• Title/Summary/Keyword: 2-D Coding

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Region adaptive motion compensated error coding using extension-interpolation/2D-DCT (확장-보간/2D-DCT 기법을 이용한 영역 적응적인 이동보상 오차의 보호화)

  • 조순재;김성대
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.8
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    • pp.1691-1697
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    • 1997
  • This paper presents a new motion compensated error coding method suitable for region based image coding system. Compared with block based conding, the region based coding improves subjective quality as it estimates and compensates 2D (or 3D) translantional, rotational, and scaling motion for each regions. although the region based coding has this advantage, its merit is reduced as bock-DCT (2D-DCT) is used to encode motion-compensated error. To overcome this problem, a new region adaptive motion compensated error coding technique which improver subjective and objective quality in the region boundary is proposed in this paper. In the proposed method, regions with large error are estimated using contour of the regions and contrast between the regions. The regions estiated as those with large error are coded by arbitrarily shaped image segment coding method. The mask information of the coded regions is not transmitted because it is estimated as the same algorithm in the encoder and the decoder. The proposed region adaptive motion conpensated error coding method improves about 0.5dB when it is compared with conventional block based method.

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Performance Analysis and improvement of Extension-interpolation (EI)/2D-DCT for Coding irregular Shaped object (불규칙 모양 물제의 부호화를 위한 확장-보간/2D-DCT의 성능 분석 및 개성 방안)

  • 조순제;강현수;윤병주;김성대;구본호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.541-548
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    • 2000
  • In the MPEG-4 standardization phase, many methods for coding the irregular shaped VOP (video object Plane) have been researched. Texture coding is one of interesting research items in the MPEG-4. There are the Low pass extrapolation (LPE) padding, the shape adaptive DCT (SA-DCT), and the Extension-Interpolation (EI)/2D-DCT proposed in [1] as texture coding methods. the EI/2D-DCT is the method extending and interpolating luminance values from and Arbitrarily Shaped (AS) image segment into an 8 x 8 block and transforming the extended and interpolated luminance values by the 8x8 DCT. although the EI/2D-DCT and the SA-DCT work well in coding the As image segments. they are degraded since they use one-dimensional (1-D) methods such as the 1D-EI and the 1D-DCT in the two-dimensional (2-D) space. in this paper, we analyze the performance of the EI/2D-DCTand propose a new non-symmetric sig-sag scanning method, which non-symmetrically scans the quantized coefficients in the DCT domain to improve the EI/2D-DCT.

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Coding Technology for Strereoscopic 3D Broadcasting (스테레오 3D 방송을 위한 비디오 부호화 기술)

  • Choe, Byeong-Ho;Kim, Yong-Hwan;Kim, Je-U;Park, Ji-Ho
    • Broadcasting and Media Magazine
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    • v.15 no.1
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    • pp.24-36
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    • 2010
  • Nowadays, digital broadcasting providers have plan to extend their service area to 3D broadcasting without exchanging conventional system and equipments. The maintenance of backward compatibility to conventional 2D broadcasting system is very importance issue on digital broadcasting. To satisfy the requirement, highly-optimized MPEG-2 video encoder is essential for coding left-view and new video coding techniques having higher performance than MPEG-4 AVC/H.264 is needed for right-view since terrestrial broadcasting system has very limited and fixed bandwidth. In this paper, conventional video coding algorithms and new video coding algorithms are analyzed to present a capable solution for the best quality stereoscopic 3D broadcasting keeping backward compatibility within the bandwidth.

A Fast Algorithm for Region-Oriented Texture Coding

  • Choi, Young-Gyu;Choi, Chong-Hwan;Cheong, Ha-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.6
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    • pp.519-525
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    • 2016
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

Application of Adaptive Loop Filter for NRT-Based Stereoscopic Video Coding (비실시간 기반 스테레오스코픽 비디오 부호화를 위한 적응루프필터 적용기법)

  • Lee, Byung-Tak;Lee, BongHo;Choi, Haechul;Kim, Jin-Soo;Yun, Kugjin;Cheong, Won-Sik;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.261-270
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    • 2013
  • A stereoscopic 3D video service is able to provide a 3D video service while keeping backward compatibility with the existing 2D video service. In the terrestrial digital television (DTV) system, a stereoscopic video codec is required to have high coding efficiency in order to provide a 3D video service in the same channel capacity. A hybrid codec consisting of MPEG-2 for base video and H.264/AVC or HEVC for 3D auxiliary video is considered. Furthermore, Non-Real-Time (NRT) delivery of stereoscopic video is also considered as a service scenario for 3DTV services to overcome the limited bandwidth. In this paper, we propose a stereoscopic video coding scheme using adaptive loop filter (ALF) which had been considered in HEVC as a pre-/post-filter for enhancing coding efficiency in NRT-based 3DTV services. In order to apply ALF as a post-filter to the reconstructed additional view coded by H.264/AVC, we devise a method in which ALF is adaptively applied based on a structure determined by using macroblock (MB) coding information such as MB mode type and reference index instead of coding unit (CU) structure on which ALF is applied in the HEVC. Experimental results shows that the proposed stereoscopic video coding scheme applying ALF obtains up to 24.9% gain of bit saving.

