• Title/Summary/Keyword: 2D/3D Converting

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A Study on Efficient Storage Method for High Density Raster Data (고밀도 격자자료의 효율적 저장기법 연구)

  • JunJang, Young-Woon;Choi, Yun-Woong;Lee, Hyo-Jong;Cho, Gi-Sung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.3
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    • pp.401-408
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    • 2009
  • A study for 3D-reconstruction and providing the geospatial information is in progress to many fields recently. For efficient providing the geospatial information, the present information has to be updated and be revised and then the latest geospatial information needs to be acquired economically. Especially, LiDAR system utilized in many study has a advantage to collect the 3D spacial data easily and densely that is possible to supply to the geospatial information. The 3D data of LiDAR is very suitable as a data for presenting 3D space, but in case of using the data without converting, the high performance processor is needed for presenting 2D forms from point data composed by 3D data. In comparison, basically the raster data structure of 2D form is more efficient than vector structure in cheap devices because of a simple structure and process speed. The purpose of this study, in case of supplying LiDAR data as 3D data, present the method that reconstructs to 2D raster data and convert to compression data applied by th tree construction in detail.

Study on 2D Sprite *3.Generation Using the Impersonator Network

  • Yongjun Choi;Beomjoo Seo;Shinjin Kang;Jongin Choi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.7
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    • pp.1794-1806
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    • 2023
  • This study presents a method for capturing photographs of users as input and converting them into 2D character animation sprites using a generative adversarial network-based artificial intelligence network. Traditionally, 2D character animations have been created by manually creating an entire sequence of sprite images, which incurs high development costs. To address this issue, this study proposes a technique that combines motion videos and sample 2D images. In the 2D sprite generation process that uses the proposed technique, a sequence of images is extracted from real-life images captured by the user, and these are combined with character images from within the game. Our research aims to leverage cutting-edge deep learning-based image manipulation techniques, such as the GAN-based motion transfer network (impersonator) and background noise removal (U2 -Net), to generate a sequence of animation sprites from a single image. The proposed technique enables the creation of diverse animations and motions just one image. By utilizing these advancements, we focus on enhancing productivity in the game and animation industry through improved efficiency and streamlined production processes. By employing state-of-the-art techniques, our research enables the generation of 2D sprite images with various motions, offering significant potential for boosting productivity and creativity in the industry.

W-band Single-chip Receiver MMIC for FMCW Radar (FMCW 레이더용 W-대역 단일칩 수신기 MMIC)

  • Lee, Seokchul;Kim, Youngmin;Lee, Sangho;Lee, Kihong;Kim, Wansik;Jeong, Jinho;Kwon, Youngwoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.10
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    • pp.159-168
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    • 2012
  • In this paper, a W-band single-chip receiver MMIC for FMCW(Frequency-modulated continuous-wave) radar is presented using $0.15{\mu}m$ GaAs pHEMT technology. The receiver MMIC consists of a 4-stage low noise amplifier(LNA), a down-converting mixer and a 3-stage LO buffer amplifier. The LNA is designed to exhibit a low noise figure and high linearity. A resistive mixer is adopted as a down-converting mixer in order to obtain high linearity and low noise performance at low IF. An additional LO buffer amplifier is also demonstrated to reduce the required LO power of the W-band mixer. The fabricated W-band single-chip receiver MMIC shows an excellent performance such as a conversion gain of 6.2 dB, a noise figure of 5.0 dB and input 1-dB compression point($P_{1dB,in}$) of -12.8 dBm, at the RF frequency of $f_0$ GHz, LO input power of -1 dBm and IF frequency of 100 MHz.

3D Rigid Body Tracking Algorithm Using 2D Passive Marker Image (2D 패시브마커 영상을 이용한 3차원 리지드 바디 추적 알고리즘)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.587-588
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    • 2022
  • In this paper, we propose a rigid body tracking method in 3D space using 2D passive marker images from multiple motion capture cameras. First, a calibration process using a chess board is performed to obtain the internal variables of individual cameras, and in the second calibration process, the triangular structure with three markers is moved so that all cameras can observe it, and then the accumulated data for each frame is calculated. Correction and update of relative position information between cameras. After that, the three-dimensional coordinates of the three markers were restored through the process of converting the coordinate system of each camera into the 3D world coordinate system, the distance between each marker was calculated, and the difference with the actual distance was compared. As a result, an error within an average of 2mm was measured.

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CoMFA and CoMSIA Study on Angiotensin-Converting Enzyme (ACE) Inhibitors: a Molecular Design of Potential Hypertensive Drugs

  • San Juan, Amor A.;Cho, Seung-Joo
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2005.09a
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    • pp.249-255
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    • 2005
  • Angiotensin-converting enzyme (ACE) is primarily responsible for human hypertension. Current ACE drugs show serious cough and angiodema health problems due to the un-specific activity of the drug to ACE protein. The availability of ACE crystal structure (1UZF) provided the plausible biological orientation of inhibitors to ACE active site (C-domain). Three-dimensional quantitative structure-activity relationship (3D-QSAR) models have been constructed using the comparative molecula. field analysis (CoMFA) and comparative molecular similarity indices analysis (CoMSIA) for a series of 28 ACE inhibitors. Alignment for CoMFA obtained by docking ligands to 1UZF protein using FlexX program showed better statistical model as compared to superposition of corresponding atoms. The statistical parameters indicate reasonable models for both CoMFA (q$^2$ = 0.530, r$^2$ = 0.998) and CoMSIA (q$^2$= 0.518, r$^2$ = 0.990). The 3D-QSAR analyses provide valuable information for the design of ACE inhibitors with potent activity towards C-domain of ACE. The group substitutions involving the phenyl ring and carbon chain at the propionyl and sulfonyl moieties of captopril are essential for specific activity to ACE.

