• Title/Summary/Keyword: 2D depth map

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The Depth and Configuration of The Basement at Sokotra Basin, Offshore Korea Using Marine Magnetics

  • Suh Mancheol;Abdallatif Tareq F.;Han Jungsik;Choi Sungho
    • 한국지구물리탐사학회:학술대회논문집
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    • 2004.06a
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    • pp.165-169
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    • 2004
  • Marine magnetic survey were carried out at Sokotra Basin offshore Korea between latitudes $31^{\circ}$ 42'32' N and $32^{\circ}$ 46'29' N, and longitudes $123^{\circ}$ 56'26" E and $125^{\circ}$ 49'16" E in order to estimate the depth of basement complex and as well as to configure it surface and produce the thickness of sedimentary sequence at the study area. Two methods have been used for depth estimation and basement configuration: the power spectrum and the 3-D analytical signal. The estimated depths resulted from the power spectrum method range from 1.4 km to 6.0 km for deep sources (basement troughs), and from 0.3 km to 1.75 km for shallow source (basement peaks). An isopach map was prepared for estimating the thickness of the sedimentary sequence at the study area; it ranges from 1.2 to 4.66 km. The estimated depths resulted from the analytic signal method range from 1.0 to 6 km. A basement configuration map was constructed for the study area in the basin. They show a well agreement with the geology of the study area.

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A Shadow Mapping Technique Separating Static and Dynamic Objects in Games using Multiple Render Targets (다중 렌더 타겟을 사용하여 정적 및 동적 오브젝트를 분리한 게임용 그림자 매핑 기법)

  • Lee, Dongryul;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.99-108
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    • 2015
  • To identify the location of the object and improve the realism in 3D game, shadow mapping is widely used to compute the depth values of vertices in view of the light position. Since the depth value of the shadow map is calculated by the world coordinate, the depth values of the static object don't need to be updated. In this paper, (1) in order to improve the rendering speed, using multiple render targets the depth values of static objects stored only once are separated from those of dynamic objects stored each time. And (2) in order to improve the shadow quality in the quarter view 3D game, the position of the light is located close to dynamic objects traveled along the camera each time. The effectiveness of the proposed method is verified by the experiments according to the different static and dynamics object configuration in 3D game.

Extraction of an Effective Saliency Map for Stereoscopic Images using Texture Information and Color Contrast (색상 대비와 텍스처 정보를 이용한 효과적인 스테레오 영상 중요도 맵 추출)

  • Kim, Seong-Hyun;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1008-1018
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    • 2015
  • In this paper, we propose a method that constructs a saliency map in which important regions are accurately specified and the colors of the regions are less influenced by the similar surrounding colors. Our method utilizes LBP(Local Binary Pattern) histogram information to compare and analyze texture information of surrounding regions in order to reduce the effect of color information. We extract the saliency of stereoscopic images by integrating a 2D saliency map with depth information of stereoscopic images. We then measure the distance between two different sizes of the LBP histograms that are generated from pixels. The distance we measure is texture difference between the surrounding regions. We then assign a saliency value according to the distance in LBP histogram. To evaluate our experimental results, we measure the F-measure compared to ground-truth by thresholding a saliency map at 0.8. The average F-Measure is 0.65 and our experimental results show improved performance in comparison with existing other saliency map extraction methods.

360 RGBD Image Synthesis from a Sparse Set of Images with Narrow Field-of-View (소수의 협소화각 RGBD 영상으로부터 360 RGBD 영상 합성)

  • Kim, Soojie;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.27 no.4
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    • pp.487-498
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    • 2022
  • Depth map is an image that contains distance information in 3D space on a 2D plane and is used in various 3D vision tasks. Many existing depth estimation studies mainly use narrow FoV images, in which a significant portion of the entire scene is lost. In this paper, we propose a technique for generating 360° omnidirectional RGBD images from a sparse set of narrow FoV images. The proposed generative adversarial network based image generation model estimates the relative FoV for the entire panoramic image from a small number of non-overlapping images and produces a 360° RGB and depth image simultaneously. In addition, it shows improved performance by configuring a network reflecting the spherical characteristics of the 360° image.

