• Title/Summary/Keyword: 2D

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The establishment of the secondary copyright according to the production method of the 3D stereoscopic video content and the attribution (3D입체영상 콘텐츠의 제작방법에 따른 2차적 저작권 성립 여부와 귀속에 관한 연구)

  • Lee, Sung-Gil;Kim, Gwang-Ho;Kim, Joon-Gi
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.237-250
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    • 2014
  • In this paper, the research problem (1) 2D to 3D stereoscopic images to create the work, the stereoscopic 3D production work in accordance with the method works independently of the 2D image derivatives can be recognized as whether the rights were discussed. (2) In addition, 3D imaging work has to be recognized as a derivatives, the copyright belongs create derivatives and about the rights of attribution investigated.

Comparative Experiment of 2D and 3D DCT Point Cloud Compression (2D 및 3D DCT를 활용한 포인트 클라우드 압축 비교 실험)

  • Nam, Kwijung;Kim, Junsik;Han, Muhyen;Kim, Kyuheon;Hwang, Minkyu
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.553-565
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    • 2021
  • Point cloud is a set of points for representing a 3D object, and consists of geometric information, which is 3D coordinate information, and attribute information, which is information representing color, reflectance, and the like. In this way of expressing, it has a vast amount of data compared to 2D images. Therefore, a process of compressing the point cloud data in order to transmit the point cloud data or use it in various fields is required. Unlike color information corresponding to all 2D geometric information constituting a 2D image, a point cloud represents a point cloud including attribute information such as color in only a part of the 3D space. Therefore, separate processing of geometric information is also required. Based on these characteristics of point clouds, MPEG under ISO/IEC standardizes V-PCC, which imitates point cloud images and compresses them into 2D DCT-based 2D image compression codecs, as a compression method for high-density point cloud data. This has limitations in accurately representing 3D spatial information to proceed with compression by converting 3D point clouds to 2D, and difficulty in processing non-existent points when utilizing 3D DCT. Therefore, in this paper, we present 3D Discrete Cosine Transform-based Point Cloud Compression (3DCT PCC), a method to compress point cloud data, which is a 3D image by utilizing 3D DCT, and confirm the efficiency of 3D DCT compared to V-PCC based on 2D DCT.

ON THE SIMILARITY LAW FOR FISHING NETS (그물어구의 상사법칙에 관하여)

  • KIM Dai An
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.12 no.1
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    • pp.1-6
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    • 1979
  • 본연구에서는 그물어구의 상사를 지배하는 무차원수 K를 $$K=\frac{{\nu}^n\rho_wv^{2-n}}{{d^{1+n}(\rho-\rho_w)}$$ d, p: 재료의 직경 및 밀도 $\nu,\rho_w,v$: 물의 동점성계수, 밀도 및 속도으로 정하고, 여기에서의 직경의 비를 결정하는 방법에 따라 실물과 모형과의 상사를 완전하게 그리고 근사적으로 만족시키는 조건들을 구하였다. 즉, 원전한 상사한 경우는 직경의 비를 축척비와 같게 하고, 나아가서 다른 모든 치수의 비도 축척비와 같게 함으로써 만족된다고 하였으며, 측사적 상사의 경우느 직경의 비가 축척비 $(\frac{\lambda_2}{\lambda_1})$와 같지 않아도 된다고 하여, 그물실의 직경 d, 코의 크기 $\iota$ 및 콧수 N의 비를 $$\frac{d_2}{d_1}=\frac{\iota_2}{\iota_1}=\frac{\lambda_2}{\lambda_1}{\cdot}\frac{N_1}{N_2}$$ 으로, 줄의 직경 d', 길이 $\iota'$ 및 밀도 $\rho'$의 비를 $$\frac{d_2'}{d_1'}=\sqrt{{\frac{\lambda_2}{\lambda_1}}\cdot{\frac{d_2}{d_1}}\cdot{\frac{\rho_2-\rho_{w2}}{\rho_1-\rho_{w1}}\cdot{\frac{\rho_1'-\rho_{w1}}{\rho_2'-\rho_{w2}}}}$$, $\frac{\iota_2'}{\iota_1'}=\frac{\lambda_2}{\lambda_1}$로, 부속구의 치경 $d'$, 밀도 $\rho'$ 및 수 $N'$의 비를 $$\frac{N_2'}{N_1'}=(\frac{\lambda_2}{\lambda_1})^2(\frac{d_2}{d_1})(\frac{d_1'}{d_2'})\frac{(\rho_2-\rho_{w2})}{(\rho_1-\rho_{w1})}\frac{(\rho_1'-\rho_{w1})}{(\rho_2'-\rho_{w2})}$$으로 정하였다. 이렇게 정해진 모형어구에 대해 유속 v의 비느 $K_1=K_2$로부터 $$(\frac{u_2}{u_1})^{2-n}=(\frac{\nu_2}{\nu_1})^{-n}\;(\frac{\rho_{w1}}{\rho_{w2}})\;(\frac{\rho_2-\rho_{w2}}{\rho_1-\rho_{w1}})\;(\frac{d_2}{d_1})^{1+n}$$으로 주어지므로, 이를 이용하여 어구저항 D 및 그물감의 다리에서의 장력 $\tau$의 비를 $$\frac{D_2}{D_1}=\frac{d_2(\rho_2-\rho_{w2})}{d_1(\rho_1-\rho_{w1})}(\frac{\lambda_2}{\lambda_1})^2$$ $${\frac{\tau_2}{\tau_1}=\frac{d_2\iota_2(\rho_2-\rho_{w2})}{d_1\iota_1(\rho_1-\rho_{w1})}\;{\cdot}\frac{\lambda_2}{\lambda_1}$$로 정하였다.

