• 제목/요약/키워드: 2D 패션 디자인

검색결과 74건 처리시간 0.019초

채우기 조건에 따른 3D 프린팅 TPU 샘플의 압축 특성 (Compressive Properties of 3D Printed TPU Samples with Various Infill Conditions)

  • 정임주;이선희
    • 한국의류학회지
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    • 제46권3호
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    • pp.481-493
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    • 2022
  • This study investigated process conditions for 3D printing through manufacturing thermoplastic polyurethane (TPU) samples under different infill conditions. Samples were prepared using a fused deposition modeling 3D printer and TPU filament. 12 infill patterns were set (2D: grid, lines, zigzag; 3D: triangles, cubic, cubic subdivision, octet, quarter cubic; 3DF: concentric, cross 3D, cross, honeycomb), with 3 infill densities (20%, 50%, 80%). Morphology, actual time/weight and compressive properties were analyzed. In morphology: it was found that, as infill density increased, the increase rate of the number of units rose for 2D and fell for 3DF. Printing time varied with the number of nozzle movements. In the 3DF case, the number of nozzle movements increased rapidly with infill density. Sample weight increased similarly. However, where the increase rate of the number of units was low, sample weight was also low. In compressive properties: compressive stress increased with infill density and stress was high for the patterns with layers of the same shape.

사이클링 스마트웨어 제작을 위한 빕 팬츠 디자인 및 패턴 개발 (Development of Bib Pants Design and Pattern for Cycling Smart Wear)

  • 김윤영;유병하;이우재;이기광;김리라
    • 패션비즈니스
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    • 제26권5호
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    • pp.91-104
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    • 2022
  • In this study, a cycling smart wear for measuring cycling posture and motion was developed using a three-dimensional motion analysis camera and an IMU inertial sensor. Results were compared according to parts to derive the optimal smart device attachment location, enabling correct posture measurement and cycle motion analysis to design a pattern. Conclusions were as follows: 1) 'S-T8' > 'S-T10' > 'S-L4' was the most significant area for each lumbar spine using a 3D motion analysis system with representative posture change (90°, 60°, 30°) to derive incisions and size specifications; 2) the part with the smallest relative angle change among significant section reference points during pattern design was applied as a reference point for attaching a cycling smart device to secure detachable safety of the device. Optimal locations for attaching the cycling device were the "S-L4" hip bone (Sacrum) and lumbar spine No. 4 (Lumbar 4th); 3) the most suitable sensor attachment location for monitoring knee induction-abduction was the anatomical location of the rectus femoris; 4) a cycling smart wear pattern was developed without incision in the part where the sensor and electrode passed. The wearing was confirmed with 3D CLO. This study aims to provide basic research on exercise analysis smart wear, to expand the smart cycling area that could only be realized with smart devices and smart watches attached to current cycles, and to provide an opportunity to commercialize it as cycling smart wear.

패션쇼를 위한 3D 프린팅 의상 디자인 개발 연구 (A Study on the Development of 3D printed garments for Fashion Show)

  • 이현승
    • 한국의류산업학회지
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    • 제21권3호
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    • pp.267-276
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    • 2019
  • This study develops 3D-printed-garment collections for a fashion show presentation. A design concept using traditional patterns that consisted of garments regarding the limitation of the printing technology was investigated in order to develop the collection. The structures of the connecting joints of the textile parts which could be easily and sturdily interconnected were invented. Wearability as garments that could be naturally worn on the human body were sought. As a result, four 3D-printed-garments were developed. The 1st garment composed of objects based on a 'Yeon-Dang-Cho'-pattern was constructed as a geometric robe style using a FDM 3D printer and transparent TPU filaments. The 2nd and 3rd 3D-printed-garments composed of an object based on a 'Boe-Sang-Hwa'-pattern was constructed as a distorted one-piece exaggerating the silhouettes of shoulders and waist parts as well as a straight asymmetric tunic style that used the same printer and material as the 1st garment. The last garment composed of an object based on a 'Boe-Sang-Hwa'-pattern printed using a SLA 3D printer and flexible-liquid-resin was constructed attaching the objects on the fabric material by the hot-press machine. The four developed garments were presented in the opening fashion show of 'the 6th International 3D-printing Korea Expo'. This study provides a basic case for related studies to adapt 3D-printing technology in textile pattern development of garment construction.

대규모 인체치수조사 사업에서 3차원 측정치와 직접측정치의 차이 분석 -제8차 사이즈코리아 사업을 중심으로- (A Comprehensive Analysis of 3D Body Scanning vs. Manual Measurements in a Large-Scale Anthropometric Survey -Insights from the 8th Size Korea Project-)

  • 박선미
    • 한국의류학회지
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    • 제48권2호
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    • pp.233-253
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    • 2024
  • This study analyzed differences between three-dimensional (3D) body scanning and manual measurements, aiming to assess whether 3D scanning can replace traditional anthropometric tools, such as tape measures and calipers. Data from 4,478 participants in the 8th Size Korea Project were analyzed, covering 43 measurement items. Since Given that the 3D and manual measurements were performed on the same subjects in the 8th Size Korea Project, it was possible to determine the correlation more accurately between the two measurement methods more accurately. Using Applying ISO 20685-1(2018) standards, 15 out of the 43 items fell within allowable error limits. When classified into six types, "small circumferences" and "segment lengths" showed averages of 3.35 mm and 3.10 mm, respectively, within acceptable range. "Body heights" and "body depths" slightly exceeded the limit, with averages of 5.28 mm and 6.58 mm. "Body widths" and "large circumferences" surpassed the limit, with means of 16.77 mm and 16.18 mm. The study offers an objective basis to for validate validating 3D measurements' measurements' reliability and accuracy, addressing various industries' needs for information on the human body's dimensions information.

