• Title/Summary/Keyword: 휴먼이해

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Emotional Machines That Attract Human (인간을 매혹한 감정 기계)

  • Oh, Youn-Ho
    • Journal of Popular Narrative
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    • v.25 no.2
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    • pp.9-32
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    • 2019
  • This paper tried to analyze the post-human phenomenon of our age with a focus on the 'emotional machine' motif. The post-humans of our time are closely linked to the creatures in very old storie. The post-human concept is based on the universal and intellectual imagination of humanity that is shared beyond humanities and technical civilizations, cultural and historical boundaries between East and West. This paper is about the creatures from mythical stories that have fascinated human beings, the mechanical humans who brought fear through the sophisticated mechanism of technology civilization era, the post humans. Through my process of looking at the post humans, I sought to clarify the conditions of the sensitivity and humanity of the age. In the process, we come to understand the vagueness of the boundaries between human beings, nature, and machines, and study the coexistence of humans, nature, and machines in the post-human era of the 21st century, beyond the limitations of human-centered humanity.

Exploring the Analysis of Male and Female Shopper's Visual Attention to Online Shopping Information Contents: Emphasis on Human Brand Image (온라인 쇼핑정보에 대한 남성과 여성 간 시각 주의도 탐색 연구: 휴먼 브랜드 이미지를 중심으로)

  • Hwang, Yoon Min;Lee, Kun Chang
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.328-339
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    • 2019
  • Shopping information contents shown on online shopping sites represent online retailer's intention to draw potential consumers' visual attention. However, unfortunately, previous studies in literature show that most of the shopping information contents are naively designed just to appeal to consumers' visual attention without systematic and logical analysis of consumers' possible different visual reactions depending on gender. To fill in the research void like this, this study proposes eye-tracking approach to investigating the research issue of how gender affects consumers' visual attention towards human brand image contents on the online shopping sites. For the sake of conducting related eye-tracking experiments, we adopted two types of products - notebook computer as a utilitarian product, and perfume as a hedonic product. Results revealed that female consumers show higher visual attention to human brand image contents than male consumers. Besides, significant gender difference exists on the human brand image contents more highly when they are attached with a hedonic product like perfume, than a utilitarian product like notebook computer. From the eye-tracking-based experiment results like this, this study suggested theoretical backgrounds about gender differences towards online shopping information contents and related human brand image contents as well.

Human Image Analysis Through Fashion Color of Female Political Leaders (여성정치지도자의 패션컬러를 통해 본 휴먼이미지 연구)

  • Kim, Se-A;Jang, Seong-Ho
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.247-256
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    • 2017
  • 21st century has become an era can design human's image. By designing the each human's images it is possible to express the hidden abilities of their mind. Modern society changes rapidly where the elements such as consideration, sympathy, understandings, and female leadership of communication emerge as a spur rather than speediness or complexity.In a lot of global conglomerates, it is very common for women to be selected as CEO, and even more, the rate of woman who are the member of Congress is almost 40%. The fashion of female leader has come to the fore with an improvement of female leadership, and the fashion colour which is suitable to P.O has been developed as a significant image strategy. I am going to conduct the research and analyse the fashion of a female political leader through the colour image which is equivalent to a visual image and sensitive language. I will analyze the human image which female leaders present through fashion colors.

Digital Human Empathy Index (DHEI) for the Era of Human-AI Symbiosis (AI와 인간 공생의 시대를 위한 디지털휴먼공감지표 개발)

  • Rhee, Hyunjung
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.1-16
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    • 2022
  • The current AI technology has been developing rapidly enough to realize or even exceed the level of abilities that only humans had in the past. In the near future, it is predicted that humans and AI will influence each other as members of the metaverse society. Therefore, this study emphasizes the importance of empathy as a core competency for humans to pursue happiness while maintaining the dignity of humans in the era when AI and humans will coexist in the metaverse. In this study, 'Digital Human Empathy Index (DHEI)' is developed that reflects the social nature of computer-mediated communication in the metaverse As a result, DHEI consisted of a total of 7 factors, which are Perspective Taking, Self/Other Awareness, Contextual Understanding of Systemic Barriers, Impact Assessment, Solidarity, Being Peaceful, and Anthropomorphism. This study is expected to contribute to setting the direction of future education by suggesting a new measure of empathy.