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A study of refraction state of middle aged & manhood in Daegu (대구지역 중·장년층의 굴절상태 연구)

  • Choi, Gei-Hun
    • Journal of Korean Ophthalmic Optics Society
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    • v.9 no.2
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    • pp.323-332
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    • 2004
  • This study researched the visual acuity test object and Auto-refractormeter, visual of near power. The object were composed of middle aged, the old men and women who in habit Daegu. The results were as follows : 1. The subjects consisted of 537 people, 29.98% men, 70.02% women. 2. The emmetropia was 1.12% for myopia, 2.79% for hyperopia, 96.09% for astigmatism. 3. The abnormal refraction was composition for myopic compound astigmatism(16.57%), hyperopia compound astigmatism(45.62%), Mixed astigmatism(33.89%). 4. On the Myopic Spherical Equivalent(S.E) power, the range of -0.50D ${\leq}$ M.S.E < -1.00D was 21.67%, -1.00D ${\leq}$ M.S.E < -2.00D was 48.89%, -2.00D ${\leq}$ M.S.E < -6.00D was 29.44%. 5. On the Hyperopic Spherical Equivalent(S.E) power, the range of +0.50D ${\leq}$ H.S.E < +1.00D was 28.57%, +1.00D ${\leq}$ H.S.E < +2.00D was 49.30%, +2.00D ${\leq}$ H.S.E < +6.00D was 23.13%. 6. The addition power was 1.00D(8.01%), 1.50D(8.57%), 2.00D(13.78%), 2.50D(16.57%), 3.00D(16.95%), 3.50D(17.88%), 4.00D(18.25%).

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A study on convergence of 2D and 3D animation : Focused on character and expression technique (2D 애니메이션과 3D 애니메이션의 융합: 캐릭터와 제작 기법을 중심으로)

  • Kim, Min-Jung;Kwak, No-Jun
    • Cartoon and Animation Studies
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    • s.48
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    • pp.45-67
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    • 2017
  • Many of the modern animations have 3D technology, and as time goes by, their production technology becomes more diverse and sophisticated. When John Alan Lasseter insisted on studying CG animation technology, he might have taken our jobs to the computer in the near future, as many people were worried about. It may be premature to worry that an unstable future may become a reality at this point, but I do not think there will be any difference in the fact that many animations are being produced using 3D technology. Since the Toy Story was screened in 1995, the 3D animation production technology has started to develop rapidly and now it has been elaborately developed so that it can not distinguish the part where computer graphics technology is applied from the live film. On the other hand, Disney's 2D animation part falls into the decline path because the appearance of 3D animation was perceived as a new expression technique at that time, and the efficiency of the work process was superior to the 2D animation in addition to receiving the attention from the audience. Is it necessary to accept the retrogression of 2D animation technology, reflecting the environment of the animation industry that 3D animation production technology has become mainstream in the first 20 years since the first theatrical works appeared? Since 2D animation technology has a long history and is still attractive to the audience, it is not hard to find an attempt to combine 2D and 3D animation technology. In this paper, I want to study 2D hand - drawn character in 3D animation. Through this, it is hoped that animation convergence technology will be applied more actively in the future.

A Trend Study on 2D to 3D Video Conversion Technology using Analysis of Patent Data (특허 분석을 통한 2D to 3D 영상 데이터 변환 기술 동향 연구)

  • Kang, Michael M.;Lee, Wookey;Lee, Rich. C.
    • Journal of Information Technology and Architecture
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    • v.11 no.4
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    • pp.495-504
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    • 2014
  • This paper present a strategy of intellectual property acquisition and core technology development direction using analysis of 2D to 3D video conversion technology patent data. As a result of analysis of trends in patent 2D to 3D technology, it is very promising technology field. Using a strategic patent map using research of patent trend, you will keep ahead of the competition in 2D3D image data conversion market.