Flood Risk Mapping with FLUMEN model Application (FLUMEN 모형을 적용한 홍수위험지도의 작성)

  • Cho, Wan Hee;Han, Kun Yeun;Ahn, Ki Hong
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.30 no.2B
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    • pp.169-177
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    • 2010
  • Recently due to the typhoon and extreme rainfall induced by abnormal weather and climate change, the probability of severe damage to human life and property is rapidly increasing. Thus it is necessary to create adequate and reliable flood risk map in preparation for those natural disasters. The study area is Seo-gu in Daegu which is located near Geumho river, one of the tributaries of Nakdong river. Inundation depth and velocity at each time were calculated by applying FLUMEN model to the target area of interest, Seo-gu in Daegu. And the research of creating flood risk map was conducted according to the Downstream Hazard Classification Guidelines of USBR. The 2-dimensional inundation analysis for channels and protected lowland with FLUMEN model was carried out with the basic assumption that there's no levee failure against 100 year precipatation and inflow comes only through the overflowing to the protected lowland. The occurrence of overflowing was identified at the levee of Bisan-dong located in Geumho watershed. The level of risk was displayed for house/building residents, drivers and pedestrians using information about depth and velocity of each node computed from the inundation analysis. Once inundation depth map and flood risk map for each region is created with this research method, emergency action guidelines for residents can be systemized and it would be very useful in establishing specified emergency evacuation plans in case of levee failure and overflowing resulting from a flood.

Bodice Pattern Development of the Slim-fit Dress Shirt for Middle-aged Males Using 3D Body Scanning Data (3D Body Scanning Data를 활용한 중년 남성용 슬림 핏(Slim-fit) 드레스 셔츠 바디스 패턴개발연구)

  • Suh, Chuyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.1
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    • pp.171-187
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    • 2016
  • The study performed a comparison analysis of market brand patterns for slim-fit dress shirts and analyzed the body surface development figure of men in their 40s using 3D body scan data and developed slim-fit dress shirt patterns suitable for middle-aged men. The sizes of slim-fit dress shirt patterns showed a slight difference depending on brand. The overlap map of slim-fit dress shirt patterns for brands demonstrates how difference of one-dimensional sizes reflect on two-dimensional patterns. This map provides useful information for pattern design and allows and easy recognition of pattern size differences. A try-on system evaluation through 3D-Simulation allows a grasp of the fitness of neckline and size tolerance of under the arms in front, the silhouette of side lines, and overall fitness in front that also allows analysis of the front/back balance of a shirt in side, the size tolerance proportion in front/back, and the fitness of the arm-hole line. Thus, we obtained try-on results that were equivalent to wearing actual clothing. According to the drafting size suggested in the developed final pattern, the total width was 'C/2+5.5cm', and the front was set at 1cm bigger in the size difference of the front and back. The width of the front neck and the back neck was set identically at 'C/12', while the width of the front neck was set to 'C/12+1.5cm'. For the armhole depth, we added 'C/4+2cm', and '0.5cm and 1.5cm' for the width of the front and back to anthropometry. The results of the try-on evaluation through 3D-Simulation indicated that the fitness of the final slim-fit dress shirt pattern was superior to available slim-fit dress shirt patterns on the market and evaluated as superior to the types for middle-aged men.

Semantic Segmentation of Urban Scenes Using Location Prior Information (사전위치정보를 이용한 도심 영상의 의미론적 분할)

  • Wang, Jeonghyeon;Kim, Jinwhan
    • The Journal of Korea Robotics Society
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    • v.12 no.3
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    • pp.249-257
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    • 2017
  • This paper proposes a method to segment urban scenes semantically based on location prior information. Since major scene elements in urban environments such as roads, buildings, and vehicles are often located at specific locations, using the location prior information of these elements can improve the segmentation performance. The location priors are defined in special 2D coordinates, referred to as road-normal coordinates, which are perpendicular to the orientation of the road. With the help of depth information to each element, all the possible pixels in the image are projected into these coordinates and the learned prior information is applied to those pixels. The proposed location prior can be modeled by defining a unary potential of a conditional random field (CRF) as a sum of two sub-potentials: an appearance feature-based potential and a location potential. The proposed method was validated using publicly available KITTI dataset, which has urban images and corresponding 3D depth measurements.

