• Title/Summary/Keyword: 2D map

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Effects of Gas Composition in the Modified Atmosphere Packaging on the Shelf-life of Longissimus dorsi of Korean Native Black Pigs-Duroc Crossbred during Refrigerated Storage

  • Muhlisin, Muhlisin;Panjono, Panjono;Kim, Dong Soo;Song, Yeong Rae;Lee, Sung-Jin;Lee, Jeong Koo;Lee, Sung Ki
    • Asian-Australasian Journal of Animal Sciences
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    • v.27 no.8
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    • pp.1157-1163
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    • 2014
  • This study was conducted to observe the effects of gas composition in modified atmosphere packaging (MAP) on the shelf-life of Longissimus dorsi of Korean Native Black Pigs-Duroc Crossbred ($KNP{\times}D$) during refrigerated storage. Muscle sample was obtained from the left side of carcass of seven months old of $KNP{\times}D$ barrow. The sample was sliced into 1 cm in thickness, placed on trays (two slices/tray) and filled with different gas composition, i.e. 0:20:80/$O_2:CO_2:N_2$ (MAP1), 30:20:50/$O_2:CO_2:N_2$ (MAP2) and 70:20:10/$O_2:CO_2:N_2$ (MAP3). Other slices of sample were vacuum packed (VP) as a control. All packs were stored at $5{\pm}1^{\circ}C$. At 12 d of storage, pH value of MAP2 and MAP3 were higher (p<0.05) than that of MAP1 and pH value of MAP1 was higher (p<0.05) than that of VP. At 6 d of storage, redness ($a^*$) value of MAP2 and MAP3 were higher (p<0.05) than that of VP and MAP1 and, at 9 and 12 d of storage, redness value of MAP3 was higher (p<0.05) than that of VP, MAP1, and MAP2. At 3, 6, 9, and 12 d of storage, the 2- thiobarbituric acid reactive substances (TBARS) value of MAP3 was higher than that of MAP2 and TBARS value of MAP2 was higher than that of VP and MAP1. At 3, 6, 9, and 12 d of storage, volatile basic nitrogen values of MAP2 and MAP3 were higher (p<0.05) than those of VP and MAP1. At 3 d of storage, total aerobic plate counts of MAP2 and MAP3 were higher (p<0.05) than those of VP and MAP1 and, at 6 d of storage, total aerobic plate counts of MAP3 was higher (p<0.05) than that of MAP1 and MAP2. However, there was no significant different total aerobic plate count among MAP1, MAP2, and MAP3 at 9 and 12 d of storage. There was no significant different total anaerobic plate count among MAP1, MAP2, and MAP3 during storage. It is concluded that the MAP containing 30:20:50/$O_2:CO_2:N_2$ gas composition (MAP2) might be ideal for better meat quality for $KNP{\times}D$ meat.

A Study on the Creation of Augmented Reality Map (증강현실 지도제작에 대한연구)

  • Kim, Tae-Eun
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.335-341
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    • 2018
  • This paper is a study on map contents to be embedded in a new type of mobile device that combines 2D information and 3D information by combining 2D information with augmented reality technology. We also describe the planning and production of a 3D map application called 'NSU AR Map' using Unity3D engine to help understand this paper. 'NSU AR Map' is a map application that enables accurate identification of user's location and real-world view through 360 View. Based on the experience gained during the process of 3D map application, this paper will present how 3D technologies and augmented reality technologies are applied to new map applications and how they can be developed in the future.

A Study on 2D/3D image Conversion Method using Create Depth Map (2D/3D 변환을 위한 깊이정보 생성기법에 관한 연구)

  • Han, Hyeon-Ho;Lee, Gang-Seong;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1897-1903
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    • 2011
  • This paper discusses a 2D/3D conversion of images using technologies like object extraction and depth-map creation. The general procedure for converting 2D images into a 3D image is extracting objects from 2D image, recognizing the distance of each points, generating the 3D image and correcting the image to generate with less noise. This paper proposes modified new methods creating a depth-map from 2D image and recognizing the distance of objects in it. Depth-map information which determines the distance of objects is the key data creating a 3D image from 2D images. To get more accurate depth-map data, noise filtering is applied to the optical flow. With the proposed method, better depth-map information is calculated and better 3D image is constructed.

Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
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    • v.3 no.1
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    • pp.52-62
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    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.

Study on 2.5D Map Building and Map Merging Method for Rescue Robot Navigation (재난 구조용 로봇의 자율주행을 위한 지도작성 및 2.5D 지도정합에 관한 연구)

  • Kim, Su Ho;Shim, Jae Hong
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.21 no.4
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    • pp.114-130
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    • 2022
  • The purpose of this study was to investigate the possibility of increasing the efficiency of disaster relief rescue operations through collaboration among multiple aerial and ground robots. The robots create 2.5D maps, which are merged into a 2.5D map. The 2.5D map can be handled by a low-specification controller of an aerial robot and is suitable for ground robot navigation. For localization of the aerial robot, a six-degree-of-freedom pose recognition method using VIO was applied. To build a 2.5D map, an image conversion technique was employed. In addition, to merge 2.5D maps, an image similarity calculation technique based on the features on a wall was used. Localization and navigation were performed using a ground robot to evaluate the reliability of the 2.5D map. As a result, it was possible to estimate the location with an average and standard error of less than 0.3 m for the place where the 2.5D map was normally built, and there were only four collisions for the obstacle with the smallest volume. Based on the 2.5D map building and map merging system for the aerial robot used in this study, it is expected that disaster response work efficiency can be improved by combining the advantages of heterogeneous robots.

