• Title/Summary/Keyword: .NET 플랫폼

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A study on sequential iterative learning for overcoming catastrophic forgetting phenomenon of artificial neural network (인공 신경망의 Catastrophic forgetting 현상 극복을 위한 순차적 반복 학습에 대한 연구)

  • Choi, Dong-bin;Park, Young-beom
    • Journal of Platform Technology
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    • v.6 no.4
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    • pp.34-40
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    • 2018
  • Currently, artificial neural networks perform well for a single task, but NN have the problem of forgetting previous learning by learning other kinds of tasks. This is called catastrophic forgetting. To use of artificial neural networks in general purpose this should be solved. There are many efforts to overcome catastrophic forgetting. However, even though there was a lot of effort, it did not completely overcome the catastrophic forgetting. In this paper, we propose sequential iterative learning using core concepts used in elastic weight consolidation (EWC). The experiment was performed to reproduce catastrophic forgetting phenomenon using EMNIST data set which extended MNIST, which is widely used for artificial neural network learning, and overcome it through sequential iterative learning.

The Analysis for Korea Web-board Game Regulation (국내 웹보드 게임 규제 분석)

  • Song, Seung-keun;Yoon, Claire
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.183-184
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    • 2016
  • This study aims to suggest relaxed regulation plans for web-board games by analyzing regulations on gambling games with online and mobile platforms. One of the controversial issues in the South Korean game industry these days is legal regulations related to 'gambling'. Gambling is one of its ambivalent factors, which is necessary for fun of these games but has risks of overindulgence and addiction. This study analysis the web-board enforcement ordinance from Feb. 2014 and current relaxed regulation. Moreover, we find the plan which will be relaxed to regulation under what safety net. We propose the solution of web-board regulation policy which is available for an adult.

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Interpretation and Statistical Analysis of Ethereum Node Discovery Protocol (이더리움 노드 탐색 프로토콜 해석 및 통계 분석)

  • Kim, Jungyeon;Ju, Hongteak
    • KNOM Review
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    • v.24 no.2
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    • pp.48-55
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    • 2021
  • Ethereum is an open software platform based on blockchain technology that enables the construction and distribution of distributed applications. Ethereum uses a fully distributed connection method in which all participating nodes participate in the network with equal authority and rights. Ethereum networks use Kademlia-based node discovery protocols to retrieve and store node information. Ethereum is striving to stabilize the entire network topology by implementing node discovery protocols, but systems for monitoring are insufficient. This paper develops a WireShark dissector that can receive packet information in the Ethereum node discovery process and provides network packet measurement results. It can be used as basic data for the research on network performance improvement and vulnerability by analyzing the Ethereum node discovery process.

Design of Real-time Security Contents Sharing System based on Peer-to-Peer (Peer-to-Peer기반 실시간 보안 콘텐츠 공유 시스템 설계)

  • Lee, KwangJin;Lee, SeungHa;Pang, SeChung;Kim, YangWoo;Kim, KiHong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.780-783
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    • 2009
  • 기존 정보보호 콘텐츠에 대한 공유는 웹이나 메일 등을 통하여 수동적으로 배포되고, 운영관리자의 판단을 거친 후 보안등급에 맞게 제공되었다. 하지만 사이버 공간의 침해사고는 급속히 확산되어 끊임없이 보안 환경을 위협하는데 그에 대한 확산방지 대응은 즉각적이지 못한 문제점을 가지고 있다. 이러한 침해사고의 빠른 확산을 방지하기 위해서는 실시간 보안 콘텐츠 공유를 통해 각 시스템에서 콘텐츠의 추가 및 변경이 발생할 경우 자동으로 인지 또는 배포할 수 있는 정보보호 시스템을 개발할 필요가 있다. 따라서 본 논문에서는 보안등급에 따른 가상 정보공유 그룹을 구성하기 위해 P2P방식인 JXTA 플랫폼을 적용하였다. 또한 JXTA CMS의 확장을 통해 정보공유 시스템 간 연동할 수 있는 실시간 보안 콘텐츠 공유 시스템을 설계하였다. 이를 통하여 지리적으로 분산된 정보보호 콘텐츠를 실시간 자동인지와 보안등급에 맞는 실시간 공유 방식으로 배포하는 정보보호 시스템을 구현하고자 한다.

