• Title/Summary/Keyword: 2D Video

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Context-based coding of inter-frame DCT coefficients for video compression (비디오 압축을 위한 영상간 차분 DCT 계수의 문맥값 기반 부호화 방법)

  • Lee, Jin-Hak;Kim, Jae-Kyoon
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.281-285
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    • 2000
  • This paper proposes context-based coding methods for variable length coding of inter-frame DCT coefficients. The proposed methods classify run-level symbols depending on the preceding coefficients. No extra overhead needs to be transmitted, since the information of the previously transmitted coefficients is used for classification. Two entropy coding methods, arithmetic coding and Huffman coding, are used for the proposed context-based coding. For Huffman coding, there is no complexity increase from the current standards by using the existing inter/intra VLC tables. Experimental results show that the proposed methods give ~ 19% bits gain and ~ 0.8 dB PSNR improvement for adaptive inter/intra VLC table selection, and ~ 37% bits gain and ~ 2.7dB PSNR improvement for arithmetic coding over the current standards, MPEG-4 and H.263. Also, the proposed methods obtain larger gain for small quantizaton parameters and the sequences with fast and complex motion. Therefore, for high quality video coding, the proposed methods have more advantage.

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Real-time Implementation of Character Movement by Floating Hologram based on Depth Video

  • Oh, Kyoo-jin;Kwon, Soon-kak
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.289-294
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    • 2017
  • In this paper, we implement to make the character content with the floating hologram. The floating hologram is the one of hologram techniques for projecting the 2D image to represent the 3D image in the air using the glass panel. The floating hologram technique is easy to apply and is used in exhibitions, corporate events, and advertising events. This paper uses both the depth information and the unreal engine for the floating hologram. Simulation results show that this method can make the character content to follow the movement of the user in the real time by capturing the depth video.

PSD Sensor Module Based Monocular Motion Capture System (PSD센서모듈 기반 단안 모션캡쳐 시스템)

  • Kim, Yu-Geon;Ryu, Young-Kee;Oh, Choon-Suk
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.582-584
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    • 2006
  • This paper describes a monocular PSD-based motion capture sensor to employ with commercial video game systems such as Microsoft's XBOX and Sony's Playstation II. The system compact, low-cost, and only requires a one-time calibration at the factory. The system includes a PSD(Position Sensitive Detector) and active infrared (IR) LED markers that are placed on the object to be tracked. The PSD sensor is placed in the focal plane of a wide-angle lens. The micro-controller calculates the 3D position of the markers using only the measured intensity and 2D position on the PSD. A series of experiments were performed to evaluate the performance of our prototype system. From the experimental results we see that the proposed system's compact size, low-cost, ease of installation, and high frame rates are suitable for high speed motion tracking in games.

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Study of Scene Directing with Cinemachine

  • Park, Sung-Suk;Kim, Jae-Ho
    • International Journal of Contents
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    • v.18 no.1
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    • pp.98-104
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    • 2022
  • With Unity creating footage is possible by using 3D motion, 2D motion, particular, and sound. Even post-production video editing is possible by combining the footage. In particular, Cinemachine, a suite of camera tools for Unity, that greatly affects screen layout and the flow of video images, can implement most of the functions of a physical camera. Visual aesthetics can be achieved through it. However, as it is a part of a game engine. Thus, the understanding of the game engine should come first. Also doubts may arise as to how similar it is to a physical camera. Accordingly, the purpose of this study is to examine the advantages and cautions of virtual cameras in Cinemachine, and explore the potential for development by implementing storytelling directly.

Spatial-temporal Ensemble Method for Action Recognition (행동 인식을 위한 시공간 앙상블 기법)

  • Seo, Minseok;Lee, Sangwoo;Choi, Dong-Geol
    • The Journal of Korea Robotics Society
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    • v.15 no.4
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    • pp.385-391
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    • 2020
  • As deep learning technology has been developed and applied to various fields, it is gradually changing from an existing single image based application to a video based application having a time base in order to recognize human behavior. However, unlike 2D CNN in a single image, 3D CNN in a video has a very high amount of computation and parameter increase due to the addition of a time axis, so improving accuracy in action recognition technology is more difficult than in a single image. To solve this problem, we investigate and analyze various techniques to improve performance in 3D CNN-based image recognition without additional training time and parameter increase. We propose a time base ensemble using the time axis that exists only in the videos and an ensemble in the input frame. We have achieved an accuracy improvement of up to 7.1% compared to the existing performance with a combination of techniques. It also revealed the trade-off relationship between computational and accuracy.

