• Title/Summary/Keyword: 2D pattern

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Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model (인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발)

  • Park, Hye-Jun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.2
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

Belt Pattern Making for Hip-hugger garment using 3D Body Scan Data (3차원 인체 스캔 데이터를 활용한 Hip-hugger 의류용 벨트 패턴 설계)

  • Park, Soon-Jee;Choi, Sin-Ae
    • Fashion & Textile Research Journal
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    • v.10 no.5
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    • pp.652-659
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    • 2008
  • This study was designed to testify the possibility and devise the method to manipulate the 3D body scan data to produce rounded-belt pattern adaptable to hip-type variation of women in their 20's. The results of this research were as follows : Firstly, based on drop-value distribution of hip and waist girth, 151 subjects were classified into three hip-types; Type 1 (15.23%) was 'cylinder type', showing lowest drop-value, Type 2 (69.54%) was 'average type' and Type3 (15.23%) was 'hourglass type' showing highest drop-value. Secondly, using CAD program, design lines for round shape belt were set on the surface of 3D scan data of representative subject of each type. And divided 3D surfaces were flattened onto the plane by the internal tools of CAD program. The measure, 'lifting value of round belt pattern', implying the level of curve ratio of pattern was higher in back than front. This result might be linked to the fact that the hip part is more protruded than the abdomen part. And the measures also showed highest values in Type 3(hourglass type) and lowest in Type 1(cylinder type), meaning that the pattern of Type 3 showed more rounded shape than that of Type 1. This finding implied that round belt for body type having high drop-value should be shaped more curved. Thirdly, difference ratios of outline length and area between 3D curves(body surface) and 2D plane(pattern) were 4.5% and 1.3%, respectively. This result demonstrated and solidified the feasibility of designing digital garment pattern from 3D body scan data.

Drafting Method of Upper Bodice Pattern using 3-D Anthropometric Data for Elderly Women (노년 여성 3-D 입체형상 데이터를 활용한 상반신 원형 설계방법 연구)

  • Suh, Chu-Yeon;Park, Soon-Jee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.5
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    • pp.846-858
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    • 2008
  • This study was designed to propose a method to draft bodice block pattern from 3D body scan data. Subjects were ten elderly women in their 60's, who wear basic size(B: 94cm, W: 82cm) garment. Scanning was done using 3D whole body scanner(WB4, Cyberware). Measurements for 3D data and cross section were attained using Auto CAD, by which a upper bodice pattern for elderly women was drawn on the basis of short measured method. The results are as following: As for most items, no significant differences were shown between measurements from Martin's anthropometry and those from 3D scan data, suggesting measurement from 3D scan data could be used to draft a pattern. The drafting equations acquired were as follows; width of pattern=B/2+5.5, width of waist=W/2+3.5cm, dart amount=8cm. Dart distributions were 23%(B.P.) : 20%(front armpit) : 17%(side seam) : 18%(back armpit) : 15%(back protruded point) : 7% (center back line). Through wearing test using 5-point Likert scale, resultant pattern was evaluated as appropriate for elderly women's pattern to get over 4 point. As a result, it might be said that 3D scanning application is effective for elderly women in that it doesn't take time so much as Martin's anthropometry and that their body shape vary compared with those of young women.

Comparison of pants pattern by adolescent boy's body type using 3D virtual simulation

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.75-84
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    • 2019
  • The purpose of this study was to present a good pants pattern for boys aged 13-18 by comparing and analyzing the pants pattern according to lower body shape. And through it, this study was to provide basic data for pants production considering male student body shape. The pattern of this study used the industrial type Lee Hee-chun pattern and DC Suite Program for 3D virtual simulation. As a result of the appearance evaluation, there was a significant difference between the patterns in most items. Type 2 was rated highly, followed by Type 4, Type 3, and Type 1. Type 1 required correction of the length of the pants and the amount of crotch part, while type 3 required adjustment of the pants in the knee area. Type 4 required correction of pattern drawing method of crotch width, thigh circumference, and knee circumference. This pattern method was evaluated as suitable for slender body shape. This study suggests a pants pattern system suitable for adolescent boys by reflecting the body shape characteristics of adolescent boy with a change of body shape. It is expected that this will meet the increasing demand for fitting. In this study, we have examined 3D virtual simulation, not actual wear experiment, so it will be necessary to investigate the difference through actual clothing experiment for adolescent boys.

Characteristic of flow pattern and Particle Suspension in a Bottom Baffled Agitated Vessel (교반조 바닥의 방해판이 유동특성 및 입자부유에 미치는 특성)

  • Lee, Young-Sei
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1549-1554
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    • 2015
  • This study examined experimentally the characteristics of the flow pattern and particle suspension in an agitated vessel with a bottom baffle. A flow pattern of the particles was shown to increase the upward flow from the center of the agitated vessel bottom. The suspended particles from the experiment found that the particle suspension was promoted by the development of an Ekman boundary layer. The optimal conditions of the impeller, and the agitated vessel bottom baffle within the experimental range were as follows: Impeller, $n_p=6$, d/D=0.5, and b/d=0.3; and bottom baffle, $n_b=6$, $d_b/D=0.5$ and $b_w/D=0.05$.

