, no transposition memory is required, which is invitable in the conventional row-column decomposition approach. It has the time complexity of O(N+Nnzp-log2N) for (N*N) 2-D DCT, where Nnzd is the number of non-zero digits in canonic-signed digit(CSD) code, By adopting the CSD arithmetic in circuit desine, the number of addition is reduced by about 30%, as compared to the 2`s complement arithmetic. The computational accuracy analysis for finite wordlength processing is presented. From simulation result, it is estimated that (8*8) 2-D DCT (with Nnzp=4) can be computed in about 0.88 sec at 50 MHz clock frequency, resulting in the throughput rate of about 72 Mega pixels per second.

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An image sequence coding using motion-compensated transform technique based on the sub-band decomposition (움직임 보상 기법과 분할 대역 기법을 사용한 동영상 부호화 기법)

  • Paek, Hoon;Kim, Rin-Chul;Lee, Sang-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.1
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    • pp.1-16
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    • 1996
  • In this paper, by combining the motion compensated transform coding with the sub-band decomposition technique, we present a motion compensated sub-band coding technique(MCSBC) for image sequence coding. Several problems related to the MCSBC, such as a scheme for motion compensation in each sub-band and the efficient VWL coding of the DCT coefficients in each sub-band are discussed. For an efficient coding, the motion estimation and compensation is performed only on the LL sub-band, but the discrete cosine transform(DCT) is employed to encode all sub-bands in our approach. Then, the transform coefficients in each sub-band are scanned in a different manner depending on the energy distributions in the DCT domain, and coded by using separate 2-D Huffman code tables, which are optimized to the probability distributions in the DCT domain, and coded by using separate 2-D Huffman code tables, which are optimized to the probability distribution of each sub-band. The performance of the proposed MCSBC technique is intensively examined by computer simulations on the HDTV image sequences. The simulation results reveal that the proposed MCSBC technique outperforms other coding techniques, especially the well-known motion compensated transform coding technique by about 1.5dB, in terms of the average peak signal to noise ratio.

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