3D 프린팅 Auxetic Re-entrant 패턴의 기울기 각도에 따른 네오프렌 복합 직물의 역학적 특성에 관한 연구 (Mechanical Properties of 3D Printed Re-entrant Pattern/Neoprene Composite Textile by Pattern Tilting Angle of Pattern)

  • 김혜림;카비르 샤흐바지;이선희
    • 한국의류학회지
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    • 제45권1호
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    • pp.106-122
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    • 2021
  • This study confirmed the mechanical properties of an auxetic re-entrant pattern prepared using 3D printing technology and its composite fabric with neoprene for the production of functional auxetic patterns/textiles for safety shoes. Samples were prepared by the tilt angle of a re-entrant pattern of 0°, 30°, 45°, 60° and 90°, and then analyzed using Poisson's ratio, bending, compression, and tensile properties. A 3D printed auxetic re-entrant pattern (3DP-RE) and its composite fabric (3DP-RE/NP) showed a negative Poisson's ratio in all tilting angles that indicated auxetic properties. The results of the bending property shown that strength of 3DP-RE/NP was 1.5 times lower than NP, but the strain improved 2.0 times. It was confirmed that the deformation of 3DP-RE/NP is possible with a low load. Each sample type of compression behavior indicated similar regardless of the tilting angles; in addition, the compression toughness of 3DP-RE/NP increased 1.2 times compared with NP. In the case of tensile properties, 3DP-RE and 3DP-RE/NP were affected by the tilting angle, samples with 90° (the opposite of load direction) showed best tensile property and toughness. 3DP-RE/NP indicated improved bending, compression, and tensile properties.

기존 및 확장브랜드의 텍스타일 패턴디자인 개발유형 비교 연구 - 이태리 패션브랜드를 중심으로 - (A Study on the Style of Textile Pattern Design Comparing Italian Fashion Brand and Its Extension Brand -Focus on Italian Fashion Brand -)

  • 이은옥
    • 복식문화연구
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    • 제10권2호
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    • pp.146-159
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    • 2002
  • This study examines the textile pattern design of Italian fashion brands and their brand extensions by comparing their images. Five Italian fashion brands are chosen and the textile pattern design of their brand extensions, which were presented during the eight collection. Then their design style is compared with the design style of their main brands. The five main brands and their brand extensions are as fellows: Anna Molinari-Blumarine, Dolce & Gabbana-D&G, Girogio Armani-Emporio Armani, Gian Franco Ferre'-GFF, and Prada-MiuMiu. Their color, motive type, motive layout, motive expression, and pattern drawing technique are examined and compared. Results suggest that most brand extensions generally use color, motive type motive layout. and motive expression similar to their main brands. In particular, their pattern drawing technique is a painting style white their main brands use a graphic style. This result suggests that to create and develop new brand extensions, Italian fashion (main brand) firms in general employ color, motive type, motive layout, and motive expression technique similar to main brands, but different drawing technique to differentiate from their main brands. The results of this study suggest that textile pattern design plays an important role in developing new brand extensions and thus should be considered as a crucial part of the product.

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3D virtual clothing simulation을 활용한 남자 중학생의 브랜드교복 패턴비교 및 체형별 교복 패턴개발 (Comparison of brand-name school uniform patterns for middle school boys and the development of school uniform patterns by students' body shape, using 3D virtual clothing simulation)

  • 신장희
    • 한국의상디자인학회지
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    • 제23권1호
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    • pp.143-154
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    • 2021
  • This study attempted to develop winter jackets and pants patterns reflecting the latest comfortable and active school uniform trends, using middle school boy avatars having various body shapes. Jacket and pants pattern-drawing methods and margins differed. Based on the results, research prototypes were prepared. Then, virtual wear prospective drawings, clothing pressure, and appearance were assessed according to body shape. Jackets were assessed using 25 factors, while pants were assessed using 19. Then, correlations between the jackets and pants were analyzed. According to the analysis, the reason why the dart & tuck position and margin were rated low was confirmed. In a virtual wear assessment on jacket patterns by body shape, a significant difference was found in all categories, except for fit and shape at the front bottom, sleeve length on the side, and the center back line. The virtual wear assessment on the pants patterns by body shape also revealed a significant difference in all categories, except for pants length. In jackets, a significant influence was observed around the shoulders and waist in Type 1 and around the belly in Type 2. On the contrary, for pants, a significant influence was found around the hip and waist in Type 1 and around back crotch in Type 2. Therefore, they should be considered when making of jackets and pants. The above results suggested that jacket and pants patterns should vary depending on body shape. It is anticipated that there should be further studies comparing brand-name school uniforms for middle school girls and school uniforms by body shape.

