• 제목/요약/키워드: 2D clothing pattern

검색결과 178건 처리시간 0.027초

피트성 향상을 위한 비만여성의 바지패턴 개발 (The Development of Pants Pattern for the Improvement of Obese Women's Fit)

  • 이진숙;이정란
    • 한국의류산업학회지
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    • 제13권2호
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    • pp.253-262
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    • 2011
  • The purpose of this study was improvement of the pants fit for obese women. The results were as follows; 5 obese women in their 20s and 30s were selected for the testing 3D body. They showed no significant differences in all items, comparing with the data of 5th Size Korea body dimensions. The average waist circumstance of the subjects' 3D body dimensions was 87.0 cm and hip circumstance was 102.4 cm, and their obese body types had similar mean values. Based on the survey results and the 3D body dimensions of 5th Size Korea body dimensions, a pants pattern to supplement their body type and improve a fit was designed with waist circumference(88 cm), hip circumference(103 cm), crotch length(27.1 cm), thigh circumference(62 cm), pants length(97 cm), pants hem line circumference(44 cm). Based on the detailed design of ready made pants and the study results of young obese women's preference for pants design, pants of straight silhouette and semi-tight fit which have waist line lowered by 3.5 cm from the waist circumference line, 3.5 cm belt width, no front dart and one back dart, were manufactured with 100% black cotton and cotton spandex mixed fabrics.

요가용 3차원 무릎보호대 개발 및 평가 (Development of the 3D Knee Protector for Yoga)

  • 정현주;이희란;정인희
    • 한국의류학회지
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    • 제46권4호
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    • pp.657-671
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    • 2022
  • This study aims to develop three dimensional (3D) yoga knee protectors that provide excellent wearing comfort. Three types of pads were modeled using 3D human data: two types of 3.0-cm-wide pads separated into top and bottom with thicknesses of 0.1 cm (TPU-1: A) and 0.2 cm (TPU-2: B); and one type with three 0.2-cm-thick separated panels (TPU-S: C). Based on these models, five knee protectors were developed using 3D patterning and 3D printing. Types A, B, and C were integrated with 0.6-cm neoprene pads. Type D was fabricated with a donut-shaped 0.6-cm neoprene pad inserted, while Type E consisted of two discrete 0.6-cm neoprene pads embedded in the protector's upper and lower sides. Wearing comfort was evaluated in terms of fit, pressure, and cushioning while in a standing and kneeling position and while in motion. The findings suggest that the fabricated knee protectors were evaluated as comfortable to the individuals with knee pain, rather than those without knee pain. The individuals with knee pain preferred the soft pads made of neoprene positioned around the knee (NEO-S: E), while those without knee pain favored the cushioned pads with a pattern structure maintained by thin 3D-printed pads (TPU-1: A).

체형별 신체밀착형 Basic Bodice Block 설계 및 3차원 가상착의평가 - 20대 전반 여성을 중심으로 - (A Study on the Development of Basic Bodice Block Pattern by Women's Body Type from 3D Virtual Clothing System - Focusing on Early 20's Women -)

  • 신장희;손희순
    • 한국의상디자인학회지
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    • 제15권2호
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    • pp.1-13
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    • 2013
  • The study is to provide basic data on improving costume's fitting by developing physical integrated Basic Bodice Block's development for body types of adult women, which is based on setting up body-type information per truncus as fundamental of adult women's top product manufacture in being ready for Mass Customization era. Also, after review on the objectivity and accuracy of fitting information by real wear and virtual wear experiment on body types, not only 3D virtual clothing system was used as way of information provider of Clothing product, but also provided as basic data in order to use effectively on portion of clothing passion in responding to trend of Mass customization in advance. The consequence of the study is as followings. After analyzing significance differences per items on real and virtual wear evaluation, bowed type of type 1 had significance differences on waist measurement and hip circumference in back and side, which would be knowing as not integrated with costume, affecting form of human body according to virtual wear system bended on back region. Also, in side evaluation, every types except straight body type of type 3 appeared significant differences. In virtual wear evaluation, costume's expression with side body types were not similar to real wear until now except straight body types. It would be improvement things from 3D virtual wear system in advance.

