• Title/Summary/Keyword: 힐링

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Adventure filming game for people in need of healing (힐링이 필요한 사람들을 위한 3D 어드벤처 촬영 게임)

  • Shin, Soyeon;Joo, Heesun;Choi, Yeonho;Choi, Jongin;Park, Su-E
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.133-136
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    • 2022
  • As the number of stress-related diseases increases due to the prolonged Corona 19, Corona Blue is attracting attention. This social background causes negative emotions due to frustration at work, changes in existing life rhythms, and blockade of economic sources, and makes us understand our era as an era in need of healing. Therefore, the purpose of this study is to propose a 3D-based adventure filming game that adventures a fantastic space and stores memories and experiences through photos. For this, important elements of healing were explored through literature study, and based on this, a game using 3ds Max and Unity was implemented. As a result of the study, the game was implemented with a filming function that contains visual elements for cute and warm healing, an emotionally approaching story, and the meaning of space. This study provides a game that can provide non-face-to-face healing to users and presents effective and important healing factors to service providers.

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Outdoor Healing Places Perception Analysis Using Named Entity Recognition of Social Media Big Data (소셜미디어 빅데이터의 개체명 인식을 활용한 옥외 힐링 장소 인식 분석)

  • Sung, Junghan;Lee, Kyungjin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.50 no.5
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    • pp.90-102
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    • 2022
  • In recent years, as interest in healing increases, outdoor spaces with the concept of healing have been created. For more professional and in-depth planning and design, the perception and characteristics of outdoor healing places through social media posts were analyzed using NER. Text mining was conducted using 88,155 blog posts, and frequency analysis and clique cohesion analysis were conducted. Six elements were derived through a literature review, and two elements were added to analyze the perception and the characteristics of healing places. As a result, visitors considered place elements, date and time, social elements, and activity elements more important than personnel, psychological elements, plants and color, and form and shape when visiting healing places. The analysis allowed the derivation of perceptions and characteristics of healing places through keywords. From the results of the Clique, keywords, such as places, date and time, and relationship, were clustered, so it was possible to know where, when, what time, and with whom people were visiting places for healing. Through the study, the perception and characteristics of healing places were derived by analyzing large-scale data written by visitors. It was confirmed that specific elements could be used in planning and marketing.

Importance-Performance Analysis (IPA) of Agro-Healing Services Quality for Mental Health Care (정신건강 치유를 위한 치유농장 서비스품질의 중요도-만족도 분석(IPA))

  • Choi, Na-Yoon;Kim, Seon-Ok;Kim, Yun-Jin;Park, Sin-Ae
    • Journal of Agricultural Extension & Community Development
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    • v.28 no.4
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    • pp.203-213
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    • 2021
  • This study aimed to examine the policy priorities to enhance the service quality of the agro-healing for mental health care using Importance-Performance Analysis (IPA). The subjects were 67 people working in mental health institutions. The result of the IPA for the design of the agro-healing policy, in a total of 5 policy areas, the importance and performance were found to be 'above average', and it was confirmed that 'Keep up the Good Work' level. This is thought to have had a positive effect on raising the policy awareness of experts in mental health related institutions as the government's support for agro-healing and R & D increased according to the enactment of the act. Therefore, the results of this study provided basic information on the development and revitalization of agro-healing service quality for mental health care.

A Study on the Analysis of User Experience with Healing Characteristics in Horticultural Games (원예 게임에서 힐링의 특성을 갖는 사용자 경험 분석 연구)

  • Min-Gyeong Hwang;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.4
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    • pp.1-7
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    • 2023
  • This study analyzed user experience elements with healing game characteristics in eight horticultural games based on Lazro's theory of four fun elements, aiming to use horticultural treatment effects as basic data for horticultural game design. The games were found to be developed around "Serious Fun" and "Easy Fun," with "Hard Fun" and "People Fun" also included. Healing games including horticultural activities were highly linked to actual horticultural activities, resulting in horticultural treatment effects. Future studies will design horticultural healing games and verify their effects based on these results.

Effectiveness of a Smoking Cessation Healing Camp for Male Workers in a Workplace Setting (사업장 남성 근로자를 위한 금연 힐링캠프의 효과)

  • Limeiling, Limeiling;Ha, Yeongmi;Lee, Jung-Suk
    • Journal of Digital Convergence
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    • v.16 no.6
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    • pp.297-306
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    • 2018
  • The purpose of this study was to examine the effectiveness of a smoking cessation healing camp for male workers. A single group pre-test post-test design was used. An experimental group (n=28) allocated into a smoking cessation healing camp which was provided for two days and one night. Effectiveness of the intervention was measured at soon after smoking cessation healing camp. There were significant differences between pre-test and post-test on readiness to quit smoking(t=-2.64, p=.013), smoking cessation self-efficacy(t=2.42, pp=.022), nicotine dependence(t=2.55, p=.017), and depression(t=2.85, p=.008). In conclusion, the smoking cessation healing camp is effective for male smokers in workplace settings by providing insightful antismoking information and encouraging smoking cessation self-efficacy and readiness to quit smoking.

