• Title/Summary/Keyword: 2D Video

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A Video Traffic Model based on the Shifting-Level Process (Part I : Modeling and the Effects of SRD and LRD on Queueing Behavior) (Shifting-Level Process에 기반한 영상트래픽 모델 (1부: 모델링과 대기체계 영향 분석))

  • 안희준;강상혁;김재균
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.10B
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    • pp.1971-1978
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    • 1999
  • In this paper, we study the effects of long-range dependence (LRD) in VBR video traffic on queueing system. This paper consists of Part I and II. In Part I, we present a (LRD) video traffic model based on the shifting-level (SL) process. We observe that the ACF of an empirical video trace is accurately captured by the shifting-level process with compound correlation (SLCC): an exponential function in short range and a hyperbolic function in long range. We present an accurate parameter matching algorithm for video traffic. In the Part II, we offer the queueing analysis of SL/D/1/K called ‘quantization reduction method’. Comparing the queueing performances of the DAR(1) model and the SLCC with that of a real video trace, we identify the effects of SRD and LRD in VBR video traffic on queueing performance. Simulation results show that Markoivian models can estimate network performances fairly accurately under a moderate traffic load and buffer condition, whereas LRD may have a significant effect on queueing behavior under a heavy traffic load and large buffer condition.

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Distributed Cache to Support Video-on-Demand Service over P2P Network

  • Ren, Jian-Ji;Lee, Jae-kee
    • Annual Conference of KIPS
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    • 2007.05a
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    • pp.765-768
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    • 2007
  • P2P Video-on-Demand (VoD) is becoming a popular service in the Internet. The first deployments are already in place, and millions of customers worldwide are already using this new medium. But its success is still quite limited and technically, these researches have been deployed in a rush, mostly based on practicality and instability. This paper studies the advantages and potential problems of VoD in peer-to-peer (P2P) network, we propose a system which uses a distributed VoD streaming scheme over P2P network to support media streaming.

Repetitive Delivery Scheme for Left and Right Views in Service-Compatible 3D Video Service

  • Yun, Kugjin;Cheong, Won-Sik;Lee, Jinyoung;Kim, Kyuheon;Lee, Gwangsoon;Hur, Namho
    • ETRI Journal
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    • v.36 no.2
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    • pp.264-270
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    • 2014
  • This paper introduces a novel repetitive delivery scheme for the left and right views in service-compatible (SC) 3D video that provides full backward compatibility to a legacy DTV system while retaining HD 3D visual quality without additional bandwidth or a codec over the legacy broadcasting channel. The proposed SC delivery scheme transmits individual view sequences of a 3D video in interlaced form, that is, a left-view sequence of a 3DTV program to be used repeatedly is transmitted first and stored locally, and the right-view sequence of the 3D program is then transmitted. This paper specifically describes the signaling, synchronization, and storage format methods used to validate the proposed SC delivery scheme. The experiment results show that the proposed SC delivery scheme can be effectively applied for an SC 3DTV service without degrading the DTV quality using only legacy DTV platforms.

A Probabilistic Network for Facial Feature Verification

  • Choi, Kyoung-Ho;Yoo, Jae-Joon;Hwang, Tae-Hyun;Park, Jong-Hyun;Lee, Jong-Hoon
    • ETRI Journal
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    • v.25 no.2
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    • pp.140-143
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    • 2003
  • In this paper, we present a probabilistic approach to determining whether extracted facial features from a video sequence are appropriate for creating a 3D face model. In our approach, the distance between two feature points selected from the MPEG-4 facial object is defined as a random variable for each node of a probability network. To avoid generating an unnatural or non-realistic 3D face model, automatically extracted 2D facial features from a video sequence are fed into the proposed probabilistic network before a corresponding 3D face model is built. Simulation results show that the proposed probabilistic network can be used as a quality control agent to verify the correctness of extracted facial features.

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Fractal Analyses of Simulated Fish School Movements and Video-Recorded Sardine Movements

  • Kim, Soo-Hyun;Seiji, Ishikawa
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.105.6-105
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    • 2001
  • Fish schools behave like a single organism and offer a considerable survival advantage. In our simulations, the fish school is well organized and behaves like a single creature depending solely on the interactions among individuals without having any director fish. This kind of system can be said as the typical one of "Complex Systems". We make clear the validity of fractal analyses to evaluate fish school movements through evaluation of both the simulated movements and the real sardine movements taken by video tape. The analyses showed that we need two kinds of fractal dimensions (D$_1$, D$_2$) to fit to the observations; the one(D$_1$) corresponds to smaller coarsening levels and D$_2$ does to larger coarsening levels. The double linear analyses in ...