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노년기 여성의 상지동작별 형태변화에 관한 연구 -석고법에 의한 피복인공공학적 접근- (A Study on the Sleeve Form Variation According to Arm Movements for Elderly Women - Approach to Clothing Ergonomics by Plaster Gypsum Experiments -)

  • 민현자;김혜경
    • 한국의류학회지
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    • 제13권2호
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    • pp.155-165
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    • 1989
  • The purpose of this study was to investigate on the sleeve form variation according to arm movements for elderly women. This study was experimented using the Plaster gypsum. The subjects who were elderly women were divided into three groups according to Rorher Index. Arm movements were five type ($0^{\circ},\;45^{\circ},\;90^{\circ},\;135^{\circ},\;180^{\circ}$) to each the vertical motion in front and in side. The statistical analyses used in this study were Mean, Standard Deviation, Spearman's correlation coefficients, paired T-test, Kruskal-wallis one-way ANOVA and Duncan's multiple range test. The results were as follows: 1) Increasing the movements, the width of the sleeve increased and the height of the sleeve cap decreased but girth of the sleeve cap was not consistant. 2) When varied the rates of the three aspects of the sleeve, the height of the sleeve cap showed the largest variation rate. 3) There was a negative correlation between the height and the width of the sleeve. On the other hand, there was a positive correlation between the sleeve width and the sleeve girth. 4) There were the vertical motion differences between in front and in side on the three aspects of sleeve. 5) The sleeve width and the sleeve girth were different according to somatotypes but the height of the sleeve cap was not different. 6) According to the variation rates of the body surfaces in length of standard lines, the form of sleeve was changed more in the front than in the back. Maximum variation rate showed in the areas of $D_1-D_3,\;E_1-E_3$ in the horizontal lines and $A-E_2$ in vertical lines. 7) According to the comparative drawing of the heights of sleeve cap and sleeve girth, the sleeve basic pattern $S_1(A.H/4)$ was more suitable for the direction $0^{\circ}\;and\;45^{\circ}$. And the basic pattern S_6(A.H/5)$ was more suitable for the direction $90^{\circ}$, the pattern $S_7(A.H/6)$ suitable for the direction $135^{\circ}$, and the pattern $S_8(A.H/8)$ was more suitable for the direction $180^{\circ}$.

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길원형의 목옆점 위치와 어깨각도 변화에 따른 가상착의 비교 (Comparison of Virtual Clothing Simulation by Placement of Lateral Neck Point and Shoulder Angles of Bodice Pattern)

  • 박선희;이예진
    • 한국의류학회지
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    • 제42권6호
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    • pp.1002-1015
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    • 2018
  • In this study, we analyzed the results of virtual clothing simulation according to the difference in the lateral neck point as well as the front and back shoulder inclination angles of the bodice foundation. Lim's (2016) (S) and Lee's (1999) method (L) were selected as the different setting for the lateral neck point. S1, S2, L1 and L2 were developed by changing the shoulder inclination angles. The SND and LND were developed by removing the darts in the S and L, respectively; in addition, the SND1, SND2, LND1, and LND2 were developed with different shoulder inclination angles. The results of S and L were similar with only slight differences observed in the armhole shape. However, the results of SND and LND were very different. The patterns of the S series were similar to each other, but the patterns of the L series were different. In addition, the patterns of the SND and LND series could not find a similar trend.