Displacement Measurement of a Floating Structure Model Using a Video Data (동영상을 이용한 부유구조물 모형의 변위 관측)

  • Han, Dong Yeob;Kim, Hyun Woo;Kim, Jae Min
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.2
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    • pp.159-164
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    • 2013
  • It is well known that a single moving camera video is capable of extracting the 3-dimensional position of an object. With this in mind, current research performed image-based monitoring to establish a floating structure model using a camcorder system. Following this, the present study extracted frame images from digital camcorder video clips and matched the interest points to obtain relative 3D coordinates for both regular and irregular wave conditions. Then, the researchers evaluated the transformation accuracy of the modified SURF-based matching and image-based displacement estimation of the floating structure model in regular wave condition. For the regular wave condition, the wave generator's setting value was 3.0 sec and the cycle of the image-based displacement result was 2.993 sec. Taking into account mechanical error, these values can be considered as very similar. In terms of visual inspection, the researchers observed the shape of a regular wave in the 3-dimensional and 1-dimensional figures through the projection on X Y Z axis. In conclusion, it was possible to calculate the displacement of a floating structure module in near real-time using an average digital camcorder with 30fps video.

Temporally-Consistent High-Resolution Depth Video Generation in Background Region (배경 영역의 시간적 일관성이 향상된 고해상도 깊이 동영상 생성 방법)

  • Shin, Dong-Won;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.414-420
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    • 2015
  • The quality of depth images is important in the 3D video system to represent complete 3D contents. However, the original depth image from a depth camera has a low resolution and a flickering problem which shows vibrating depth values in terms of temporal meaning. This problem causes an uncomfortable feeling when we look 3D contents. In order to solve a low resolution problem, we employ 3D warping and a depth weighted joint bilateral filter. A temporal mean filter can be applied to solve the flickering problem while we encounter a residual spectrum problem in the depth image. Thus, after classifying foreground andbackground regions, we use an upsampled depth image for a foreground region and temporal mean image for background region.Test results shows that the proposed method generates a time consistent depth video with a high resolution.

Detection of View Reversal in a Stereo Video

  • Son, Ji Deok;Song, Byung Cheol
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.5
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    • pp.317-321
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    • 2013
  • This paper proposes a detection algorithm for view reversal in a stereoscopic video using a disparity map and motion vector field. We obtain the disparity map of a stereo image was obtained using a specific stereo matching algorithm and classify the image into the foreground and background. Next, the motion vector field of the image on a block basis was produced using a full search algorithm. Finally, the stereo image was considered to be reversed when the foreground moved toward the background and the covered region was in the foreground. The proposed algorithm achieved a good detection rate when the background was covered sufficiently by its moving foreground.

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Video Watermarking Based on Wavelet Magnitude Modulus Subband

  • Byun, Jin-Kyung;Moon, Young-Deuk;Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.737-744
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    • 2007
  • This paper proposes the blind watermarking algorithm for digital video based on magnitude modulus subband in wavelet transform domain. After transforming each of frames into wavelet domain, the proposed algorithm divides LH, HL, and HH subbands of 2-level into $3{\times}3$ blocks and calculates average magnitude modulus of all blocks. Then the watermark bit is embedded into a target magnitude modulus comparing with an average magnitude modulus within a block. Experimental results were confirmed that the proposed algorithm has the good robustness against MPEG and frame attacks than the conventional algorithm.

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Real-time measurement of velocity distribution of water flow

  • Kawasue, K.;Ishimatsu, T.
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10b
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    • pp.1032-1036
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    • 1990
  • This paper describes a system which enables a real-time measurement of 2-D water flow field. One distinctive feature of our system is that velocity vectors of water flow are obtained from the movement of tracer particles at video rate. In order to enable a fast measurement a real time video processor and two Digital Signal Processor(TMS32OC25) are employed. The real-time video processor extracts contours of tracer particles in order to reduce the amount of image data to be processed. And two DSP(Digital Signal Processor) analyse the correlation of every tracer paticle in the consecutive two images to obtain the velocity distribution of water flow.

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