아바타의 그래픽 표현에 나타난 문화적 스토리텔링의 특징에 관한 연구 (The Study on the Characteristics of Cultural Storytelling in the Graphic of Avartars)

  • 장호현
    • 디자인학연구
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    • 제17권2호
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    • pp.157-170
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    • 2004
  • 아바타는 가상공간 상의 가상신원으로 2D, 3D등의 다양한 그래픽형태로 표현된다. 아바타는 단순히 캐릭터의 조합으로 그치는 것이 아니라 그 시대나 사회의 문화적인 아비투스를 드러내게 되는데 이는 세대나 계층에 따라 차별화 혹은 대중문화의 무의식적인 선택에 의한 취향으로 표현되기도 한다. 현대는 대중문화의 영향을 절대적으로 받고 있으며 이는 현실세계 뿐만 아니라 가상공간에서도 마찬가지로 적용되어 패션의 트렌드, 문화적인 취향, 혹은 개인의 행동양식에까지 영향을 미치고 있다. 이에 아바타 캐릭터의 그래픽활용사례를 분석해 기술적인 아바타 표현방법과 문화적인 측면에서, 적용된 의상, 소품과 배경의 사용과 선택에 따른 대중문화의 전반적인 트렌드와 개인의 생활패턴, 취향을 살펴보고 아바타 소비에 있어 서 키치적인 특성을 알아보도록 한다. 또한 이에 따른 대중의 사이버공간 상의 개인의 정체성이 아바타의 표현과 소비가 단순히 이미지의 무의미한 선택 조합이 아닌 사이버 상에서 자신의 존재를 알리는 가상신원으로서의 발전적인 모습으로서 아바타의 모습을 기대해 본다.

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큐비즘(Cubism)이 활용된 현대 패션디자인의 조형적 특성 - 2010년 이후를 중심으로 - (The Formative Characteristics of Contemporary Fashion Design Adapting the Cubism - Focused on the Fashion since 2010 -)

  • 윤정아;이연희
    • 한국의상디자인학회지
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    • 제15권4호
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    • pp.209-221
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    • 2013
  • This study has attempted to investigate the effect of cubism on fashion and figure out how its formative characteristics have been expressed in contemporary fashion in the 21st century, focusing on the period since 2010. The propose of the study is to broaden research scope in fashion design through analysis and inspection on formative aspects among the cases which have proposed brand - new fashion designs by adapting cubism in fashion. To find out the characteristics of cubism in painting and formative characteristics of contemporary fashion in which the characteristics of cubism are reflected, a literature review has been conducted by referring to domestic and foreign books, previous papers, academic journals and Internet resources on cubism. For an empirical study, in addition, photos of cubism-applied modern fashion have been collected and analyzed through http://www. samsungdesign.net. The following results have been obtained: First, the formative characteristics of cubism were obtained in following categories; character of figure, simultaneity, reiteration and facticity. Second, according to analysis on cases after applying the formative characteristics on contemporary fashion design, the character of figure by the geometric shape of cubism was observed in fashion as well. After dismantling and reconfiguring garments, simultaneity has been expressed in an exaggerated and distorted manner through regular and repetitive overlapping or overlapping of irregular shapes. In terms of facticity, novelty has been delivered with the use of heterogeneous materials, using collage and patchwork techniques. Third, simplicity and functionality in cubism - style garments in the early 20th century have disappeared in contemporary design in the 21st century. Now, a dynamic aspect is only found. Fourth, unlike common paintings, 2D textiles are added to a 3D body in fashion design. In addition, it can be observed from multiple angles depending on the movement so that it can display more diverse shapes. Therefore, it could be the origin of inspiration to many designers.

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가상 인체 모델링을 위한 전신 체형 연구 - 20-30대 비만여성을 중심으로 - (Whole Body Shape Analysis for Virtual Human Body Modeling - Focusing on obese women in their 20s and 30s -)

  • 홍은희;윤지원
    • 한국의상디자인학회지
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    • 제25권4호
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    • pp.147-161
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    • 2023
  • This study used 3D anthropometric data from the 8th Size Korea to type and analyze whole body shapes of obese women in their 20s and 30s, and constructed dimensional data for human body items needed to create a 3D human body model for each type. The data analysis used data from 148 obese women in their 20s and 30s, and a total of 48 index values, drop values, and angle items were subjected to factor analysis and one-way variance analysis to categorize body types and verify significant differences by type. As a result of the factor analysis, 12 factors were extracted and divided into 4 body types. Type 1 is a 'standard type with a curved torso with balanced upper and lower body lengths', Type 2 is a 'bending forward type with a short, thick lower body, and an uncurved torso', Type 3 is a 'lean back type with a long and thin lower body and an H-shape torso', Type 4 is a 'sway back type with a long and thick lower body and abdominal obesity'. The representative body type of obese women in their 20s and 30s was identified as Type 1. The constructed body shape information will be used as basic data for future 3D human body modeling.