A Depth-map Coding Method using the Adaptive XOR Operation (적응적 배타적 논리합을 이용한 깊이정보 맵 코딩 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.274-292
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    • 2011
  • This paper proposes an efficient coding method of the depth-map which is different from the natural images. The depth-map are so smooth in both inner parts of the objects and background, but it has sharp edges on the object-boundaries like a cliff. In addition, when a depth-map block is decomposed into bit planes, the characteristic of perfect matching or inverted matching between bit planes often occurs on the object-boundaries. Therefore, the proposed depth-map coding scheme is designed to have the bit-plane unit coding method using the adaptive XOR method for efficiently coding the depth-map images on the object-boundary areas, as well as the conventional DCT-based coding scheme (for example, H.264/AVC) for efficiently coding the inside area images of the objects or the background depth-map images. The experimental results show that the proposed algorithm improves the average bit-rate savings as 11.8 % ~ 20.8% and the average PSNR (Peak Signal-to-Noise Ratio) gains as 0.9 dB ~ 1.5 dB in comparison with the H.264/AVC coding scheme. And the proposed algorithm improves the average bit-rate savings as 7.7 % ~ 12.2 % and the average PSNR gains as 0.5 dB ~ 0.8 dB in comparison with the adaptive block-based depth-map coding scheme. It can be confirmed that the proposed method improves the subjective quality of synthesized image using the decoded depth-map in comparison with the H.264/AVC coding scheme. And the subjective quality of the proposed method was similar to the subjective quality of the adaptive block-based depth-map coding scheme.

A FAST ALGORITHM FOR REGION-ORIENTED TEXTURE CODING

  • Bae, Cheol-Soo;Kim, Hyun-yul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.4
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    • pp.205-211
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    • 2014
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

3D Volumetric Medical Image Coding Using Unbalanced Tree (3차원 불균형 트리 구조를 가진 의료 영상 압축에 대한 연구)

  • Kim, Young-Seop;Cho, Jae-Hoon
    • Journal of the Semiconductor & Display Technology
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    • v.5 no.2 s.15
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    • pp.19-25
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    • 2006
  • This paper focuses on lossy medical image compression methods for medical images that operate on three-dimensional(3-D) irreversible integer wavelet transform. We offer an application of unbalanced tree structure algorithm to medical images, using a 3-D unbalanced wavelet decomposition and a 3-D unbalanced spatial dependence tree. The wavelet decomposition is accomplished with integer wavelet filters implemented with the lifting method. We have tested our encoder on volumetric medical images using different integer filters and coding unit sizes. The coding unit sizes of 16 slices save considerable dynamic memory(RAM) and coding delay from full sequence coding units used in previous works. If we allow the formation of trees of different lengths, then we can accomodate more transaxial scales than three. The encoder and decoder can then keep track of the length of the tree in which each pixel resides through the sequence of decompositions. Results show that, even with these small coding units, our algorithm with certain filters performs as well and better in lossy coding than previous coding systems using 3-D integer unbalanced wavelet transforms on volumetric medical images.

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New Texture Prediction for Multi-view Video Coding

  • Park, Ji-Ho;Kim, Yong-Hwan;Choi, Byeong-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1508-1511
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    • 2007
  • This paper introduces a new texture prediction for MVC( Multi-view Video Coding) which is currently being developed as an extension of the ITU-T Recommendation H.264 | ISO/IEC International Standard ISO/IEC 14496-10 AVC (Advanced Video Coding) [1]. The MVC's prcimary target is 3D video compression for 3D display system, thus, key technology compared to 2D video compression is reducing inter-view correlation. It is noticed, however, that the current JMVM [2] does not effectively eliminate inter-view correlation so that there is still a room to improve coding efficiency. The proposed method utilizes similarity of interview residual signal and can provide an additional coding gain. It is claimed that up to 0.2dB PSNR gain with 1.4% bit-rate saving is obtained for three multi-view test sequences.

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Efficient Vertex-based Shape Coding using One-dimensional Vertex and Vertex Reordering (1차원 정점과 정점 재배열 이용한 효율적 정점기반 모양정보 부호화)

  • 정재원;문주희;김재균
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.94-104
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    • 1997
  • This paper presents a new vertex-based binary shape coding scheme using one-dimensional vertex selection/encoding and vertex reordering. In compared with the conventional object-adaptive vertex encoding(OA VEL the extracted vertices are, firstly, classified into one-dimensional(lD) vertices and two-dimensional (2D) vertices in the proposed method. For lD vertices, new coding method proposed in this paper is performed. For 2D vertices, the vertex reordering and OA VE are carried out. Experimental results show that the proposed vertex-based coding scheme red.uces coding bits up to 12 % compared with the conventional one and its coding gain depends on the characteristics of contour.

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