Stereoscopic Perception Improvement based on Depth Map (깊이맵 기반 입체감 개선 방법)

  • Jeong, Daun;Jang, Seongeun;Gil, Jongin;Kim, Manbae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.301-302
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    • 2011
  • 최근 3D 디스플레이가 3DTV는 물론 스마트폰이나 태블릿PC와 같이 작은 디스플레이 사이즈와 해상도를 가지는 휴대용 기기들에도 적용되어 다양한 형태로 사용자들에게 보급되어 보다 많은 관심을 받고 있다. 2D+Depth 형태의 입체영상에서 사용자에게 입체감을 주는 데는 깊이맵이 큰 영향을 준다. 또한 깊이맵이 복잡하게 구성되어 있을수록 사용자에게 보다 다양한 입체감을 제공할 수 있지만 실제로 사용자가 느끼는 입체감의 지각은 그렇지 못한 경우가 많기 때문에 사용자가 느끼는 임체감의 개선이 필요하다. 이에 본 논문에서는 깊이맵의 히스토그램을 기반으로 하여 깊이 평면과 깊이 편차를 이용하여 입체감을 개선하는 방법을 제안하고 주관적 실험을 통해 입체감의 변화를 확인하였다.

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FLO-2D Simulation of the Flood Inundation Zone in the Case of Failure of the Sandae Reservoir Gyeongju, Gyeongbuk (댐붕괴 모형과 FLO-2D를 연동한 산대저수지 붕괴 침수 모의)

  • Go, Dae-hong;Lee, Khil-Ha;Kim, Jin-Man;Kim, Sung-Wook
    • The Journal of Engineering Geology
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    • v.25 no.4
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    • pp.449-458
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    • 2015
  • The compilation of a flood hazard map is an efficient technique in managing areas at risk of flooding in the case of a dam-break. A scenario-based numerical modeling approach is commonly used to compile a flood hazard map related to dam-break and to determine the model parameters that capture peak discharge, including breach formation and progress, which are important in the modeling method. This approach might be considered less reliable if an existing model is used without local validation. In this study, a dam-break model is linked to a routing model to identify flood-risk areas in the case of failure of the Sandae Reservoir Gyeongju, Gyeongbuk. Model parameters are extracted from a DEM, and maps of land use and soil texture. The simulation results are compared with on-site investigations in terms of inundation and depth. The model reproduces the inundation zone with reasonable accuracy.

The study of stereoscopic editing process with applying depth information (깊이정보를 활용한 입체 편집 프로세스 연구)

  • Baek, Kwang-Ho;Kim, Min-Seo;Han, Myung-Hee
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.225-233
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    • 2012
  • The 3D stereoscopic image contents have been emerging as the blue chip of the contents market of the next generation since the . However, all the 3D contents created commercially in the country have failed to enter box office. It is because the quality of Korean 3D contents is much lower than that of overseas contents and also current 3D post production process is based on 2D. Considering all these facts, the 3D editing process has connection with the quality of contents. The current 3D editing processes of the production case of are using the way that edits with the system on basis of 2D, followed by checking with 3D display system and modifying, if there are any problems. In order to improve those conditions, I suggest that the 3D editing process contain more objectivity by visualizing the depth data applied in some composition work such as Disparity map, Depth map, and the current 3D editing process. The proposed process has been used in the music drama , comparing with those of the film . The 3D values could be checked among cuts which have been changed a lot since those of , while the 3D value of drew an equal result in general. Since the current process is based on an artist's subjective sense of 3D, it could be changed according to the condition and state of the artist. Furthermore, it is impossible for us to predict the positive range, so it is apprehended that the cubic effect of space might be perverted by showing each different 3D value according to cuts in the same space or a limited space. On the other hand, the objective 3D editing by applying the visualization of depth data can adjust itself to the cubic effect of the same space and the whole content equally, which will enrich the 3D contents. It will even be able to solve some problems such as distortion of cubic effect and visual fatigue, etc.