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3D 비디오 부호화 표준 기술

  • Park, Si-Nae;Sim, Dong-Gyu
    • The Magazine of the IEIE
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    • v.37 no.9
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    • pp.33-41
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    • 2010
  • 최근 디스플레이 기술의 비약적인 발전과 함께 3D 영화의 흥행으로 인해 국내 뿐 아니라 전 세계적으로 3DTV에 대한 관심이 높아지고 있다. 3DTV는 사람의 눈 사이의 간격 때문에 두 눈에 맺히는 상이 달라지는 양안시차의 원리를 이용하는 기술로, 두 눈에 맺힐 두 영상을 각각 획득하고, 이를 사람의 두 눈에 각각 보여지도록 하는 방식으로 3차원 입체 비디오를 실현하게 된다. 이를 위한 3D 비디오의 부호화 표준 기술로는 기존에 MPEG-2 stereo 및 MPEG-C part 2가 ISO/IEC MPEG을 통하여 제정된바 있으며, 최근에는 ITU-T의 VCEG과 ISO/IEC MPEG이 비디오 부호화 표준을 위하여 Joint Video Coding (JVT)를 구성하여, Multi-view Video Coding (MVC)를 제정하였다. 그리고 현재 진행되는 3D비디오 관련 표준화로는 MPEG에서 Free view-point TV (FTV)등의 응용을 위한 3DV라는 이름으로 차세대 비디오 표준을 준비하고 있다. 본 고에서는 기존에 MPEG을 통해 진행된 3DTV 관련 표준화 기술을 알아보고, 현재 진행되고 있는 3DTV 부호화 표준화 동향을 살펴본다.

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A FAST ALGORITHM FOR REGION-ORIENTED TEXTURE CODING

  • Bae, Cheol-Soo;Kim, Hyun-yul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.4
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    • pp.205-211
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    • 2014
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

Projection format and quality metrics of 360 video (360 VR 영상의 프로젝션 포맷 및 성능 평가 방식)

  • Park, Seong-Hwan;Kim, Kyu-Heon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.182-184
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    • 2019
  • 최근 사용자에게 더욱 몰입감 있는 콘텐츠를 제공하기 위한 기술에 대한 관심이 증가하고 있으며 그 중 가장 대표적인 것이 360 VR 영상이라고 할 수 있다. 미디어 표준화 단체인 MPEG(Moving Picture Experts Group)에서는 MPEG-I(Immersive) 차세대 프로젝트 그룹을 이용하여 이러한 움직임에 대응하고 있다. MPEG-I는 2021년 말 6DoF VR 영상을 목표로 8개의 파트가 표준화를 진행중이다. 360 VR 영상의 경우 획득시 영상의 픽셀들이 3D 공간 상에 존재하게 되는데, 이를 처리 및 출력 하귀 위해서는 2D 영상으로 전환이 필요하며 이 때 사용되는 것이 Projection format이다. 현재 JVET(Joint Video Exploration Team)에서는 3D에서 2D로 전환이 이루어 질 때 손실을 최소화 하기 위한 Projection format들에 대한 연구가 이루어 지고 있다. 본 논문에서는 현재까지 제안된 다양한 Projection format들에 대하여 소개하고 이에 대한 성능 측정 방식에 대하여 소개한다.

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Peer-to-Peer Video-on-Demand with Distributed Cache

  • Ren, Jian-Ji;Lee, Jae-kee
    • Annual Conference of KIPS
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    • 2007.11a
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    • pp.655-658
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    • 2007
  • It is difficult to provide a video on demand (VoD) service to a large number of users via the Internet. This is due to the characteristics of VoD, which require a large bandwidth for a long playing time. The Peer-to-Peer (P2P) concept is proposed to increase the scalability of the VoD service. Many studies have been undertaken to solve this problem. But its success is still quite limited technically, these research have been deployed in a rush, mostly based on practicality and instability. A system which uses a distributed VoD streaming scheme over P2P network is proposed to support media streaming.

Stereoscopic Conversion of Object-based MPEG-4 Video (객체 기반 MPEG-4 동영상의 입체 변환)

  • 박상훈;김만배;손현식
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2407-2410
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    • 2003
  • In this paper, we propose a new stereoscopic video conversion methodology that converts two-dimensional (2-D) MPEG-4 video to stereoscopic video. In MPEG-4, each Image is composed of background object and primary object. In the first step of the conversion methodology, the camera motion type is determined for stereo Image generation. In the second step, the object-based stereo image generation is carried out. The background object makes use of a current image and a delayed image for its stereo image generation. On the other hand, the primary object uses a current image and its horizontally-shifted version to avoid the possible vertical parallax that could happen. Furthermore, URFA(Uncovered Region Filling Algorithm) is applied in the uncovered region which might be created after the stereo image generation of a primary object. In our experiment, show MPEG-4 test video and its stereoscopic video based upon out proposed methodology and analyze Its results.

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