• Title/Summary/Keyword: 2-dimensional visualization

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Landscape Information Acquisition and Visualization Technique for Rural Landscape Planning (농촌마을 경관계획을 위한 경관자료의 수집과 가시화기법)

  • Han, Seung-Ho;Cho, Tong-Buhm
    • Journal of Korean Society of Rural Planning
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    • v.10 no.2 s.23
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    • pp.35-42
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    • 2004
  • This study aimed at establishing the multi-ranged approach on data acquisition technique for rural landscape planning, which tried categorization, grading and transferring of landscape elements in the more detailed level. For the systematic management of database for the topographic informations in the village level, a kind of the aerial photographing techniques with UAV(Unmanned Aerial Vehicle) was used and its resultant data for the landscape simulation of the rural village, which in turn helped the convenient approach to understanding of its comprehensive spatial structure. The image data from aerial photography was systematically processed through; First, after revision of the distorted one, the image map was adjusted with the topographical and cadastral maps. Second, the farm houses and buildings, and other facilities difficult to find out in the topographical map was digitally read from the adjusted image. The topographical landscape view of rural village was simulated on the base of DEM(Digital Elevation Model) and the 3-dimensional shapes of farm houses and buildings were automatically modelled using the input system developed by the author. In conclusion, the aerial image information adjusted with the edited maps could give more intuitive and detailed villagescape than the ordinary one and through landscape simulation of the rural village, its topography, features of houses/buildings and spatial distribution of land uses were effectively reproduced. And, by the linkage between field survey and photographed/simulated results of the typical landscape elements using hyper-link method, it would be expected to develop as an effective visualization technique of rural landscape.

Development of a weather information visualization system on Android (안드로이드상의 날씨 시각정보화 시스템 개발)

  • Hwang, Sung-Mun;Lee, Hyo-Sung;Park, Seung-Hyun;Kim, Ju-Young;Kim, Tae-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.913-916
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    • 2010
  • This study has been developed in order to provide a visualization of weather information system that users are capable of effective understanding on Android. The visualization of weather information is not expressed by number. It is the easiest way to express information with two or three dimensional of media based on the temperature, wind, rain, yellow dust, thunderstorm and amount of sunshine. What here shows, is by targeting current weather, weekly-weather and particular day's weather which is exactly same as general weather expression and informed by Google API. Now, let's examine how to analyze Android in order to manage it. That users are capable of effective understanding of weather information on Android.

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Comparative Analysis of Linear and Nonlinear Projection Techniques for the Best Visualization of Facial Expression Data (얼굴 표정 데이터의 최적의 가시화를 위한 선형 및 비선형 투영 기법의 비교 분석)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.97-104
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    • 2009
  • This paper describes comparison and analysis of methodology which enables us in order to search the projection technique of optimum for projection in the plane. For this methodology, we applies the high-dimensional facial motion capture data respectively in linear and nonlinear projection techniques. The one core element of the methodology is to applies the high-dimensional facial expression data of frame unit in PCA where is a linear projection technique and Isomap, MDS, CCA, Sammon's Mapping and LLE where are a nonlinear projection techniques. And another is to find out the methodology which distributes in this low-dimensional space, and analyze the result last. For this goal, we calculate the distance between the high-dimensional facial expression frame data of existing. And we distribute it in two-dimensional plane space to maintain the distance relationship between the high-dimensional facial expression frame data of existing like that from the condition which applies linear and nonlinear projection techniques. When comparing the facial expression data which distribute in two-dimensional space and the data of existing, we find out the projection technique to maintain the relationship of distance between the frame data like that in condition of optimum. Finally, this paper compare linear and nonlinear projection techniques to projection high-dimensional facial expression data in low-dimensional space and analyze it. And we find out the projection technique of optimum from it.

A Block-based Uniformly Distributed Random Node Arrangement Method Enabling to Wirelessly Link Neighbor Nodes within the Communication Range in Free 3-Dimensional Network Spaces (장애물이 없는 3차원 네트워크 공간에서 통신 범위 내에 무선 링크가 가능한 블록 기반의 균등 분포 무작위 노드 배치 방법)

