• Title/Summary/Keyword: 2D Video

Search Result 910, Processing Time 0.032 seconds

A Study of Multiview Video Coding Based on DIBR for High Quality 3DV/FTV Service (고품질 3DV/FTV 서비스를 위한 DIBR 기반 다시점 비디오 코딩에 관한 연구)

  • Hwang, Neung-Joo;Nam, Jung-Hak;Sim, Dong-Gyu;Bang, Gun;Cheong, Won-Sik;Hur, Nam-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2010.07a
    • /
    • pp.248-249
    • /
    • 2010
  • 본 논문에서는 최근 국내 및 국제 표준화 작업이 활발히 진행되고 있는 3DV/FTV(Free viewpoint TV)를 위한 코딩에 대하여 알아본다. 먼저 기존의 2D 영상 코딩 방법을 사용하여 Texture와 Depth를 코딩하고, 복원한 영상을 사용하여 가상시점 영상을 합성하여, 코딩된 영상의 품질과 합성된 영상의 품질 사이의 관계에 대해서 알아본 후, 고품질 3DV/FTV 서비스를 위해 고려해야 할 사항들에 대하여 살펴본다.

  • PDF

New prefiltering method considering direction of edge to illumination compensation of multi-view video (다시점 비디오의 조명 보상을 위한 에지 방향성을 고려한 새로운 전처리 기법)

  • Lee, Dong-Seok;Seo, Young-Ho;Kim, Dong-Wook;Yoo, Ji-Sang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2010.07a
    • /
    • pp.77-79
    • /
    • 2010
  • 본 논문은 다시점 비디오의 조명 불일치 현상을 효과적으로 보상하기 위한 히스토그램 매칭 기법의 성능을 향상시키는 영상의 에지 방향성을 고려한 전처리 기법을 제안하였다. 다시점 비디오는 카메라 간 서로 다른 위치와 방위로 인해 인접한 시점 영상 간에 존재하는 동일 물체에 색상 차이가 발생할 수 있다. 히스토그램 매칭 기법은 모든 시점 영상의 히스토그램을 정해진 참조시점 영상의 히스토그램에 매칭시켜 다시점 비디오의 조명 불일치 현상을 보상하는 방법이다. 본 논문에서는 히스토그램 매칭을 수행하기 전에 ELA(Edge-based Line Averaging) 선형 보간 기법과 Cosited 대표 값 추출 필터를 결합한 전처리 필터를 선행하여 조명 보상 효과와 다시점 부호화 성능을 향상시켰다. 실험을 통해 제안하는 전처리 기법이 일반적인 다시점 비디오 부호화에 비해 약 2 dB의 평균 PSNR 향상과 34%의 비트율 절감 효과를 가짐을 확인하였다.

  • PDF

Development of 3D Display System for Video-guide Operation

  • Honda, Toshio;Suzuki, Kou;Kuboshima, Yasuhito;Shiina, Tatsuo
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2007.08b
    • /
    • pp.1799-1802
    • /
    • 2007
  • In the constructed auto-stereoscopic display system for one observer. 1.stereoscopic images displayed on a special LCD are made on a large concave mirror. 2.The view-zone limiting aperture is set between the projection lens and the concave mirror. 3.The real image of the aperture is made at the observer's eye position by the concave mirror. 4.The observer's eye-position tracking of the view-zone is realized. 5.At same time, stereoscopic image changes automatically according to the eye position of the observer.

  • PDF

Accelerating the Retinex Algorithm with CUDA

  • Seo, Hyo-Seok;Kwon, Oh-Young
    • Journal of information and communication convergence engineering
    • /
    • v.8 no.3
    • /
    • pp.323-327
    • /
    • 2010
  • Recently, the television market trend is change to HD television and the need of the study on HD image enhancement is increased rapidly. To enhancement of image quality, the retinex algorithm is commonly used. That's why we studied how to accelerate the retinex algorithm with CUDA on GPGPU (general purpose graphics processing unit). Calculating average part in retinex algorithm is similar to pyramidal calculation. We parallelize this recursive pyramidal average calculating for all layers, map the average data into the 2D plane and reduce the calculating time dramatically. Sequential C code takes 8948ms to get the average values for all layers in $1024{\times}1024$ image, but proposed method takes only only about 0.9ms for the same image. We are going to study about the real-time HD video rendering and image enhancement.

A Case Study of Procedural and Conceptual Knowledge Construction in the Computer Environments

  • Lee, Joong-Kwoen
    • Research in Mathematical Education
    • /
    • v.8 no.2
    • /
    • pp.81-93
    • /
    • 2004
  • This study investigated three preservice teachers' mathematical problem solving among hand-in-write-ups and final projects for each subject. All participants' activities and computer explorations were observed and video taped. If it was possible, an open-ended individual interview was performed before, during, and after each exploration. The method of data collection was observation, interviewing, field notes, students' written assignments, computer works, and audio and videotapes of preservice teachers' mathematical problem solving activities. At the beginning of the mathematical problem solving activities, all participants did not have strong procedural and conceptual knowledge of the graph, making a model by using data, and general concept of a sine function, but they built strong procedural and conceptual knowledge and connected them appropriately through mathematical problem solving activities by using the computer technology.