3D virtual clothing simulation을 활용한 남자 중학생의 브랜드교복 패턴비교 및 체형별 교복 패턴개발 (Comparison of brand-name school uniform patterns for middle school boys and the development of school uniform patterns by students' body shape, using 3D virtual clothing simulation)

  • 신장희
    • 한국의상디자인학회지
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    • 제23권1호
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    • pp.143-154
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    • 2021
  • This study attempted to develop winter jackets and pants patterns reflecting the latest comfortable and active school uniform trends, using middle school boy avatars having various body shapes. Jacket and pants pattern-drawing methods and margins differed. Based on the results, research prototypes were prepared. Then, virtual wear prospective drawings, clothing pressure, and appearance were assessed according to body shape. Jackets were assessed using 25 factors, while pants were assessed using 19. Then, correlations between the jackets and pants were analyzed. According to the analysis, the reason why the dart & tuck position and margin were rated low was confirmed. In a virtual wear assessment on jacket patterns by body shape, a significant difference was found in all categories, except for fit and shape at the front bottom, sleeve length on the side, and the center back line. The virtual wear assessment on the pants patterns by body shape also revealed a significant difference in all categories, except for pants length. In jackets, a significant influence was observed around the shoulders and waist in Type 1 and around the belly in Type 2. On the contrary, for pants, a significant influence was found around the hip and waist in Type 1 and around back crotch in Type 2. Therefore, they should be considered when making of jackets and pants. The above results suggested that jacket and pants patterns should vary depending on body shape. It is anticipated that there should be further studies comparing brand-name school uniforms for middle school girls and school uniforms by body shape.

질적, 양적 접근방법에 의한 연화문, 사문의 분류원형 추출 (Prototype Extraction for the Categorization of Lotus and Crane Patterns Using Qualitative and Quantitative Approaches)

  • 장수경;김재숙
    • 한국의류학회지
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    • 제20권6호
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    • pp.1016-1026
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    • 1996
  • The purpose of this study was to extract protypes from features and concrete images of Lotus and Crane patterns. A qualitative and a quantitative methods were used. Qualitative informations were obtained from depth Interviews for pattern selection and feature extraction, and quantitative informations from a quail-experiment for pattern caregorization. The subjects were 20 female design students and non-design, students in Teajon. The results were summerized into a similarity metrix which was interpreted by the cluster analysis and the multi-dimensional scling(MDS). The patterns for the study were grouped into 8 clusters. Four dimensions were chosen for the MDS. The location of each pattern was visualized in a 2-dimesional spaces and the location of each cluster in a 3-dimensional spaces. The first dimension, "Lotus" vs "Crane" refired to pattern types, and the second dimension, "realistic" vs "transformable", the transformability. The third dimension, "simple" vs "complex", refired to the degree of simplification, and the forth dimension, "continuous" vs "discontinuous", continuity. The results of the Quantitative analysis could be summerized into 3-level prototype hiararchy In the first level, the patterns were devided clearly into two groups. Lotus and Crane by pattern types. In the second levelk, each group was devided into twosubgroups by continuity. In the third, each subgroup was divided into four subgroups by transformability and the degree of simplification. Four protypes, the final targets of the present study, were extracted from the third level. The are Stylized, Realistic, Decorative, Abstract types.d from the third level. The are Stylized, Realistic, Decorative, Abstract types.

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채우기 조건에 따른 3D 프린팅 TPU 샘플의 압축 특성 (Compressive Properties of 3D Printed TPU Samples with Various Infill Conditions)

  • 정임주;이선희
    • 한국의류학회지
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    • 제46권3호
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    • pp.481-493
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    • 2022
  • This study investigated process conditions for 3D printing through manufacturing thermoplastic polyurethane (TPU) samples under different infill conditions. Samples were prepared using a fused deposition modeling 3D printer and TPU filament. 12 infill patterns were set (2D: grid, lines, zigzag; 3D: triangles, cubic, cubic subdivision, octet, quarter cubic; 3DF: concentric, cross 3D, cross, honeycomb), with 3 infill densities (20%, 50%, 80%). Morphology, actual time/weight and compressive properties were analyzed. In morphology: it was found that, as infill density increased, the increase rate of the number of units rose for 2D and fell for 3DF. Printing time varied with the number of nozzle movements. In the 3DF case, the number of nozzle movements increased rapidly with infill density. Sample weight increased similarly. However, where the increase rate of the number of units was low, sample weight was also low. In compressive properties: compressive stress increased with infill density and stress was high for the patterns with layers of the same shape.