Implementation of a Learning Support System that Facilitates Teacher-Student Interaction Utilizing a Digital Human (디지털 휴먼을 활용하여 교수-학생 상호작용을 촉진시키는 학습지원 시스템 구현)

  • Gyu-Sung Jung;Chan-Hyeong Im;Hae-Chan Lee;Ra Yun Boo;Soonuk Seol
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.523-533
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    • 2022
  • During the COVID-19 pandemic, the use of video classes and real-time online education has increased, but the lack of interaction between instructors and learners remains a challenging problem to be resolved. This paper designs and implements a learning support system that utilizes a digital human to improve faculty-student interaction, which plays an important role in increasing the educational effect and satisfaction of real-time online classes. In this paper, a digital human participates in a class as a virtual learner and asks questions raised by other learners through an anonymous chat system to the instructor on behalf of the learners. In addition, as a class facilitator, the digital human analyzes the lecturer's speech in real time and provides it to the learner in the form of a summary of the class, thereby facilitating faculty-student interaction. In order to confirm that the proposed system can be used in actual online real-time classes, we apply our system to Zoom classes. Experimental results show that facilitated Q&A and real-time class summaries are successfully provided through our digital human-based learning support system.

Statistical Modeling Methods for Analyzing Human Gait Structure (휴먼 보행 동작 구조 분석을 위한 통계적 모델링 방법)

  • Sin, Bong Kee
    • Smart Media Journal
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    • v.1 no.2
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    • pp.12-22
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    • 2012
  • Today we are witnessing an increasingly widespread use of cameras in our lives for video surveillance, robot vision, and mobile phones. This has led to a renewed interest in computer vision in general and an on-going boom in human activity recognition in particular. Although not particularly fancy per se, human gait is inarguably the most common and frequent action. Early on this decade there has been a passing interest in human gait recognition, but it soon declined before we came up with a systematic analysis and understanding of walking motion. This paper presents a set of DBN-based models for the analysis of human gait in sequence of increasing complexity and modeling power. The discussion centers around HMM-based statistical methods capable of modeling the variability and incompleteness of input video signals. Finally a novel idea of extending the discrete state Markov chain with a continuous density function is proposed in order to better characterize the gait direction. The proposed modeling framework allows us to recognize pedestrian up to 91.67% and to elegantly decode out two independent gait components of direction and posture through a sequence of experiments.

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Augmented reality based virtual humans for remote guide (증강현실 가상 휴먼 기반 원격지 가이드 상호작용 기술 개발)

  • Lee, Daeseong;Choi, Seohyun;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.569-570
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    • 2022
  • Failure situations occur frequently in the industry, and the existing 2D-based manual for this purpose is not intuitive to understand and it is difficult to immediately interact with maintenance experts. In this paper, we propose a technology that enables workers to perform maintenance in real time with the help of experts without restrictions in time and place based on augmented reality when a failure situation occurs at a remote location. A local virtual human-based expert diagnoses a failure situation based on an adapted panoramic image of a remote failure situation while wearing an HMD headset, and gives instructions to a remote operator. In addition, in an augmented reality (AR) environment in a remote location, for the interaction between the operator and the expert, the HMD's microphone is used to create the expert's hand as well as verbal communication. You can use to point or draw a picture. If this technology is used, it is possible to overcome the limitations of the existing 2D-based manual, and to provide assistance in performing maintenance smoothly remotely even if an expert does not directly visit a remote location.