  • Lim, DongHyun;Kim, Changhwa
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1404-1415
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    • 2022
  • The 2-dimensional arrangement method of nodes has been used in most of RF (Radio Frequency) based communication network simulations. However, this method is not useful for the an none-obstacle 3-dimensional space networks in which the propagation delay speed in communication is very slow and, moreover, the values of performance factors such as the communication speed and the error rate change on the depth of node. Such a typical example is an underwater communication network. The 2-dimensional arrangement method is also not useful for the RF based network like some WSNs (Wireless Sensor Networks), IBSs (Intelligent Building Systems), or smart homes, in which the distance between nodes is short or some of nodes can be arranged overlapping with their different heights in similar planar location. In such cases, the 2-dimensional network simulation results are highly inaccurate and unbelievable so that they lead to user's erroneous predictions and judgments. For these reasons, in this paper, we propose a method to place uniformly and randomly communication nodes in 3-dimensional network space, making the wireless link with neighbor node possible. In this method, based on the communication rage of the node, blocks are generated to construct the 3-dimensional network and a node per one block is generated and placed within a block area. In this paper, we also introduce an algorithm based on this method and we show the performance results and evaluations on the average time in a node generation and arrangement, and the arrangement time and scatter-plotted visualization time of all nodes according to the number of them. In addition, comparison with previous studies is conducted. As a result of evaluating the performance of the algorithm, it was found that the processing time of the algorithm was proportional to the number of nodes to be created, and the average generation time of one node was between 0.238 and 0.28 us. ultimately, There is no problem even if a simulation network with a large number of nodes is created, so it can be sufficiently introduced at the time of simulation.

A study for the establishment of analysis tool for the visible area of three dimensional space - Based on the Raster operation using 3D game engine - (다시점 가시영역 분석도구설정에 관한 기초연구 - 3D게임엔진을 이용한 래스터 연산방식을 중심으로 -)

  • Kim, Suk-Tae;Jun, Han-Jong
    • Korean Institute of Interior Design Journal
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    • v.16 no.5
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    • pp.38-46
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    • 2007
  • In the late 1970s, the method of quantitative and scientific space structural analysis based on graph theory was introduced to the process of space design, which arranges design and functional elements, as relying heavily on intuition could produce errors due to unverified experiences and prejudices of the designer. As the method of space analysis is complex and hard to express visually and requires repetitive operations, it was discussed theoretically only. However, with the development of computer performance and graphic in recent years, visualization became possible. But the method of visual structural analysis of space is at the level of two dimensions and it is not easy to get accurate data when it is applied to limited three dimensional space such as an interior space. For the visual structural analysis of space, this study presents 4 indices including visibility volume level, pure visibility connection frequency, effective visibility connection frequency, and path visibility connection frequency. This study also presents space division using three dimensional arrangement rather than the existing vector operation method and raytracing algorithm at the lattice constant. Based on this, an analysis tool for the visible regions of three dimensional space that is capable of evaluating at multiple points by using three dimensional game engine and presentation tool that allows the analyzer to interpret the data effectively is made. It is applied to 2 prototype models by displacing Z axis, and the results are compared with UCL Depthmap to verify the validity of data and evaluate its usefulness as a multidimensional, multi-view space analysis tool.

Geospatial Data Display Technique for Non-Glasses Stereoscopic Monitor (무안경식 입체 모니터를 이용한 지형공간 데이터의 디스플레이 기법)

  • Lee, Seun-Geun;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.599-609
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    • 2008
  • Development of computer and electronic technology leads innovative progress in spatial informatics and successful commercialization. Geospatial information technology plays an important role in decision making in various applications. However, information display media are two-dimensional plane that limits visual perception. Understanding human visual processing mechanism to percept stereo vision makes possible to implement three-dimensional stereo image display. This paper proposes on-the-fly stereo image generation methods that are involved with various exterior and camera parameters including exposure station, viewing direction, image size, overlap and focal length. Collinearity equations and parameters related with stereo viewing conditions were solved to generate realisitc stereo imagery. In addition stereo flying simulation scenery was generated with different viewing locations and directions. The stereo viewing is based on the parallax principle of two veiwing locations. This study implemented anaglyphic stereogram, polarization and lenticular stereo display methods. Existing display technology has limitation to provide visual information of three-dimensional and dynamic nature of the real world because the 3D spatial information is projected into 2D plane. Therefore, stereo display methods developed in this study improves geospatial information and applications of GIS by realistic stereo visualization.

Three-Dimensional Digital Subtraction Angiographic Evaluation of Aneurysm Remnants after Clip Placement

  • Ahn, Soon-Seob;Kim, Young-Don
    • Journal of Korean Neurosurgical Society
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    • v.47 no.3
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    • pp.185-190
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    • 2010
  • Objective : The aneurysm remnants rate was evaluated via three-dimensional digital subtraction angiography (3D-DSA) in the postoperative evaluation of clipped aneurysms. Methods : Data on surgically clipped aneurysms of anterior circulation obtained via postoperative 3D-DSA from February 2007 to March 2009 were gathered. The results of the postoperative 3D-DSA and of two-dimensional digital subtraction angiography (2D-DSA) for the detection of aneurysm remnants were compared, and an investigation was performed as to why 2D-DSA had missed some aneurysm remnants that were detected in the 3D-DSA. Various surgical factors that revealed aneurysm remnants in the 3D-DSA were also evaluated. Results : A total of 39 neck remnants of 202 clipped aneurysms (19.3%) were confirmed in 3D-DSA, and these were classified according to Sindou's classification of aneurysm remnants. Patients with only a neck remnant found in the 3D-DSA represented 17.3% (35/202 aneurysms) of the whole series, and those with a residuum of neck plus sac found in the 3D-DSA represented 1.9% (4/202 aneurysms). The causes of aneurysm remnants were no full visualization (14/39, 35.9%), parent and perforator artery protection (10/39, 25.6%), clip design problems (8/39, 20.5%), and broadnecked aneurysm (7/39, 17.9%). Conclusion : Patients with ${\leq}2$mm aneurysm remnants showed an increased risk of undetectable aneurysm remnants in the 2D-DSA. The most frequent location of the missed aneurysm in 2D-DSA was the anterior communicating artery. 3D-DSA showed more aneurysm remnants than what is indicated in the existing literature, the 2D-DSA.