오브젝트 VR 기반 2.5D 가상 직물 착의 시스템 : 시점 벡터 추정 및 직물 텍스쳐 매핑 (Object VR-based 2.5D Virtual Textile Wearing System : Viewpoint Vector Estimation and Textile Texture Mapping)

  • 이은환;곽노윤
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.19-26
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    • 2008
  • 본 논문은 사용자로 하여금 가상 착의 객체를 360도의 시점에서 관측할 수 있도록 한 새로운 기술로서, 시점 벡터 추정과 직물 텍스쳐 매핑을 이용한 오브젝트 VR 기반 2.5D 가상 직물 착의 시스템에 관한 것이다. 제안된 시스템은 오브젝트 VR 용도의 다시점 2D 의류 모델 영상들에서 의류 형상 영역을 분할하여 사용자가 선택한 새로운 직물 패턴을 가상적으로 착용시킨 후, 이러한 가상 착의 상태를 360도의 시점에서 입체적으로 볼 수 있는 것이 특징이다. 제안된 시스템은 모델 의류의 컬러나 명도에 관계없이, 선택된 의류 형상 영역의 음영 및 조명 특성을 유지하면서 직물 패턴을 가상적으로 변경시킬 수 있고, 직물 패턴의 가상 착의 상태를 360도의 시점에서 입체적으로 관측할 수 있다. 또한 각기 다른 스타일 혹은 전체적인 차림새를 위한 다양한 직물 패턴 조합을 신속하고 용이하게 시뮬레이션하고 비교 선택할 수 있다. 제안된 시스템은 다양한 디지털 환경에서 실시간 처리가 가능하고 비교적 자연스럽고 입체적인 2.5D 가상 착의 스타일을 제공할 뿐만 아니라 수작업을 최소한으로 줄인 반자동화 처리가 가능하기 때문에 높은 실용성과 편리한 사용자 인터페이스를 제공할 수 있다. 제안된 시스템에 따르면, 실제 의복을 제작하지 않고도 직물 패턴 디자인이 의복의 외관에 미치는 영향을 360도의 시점에서 시뮬레이션할 수 있으므로 직물 디자이너의 창작활동을 도와줄 수 있고, 또한 구매자의 의사결정을 지원해 B2B 또는 B2C 전자상거래 행위를 촉진할 수 있다.

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3차원 스캔 기술과 니트 소재의 신축성을 적용한 밀착형 스포츠웨어 상의 설계 (Technical Design of Tight Upper Sportswear based on 3D Scanning Technology and Stretch Property of Knitted Fabric)

  • 김태규;박순지;박정환;서추연;최신애
    • 한국의류산업학회지
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    • 제14권2호
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    • pp.277-285
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    • 2012
  • This research studied how to develop tight upper sportswear from 3D scan data considering fabric stretch property. Subjects were five Korean men of average figure in their 20's. Scanning was done for ten postures via vitus smart/pro(Techmath LTD). Analyzing from 3D scan data, more than 70% of the upper body surface showed surface change rate under 20%. It was shoulder and under arm side part that showed most noticeable body surface change when moving. A parametric model with convex surface was generated and flattened onto the plane, resulting 2D pattern. The error rate occurring in the process of 3D to 2D conversion was 0.2% for outline and 0.13% for area, respectively. Thirteen kinds of stretchable fabrics in the market were collected for this study. Stretch property was in the range of 16.0~58.2% for wale direction; 23.1~78.4% for course. Based on wear trial test, four fabrics were chosen for making the 1st experimental garment and finally one fabric was chosen for the 2nd one, which was developed applying 4 kinds of crosswise reduction rate on 2D pattern: 0, 5, 10, and 15%. Through wear trial test and garment pressure measurement, experimental garment applied with 10% pattern reduction rate was evaluated as most comfortable and considerable.