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Analysis of the Fourth Industrial Revolution and Prospect of Future World based on Network (네트워크 기반 제4차 산업혁명의 분석과 미래세계 전망)

  • Kim, Hak Yong
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.63-64
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    • 2017
  • 제4차 산업혁명이 시작되었고 한다. 인류가 한 번도 경험하지 못한 새로운 시대가 온다고 하며, 미래 사회의 변화에 전략적 대응 방안이 필요하다고 역설한다. 그럼에도 불구하고 제4차 산업혁명을 명확하게 이해하기가 쉽지 않다. 본 연구에서는 제4차 산업혁명과 세계미래보고서 2055에 있는 단어들의 상호작용 데이터베이스(DB)를 추출하였다. 추출한 DB를 기반으로 상호작용 네트워크를 구축하였다. 네트워크는 멱함수 성격을 가지는 전형적인 사회네트워크를 보여주었다. 제4차 산업혁명 네트워크에서는 제4차 산업혁명, 방법론, 국제안보문제, 사물인터넷, 신소재가 연결계수가 높은 허브 단어였으며, 세계미래보고서 네트워크에서는 인공지능, 메가시티, 자율주행차, 슈퍼휴먼, 텔로미어가 허브단어였다. 추출한 허브 단어를 중심으로 다양한 분야의 콘텐츠와 융합하면 미래세계에 필요한 융합 콘텐츠에 대한 통찰력을 얻을 것으로 기대한다.

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About The Human Font Type (통합글꼴모음에 관한 이해)

  • Lee, Jun-Hee;Park, Chan-Jong
    • Annual Conference on Human and Language Technology
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    • 1993.10a
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    • pp.185-191
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    • 1993
  • 본 논문은 통합글꼴의 탄생 배경과 쓰임새 그리고 활용하는데 알아야 할 제반 사항을 검토해 보고, 향후 윤곽선 글꼴의 발전을 위한 제안을 하고자 한다. 우선 (주)휴먼컴퓨터가 만들어 보급하고 있는 통합글꼴의 취지는 한글의 실정에 맞는 표준화된 글꼴형식을 제안하여 DOS나 Windows 환경에서 글꼴을 공유할 수 있도록 하는데 있다. 통합글꼴을 쓰는 사용자가 얻는 이득은 여러 응용프로그램에서 중복적으로 갖고 있어야 하는 글꼴을 응용프로그램에서 분리하게 되어 사용자는 한 서체만을 갖고도 여러 응용프로그램에서 공유할 수 있다는 점이다. 또한 이 통합글꼴을 자유자재로 쓸 수 있도록 도와주는 글꼴지기와 통합레스터라이저에 대해서도 간략히 기술한다.

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3D Human Keypoint Detection With RGB and Depth Image (RGB 이미지와 Depth 이미지를 이용한 3D 휴먼 키포인트 탐지)

  • Jeong, Keunseok;Lee, Yegi;Yoon, Kyoungro
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.239-241
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    • 2021
  • 2019 발생한 COVID-19로 인하여 전 세계 사람들의 여가 활동이 제한되면서 건강관리를 위해 홈 트레이닝에 많은 관심을 기울이고 있다. 뿐만 아니라 최근 컴퓨팅 기술의 발전에 따라 사람의 행동을 눈으로 직접 판단했던 작업을 컴퓨터가 키포인트 탐지를 통해 인간의 행동을 이해하려는 많은 연구가 진행되고 있다. 이에 따라 본 논문은 Azure Kinect를 이용하여 촬영한 RGB 이미지와 Depth 이미지를 이용하여 3D 키포인트를 추정한다. RGB 이미지는 2D 키포인트 탐지기를 이용하여 2차원 공간에서의 좌표를 탐지한다. 앞서 탐지한 2D 좌표를 Depth 이미지에 투영하여 추출한 3D 키포인트의 깊이 값을 이용하여 3D 키포인트 탐지에 대한 연구 개발하였다.

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