A study on flow around a passenger vehicle model (승용차 모형주위의 유동에 관한 연구)

  • 장성원;유정열;이택식
    • Journal of the korean Society of Automotive Engineers
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    • v.12 no.3
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    • pp.53-62
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    • 1990
  • A wind tunnel experiment for the flow around a 1/5 scale passenger vehicle model has been carried out. A 5-hole Pitot tube is used for measuring velocity distributions around the model and a scanivalve with 48 ports is used for measuring surface pressure distribution at various Reynolds numbers. In order to observe the flow on the surface and in the wake region, a flow visualization experiment has been performed using wool tuft with and without paper cones. In addition, a 2-dimensional viscous calculation considering only the mid-plane section of the model has been performed. A complex wake structure in the immediate rear of the model has been confirmed. The distributions of the surface pressure coefficient are not sensitively dependent on the Reynolds Number. In the first half of the model, they do not seem to vary form section to section. However, in the second half, they do vary from section to section, especially at the bottom surface, which indicates that the cross flow vortex is more affected by the bottom surface than the top surface. The qualitative agreement of the measured and calculated velocity field also explains the usefulness of the 2-dimensional calculation in the limited sense.

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A Study on the Flow around the Circular Cylinder at Low Reynolds Number (저 Reynolds수 에 있어서의 원통주위의 흐름에 관한 연구)

  • 이은선;송강섭
    • Journal of the Korean Institute of Navigation
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    • v.9 no.2
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    • pp.43-63
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    • 1985
  • As a circular cylinder has a comparatively simple shape and becomes a basic problem for flows around other various shapes of bodies, the problem of two-dimensional viscous flow around the circular cylinder has been investigated, both theoretically and experimentally. But not a few problems are left unsolved. It is well known that the calculations are successfully made with the approximations of Stokes or Oseen for very low Reynolds numbers, but as Reynolds number is increased, Oseen's approximations as well as Stokes's ones become more and more remote from the exact solution of the Navier-Stokes equations. Therefore, in this paper, the authors transform the Navier-Stokes equations into the finite difference equations in the steady two-dimensional viscous flow at Reynolds number up to 45, and then solve the solution of the Navier-Stokes equations numerically. Also, the authors examine the accuracy of the solution by means of flow visualization with aluminum powder. The main results are as follows; (1) The critical Reynolds number at which twin vortices begin to form in the rear of the circular cylinder is found to be 6 in the experiment and 4 in the numerical solution. (2) As Reynolds number is increased, it is proved that the ratio of the length of the twin vortices to the diameter is grown almost linearly, both experimentally and numerically. (3) Separation angle is also increased according to reynolds number. But it is found that it would converge into 101.3 degrees, both experimentally and numerically.

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An Advanced Study on the Development of Marine Lifting Devices Enhanced by the Blowing Techniques

  • Ahn Haeseong;Yoo Jaehoon;Kim Hyochul
    • Journal of Ship and Ocean Technology
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    • v.8 no.4
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    • pp.1-9
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    • 2004
  • High lifting devices used for control purposes have received much attention in the marine field. Hydrofoils for supporting the hull, roll stabilizer fins for developing the motion damping performance, rudders for maneuverability are the well-known devices. In the present study, the ability of the rudder with flap to produce high lift was analyzed. The boundary layer control, one of the flow control techniques, was adopted. Especially, to build the blown flap, a typical and representative type of a boundary layer control, a flapped rudder was designed and manufactured so that it could eject the water jet from the gap between the main foil and the flap to the flap surface tangentially. And it was tested in the towing tank. Simultaneously, to know the information about the 2-dimensional flow field, a fin model with similar characteristics as the rudder model applicable for the motion control was made and tested in the cavitation tunnel. In addition, local flow measurements were carried out to obtain physical information, for example, a surface pressure measurement and flow visualization around the flap. And CFD simulation was used to obtain information difficult to collect from the experiment about the 2-dimensional flow.