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A web-based collaborative framework for facilitating decision making on a 3D design developing process

  • Nyamsuren, Purevdorj;Lee, Soo-Hong;Hwang, Hyun-Tae;Kim, Tae-Joo
    • Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.148-156
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    • 2015
  • Increased competitive challenges are forcing companies to find better ways to bring their applications to market faster. Distributed development environments can help companies improve their time-to-market by enabling parallel activities. Although, such environments still have their limitations in real-time communication and real-time collaboration during the product development process. This paper describes a web-based collaborative framework which has been developed to support the decision making on a 3D design developing process. The paper describes 3D design file for the discussion that contains all relevant annotations on its surface and their visualization on the user interface for design changing. The framework includes a native CAD data converting module, 3D data based real-time communication module, revision control module for 3D data and some sub-modules such as data storage and data management. We also discuss some raised issues in the project and the steps underway to address them.

Producing Stereoscopic Video Contents Using Transformation of Character Objects (캐릭터 객체의 변환을 이용하는 입체 동영상 콘텐츠 제작)

  • Lee, Kwan-Wook;Won, Ji-Yeon;Choi, Chang-Yeol;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.33-43
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    • 2011
  • Recently, 3D displays are supplied in the 3D markets so that the demand for 3D stereoscopic contents increases. In general, a simple method is to use a stereoscopic camera. As well, the production of 3D from 2D materials is regarded as an important technology. Such conversion works have gained much interest in the field of 3D converting. However, the stereoscopic image generation from a single 2D image is limited to simple 2D to 3D conversion so that the better realistic perception is difficult to deliver to the users. This paper presents a new stereoscopic content production method where foreground objects undergo alive action events. Further stereoscopic animation is viewed on 3D displays. Given a 2D image, the production is composed of background image generation, foreground object extraction, object/background depth maps and stereoscopic image generation The alive objects are made using the geometric transformation (e.g., translation, rotation, scaling, etc). The proposed method is performed on a Korean traditional painting, Danopungjung as well as Pixar's Up. The animated video showed that through the utilization of simple object transformations, more realistic perception can be delivered to the viewers.

A measure for activating BIM by actual application analysis of integrated utilization process of quantity, process(4D), and construction cost(5D) in view of life-cycle

  • Lee, Jae-Hong;Kim, Tae-Young
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.1-15
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    • 2020
  • In this paper, we propose a novel method for converting the existing 2D processes in the design and construction phase of civil engineering, to the future BIM-based processes. First, we compare and analyze the actual application processes of the outputs of the existing 2D method and the outputs of the 3D BIM method, for the whole process of BIM design of earthworks and road structures and integrated utilization of quantity, process(4D) and construction cost(5D), in view of life-cycle. The proposed method acquire the outputs of the design phase integrating IFC international common standard file information and CBS/OBS/WBS standard classification scheme information, and acquire the outputs of the construction stage by using an integrated utilization module for quantity, process(4D) and construction cost(5D). Ultimately, we intend to commercialize the step by step technologies for BIM design and construction in civil engineering by using the proposed method.

3D Stereoscopic Image Generation of a 2D Medical Image (2D 의료영상의 3차원 입체영상 생성)

  • Kim, Man-Bae;Jang, Seong-Eun;Lee, Woo-Keun;Choi, Chang-Yeol
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.723-730
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    • 2010
  • Recently, diverse 3D image processing technologies have been applied in industries. Among them, stereoscopic conversion is a technology to generate a stereoscopic image from a conventional 2D image. The technology can be applied to movie and broadcasting contents and the viewer can watch 3D stereoscopic contents. Further the stereoscopic conversion is required to be applied to other fields. Following such trend, the aim of this paper is to apply the stereoscopic conversion to medical fields. The medical images can deliver more detailed 3D information with a stereoscopic image compared with a 2D plane image. This paper presents a novel methodology for converting a 2D medical image into a 3D stereoscopic image. For this, mean shift segmentation, edge detection, intensity analysis, etc are utilized to generate a final depth map. From an image and the depth map, left and right images are constructed. In the experiment, the proposed method is performed on a medical image such as CT (Computed Tomograpy). The stereoscopic image displayed on a 3D monitor shows a satisfactory performance.

Data Transformation and Display Technique for 3D Visualization of Rainfall Radar (강우레이더의 3차원 가시화를 위한 데이터 변환 및 표출기법)

  • Kim, Hyeong Hun;Park, Hyeon Cheol;Choi, Yeong Cheol;Kim, Tae Su;Choung, Yun Jae
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.352-362
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    • 2017
  • This paper proposes an algorithm for automatically converting and displaying rainfall radar data on a 3D GIS platform. The weather information displayed like rainfall radar data is updated frequently and large-scale. Thus, in order to efficiently display the data, an algorithm to convert and output the data automatically, rather than manually, is required. In addition, since rainfall data is extracted from the space, the use of the display image fused with the 3D GIS data representing the space enhances the visibility of the user. To meet these requirements, this study developed the Auto Data Converter application that analyzes the raw data of the rainfall radar and convert them into a universal format. In addition, Unity 3D, which has good development accessibility, was used for dynamic 3D implementation of the converted rainfall radar data. The software applications developed in this study could automatically convert a large volume of rainfall data into a universal format in a short time and perform 3D modeling effectively according to the data conversion on the 3D platform. Furthermore, the rainfall radar data could be merged with other GIS data for effective visualization.