3D Map Generation System for Indoor Autonomous Navigation (실내 자율 주행을 위한 3D Map 생성 시스템)

  • Moon, SungTae;Han, Sang-Hyuck;Eom, Wesub;Kim, Youn-Kyu
    • Aerospace Engineering and Technology
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    • v.11 no.2
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    • pp.140-148
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    • 2012
  • For autonomous navigation, map, pose tracking, and finding the shortest path are required. Because there is no GPS signal in indoor environment, the current position should be recognized in the 3D map by using image processing or something. In this paper, we explain 3D map creation technology by using depth camera like Kinect and pose tracking in 3D map by using 2D image taking from camera. In addition, the mechanism of avoiding obstacles is discussed.

Effective Route Decision of an Automatic Moving Robot(AMR) using a 2D Spatial Map of the Stereo Camera System

  • Lee, Jae-Soo;Han, Kwang-Sik;Ko, Jung-Hwan
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.20 no.9
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    • pp.45-53
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    • 2006
  • This paper proposes a method for an effective intelligent route decision for automatic moving robots(AMR) using a 2D spatial map of a stereo camera system. In this method, information about depth and disparity map are detected in the inputting images of a parallel stereo camera. The distance between the automatic moving robot and the obstacle is detected, and a 2D spatial map is obtained from the location coordinates. Then the relative distances between the obstacle and other objects are deduced. The robot move automatically by effective and intelligent route decision using the obtained 2D spatial map. From experiments on robot driving with 240 frames of stereo images, it was found that the error ratio of the calculated distance to the measured distance between objects was very low, 1.52[%] on average.

Smart AGV system using the 2D spatial map

  • Ko, Junghwan;Lee, Jong-Yong
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.54-57
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    • 2016
  • In this paper, the method for an effective and intelligent route decision of the automatic ground vehicle (AGV) using a 2D spatial map of the stereo camera system is proposed. The depth information and disparity map are detected in the inputting images of a parallel stereo camera. The distance between the automatic moving robot and the obstacle detected and the 2D spatial map obtained from the location coordinates, and then the relative distance between the obstacle and the other objects obtained from them. The AGV moves automatically by effective and intelligent route decision using the obtained 2D spatial map. From some experiments on robot driving with 480 frames of the stereo images, it is analyzed that error ratio between the calculated and measured values of the distance between the objects is found to be very low value of 1.57% on average, respectably.

Development of 3D Digital Map Editing System (3차원 수치지도 편집 시스템 개발)

  • Lee, Jae-Kee;Park, Ki-Surk
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.3
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    • pp.239-247
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    • 2007
  • The 3D spatial information projects have been processed and utilized in varied fields. However, the research of the 3D digital map for a role of national base map is not enough. The draft maps, which are raw data for generating 2D digital map, shows problems in generating 3D digital map. The objective of this research is to develop 3D digital map editing system for modifying and editing of 3D digital map from 2D vector and raster information such as a draft map, 2D digital map, DEM, aerial photo and so forth. This 3D digital map editing system was designed to include data structure of geometric and attribute object under provision of ISO/TC211 and OGC standard. This system was developed to implement the function of 3D stereo editing based on stereo viewing, 3D view editing based on projective, and 3D spatial operation. Using this system, 3D digital maps were able to be successfully produced from not only existing draft maps but also modified or edited draft maps and then application results were compared and analyzed.

Real-Time 2D-to-3D Conversion for 3DTV using Time-Coherent Depth-Map Generation Method

  • Nam, Seung-Woo;Kim, Hye-Sun;Ban, Yun-Ji;Chien, Sung-Il
    • International Journal of Contents
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    • v.10 no.3
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    • pp.9-16
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    • 2014
  • Depth-image-based rendering is generally used in real-time 2D-to-3D conversion for 3DTV. However, inaccurate depth maps cause flickering issues between image frames in a video sequence, resulting in eye fatigue while viewing 3DTV. To resolve this flickering issue, we propose a new 2D-to-3D conversion scheme based on fast and robust depth-map generation from a 2D video sequence. The proposed depth-map generation algorithm divides an input video sequence into several cuts using a color histogram. The initial depth of each cut is assigned based on a hypothesized depth-gradient model. The initial depth map of the current frame is refined using color and motion information. Thereafter, the depth map of the next frame is updated using the difference image to reduce depth flickering. The experimental results confirm that the proposed scheme performs real-time 2D-to-3D conversions effectively and reduces human eye fatigue.