The Standardization of Developing Method of 3-D Upper Front Shell of Men in Twenties (20대 성인 남성 상반신앞판현상의 평면 전개를 위한 표준화 연구)

  • Cui, Ming-Hai;Choi, Young-Lim;Nam, Yun-Ja;Choi, Kueng-Mi
    • Fashion & Textile Research Journal
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    • v.9 no.4
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    • pp.418-424
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    • 2007
  • The purpose of this study is to propose a standard of converting 3D shape of men in twenties to 2D patterns. This can be a basis for scientific and automatic pattern making for high quality custom clothes. Firstly, representative 3D body shape of men was modeled. Then the 3D model was divided into 3 shells, front, side and back. Among them, the front shell was divided into 4 blocks by bust line and princess line. Secondly, curves are generated on each block according to matrix combination by grid method. Then triangles were developed into 2D pieces by reflecting the 3D curve length. The grid was arranged to maintain outer curve length. Next, the area of developed pieces and block were calculated and difference ratio between the block area and the developed pieces' area is calculated. Also, area difference ratio by the number of triangles is calculated. The difference ratio was represented as graphs and optimal section is selected by the shape of graphs. The optimal matrix was set considering connection with other blocks. Curves of torso upper front shell were regenerated by the optimal matrix and developed into pieces. We validated it's suitability by comparing difference ratio between the block area and the developed pieces' area of optimal section. The results showed that there was no significant difference between block area and the pieces' area developed by optimal matrix. The optimal matrix for 2D developing could be characterized as two types according to block's shape characteristics, one is affected by triangle number, the other is affected by number of raws more than columns. Through this study, both the 2D pattern developing from 3D body shape and 3D modeling from 2D pattern is possible, so it's standardization also possible.

D1-MACA based Two-Class Pattern Classifier (D1-MACA 기반의 두 클래스 패턴 분류기)

  • Hwang, Yoon-Hee;Choi, Un-Sook;Cho, Sung-Jin
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.4
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    • pp.254-259
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    • 2008
  • Two with the shunt which classifies with the class which is divided D1-MCA(Depth 1 Multiple Attractor Cellular Automata) proposes pattern gathering which comes to give from this dissertation. This time attractor valence 2 makes become with the method will be able to minimize the memory quantity the condition of pattern gathering will be able to compose D1-MACA analyzes classification crossroad bitterly the method which composes D1-MACA the concept of subspace and uses composes efficiently.

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Face Recognition using Extended Center-Symmetric Pattern and 2D-PCA (Extended Center-Symmetric Pattern과 2D-PCA를 이용한 얼굴인식)

  • Lee, Hyeon Gu;Kim, Dong Ju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.111-119
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    • 2013
  • Face recognition has recently become one of the most popular research areas in the fields of computer vision, machine learning, and pattern recognition because it spans numerous applications, such as access control, surveillance, security, credit-card verification, and criminal identification. In this paper, we propose a simple descriptor called an ECSP(Extended Center-Symmetric Pattern) for illumination-robust face recognition. The ECSP operator encodes the texture information of a local face region by emphasizing diagonal components of a previous CS-LBP(Center-Symmetric Local Binary Pattern). Here, the diagonal components are emphasized because facial textures along the diagonal direction contain much more information than those of other directions. The facial texture information of the ECSP operator is then used as the input image of an image covariance-based feature extraction algorithm such as 2D-PCA(Two-Dimensional Principal Component Analysis). Performance evaluation of the proposed approach was carried out using various binary pattern operators and recognition algorithms on the Yale B database. The experimental results demonstrated that the proposed approach achieved better recognition accuracy than other approaches, and we confirmed that the proposed approach is effective against illumination variation.

Developing of slacks clothing pattern for the elderly men using a 3D virtual garment simulation system (3D 가상착의 시스템을 활용한 노년 남성의 슬랙스 원형 설계 )

  • Jiyoung Lim
    • The Research Journal of the Costume Culture
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    • v.31 no.5
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    • pp.627-639
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    • 2023
  • This study seeks to increase the satisfaction of elderly men when purchasing and wearing ready-to-wear clothes by designing a slacks pattern suitable for their body type, which is determined by analyzing their lower bodies using virtual avatars and 3D virtual simulation system. The study found the following. First, based on virtual visualization of the comparison slacks pattern, the waistline position was consistently the lowest scored question among the evaluation survey items. Interpretation of this dissatisfaction suggests that, because the front waistline falls below the abdomen, the lower body, and especially the abdominal shape, is unpleasantly emphasized. Second, by using a virtual simulation system, the study developed a new slacks pattern that considered the concerns of elderly men. The primary measurement changes were as follows: front waist girth W/4+1.5cm+0.5cm, back waist girth W/4+1.5cm-0.5cm, front hip girth H/4+2.5cm-0.5cm, back hip girth H/4+2.5cm+0.5cm. Third, the new slacks pattern's appearance was evaluated more highly than the comparison pattern, confirming the new pattern's appropriateness for elderly men. This study demonstrates how slacks and other clothing patterns designed in a 3D virtual garment simulator can be used to design more appealing clothing for elderly men, increasing the satisfaction of wearing ready-made clothes at older ages.