Development and Validation of Spine Classification Model for Sarcopenia Diagnosis and Validation (근감소증 진단을 위한 척추 분류 모델 개발 및 검증)

  • Chung-sub Lee;Dong-Wook Lim;Si-Hyeong Noh;Chul Park;Chang-Won Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.475-478
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    • 2023
  • 컴퓨터 단층촬영(CT)을 활용한 골격근 단면적은 근감소증과 관련된 기능을 평가하는 데 사용된다. 일반적인 근감소증 연구는 요추 3번의 골격근량을 주로 보지만 암 또는 폐절제술과의 상관관계를 예측하기 위한 다양한 연구에서는 흉추 4번, 7번, 8번, 10번, 12번 다양한 수준의 골격근량으로 연구를 진행하고 있음을 알 수 있다. 본 논문에서는 흉부와 복부 CT 영상에서 근감소증 진단을 위해서 흉추와 요추의 영역별 슬라이스를 검출하기 위해서 CNN 구조의 EfficientNetV2를 전이학습하여 인공지능 모듈을 개발하였다. 인공지능 모듈은 전체 흉부 및 복부 CT 영상에서 Cervical, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, L1, L2, L3, L4, L5, Sacral 총 19 클래스를 검출하도록 하였다. Test 데이터셋을 사용하여 Confusion Matrix와 Grad-CAM으로 모델의 정확도를 시각화하여 보였으며 검증으로 인공지능 모듈의 정확성을 측정하였다. 끝으로 우리가 개발한 다기관 공동연구 지원플랫폼에 적용하여 시각화된 결과를 보였다.

Economic Feasibility Analysis of 'Hye-Ahn', a Government-Wide Big Data Platform (범정부 빅데이터 플랫폼인 '혜안'의 경제적 타당성 분석)

  • Myong-Hee Kim;Heung-Kyu Kim
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.47 no.2
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    • pp.57-64
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    • 2024
  • The use of big data needs to be emphasized in policy formulation by public officials in order to improve the transparency of government policies and increase efficiency and reliability of government policies. 'Hye-Ahn', a government-wide big data platform was built with this goal, and the subscribers of 'Hye-Ahn' has grown significantly from 2,000 at the end of 2016 to 100,000 at August 2018. Additionally, the central and local governments are expanding their big data related budgets. In this study, we derived the costs and benefits of 'Hye-Ahn' and used them to conduct an economic feasibility analysis. As a result, even if only some quantitative benefits are considered without qualitative benefits, the net present value, the benefit/cost, and internal rate of return turned out to be 22,662 million won, 2.3213, and 41.8%, respectively. Since this is larger than the respective comparison criteria of 0 won, 1.0, and 5.0%, it can be seen that 'Hye-Ahn' has had economic feasibility. As noticed earlier, the number of analysis using 'Hye-Ahn' is increasing, so it is expected that the benefits will increase as time passes. Finally, the socioeconomic value gained when the results of analysis using 'Hye-Ahn' are used in policy is expected to be significant.

Design and Implementation of a Mapping Middleware for Wireless Internet Map Service (무선인터넷 지도서비스를 위한 매핑 미들웨어의 설계와 구현)

  • 이양원;박기호
    • Spatial Information Research
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    • v.12 no.2
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    • pp.165-179
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    • 2004
  • With the spread of wireless internet, the interest in mobile applications and services is increasing. Korea Wireless Internet Standardization Forum has been establishing the standards for mobile platform and map service in the wireless internet environment. This study aims to present a paragon of mapping middleware that plays the role of broker for wireless internet map service: in particular, it focuses on the interoperability with generic map servers. In this study, we developed a method for applying current map servers to the wireless internet map service, and analyzed the request/response structure of the map servers which have different operation characteristics in order to allow our middleware to fully utilize the functionalities of the map servers. The middleware we developed is composed of .NET-based XML Web Services: it has a lightweight module for image map and a map representation module for choropleth map, symbol map, chart map, etc. This mapping middleware is a broker between mobile client and generic map server, and supports .NET clients and Java clients as well. Its component-based interoperability grants the extensibility for the wireless internet dedicated map servers of the future in addition to the current generic map servers.