A Study on 2D-3D Image Conversion using Depth Map Chart Analysis (깊이정보 지도 분석을 통한 2D-3D 영상 변환 연구)

  • Kim, In-Su;Kim, Hyung-Taek;Youn, Joo-Sang;Oh, Se-Woong;Seo, in-Seok;Kim, Nam-Gyu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.205-208
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    • 2015
  • 3D 입체영상을 제작하기 위해서는 2D 영상제작에 비해 오랜 제작 기간과 많은 비용이 발생한다. 비용 절감을 위해 기존의 2D 영상을 3D 입체영상으로 변환하는 연구가 진행되고 있다. 2D 영상을 3D 입체영상으로 변환하는 방식은 자동변환방법과 수동변환방법으로 구분할 수 있으며, 고품질의 2D-3D 변환 영상을 획득하기 위해서는 깊이정보 지도(Depth map chart)를 활용한 수동변환 방법을 많이 사용되고 있다. 하지만 2D-3D 수동변환에 사용되는 깊이정보 지도의 정량적 분석 데이터가 부족하여 사용자가 변환한 이미지에 대한 정확한 기준 깊이값 설정이 어려운 단점이 있다. 본 논문에서는 깊이정보 지도의 깊이값 정보에 대한 정량적 분석 데이터를 바탕으로 한 2D-3D 수동변환 변화범위를 제시함으로써 적정한 영상 변화를 유도할 수 있도록 한다.

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Device-to-Device Relay Cooperative Transmission Based on Network Coding

  • Wang, Jing;Ouyang, Mingsheng;Liang, Wei;Hou, Jun;Liu, Xiangyang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.7
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    • pp.3431-3445
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    • 2017
  • Due to the advantages of low transmit power consumption, high spectral efficiency and extended system coverage, Device-to-Device (D2D) communication has drawn explosive attention in wireless communication field. Considering that intra-cell interference caused between cellular signals and D2D signals, in this paper, a network coding-based D2D relay cooperative transmission algorithm is proposed. Under D2D single-hop relay transmission mode, cellular interfering signals can be regarded as useful signals to code with D2D signals at D2D relay node. Using cellular interfering signals and network coded signals, D2D receiver restores the D2D signals to achieve the effect of interference suppression. Theoretical analysis shows that, compared with Amplify-and-forward (AF) mode and Decode-and-forward (DF) mode, the proposed algorithm can dramatically increase the link achievable rate. Furthermore, simulation experiment verifies that by employing the proposed algorithm, the interference signals in D2D communication can be eliminated effectively, and meanwhile the symbol error rate (SER) performance can be improved.

Systematic Relationships Among Ten Species of Subgenus Drosophila (Diptera: Drosophilidae) in Korea (한국 초파리아속(쌍시목: 초파리과) 10종에 대한 계통적 유연관계)

  • Nam Woo Kim;Eun Young Joo
    • Animal Systematics, Evolution and Diversity
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    • v.19 no.2
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    • pp.167-176
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    • 2003
  • This study sought to observe systematic relationships through taximetrical analyses by morphological characters among the 10 species, on three species in the virilis section (D. virilis, D. tsigana and D. lacertosa) and seven species in the quinaria section (D. angularis, D. brachvnephros, D. curvispina, D. kuntzei, D. nigromaculata, D. takadai and D. unispina) of the subgenus Drosophila. In the cluster and the cladistic analysis among the members of subgenus Drosophila, 10 species was divided into the 1st group of D. virilis, D. tsigana, and D. lacertosa and the 2nd group of D. angularis, D. brachynephros, D. curvispina, D. kuntzei, D. nigromaculata, D. takadai, and D. unispina. In cluster analysis, the 2nd group had three sister groups; one sister group that clustered D. angularis and D. brachynephros then D. unispina was clustered to them, another sister group clustered D, curvispina and D. takadai then D. kuntzei was clustered to them and the other sister group of D. nigromaculata. In the 10 species, D. virilis and D. lacertosa were the first to be divided and then D. tsigana. Although 1st group which D. virilis was belonged can be determined as more primitive than the 2nd group, it seemed that this group was not the direct ancestor of the 2nd group, rather there should be another ancestor. Among the quinaria species group, D. nigromaculata was the first to be divided and D. kuntzei was the most recent species to be divided.

Digit ratio(2D:4D) and gender role orientation in health and medical students (보건의료 대학생의 손가락 길이비(2D:4D)와 성역할 정체감)

  • Kim, Keum-Sook;Cho, Keun-Ja
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.5
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    • pp.2170-2177
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    • 2012
  • The ratio of index finger length to ring finger length(2D:4D) is an index of prenatal testosterone and/or estrogen exposure. The aim of this study is to investigate digit ratio and the type of gender-role orientation, to identify the correlation between 2D:4D and gender-role orientation in health and medical students. Participants were 120 male and 146 female university students majoring in health or medicine. After filling in KSRI(Korean Sex Role Inventory), 2nd and 4th finger lengths were measured on both hands using vernier callipers with photocopy. This study showed 2D:4D in the males was 0.95, and that in the females was 0.96 (p<0.01). 38.3% male students revealed androgyny, on the other hand, 35.6% female students revealed undifferentiated type from KSRI. And also, there was a significant difference in masculinity score between male and female but not in feminity score. There was no significant difference in 2D:4D according gender role orientation. The KSRI masculinity score was negatively related to 2D:4D of left hand in male (p<0.05). The results of this study suggest that a more masculine gender role orientation in males is associated with low 2D:4D revealing higher testosterone and/or lower estrogen level in utero. However, more research in 2D:4D ratio to Korean is needed for support of this result.