  • PDF

Experimental Flow Visualisation of an Artificial Heart Pump

  • Tan, A.C.C.;Timms, D.L.;Pearcy, M.J.;McNeil, K.;Galbraith, A.
    • Journal of Advanced Marine Engineering and Technology
    • /
    • v.28 no.2
    • /
    • pp.210-216
    • /
    • 2004
  • Flow visualization techniques were employed to qualitatively visualize the flow patterns through a 400% scaled up centrifugal blood pump. The apparatus comprised of a scaled up centrifugal pump. high speed video camera. Argon Ion Laser Light Sheet and custom coded particle tracking software. Reynolds similarity laws are applied in order to reduce the rotational speed of the pump. The outlet (cutwater) region was identified as a site of high turbulence and thus a likely source of haemolysis. The region underneath the impeller was identified as a region of lower flow.

Spatial Smoothing for Temporal Error Concealment (시간적 에러 은폐를 위한 공간적 스무딩)

  • 김동욱;김진태
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.10a
    • /
    • pp.594-597
    • /
    • 2003
  • In this paper, we propose a new temporal error concealment method for recovery of video packet loss. Error concealment for each loss block is performed by temporal motion compensation and a smoothing operation of boundary pixels between the compensated block and its surrounding blocks. In the simulation results, performance improvement for the proposed technique is on the average 2 dB in comparison with the conventional technique.

  • PDF

An Automatic Matching between Video Frames and 3D Facial Model (동영상과 3차원 얼굴 모델이 자동 정합)

  • Lee, Jung;Kim, Chang-Hun
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.04b
    • /
    • pp.613-615
    • /
    • 2001
  • 본 논문은 동영상 내의 얼굴을 특정인 얼굴로 자동 변환 및 정합하는 기술을 제안한다. 얼굴에 나타난 동작이나 표정은 높은 자유도로 인하여 기존에 사용되어온 2차원적이고 고정된 물체 위주의 동영상 정합 기술로는 자연스러운 결과물을 얻기가 어렵다. 본 논문에서는 입력 받은 정면 유사방향의 사진으로부터 3차원 얼굴 모델을 복원한다. 각 프레임에 등장한 얼굴의 3차원 방향을 추출하여 복원한 3차원 얼굴 모델에 적용한 후 대체할 얼굴 영역에 저합시킨다. 정합 과정 시 비디오 프레임 내의 조명효과와 얼굴색 등을 분석하고 3차원 얼굴 모델에 블렌딩하여 비디오 프레임과 자연스럽게 정합할 수 있도록 한다.

  • PDF

Study of Behaviors of Teachers' Evaluation Based on Algebra Classrooms

  • Ye, Lijun;Yu, Ping
    • Research in Mathematical Education
    • /
    • v.16 no.4
    • /
    • pp.207-216
    • /
    • 2012
  • Through quantitative video analysis of four algebra classes and statistical analysis of various types of teacher evaluation behavior in the classroom teaching, we get: (1) Teacher evaluation behavior in classroom is close to take 1/5 of the total time of the classroom teaching, and it appears most frequently in class exercises and take the longest time; (2) There are many forms of teacher evaluation behavior in classroom, and most of the behaviors are positive assessment; (3) Recognition evaluation is relatively conservative in a single form without losing fairness; (4) Classroom assessments of teachers' behaviors are primarily concerned about students' knowledge and skills mastery, and it is less involved in student feelings, attitudes and behaviors; (5) The correct teacher evaluation behavior in classroom will inspire students to create internal motivations; and (6) The correct teacher evaluation behavior in classroom can stimulate the potential of students.

An Implementation of Laser image drawing with the uiversal joint (유니버셜 관절을 이용한 2차원 레이저 영상 구현)

  • Kim, Jong-Koul;Kim, Tae-Kagn;Lee, Keon-Young
    • Proceedings of the KIEE Conference
    • /
    • 2000.07d
    • /
    • pp.2705-2707
    • /
    • 2000
  • The branch of the laser imaging has implemented 3D graphics, color graphics and video images after it drew a simple image by development the salvo's X-Y scanner in 1960 year. Now it is used as the multimedia show of an event and an advertisement. The latest issue of laserist is the ability to generate laser images with the same ease and speed associated with traditional computer graphics. All laser projector used in the interior of a countris was imported from other country. The most important component of the laser projector is the speed and the accuracy of a actuator and the software which actuates the controller on computer. In this paper we developed the controller with a universal joint and the PC based user interface software in order to implement the laser image of two dimension, and will prepare the base of beginning the home laser projector

  • PDF