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An Exploratory Study on Domestic Mobile Games and In-app Payment Fees (국내 모바일 게임 및 인앱 결제 수수료 적정성에 대한 탐색적 연구)

  • Lee, Taehee;Jeon, Seongmin
    • The Journal of Society for e-Business Studies
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    • v.26 no.3
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    • pp.55-66
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    • 2021
  • The mobile application (APP) market is growing at an unprecedented speed. Amid such growth, the global platform providers are mandating exclusive in-app payments and charging 30% for platform commission fees. A serious tension has arisen between mobile global platform providers and local content providers. The present study attempts to analyze the domestic mobile game market and in-app payment commission fees. This study estimates the size of the domestic mobile game market and platform commission fees by directly using publicly available financial statements and footnote information of some representative listed mobile game firms. Also, the study analyzes the cost structures of the same sample firms and attempts to draw some implications on sustainable growths of the mobile game ecosystem. We estimated that, in 2019, the domestic mobile game market is around 4.9 trillion Won and the ensuing in-app payment commission fees market was 1.5 trillion Won. High market share firms display a proportional increase in in-app payment commission fees in relation to sales growth. This, in turn, makes the in-app payment commission fees a primary cost item far exceeding employee salaries and R&D expenses. During the same period, low market share firms generated a mere profit or experienced net loss. Analysis of the cost structure reveals that these firms are even more liable to higher in-app payment commission fee cost structure than high market share. Most constituents of the mobile game ecosystem are small business entrepreneurs. By employing a micro-level analysis, the study estimates that, in 2019, a representative median firm generates 530 million Won in sales. At the same time, it spends 190 million Won in employee salaries, 50 Won million in R&D and 190 million Won in in-app payment commission fees, respectively. In the absence of other cost items, these three cost items alone account for 73.8% of sales revenue. The results imply that a sustainable growth of the local mobile game market heavily depends upon the cost structure of such representative median firm, the in-app payment commission fees being the primary cost item of such firm.

Case Study on ESG Activities and Performance in Response to the Climate Change Crisis (기후변화 위기에 대응하는 건설기업 ESG 활동 및 성과 사례)

  • Lee, Yoonsun;Moon, Hyuk;Lee, Tai Sik
    • Korean Journal of Construction Engineering and Management
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    • v.22 no.2
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    • pp.106-118
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    • 2021
  • Global governments and initiatives have attempted and integrated various organizational efforts to implement the 17 Sustainable Development Goals (SDGs), presenting a new paradigm of sustainable development to address global issues (climate change, poverty eradication, and human rights). Recently, investment in sustainable finance has expanded to finance the attainment of goals set out in the Paris Agreement and SDGs. Non-financial factors such as environment, social responsibility, and governance (ESG) have become intangible assets that determine the future competitiveness and profitability of companies. Domestic and foreign institutional investors and asset management companies have been expanding their investments based on the ESG performance of companies. In this study, we aim to derive international standards and initiatives that require disclosure of information on corporate social responsibility activities and ESG performance and analyze construction companies' ESG activities and performance levels. The results of this study can be used as the basis to develop platforms for the construction industry ESG ecosystem and the measurement and management of intangible assets. These could ultimately contribute to overcoming the crisis in the future due to the outbreak of the COVID-19 pandemic, fostering net-zero emissions, and preventing fatal workplace accidents in the construction industry.

Determining Food Nutrition Information Preference Through Big Data Log Analysis (빅데이터 로그분석을 통한 식품영양정보 선호도 분석)

  • Hana Song;Hae-Jeung, Lee;Hunjoo Lee
    • Journal of Food Hygiene and Safety
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    • v.38 no.5
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    • pp.402-408
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    • 2023
  • Consumer interest in food nutrition continues to grow; however, research on consumer preferences related to nutrition remains limited. In this study, big data analysis was conducted using keyword logs collected from the national information service, the Korean Food Composition Database (K-FCDB), to determine consumer preferences for foods of nutritional interest. The data collection period was set from January 2020 to December 2022, covering a total of 2,243,168 food name keywords searched by K-FCDB users. Food names were processed by merging them into representative food names. The search frequency of food names was analyzed for the entire period and by season using R. In the frequency analysis for the entire period, steamed rice, chicken, and egg were found to be the most frequently consumed foods by Koreans. Seasonal preference analysis revealed that in the spring and summer, foods without broth and cold dishes were consumed frequently, whereas in fall and winter, foods with broth and warm dishes were more popular. Additionally, foods sold by restaurants as seasonal items, such as Naengmyeon and Kongguksu, also exhibited seasonal variations in frequency. These results provide insights into consumer interest patterns in the nutritional information of commonly consumed foods and are expected to serve as fundamental data for formulating seasonal marketing strategies in the restaurant industry, given their indirect relevance to consumer trends.