A Study on Breathing Method of Healing as a Health-Oriented Leisure Activity (건강지향적 여가활동으로서 힐링(Healing)호흡법에 대한 고찰)

  • Kim, Ji-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.8
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    • pp.140-146
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    • 2016
  • This study was conducted to examine the meaning and value of the healing mechanism of breathing as a health-oriented leisure activity to ease mental and physical tension and stress to improve quality of life. The results of this study indicated that leisure activities are increasing in diverse fields. Because modern people have a strong interest in the value of a healthy life, there will be more opportunities to enjoy health-oriented leisure activities, and their health-management efforts will be more fruitful. Additionally, if individuals undergo the process of healing and thereby build the right values about life, it will be possible to set the right direction for "holistic healing" that is needed in social relationships. Moreover, healing breathing can be defined as a leisure activity that aims to promote health through physical and mental healing. Overall, use of health-oriented leisure activities such as the breathing method of healing is expected to increase the essential value of human life and facilitate well-rounded socialization.

The golden age of self-development books and healing humanities (자기계발서 전성시대와 힐링 인문학)

  • Song, Hyeon;An, Kwan-Su
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.783-793
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    • 2013
  • Neo-liberalism after IMF bailout made the Korean book market flushing with rose due to the alleged self-development books. Vision of self-development books under neoliberal social system is inevitably reduced to a means of capital pursuing commercialization in line with improving the competitiveness of privates through the development of human resources. Characteristics of self-development books, which attributes personal fail to personal responsibility and lack of essential element compared to others in a competitive society, trap individuals forced to choose into anxiety and helplessness. Self-development and healing is a complementary relationship. Human beings needs healing -healing humanities- in the process of self-development. Therefore, humanities should trigger developing and perceiving his own 'reflexive life skills'. Individual's sense of happiness in life and his own experience is very important, and the conscious relationship about their own feelings could elicit 'self-reinforcement'.

Development of Adventure Game that Emphasizes the Healing Elements based on Sensitivity (감성기반의 힐링 요소를 강조한 어드벤처 게임 개발)

  • Chae, Soo-Yun;Lee, Sang-Wook;Park, Kwan-Woo;Lee, Jue-Seung;Shin, Tae-Seok;Lee, Tae-Woo;Kim, So-Yeon;Kim, So-Yeong;Kang, Myung-Ju;Park, Chan-Il;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.469-472
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    • 2014
  • 성장 가능성이 큰 콘텐츠의 핵심으로 불리는 게임은 매년 높은 매출을 보임에도 불구하고, 사회 내 입지가 좁아지고 있다. 이를 탈피하기 위해, 힐링 콘텐츠를 통한 게임의 단점을 극복하고, 부정적인 인식을 줄이기 위한 게임 개발을 시도하였다. 본 논문에서는 게임 산업의 현재를 분석하고, 힐링 콘텐츠를 활용한 게임 개발배경을 설명하고, 힐링 콘텐츠의 정의와 그 내용을 활용한 퍼즐 어드벤처 게임을 개발하였다.

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Effects of a Mind Subtraction Meditation-Based Healing Program on the Ruminations and Posttraumatic Stress Disorder Symptoms of Firefighters (마음빼기명상 기반 힐링프로그램이 소방공무원의 외상 후 스트레스장애 증상과 반추에 미치는 효과)

  • Kim, JaeHwan;Lee, Insoo;Yoo, Yang Gyeong
    • Fire Science and Engineering
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    • v.33 no.5
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    • pp.118-129
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    • 2019
  • Firefighters are high-risk group for posttraumatic stress disorder because they are repeatedly exposed to traumatic events. In this study, we examined the effects of a short-term, intensive, Mind subtraction meditation-based healing program on the ruminations and posttraumatic stress disorder symptoms of firefighters. In 2019, we used a survey questionnaire to assess the intrusive ruminations of 80 firefighters at a firefighting headquarters before and after implementing the Mind subtraction meditation-based healing program and personal journals over a period of two nights and three days. The results showed that there was a significant decrease in posttraumatic stress disorder symptoms, from 32.40 (± 14.67) to 30.31 (± 13.76) among the male subjects, and a significant decrease in posttraumatic stress disorder symptoms, from 32.03 (± 13.31) to 27.33 (± 10.68) and intrusive ruminations, from 5.21 (± 7.32) to 3.41 (± 6.30), among the female subjects. In conclusion, the Mind subtraction meditation-based healing program was effective in reducing the posttraumatic stress disorder symptoms and intrusive ruminations of firefighters. Therefore, the Mind subtraction meditation-based healing program could be proposed as a mental health promotion program for firefighters.